It's about reducing the overall amount of money in circulation and it will hit the hardcore traders the most.Fucking commie...
Kinda like killing wallstreet which is a good thing.
Would it be at all possible to lower the cut % at least?
I just don't see what purpose it serves, since every auction you post is also already costing you money.
I am not made of money and I don't have +3's to trade around for just 100 gold. :cry:
Even at a cheap price for loom points this is currently an extra 30k gold that goes missing..
It's about reducing the overall amount of money in circulation and it will hit the hardcore traders the most.
Kinda like killing wallstreet which is a good thing.
It's about reducing the overall amount of money in circulation and it will hit the hardcore traders the most.I dunno, IMO I think that the hardcore traders have enough money and plenty of items already, I think this would impact regular players more, as the hardcore traders can still afford to trade.
Kinda like killing wallstreet which is a good thing.
I hope this market cut eventually fixes it.It won't, because you have to actually sell items in order to be impacted by this. Sure, a person will lose out on 30k gold when he sells his loom point, but if he's just a tincan and using the gold to pay for his repairs it won't change a thing, 570k is still enough money to ride out several generations in the most expensive gear.
It's about reducing the overall amount of money in circulation and it will hit the hardcore traders the most.
Kinda like killing wallstreet which is a good thing.
It's about reducing the overall amount of money in circulation and it will hit the hardcore traders the most.
Kinda like killing wallstreet which is a good thing.
Fine for the game, but don't make moronic comments like this about real life, you commie.
How dare he insult parasites that produce absolutely nothing.
Soon you're gonna start adding welfare for poor players 'n' shitz!Gold is given out to every player no matter their performance. That's a big reason why people have so much damn gold. Then of course if that were changed so it was dependent on your individual player performance people would not like that either. What is it now 100gold per trade? Is that really unbearable? I agree with devs implementing various ways to reduce gold in circulation unless or until the way it's gained is changed.
What is it now 100gold per trade? Is that really unbearable? I agree with devs implementing various ways to reduce gold in circulation unless or until the way it's gained is changed.It's 5% of a trade, yes, that is unbearable, hurt poor players like me who don't have a single 3+ item, and can't make cash on the market due to the fucking taxation.
remove the fucking market all in once and allow us to reassign looms for some money, there you have your gold sink
It's 5% of a trade, yes, that is unbearable, hurt poor players like me who don't have a single 3+ item, and can't make cash on the market due to the fucking taxation.
As Meow said, there will be more gold sinks, some should be very interesting.
Well, it's not like you're playing this for 1.5-2 years like some people (have no idea when you started playing, basing it on your registration date). But you seem to be decent player, unlike that Angellore or whatever his name is, who stole other people's looms.Leshma, you know my playstyle, I'm a HT, even if all my gear breaks and I go naked I'll stay HT, I've been making money so far this gen due to trading... also, those people who have played 1.5-2 years won't be hurt whatsoever by this shit, 'dem 13 3+ loom gen 10 people won't feel shit, all this does is stop new players from having a chance of getting rich through wise trading choices (talking about buying underprized, selling with a slight profit, not checking for typo's every ten seconds)... I'll still make money for HTing due to retiring and selling loompoints + me having quite two alts I play a lot and one of them will be ready to be sac'd soon, but still, this also removes (penalizes) shit like gambling due to the trade penalty and will generally only serve as an itch (like upkeep) for general average people, will hurt poor players trying to make cash, and won't mater whatsoever to any of the 1%rs.
When I wanted everything loomed, I've decided to put some effort in it. That included playing with cheap weapons and wearing light armor. I did that for half of my 13 gens, actually I think that 50% of all my playing time was using cheap gear.
Make a decent build, pick decent but cheap weapons and you will have fun and earn gold. Throwing is expensive, just like cav, especially mounted cav. (da fuq!?)
My suggestion is fake peasant, with pitchfork, 21/18 build, 6 wpf in polearms. Just wear something better than shirts but something that looks similar. Like white gambeson, for example. Pitchfork is truly powerful weapon, you can even be part time hoplite with it and some cheap but decent shield. Playing with pitchfork is something I really miss. Many cav would rush me, making a huge mistake.
Also good idea is light armor and Shortened Military Scythe, but in that case you can use Long Spear because upkeep won't be much higher.
this cut sets a wall against inflation in the market and saves our moneys in theory, but i think that costs of loomed items or loom points will increase more (for maybe 2 months or less). then, the theory will start to work on its purpose. we will seeThe cut will cause a steadier price-rise than ever due to taxation on buy-selling which will cause a large prize increase rather fast.
Except the poor don't get the money from the tax in this case :P
It's 5% of a trade, yes, that is unbearable, hurt poor players like me who don't have a single 3+ item, and can't make cash on the market due to the fucking taxation.
Many players started using marketplace like its stock market, buying low and selling high. It was pretty easy way to earn ten, hundred thousands of gold without much effort.As somebody who bought low and sold a little higher (still well under value) I can tell you that many noobs did not buy my items, in fact, most people who bought them (after quite some time, I might add) were people I recognized from the community, as already having a lot of money and generations. These were often the same types of people that I would buy the items from in the first place.
How many trades you saw asking item + gold, although item they wanted for it was in the same league as theirs. They just wanted quick and easy cash. And noobs were the ones who payed for it, with their hard earned gold.
This is a good way to put end to that.
As somebody who bought low and sold a little higher (still well under value) I can tell you that many noobs did not buy my items, in fact, most people who bought them (after quite some time, I might add) were people I recognized from the community, as already having a lot of money and generations. These were often the same types of people that I would buy the items from in the first place.The change does benefit noobs since there will be less old players swimming in gold able to largely ignore upkeep. I don't think too many noobs work the market for profit unless they are selling a loom which is still simple and easy.
Often, these items would be heirloomed to be worth more money.
Why am I telling you that?
Because new players, the ones this change supposedly benefits, can not afford to do this like older and established players still can.
The change does benefit noobs since there will be less old players swimming in gold able to largely ignore upkeep. I don't think too many noobs work the market for profit unless they are selling a loom which is still simple and easy.First thing I did when I sold my loompoint was invest it in looms, what this change does is stop poor people from getting rich, it doesn't in anyway actually affect the 1% unless devs do a wipe.
I like how some people go super mad because their precious gold is being burned.
Feel free to up your prices by 5% so people buy from the guys who sell stuff cheaper instead.
Also I wonder how much though went into those replies since with more money sinks and less overall gold in ciculation prices will drop.
It's not supposed to instantly have an impact but it sure will have one.
This happened way too late and there already is way too much gold in circulation, this will be changed over time.
I don't see how new players will suffer from this if they just loom their stuff and start trading items or ONLY get 617500 gold for their first loompoint...
This will obviously not be the only money sink to come, there will be more and kinda different ones.
You guys know what this reminds me of?
The huge OMG UPKEEP whining :mrgreen:
Yeah, unlike governments. Go back to school, bro.
Getting to 31 then being able to simply sell the loom on the market is a really good addition for real newbs, they will generally end up more wealthy sooner, even if there is a 5% tax. The price will go up a bit to cover the tax but prices will generally not rise as quickly as before imo
I think the problem here is we do not see the full picture. By the full picture I mean the whole picture that we will have after a few more patches. Devs said that there will be more nerfs to the gold. This was just the first step.
Mrshine, I think the point here was to make the profits for player B and player C lower. That they were able to make money regularly, to be able to use expensive equipment all the time. This was to cut their profit so their money can begin to diminish.
Note: I wouldn't call Player A richer by the way. It's just that, he got quick cash or whatsoever.
2- Gear balance based on upkeep became trivial as soon as the marketplace came into existence. I don't know why there is a push to try to balance based on repairs anymore, there is too great a disparity between the haves and the have nots that anything that is implemented to hurt the 'haves' will completely fuck over the 'have nots', and anything designed to be gentle to the 'have nots' will be completely trivial to the 'haves'. Honestly it would be best if the devs simply dropped any hopes to balance based on repair cost... it was a bad system from the start tbh.1+! Now buff that fucking Dadao!!!
Lol, libertarians. The only thing more naive and less in touch with reality than commies. Although, I am forgetting anarchists, they're even more ridiculous, both the capitalist and commie versions.
I have two responses:Then let me respond:
1- Gold gained from trading looms is nothing compared to gold gained by selling loompoints. If the point was to prevent people from wearing whatever they want it completely fails. Even if I sold a loompoint for 300k I could wear pretty much whatever I wanted the entire gen and still have gold leftover.
2- Gear balance based on upkeep became trivial as soon as the marketplace came into existence. I don't know why there is a push to try to balance based on repairs anymore, there is too great a disparity between the haves and the have nots that anything that is implemented to hurt the 'haves' will completely fuck over the 'have nots', and anything designed to be gentle to the 'have nots' will be completely trivial to the 'haves'. Honestly it would be best if the devs simply dropped any hopes to balance based on repair cost... it was a bad system from the start tbh.
Why is there a war on the rich anyways? Why exactly is it so bad that there is a lot of gold in the system? It's not like the poorer players are hurt by the rich having a lot of money, if anything more money in the system is GOOD for newer players to get over that original gold barrier.
Prices are being raised so players don't lose money due to the trade cut. Which is not good for buyers.
then don't buy them..and prices will fall.And you seriously think that's gonna happen?