cRPG

cRPG => Suggestions Corner => Topic started by: Inferio on May 04, 2012, 02:28:18 pm

Title: Please return ladder in cRPG
Post by: Inferio on May 04, 2012, 02:28:18 pm
Please return ladders in cRPG, because same maps in siege server are for ladder , without ladder this castels can not  concuest
If someone used the ladder to block the aisles or just spam them then he get ban
If you want return ladders in cRPG write +1 in comments
Title: Re: Please return ladder in cRPG
Post by: Mala on May 04, 2012, 02:41:31 pm
+1

Yes please, because ladders improve everything. Even the Mass Effect 3 endings would have made sense with them.
Synthesis, you need a ladder to reach the next evolutionary stage.
Control, if you hold the higher ground, then you can control the surroundings.
Destroy, how could Shepard escape from the Citadel? Right, with a deployable ladder.
Title: Re: Please return ladder in cRPG
Post by: Zlisch_The_Butcher on May 04, 2012, 10:50:47 pm
1+ for siege! Also fix weapon racks!
Title: Re: Please return ladder in cRPG
Post by: Dalfador on May 04, 2012, 10:51:40 pm
+1, for all gametypes except DTV
Title: Re: Please return ladder in cRPG
Post by: Tzar on May 05, 2012, 01:47:09 am
No.
Title: Re: Please return ladder in cRPG
Post by: Gnjus on May 05, 2012, 01:52:20 am
(click to show/hide)
Title: Re: Please return ladder in cRPG
Post by: Diomedes on May 05, 2012, 03:05:18 am
No.  Siege is far less about sitting on the flag as defense since the flow of battle is more predictable.  On most maps, defenders know roughly where they need to be in relation to the main body of the enemy.  With ladders, defending players need to be on the lookout all the time for sneaky players trying to steal the flag or open gates without a fight.  Ladders also makes maps far harder to balance, since walls often become no obstacle to attackers (sometimes walls even become a pathway for enemy ladders straight to the flag!).
Title: Re: Please return ladder in cRPG
Post by: Arathian on May 05, 2012, 03:40:10 am
No.  Siege is far less about sitting on the flag as defense since the flow of battle is more predictable.  On most maps, defenders know roughly where they need to be in relation to the main body of the enemy.  With ladders, defending players need to be on the lookout all the time for sneaky players trying to steal the flag or open gates without a fight.  Ladders also makes maps far harder to balance, since walls often become no obstacle to attackers (sometimes walls even become a pathway for enemy ladders straight to the flag!).

......


and trying to use your brain is not fun?


Well, we definitively have a different definition of "fun"
Title: Re: Please return ladder in cRPG
Post by: Wraist on May 05, 2012, 03:41:28 am
......


and trying to use your brain is not fun?


Well, we definitively have a different definition of "fun"

Ladders, one win ladder that defenders can't reach and they lose. Taking out the ladders was the best thing to happen to sidge
Title: Re: Please return ladder in cRPG
Post by: Turboflex on May 05, 2012, 03:43:14 am
sieges maps are balanced around chokepoints, ladders bypass them and turn way too many maps in favour of attackers.
Title: Re: Please return ladder in cRPG
Post by: Zlisch_The_Butcher on May 05, 2012, 04:29:26 am
sieges maps are balanced around chokepoints, ladders bypass them and turn way too many maps in favour of attackers.
Then may I suggest we get some new maps instead of cut off an awesome feature?
Title: Re: Please return ladder in cRPG
Post by: FRANK_THE_TANK on May 05, 2012, 05:40:37 am
I'm going to make a new siege map based around the concept of using the gear, instead of the current thinking which seems to be, make native-esq siege map scratch head as c-rpg makes it shit.

Make the map with 3 sections.

Walls/gate house, secondary wall with 2 break able low health gates, keep with 2 break able doors.

Front gate house will be completely unrealistic, massive doors that you smash in with 2 stair wells either side that lead to the gate house so you can raise the portcullis. The exit doors of the gate house have huge amounts of health making it hard to get onto the first wall to kill off the men on the walls, small buildings will be adjacent so melee can jump off, but archers will be able to say there and fire into the backs of the men assaulting the inner wall, with near impunity.

The inner wall will have a similar set up, but with much weaker smaller doors, it will also be raised and have a slope or set of stairs leading up to it. It will have no portcullis. Once you breach those gates you enter a small open field, on the other side is an imposing looking building with two large palatial looking doors. You smash through those and enter a throne room with the flag smack bang in the middle of it.

Could maybe have a window half way up the flag room wall that you could ladder into, but jumping down kicks you in HPballs real hard visitors can't see pics , please register or login


I'm hoping that will work. You have multiple opportunities to shut the attackers down and then you get an Alamo at flag.

---------------------------

I love these adds to much. The English will eat anything. plates, knives, forks. Fuck it cover it in sauce.

visitors can't see pics , please register or login


She looks out of her mind high, I guess you would have to be to try and eat a plate covered in sauce.
Title: Re: Please return ladder in cRPG
Post by: zagibu on May 06, 2012, 02:41:14 am
Just make it so that they are destroyed when their angle is less than 30° or something. Would fix most ladder-bridge issues.
Title: Re: Please return ladder in cRPG
Post by: FRANK_THE_TANK on May 06, 2012, 06:35:43 am
Just make it so that they are destroyed when their angle is less than 30° or something. Would fix most ladder-bridge issues.

At the moment ladders explode when they finish by touching another ladder or piece of siege gear. Why not make it so they explode any time they touch anything other than a siege tower? If that is possible, that would stop sky ladders dead and still allow bridging which is really important on strat and siege IMO.
Title: Re: Please return ladder in cRPG
Post by: Diomedes on May 06, 2012, 07:27:40 am
and trying to use your brain is not fun?


Well, we definitively have a different definition of "fun"

You can use your brain in all sorts of ways in the current siege mode.  I know I can hold a moderate space far better than I can a narrow one, so I often try to defend the gatehouse rather than defend bottle-necks.  Other players with other weapons can find where they're most useful, while others can still try to outsmart the enemy team altogether.  The main difference in how players outsmart one another now is in where they apply pressure and what kind of pressure they apply, rather than seeing how wacky and unreachable they can make attacking ladders.

The principle difference between ladders and no-ladders is that right now most players are on the same page when it comes to objectives that are higher or lower priority at a given time.  Before, not so much.
Title: Re: Please return ladder in cRPG
Post by: Miwiw on May 06, 2012, 12:36:26 pm
Don't want them, neither any siege equipment. For Strategus only, and everything is alright. Never had any fun with ladders in siege nor battle.
Title: Re: Please return ladder in cRPG
Post by: Kafein on May 06, 2012, 12:40:48 pm
Ladders very very bad. injustice !

ladders and hit hard !
Title: Re: Please return ladder in cRPG
Post by: zagibu on May 06, 2012, 12:42:06 pm
I had a lot of fun with siege ladders. But I have to admit that many maps are much better balanced without them. I think the main problem with siege ladders was:

a) ladder bridges straight to flag
b) a win ladder where half of attacker team climbs up in 10 seconds and rushes the flag

I think both could be fixed by introducing carry weight based on steepness of the ladder. If the ladder is very steep, it will carry the most men at the same time, but they will crawl up like snails. If the ladder is very flat, two men on it at the same time already break it.
Title: Re: Please return ladder in cRPG
Post by: sF_Guardian on May 06, 2012, 12:44:56 pm
Ladders were the reason for me to play siege.
It was hilariously funny :D
Now siege is a boring mod for old bankers ...
Title: Re: Please return ladder in cRPG
Post by: Herkkutatti on May 06, 2012, 12:58:31 pm
Hi,
its signed,
i can only approved.

Herkkutatti
Title: Re: Please return ladder in cRPG
Post by: Fuma Kotaro on May 06, 2012, 01:23:51 pm
1 of the reasons i started playing crpg were the ladders
Title: Re: Please return ladder in cRPG
Post by: Son Of Odin on May 06, 2012, 01:33:30 pm
Definetly not for battle... Roof camping archer fest... Never forget, never forgive.

I don't have an opinion about siege. I liked to use ladders in siege and it was a way to use effective strategies as attacker. Maybe even too powerful with organized group against unorganized randomer defenders.
Title: Re: Please return ladder in cRPG
Post by: Ptolemy on May 06, 2012, 02:41:10 pm
Just limit the number of ladders the attackers can use - and have creating ladders to use up the ladder limit be a new bannable rule.

Problem solved.
Title: Re: Please return ladder in cRPG
Post by: Dark_Blade on May 06, 2012, 03:23:04 pm
no ladders in battles
limit ladders in siege

and give back the weapon rack and forward base :'(
Title: Re: Please return ladder in cRPG
Post by: WITCHCRAFT on May 07, 2012, 06:50:42 am
Even though so many rounds were delayed by roof-camping archers.. even though people used them to travel out of map bounds and turn battles into complete shutouts...

LADDERS WERE A LOT OF FUN.  :evil:
Title: Re: Please return ladder in cRPG
Post by: Vibe on May 07, 2012, 07:44:51 am
Please don't?
Title: Re: Please return ladder in cRPG
Post by: Tzar on May 07, 2012, 08:51:59 am
Ladders where the biggest fail ever on both battle and seige server simply because the devs cant make sure people dont abuse them in seige an also the whole concept of making ranged immortal thx to roofcamp is flawed gameplay...
Title: Re: Please return ladder in cRPG
Post by: Herkkutatti on May 07, 2012, 09:10:31 am
You are the biggest fail (of crpg and your moms)
Title: Re: Please return ladder in cRPG
Post by: Teeth on May 07, 2012, 05:30:53 pm
I can't believe this. What the hell is up with these votes? Have people really already forgotten how horrible ladders were? 53% wants ladders back in battle, my mind is just blown.

You really don't remember the desert maps where every round multiple roofs were filled with dozens of archers? The rounds that were long and campy cause the archers wanted to stay on the roof as long as possible? You guys really don't remember bundle of stickss like Sir_Agor and Shikoshugi_Tiborur being on the roof the entire map and only go down when the admin warns? Never been a twohander that has to wait behind a wall for minutes because the guys on the roof are unreachable?

Even in siege ladders made it incredibly easy for clans to get a constant x5. They just build a ladder path to the flag. The only viable defence tactic was camping the flag, instead of a multiple stage fight that we have now. There was no balance at all, its impossible to make balanced maps with such a freedom of movement.

You people make me sick.

Title: Re: Please return ladder in cRPG
Post by: Herkkutatti on May 07, 2012, 05:36:01 pm
I don't really care if ladder get added to battle or not cause i hardly ever play battle mode, ladders are only needed to siege mode to make it more interesting and a bit different from native shit
Title: Re: Please return ladder in cRPG
Post by: Haze_The_Hobo on May 07, 2012, 05:41:10 pm
No for ladders. Siege gets way too easy for big clans.

Plus ladders ruin all the fun part, massive fighting.
Title: Re: Please return ladder in cRPG
Post by: WENOM on May 08, 2012, 12:08:59 pm
+1
Title: Re: Please return ladder in cRPG
Post by: Mala on May 08, 2012, 03:21:54 pm
...

Plus no ladders ruin all the fun part,  sneaking and surprise attacks.
Now it looks a bit better.
Title: Re: Please return ladder in cRPG
Post by: Turboflex on May 08, 2012, 08:59:12 pm
I can't believe this. What the hell is up with these votes? Have people really already forgotten how horrible ladders were? 53% wants ladders back in battle, my mind is just blown.

You really don't remember the desert maps where every round multiple roofs were filled with dozens of archers? The rounds that were long and campy cause the archers wanted to stay on the roof as long as possible? You guys really don't remember bundle of stickss like Sir_Agor and Shikoshugi_Tiborur being on the roof the entire map and only go down when the admin warns? Never been a twohander that has to wait behind a wall for minutes because the guys on the roof are unreachable?

Even in siege ladders made it incredibly easy for clans to get a constant x5. They just build a ladder path to the flag. The only viable defence tactic was camping the flag, instead of a multiple stage fight that we have now. There was no balance at all, its impossible to make balanced maps with such a freedom of movement.

You people make me sick.

Agreed. You people are terrible.
Title: Re: Please return ladder in cRPG
Post by: Sagar on May 08, 2012, 10:27:06 pm
NO. Ladder-spam almost totally destroyed siege . It is something that cant be controlled.

For those who forget how that was horrible, here some screens.
(click to show/hide)
Title: Re: Please return ladder in cRPG
Post by: Herkkutatti on May 08, 2012, 10:36:45 pm
Ahh that picture reminds me of good old ladder times ;_;
Title: Re: Please return ladder in cRPG
Post by: Mala on May 08, 2012, 10:39:08 pm
NO. Ladder-spam almost totally destroyed siege . It is something that cant be controlled.

For those who forget how that was horrible, here some screens.
(click to show/hide)

Ohh, look at the clantags, the greys.
The ladder spamm was bannable right after they have overdone it a few times.
Title: Re: Please return ladder in cRPG
Post by: Draggon on May 09, 2012, 01:08:53 am
Anyone voting yes on Siege ladders has clearly forgotten what it was like when deployable ladders were used.  Attack won damn near every round regardless of who was on defense.  If you were stuck on defense for awhile, you were pretty much automatically perma x1.

I used to be a ladder advocate, but once they were removed and I saw immediately how much better Siege was - didn't take long for me to convert.  As a result, Siege is alot more unpredictable as to whether Attack or Defense will win.  And proof of this is that Siege's population has almost tripled. At one time we were lucky to have 40 ppl in Siege (on NA), now it's up around 80 to full almost every night.
Title: Re: Please return ladder in cRPG
Post by: Mala on May 09, 2012, 05:30:24 am
Was balanced before, even with ladders.
Title: Re: Please return ladder in cRPG
Post by: Vibe on May 09, 2012, 07:40:06 am
I can't believe this. What the hell is up with these votes? Have people really already forgotten how horrible ladders were? 53% wants ladders back in battle, my mind is just blown.

You really don't remember the desert maps where every round multiple roofs were filled with dozens of archers? The rounds that were long and campy cause the archers wanted to stay on the roof as long as possible? You guys really don't remember bundle of stickss like Sir_Agor and Shikoshugi_Tiborur being on the roof the entire map and only go down when the admin warns? Never been a twohander that has to wait behind a wall for minutes because the guys on the roof are unreachable?

Even in siege ladders made it incredibly easy for clans to get a constant x5. They just build a ladder path to the flag. The only viable defence tactic was camping the flag, instead of a multiple stage fight that we have now. There was no balance at all, its impossible to make balanced maps with such a freedom of movement.

You people make me sick.

word
Title: Re: Please return ladder in cRPG
Post by: Rhygar666 on May 09, 2012, 12:42:42 pm
dont add them,
you could make more stationary ladders leading to some roofs where everyone could go up
Title: Re: Please return ladder in cRPG
Post by: Joker86 on May 09, 2012, 01:01:13 pm
I decided for "only in Strategus battles".

- You can't use ladders in battle, because they offer an advantage only to certain classes, while offering a huge disadvantage to other classes. The reason for this is that archers can become invulnerable to melee attacks during 90% of the time. The mere existance of counter measures (hide, use shield, use own ladder, wait till end of the round) doesn't make it balanced.

- You can't use ladders in siege either. The reasons for this were already told. In siege mode the map is far more important than in battle, so the maps need to be balanced carefully, which happens by the ladders, gates and gaps, creating a certain amount of bottlenecks about which holding or taking them the gamemode is. (Weird sentence  :? ). If you implement ladders, there are not bottlenecks any more, and thus the enemy can come from everywhere, which usually results in the defenders camping the flag. Implementing ladders would be like turning every enemy in a tower defense game to a flyer, spawning from everywhere around the map. You couldn't do anything else but ignore the initial path leading to your object you want to defend and place all towers close to it, hoping they will fend all enemies off. And the next map you do the same, just like the next map and the map after that. Great fun and tactic decisions. Really interesting how the different maps affect gameplay.... NOT...

Just leave it for strategus, clans should be able to deal with it, and even then I would suggest to make strategus maps without any "natural" bottlenecks except of the main gate. Everything else would mean you can lose your fief easier than how you conquered it.
Title: Re: Please return ladder in cRPG
Post by: Herkkutatti on May 09, 2012, 01:34:35 pm
Ladder made siege fun and more exiting +10000 to add them to siege
Title: Re: Please return ladder in cRPG
Post by: Digglez on May 09, 2012, 01:53:37 pm
pretty easy to change ladders so if they arent at 30-45degree angle they break...gets rid of making horizontal ladder bridges.
Title: Re: Please return ladder in cRPG
Post by: Malaclypse on May 09, 2012, 01:57:33 pm
Edit all existing siege maps to have 20 more ladders all around them, and also if it ever gets down to :30's left all the defenders commit seppuku and the flag goes down automatically. I think this would make siege more balanced as a game-mode.
Title: Re: Please return ladder in cRPG
Post by: Wallace_Ritchie on May 09, 2012, 03:02:26 pm
        Ladders is the topic of discussion. While most people would like to see ladders brought back, I understand the reason they were taken out. I remember holding the only way in to a castle like in native. 2+ guys in plate = trouble. When they press forward, even not hitting anyone, just moving behind the line would cause defenders to spread out. Making them easier to kill. The attackers die quickly sure, but this is hardly a problem for attackers, especially at the front of the castle. Having a 3 second re-spawn is a reason to move forward in a zombie like fashion. Killing, or weakening opponents is an inevitability. More so for the much hated "strength crutching spammers". Some would say learn to block, but as siege is more, and more a new player hang out can we really expect everyone to do their part?

       The main argument I've heard most is that without ladders most siege maps become a defenders paradise. There have always been bad maps, and good maps. Not everyone agrees on what that list includes. It didn't change much after ladders were removed ( the ratio at least). I will say defenders have an advantage on most maps. This however is not a reason to bring ladders back. In my opinion defenders should have an advantage in siege, but I disagree that adding ladders again would take that away.

       Ladders give the attackers an unfair advantage some would say. I ask you how many people would follow the man with the ladder? Even if they do, how strong is a ladder? It's not like a placed ladder, only taken down if no one is on it. Who remembers fondly taking a ladder down to it's last hit, and letting a new player walk up most of it before you sent that ladder, and the player to re-spawn. I argue the points of attack do not change the objective. Most maps for siege have boiled down to a handful of "good" players holding key points. Mostly the flag area. Newer players hanging out on the walls practicing their dueling skills, and a handful of players winning, or losing it for the team. The same way many attackers that know what's up on one ladder spreads a D out. Ladders spread attackers out.
 
    " Diomedes" had this to say "The principle difference between ladders and no-ladders is that right now most players are on the same page when it comes to objectives that are higher or lower priority at a given time.  Before, not so much." If he's right then ladders should not cause to much chaos in that equation. However, how many people have typed in all caps mind you "FLAG!!!"? How many times has it helped? A few ladders in the side might make someone needing a multi think twice about standing under a siege tower ramp.

     Bring them back, don't, Whatever. Siege will always be siege.

     Battle is another story. Never bring ladders back to battle until there is an admin on at all times, lol. archers want to get on a roof? They should. wanna have the last 3 on a team camp a place no one can get to and shoot everyone when you could just kite, shoot, jump? NO. No flags+ archer/thrower + 2 minutes = draw.  :cry: Even waiting for flags makes those capping, sitting ducks if all that's left is red barred archers with enough athletics to just run, and shoot on whoever's left. Except shielders, but come on. how many of them survive melee?? lol J/K

                     -More drunk the more he types, Luk
Title: Re: Please return ladder in cRPG
Post by: Turboflex on May 09, 2012, 06:12:48 pm
You are really being selective in your memories by citing only the fun things about ladders. Yes we all had fun with them, but the bottom line is that with ladders, attackers were bypassing chokes and winning 90% of the time. Defenders' only chance was to sit at back and camp flag (BORING). Siege was dieing population wise too. Now maps with ladders removed, fights over chokepoints are back, making siege maps multistage again, there's a lot more 3-2 results, and siege population is back up.

Engineering stuff like ladders, catapults, towers is cool, and I'd love to see them in normal public maps outside of strategus, but the current 6 minute siege mode, and all the current CTF maps are just not designed or balanced for them at all. These maps are carefully balanced around chokes like carefully placed fixed ladders, gates, ramps, doorways, etc. Adding ladders to bypass them gave attackers a ridiculous (and ultimately unfun advantage).

Some suggestions have been made how to implement them properly, a new game mode could work, something along the lines of Battlefield "Rush" mode, where conquering one objective unlocks the next.  Objectives could even be designed to be brought down with player built siege gear.
Title: Re: Please return ladder in cRPG
Post by: Beauchamp on May 10, 2012, 10:51:14 am
+1 for both battles and siege

but i don't think it will happen, no-ladder lobby is to strong
Title: Re: Please return ladder in cRPG
Post by: Kafein on May 10, 2012, 11:03:34 am
You can keep them in siege for all I care. But removing ladders from battle mode was the best decision of 2012 so no don't roll it back. The only way that could be balanced is cutting the damage of all ranged weapons by half or more.
Title: Re: Please return ladder in cRPG
Post by: Fluffy_Muffin on May 10, 2012, 11:04:16 am
Yes, Archers camping all the roofs again, slaughtering everyone while being inaccessible. This is exactly what this mod needs +1

(click to show/hide)
Title: Re: Please return ladder in cRPG
Post by: bosco on May 10, 2012, 11:10:37 am
Yes, Archers camping all the roofs again, slaughtering everyone while being inaccessible. This is exactly what this mod needs +1

(click to show/hide)

lol, I remember I made this in 2011 for that very reason

visitors can't see pics , please register or login
Title: Re: Please return ladder in cRPG
Post by: Beauchamp on May 10, 2012, 02:22:48 pm
ladders are cool, they add variety to the gameplay. i remember laddering many spots getting into enemy's back by this tactics. archers on the roofs are annoying yea, but its nothing what flags at the round end wouldn't solve (if they'd appear like 2 min before the round end no matter the kills).

the biggest problem aren't archers atop of buildings but brainless community that continually tries to climb up to them getting constantly shot - thuss making no flags to appear.
Title: Re: Please return ladder in cRPG
Post by: Joker86 on May 10, 2012, 03:12:40 pm
the biggest problem aren't archers atop of buildings but brainless community that continually tries to climb up to them getting constantly shot - thuss making no flags to appear.

So it's perfectly okay for a game to have one group of players being basically invulnerable and able to attack everyone, while the other group can't do nothing except of hiding and waiting and hoping to not get killed? And this is good gameplay? With equal distribution of fun?
Title: Re: Please return ladder in cRPG
Post by: Cup1d on May 10, 2012, 03:16:23 pm
So it's perfectly okay for a game to have one group of players being basically invulnerable and able to attack everyone, while the other group can't do nothing except of hiding and waiting and hoping to not get killed? And this is good gameplay? With equal distribution of fun?

It's your time to hate cavalry now?
Title: Re: Please return ladder in cRPG
Post by: Tzar on May 10, 2012, 03:30:16 pm
Only the fairy lobby wants ladders back

While we at it can we also get crushrough back on the 2h maces and morningstar?

Also remove upkeep and weapons slots...
Title: Re: Please return ladder in cRPG
Post by: Son Of Odin on May 10, 2012, 03:44:34 pm
Maybe bring ladders back but put some roofs as "drowning areas". If some archer camps a roof too long he burns into ashes :D. Almost like drowning timer, but "BURN IN HELL!"- timer :mrgreen:
Title: Re: Please return ladder in cRPG
Post by: Joker86 on May 10, 2012, 04:34:22 pm
It's your time to hate cavalry now?

Bad example, unless you refer to HAs, in which case you are right, that's exactly the reason why I hate them.

All the other cav needs to approach the enemy to attack, and 90% of all successful cav attacks are only due to missing awareness of the victim. In any other case, when the victim is aware, cavalry has real problems attacking successfully.
Title: Re: Please return ladder in cRPG
Post by: Cup1d on May 10, 2012, 04:37:48 pm
Bad example, unless you refer to HAs, in which case you are right, that's exactly the reason why I hate them.

All the other cav needs to approach the enemy to attack, and 90% of all successful cav attacks are only due to missing awareness of the victim. In any other case, when the victim is aware, cavalry has real problems attacking successfully.

Did you try build with 10 riding and great lance? Try please, then suggest about bad or good example.
Title: Re: Please return ladder in cRPG
Post by: Joker86 on May 10, 2012, 05:02:22 pm
Did you try build with 10 riding and great lance? Try please, then suggest about bad or good example.

Definitely a build which is very common on the servers and thus a good example for argumenting...
Title: Re: Please return ladder in cRPG
Post by: Kafein on May 10, 2012, 05:51:43 pm
It's your time to hate cavalry now?


Please explain how (melee I assume) cavalry is supposed to attack people while being invulnerable ?
Title: Re: Please return ladder in cRPG
Post by: Zlisch_The_Butcher on May 10, 2012, 05:56:45 pm
Adding them to battle is horrible as fuck, adding them to siege is excellent as fuck!
Title: Re: Please return ladder in cRPG
Post by: Beauchamp on May 10, 2012, 06:07:58 pm
So it's perfectly okay for a game to have one group of players being basically invulnerable and able to attack everyone, while the other group can't do nothing except of hiding and waiting and hoping to not get killed? And this is good gameplay? With equal distribution of fun?

ladders give you some more fun and variety in options on what to do on a map, at the same time they cause a few problems (some maps being unbalanced for example, some other maps are completely unsuitable for ladders...). for me the 1st part prevails, for you the 2nd one. the 2nd one is imo however caused mostly by brainless people that somehow like to be shot and are attracted to places with the most dense archery fire (if there are many people on a roof, simply don't fight there). i still believe that the 2nd part could be negated even a bit more by adjusting when the flags appear (always 2 mins before the map end no matter the kills - so not all the players manage to commit a suicide by climbing these roofs without a shield).

btw feel free to twist  what i said in whatever way you want...
Title: Re: Please return ladder in cRPG
Post by: Herkkutatti on May 10, 2012, 06:25:06 pm
don't blame ladders about the roof camping, blame archers.
I Have even better suggestion!!! Return ladders and remove archery! PROBLEM SOLVED! NO ROOFCAMPING!
Title: Re: Please return ladder in cRPG
Post by: Zlisch_The_Butcher on May 10, 2012, 06:36:35 pm
That Zlisch guy sure is awesome, I'll give him all my looms, I'll also become Kafeins bitch, and I'll agree that Blacckbow isn't a real pimp.

btw feel free to twist  what i said in whatever way you want... this is 100% what I said.
Why thank you, I'll take those looms now.
Title: Re: Please return ladder in cRPG
Post by: TurmoilTom on May 10, 2012, 06:42:33 pm
1) Bring back ladders to siege only.

2) Bring back firebombs with the ability to 1-2 shot ladders so even if they're unreachable by defenders they can still be destroyed.

Bam, cRPG siege fun increased 300%.

Could also design new siege maps with deployable ladders in mind...
Title: Re: Please return ladder in cRPG
Post by: Kafein on May 10, 2012, 06:52:27 pm
ladders give you some more fun and variety in options on what to do on a map, at the same time they cause a few problems (some maps being unbalanced for example, some other maps are completely unsuitable for ladders...). for me the 1st part prevails, for you the 2nd one. the 2nd one is imo however caused mostly by brainless people that somehow like to be shot and are attracted to places with the most dense archery fire (if there are many people on a roof, simply don't fight there). i still believe that the 2nd part could be negated even a bit more by adjusting when the flags appear (always 2 mins before the map end no matter the kills - so not all the players manage to commit a suicide by climbing these roofs without a shield).

btw feel free to twist  what i said in whatever way you want...

A roof usually provides the ranged troops on it a firing line on virtually any enemy acting in a useful way. On most maps, hiding from roofcampers or "don't fight there" = being forced to do nothing. If this is really your solution to roofcamping, battle mode would be better with MotF flags spawning as the round begins.
Title: Re: Please return ladder in cRPG
Post by: Beauchamp on May 10, 2012, 07:07:00 pm
the biggest problem is level design. there are many maps that suck overall and some of them would suck probably even more with ladders. but its not the ladders, its the maps. with good maps battles with ladders can be better fun.

the way i see it the correct level design should offer you various options for reaching some places at a trade of for something else - for example i'm not against some tall tower in the middle of a map from where you will see everybody - if the tower will be narrow without a cover (so if more archers stack there, they will be safe against cavalry but very vulnerable to other ranged as they couldn't maneuver there). there can be "better" roofs at your spawn, but then you won't probably be able to shoot to the places where the action is (in the middle) etc.

problems are roofs that offer perfect cover for archers from both cavalry and ranged (when you're able to hide behind the roof) that are on sweet spots.

also with slot system, not everybody can really afford a ladder. also ranged is not what it used to be, sniping on a distance is no longer an option, you can't hit a shit even with 170 wpf above 30m.

edit:
i'd also bring firebombs back to c-rpg
1 slost, lighter, otherwise same as before.
throw it to the roof, watch the unaware archers BURN
sounds just awesome to me...  :D
kicking the smoking firebomb would douse it.
Title: Re: Please return ladder in cRPG
Post by: Rainbow on May 10, 2012, 07:45:19 pm
1) Bring back ladders to siege only.

2) Bring back firebombs with the ability to 1-2 shot ladders so even if they're unreachable by defenders they can still be destroyed.

Bam, cRPG siege fun increased 300%.

Could also design new siege maps with deployable ladders in mind...

I like the firebomb idea.  Has to be a 1 shot though that requires no throwing and you can keep 3-4 of them in one stack.  That would be super duper fun.
Title: Re: Please return ladder in cRPG
Post by: Joker86 on May 10, 2012, 08:57:47 pm
I like the firebomb idea.  Has to be a 1 shot though that requires no throwing and you can keep 3-4 of them in one stack.  That would be super duper fun.

Then what would prevent you of making a thrower build, equipping 4 stacks of fire bombs and eleminating half of the enemy team as soon as their blob approaches you?
Title: Re: Please return ladder in cRPG
Post by: Kafein on May 10, 2012, 10:04:36 pm
the biggest problem is level design. there are many maps that suck overall and some of them would suck probably even more with ladders. but its not the ladders, its the maps. with good maps battles with ladders can be better fun.

the way i see it the correct level design should offer you various options for reaching some places at a trade of for something else - for example i'm not against some tall tower in the middle of a map from where you will see everybody - if the tower will be narrow without a cover (so if more archers stack there, they will be safe against cavalry but very vulnerable to other ranged as they couldn't maneuver there). there can be "better" roofs at your spawn, but then you won't probably be able to shoot to the places where the action is (in the middle) etc.

problems are roofs that offer perfect cover for archers from both cavalry and ranged (when you're able to hide behind the roof) that are on sweet spots.

also with slot system, not everybody can really afford a ladder. also ranged is not what it used to be, sniping on a distance is no longer an option, you can't hit a shit even with 170 wpf above 30m.

edit:
i'd also bring firebombs back to c-rpg
1 slost, lighter, otherwise same as before.
throw it to the roof, watch the unaware archers BURN
sounds just awesome to me...  :D
kicking the smoking firebomb would douse it.

I think the only way to design a map correctly taking ladders into account is to actually have some roofs specifically designed for ladders and some others not. You can't take a map then magically make it suitable for ladders. The only way ladders can work is if the map maker already plans all the possible ladders. Which pretty much means that the map could have fixed ladders on those points.


Not having to worry about placeable ladders also allows for a greater creativity from the map makers.
Title: Re: Please return ladder in cRPG
Post by: Andy on May 10, 2012, 11:21:59 pm
No.  Siege is far less about sitting on the flag as defense since the flow of battle is more predictable.  On most maps, defenders know roughly where they need to be in relation to the main body of the enemy.  With ladders, defending players need to be on the lookout all the time for sneaky players trying to steal the flag or open gates without a fight.  Ladders also makes maps far harder to balance, since walls often become no obstacle to attackers (sometimes walls even become a pathway for enemy ladders straight to the flag!).
+1 to ladders
"defending players need to be on the lookout all the time for sneaky players "
Ummmm Yes they do.
Defending players NEED to be on the lookout all the time for sneaky players. Isn't this the whole POINT of seige?
YES FOR LADDERS!
Title: Re: Please return ladder in cRPG
Post by: Rainbow on May 11, 2012, 12:35:47 am
Then what would prevent you of making a thrower build, equipping 4 stacks of fire bombs and eleminating half of the enemy team as soon as their blob approaches you?

Oh.  I was thinking that the bomb would only damage siege ladders.  I didn't know that this used to damage players as well.
Title: Re: Please return ladder in cRPG
Post by: TurmoilTom on May 11, 2012, 01:13:17 am
Oh.  I was thinking that the bomb would only damage siege ladders.  I didn't know that this used to damage players as well.

They used to damage players, but that's not what I was suggesting. I don't know what Joker's thinking.
Title: Re: Please return ladder in cRPG
Post by: Shatter on May 11, 2012, 01:35:03 am
Do not bring back the terror that is ladders in battle. You can add them anywhere else, but leave battle alone.
Title: Re: Please return ladder in cRPG
Post by: karasu on May 11, 2012, 02:42:33 am
My ticket suggestion in the bug tracker regarding ladders from months ago is still up, back then a limit of deployed ladders per team would have been a good fix in Siege Mode at least.

http://bugtracker.c-rpg.net/view.php?id=77 (http://bugtracker.c-rpg.net/view.php?id=77)


Thanks to the constant bitching of Battle Mode players about rooftop parties this measure ended up being cast aside, and the easy way out of totally disabling them came into effect.

I'd love to see them back in Siege Mode at least, since most of the Scenes were made taking into account the usage of ladders into walls, not the 2 front ladder 1 backdoor meat grinder system that siege as now.

Cheers.
Title: Re: Please return ladder in cRPG
Post by: Rainbow on May 11, 2012, 02:53:45 am
I still like my idea from before though.  If ladders MUST come back then make them craftable.  10-15 pieces to build one ladder then construction site dissapears.  Would help eliminate the ladder spam.
Title: Re: Please return ladder in cRPG
Post by: Joker86 on May 11, 2012, 03:04:03 am
Oh.  I was thinking that the bomb would only damage siege ladders.  I didn't know that this used to damage players as well.

They used to damage players, but that's not what I was suggesting. I don't know what Joker's thinking.

I just understood that you want have Firebombs working like hand grenades. But I admit you didn't write it would kill the archers, like I thought, so never mind.

But this just lets me ask myself how would firebombs that kill ladders help infantry to kill archers on a roof? If anything, it would make it more difficult  :?

Ah, I see, the bombs are meant for siege.

Well, actually I am not against ladders in siege in general, but I think maps should get changed accordingly. But judging from the maps the developers used to approve I fear there will be done nothing about it. Apparently developers LOVE maps which favour 5-0 results. Like one team spawning in a valley, the other team spawning on a hill. Or one team spawning on a field, the other team spawning in a village. Or even both combinations. And similar stuff, which makes the outcomes of some battles really interesting  :rolleyes:
Title: Re: Please return ladder in cRPG
Post by: Rainbow on May 11, 2012, 03:20:54 am
I just understood that you want have Firebombs working like hand grenades. But I admit you didn't write it would kill the archers, like I thought, so never mind.

But this just lets me ask myself how would firebombs that kill ladders help infantry to kill archers on a roof? If anything, it would make it more difficult  :?

I think in battle, the firebombs would only work if you can manage to land one AS somebody was going up making them take fall damage.  Otherwise, it would serve no real purpose.  I did mean for it to be a siege tool though.
Title: Re: Please return ladder in cRPG
Post by: Beauchamp on May 11, 2012, 10:53:01 am
Oh.  I was thinking that the bomb would only damage siege ladders.  I didn't know that this used to damage players as well.

they insta killed players on exploding, but before they exploded it lasted like 20 seconds and you could see the bomb is about to explode as it was smoking. so everybody had enough time to avoid them. they were not really usable in the battle except for throwing inside buildings or roofs to make the people go out. once they exploded the earth around them was on fire for a few seconds and you couldn't pass through there. so if you threw multiple of them, you could block a pathway for a few seconds. they were introduced as a solution to XP barn camping.