cRPG

cRPG => General Discussion => Topic started by: AntiBlitz on April 24, 2012, 06:19:37 pm

Title: Huge FrameRate Loss since new patches
Post by: AntiBlitz on April 24, 2012, 06:19:37 pm
So why was it before i could run Crpg on ultra high(whatever the highest stats were) and i never had a bit of a problem, yet now, i have to run it on dx7 with the lowest settings.  Im not exactly sure what you have done to Crpg exclusively to code it to work with the new patch but i cant run it. 

Just to further my point, i went on in to native, started up a quick match on a castle and added 400 bots to the mix, and other then the initial start match lag i could run that perfectly fine.

Also my PC is way above the specs that should ever be needed for this game.

Graphics Card: Nvidia Geforce GTX 580
Ram: 16GB
Processor: i7 2820QM

PROBLEM SOLVED!

FOR LAPTOP USERS ONLY, OR USERS WITH MULTIPLE CARDS

if your experiencing a problem check and make sure your graphics card is actually being used, what had happened was the launcher changed the program to use the integrated card onboard, instead of my GTX580.

to remedy this i had opened up the control panel for my graphics card(Nvidia) and creat a new program setting for mb_warband_old.exe and tell it to utilize my gfx card.
Title: Re: Huge FrameRate Loss since new patches
Post by: CrazyCracka420 on April 24, 2012, 06:29:40 pm
Maybe a silly question, but you're not running a 32 bit operating system are you?
Title: Re: Huge FrameRate Loss since new patches
Post by: AntiBlitz on April 24, 2012, 06:46:35 pm
you cannot run a 32bit operating system with 16gb
Title: Re: Huge FrameRate Loss since new patches
Post by: CrazyCracka420 on April 24, 2012, 07:01:30 pm
you cannot run a 32bit operating system with 16gb

You can, but it will only use about 4gb.  That combined with you having a 64bit processor would lead me to assume you're running a 64bit operating system, but thought I'd ask anyways.  I know running 32bit OS on a 64bit processor will make some apps run wonky (including warband).
Title: Re: Huge FrameRate Loss since new patches
Post by: Kafein on April 24, 2012, 07:44:27 pm
I did not update to warband 1.150 or 1.151 and I am actually experiencing better performances than before the latest cRPG patch batch.
Title: Re: Huge FrameRate Loss since new patches
Post by: Osiris on April 24, 2012, 08:23:00 pm
after the patch i still have 120 fps my ping is 60 but it seems like im playing a laggy strat battle :P insta swings seem to happen too often :(
Title: Re: Huge FrameRate Loss since new patches
Post by: POOPHAMMER on April 24, 2012, 08:24:06 pm
mo' patches mo' problems
Title: Re: Huge FrameRate Loss since new patches
Post by: Dalhi on April 24, 2012, 08:41:07 pm
After updating Warband from 1.143 to 1.151 game feels a bit more smooth, but I have game freezes from time to time. Not much of a difference to be honest, but overall performance seems to be better.
Title: Re: Huge FrameRate Loss since new patches
Post by: Rebelyell on April 24, 2012, 09:01:07 pm
SAME HERE I lost 50% of my fps
Title: Re: Huge FrameRate Loss since new patches
Post by: Fuma Kotaro on April 24, 2012, 09:03:20 pm
Same here bro
Title: Re: Huge FrameRate Loss since new patches
Post by: dynamike on April 24, 2012, 09:07:23 pm
after the patch i still have 120 fps my ping is 60 but it seems like im playing a laggy strat battle :P insta swings seem to happen too often :(

Same here: I have a great computer (120 fps almost constantly), usually around 40 ping. Haven't played in a week, come back on the weekend and my former smooth gameplay is turned into wading through molasses.

It sometimes takes half a second for people to die and show the death text after I lanced them. Melee is unplayable for me now, I can't block a single hit. Only cav still works somewhat.

Any ideas? This can't just be related to the patch, can it?
Title: Re: Huge FrameRate Loss since new patches
Post by: Elmetiacos on April 24, 2012, 09:56:36 pm
I find that things get worse the more people are on the server, as you might expect. A small, 10 a side battle on EU5 seems problem free, but when EU1 is full, my character does random things baring no relation to mouse movement and gets lag spikes a lot.
Title: Re: Huge FrameRate Loss since new patches
Post by: OpenPalm on April 24, 2012, 10:03:47 pm
I've had no problems, runs always above 90fps and I play on max settings with like 30 ragdolls and 150 bodies.  8gb ram i5 radeon 6800... so you probably have force vertical sync, anti-aliasing, and force single threading on the wrong settings.  (they should be off, off, on)
Title: Re: Huge FrameRate Loss since new patches
Post by: AntiBlitz on April 24, 2012, 11:17:21 pm
I've had no problems, runs always above 90fps and I play on max settings with like 30 ragdolls and 150 bodies.  8gb ram i5 radeon 6800... so you probably have force vertical sync, anti-aliasing, and force single threading on the wrong settings.  (they should be off, off, on)


vertical sync - off
anti-aliasing - off
force single threading - and fuck no this should not be on, as yours should not be on

honestly man, im not fuckin retarded, I HAVE A I7 IT IS MULTI CORE, WHY IN THE FUCK WOULD U FORCE IT TO GO SINGLE, THAT MAKES NEXT TO NO SENSE
Title: Re: Huge FrameRate Loss since new patches
Post by: Miley on April 24, 2012, 11:25:40 pm
cRPG is working with computer companies to get us to buy better parts. MOD'S DEADZ0RZ

Anyways, I've noticed the same thing. I remember being able to run cRPG very high in old cRPG, but now...
Title: Re: Huge FrameRate Loss since new patches
Post by: OpenPalm on April 24, 2012, 11:29:38 pm
It should definitely be on, word from on high, the lips of MEOW himself.   :D

You could ignore me, the guy who has a higher framerate and a worse computer, but what do I know, eh?

I believe it has something to do with M&B sucking at multicore processing.
Title: Re: Huge FrameRate Loss since new patches
Post by: cmp on April 25, 2012, 12:10:30 am
"Force single threading" should be off, unless you have a really shit computer (single core/weak dual core). You can try enabling in on your quad core, all it will do is kill your frame rate even more. And no, Warband's implementation of threaded rendering isn't particularly bad (i.e. there's much worse).

As for the OP... I haven't noticed any changes in performance. If more people experience the same problems we might be able to figure out if they have something in common, but for now there's not much we can do.
Title: Re: Huge FrameRate Loss since new patches
Post by: OpenPalm on April 25, 2012, 12:33:09 am
Just sayin' what meow told me.  I would lag terribly whenever I would start fighting, turned force single threading on and it fixed it. 
Title: Re: Huge FrameRate Loss since new patches
Post by: FRANK_THE_TANK on April 25, 2012, 12:52:55 am
Try installing the loom pack that helped Arys out, the modles are bit less shit backed.
Title: Re: Huge FrameRate Loss since new patches
Post by: agile on April 25, 2012, 01:17:55 am
Same with me, I bought a new graphics card a day or 2 before the patch and capped my fps at 120 and it never dropped. After the patch I still get a solid amount of fps, but its sometimes below 100.
Title: Re: Huge FrameRate Loss since new patches
Post by: AntiBlitz on April 25, 2012, 08:35:20 am
"Force single threading" should be off, unless you have a really shit computer (single core/weak dual core). You can try enabling in on your quad core, all it will do is kill your frame rate even more. And no, Warband's implementation of threaded rendering isn't particularly bad (i.e. there's much worse).

As for the OP... I haven't noticed any changes in performance. If more people experience the same problems we might be able to figure out if they have something in common, but for now there's not much we can do.

i mean can you say what you had to specifically do to Crpg to update it with the current warband, i just dont understand how i can still run Native(DX9 Ultra High) just fine, but yet i cant run Crpg(DX7 Low) anymore as i had it before.
Title: Re: Huge FrameRate Loss since new patches
Post by: Arathian on April 25, 2012, 08:43:22 am
I had constant drop in frame rate today. Doesn't usually happen, although very rarely it does but never lasts for most than 10 seconds. Today it was constant.

Restarting my PC seemed to fix it, but now I don't know
Title: Re: Huge FrameRate Loss since new patches
Post by: cmp on April 25, 2012, 12:44:22 pm
i mean can you say what you had to specifically do to Crpg to update it with the current warband, i just dont understand how i can still run Native(DX9 Ultra High) just fine, but yet i cant run Crpg(DX7 Low) anymore as i had it before.

Pretty much nothing, that's why it's odd. Maybe the fact that we use a renamed executable is interfering with some driver optimization, but that's a long shot.
Title: Re: Huge FrameRate Loss since new patches
Post by: Leshma on April 25, 2012, 12:47:26 pm
Maps are the problem, as usual. Some are terribly optimized.
Title: Re: Huge FrameRate Loss since new patches
Post by: cmp on April 25, 2012, 12:52:33 pm
Can you give me an example of a map that's particularly bad? I can try and profile it to see what's killing the performance.
Title: Re: Huge FrameRate Loss since new patches
Post by: Leshma on April 25, 2012, 12:58:06 pm
Can't tell atm, I'm not obitus...

Usually it's not the whole map, just one portion of it where fps is in range of 10-20. And no, I'm not talking about trees. My PC has no problems with rendering many trees.
Title: Re: Huge FrameRate Loss since new patches
Post by: CrazyCracka420 on April 25, 2012, 04:45:29 pm
Well if I launch the crpg launcher and choose "play crpg" I get a RGL error (and a popup saying I ran out of memory, which is impossible when I can run 5 instances of warband on high graphics and have 5 battles raging at once).  I re-launch the crpg launcher (WSE) and then choose play warband, get the scary message, click through and I'm able to join games (doesn't give me the RGL error). 
Title: Re: Huge FrameRate Loss since new patches
Post by: Molly on April 25, 2012, 04:56:38 pm
For me the problems startet after adding the new Byzantium-Armorsets, I think.
Could it be that those textures are done in a higher resolution or are differently optimized?
I noticed that lowering Texture "detail" (or a similiar option in the graphics menu - not sure about the exact term) to 75% or lower and lowering the "character detail" setting to the same setting is helping the performance on my rig quite a bit.
Lowering the "visible corpse" setting has a good impact either.

Those things seem to point to texture-memory issues.


FYI: AMD HD6870, 8GB RAM and a potent CPU (I cant remember the name atm)  8-)
Title: Re: Huge FrameRate Loss since new patches
Post by: _Tak_ on April 25, 2012, 05:41:21 pm
Tress are major problem that cause all the lag. nuff said
Title: Re: Huge FrameRate Loss since new patches
Post by: Beauchamp on April 25, 2012, 05:43:43 pm
the performance loss dates even more backwards for me. i'm not quite sure when i was playing crpg on full settings on my notebook, but i'm sure it was quite some time. it could be like 6 months ago? from then on the speed creepily decreased until i found out i'm not sure if i shouldn't switch to dx7. but i said no to myself and rather switched to shogun 2 with all details on high and aliasing on.
Title: Re: Huge FrameRate Loss since new patches
Post by: herConvict on April 25, 2012, 05:48:43 pm
I've had the exact same issue but I solved it because my laptop had 2 graphics cards, the GeForce GT 525M and some integrated basic card. My laptop was using the integrated until I switched the settings to use the GeForce and it worked like normal.

 Maybe some of you have this same problem that can be solved, good luck x]

-LUBU

p.s. The reason for the required switch is because the recent patches now opens up a new .exe which needed to be updated in my graphic card settings as it use to be set to the old usual one, but not anymore.
Title: Re: Huge FrameRate Loss since new patches
Post by: LordSnow on April 25, 2012, 05:55:05 pm
Can you give me an example of a map that's particularly bad? I can try and profile it to see what's killing the performance.
Here is my laptop config

core i5 2430m (3.0 ghz)
6giga memory
gtx560m 2g
15,6 screen

a player laptop, i play at bf3 on ultra/skyrim ultra with enb settings on the highest/shogun 2 and the witcher 2 ultra.

BUT damn god, i can play fluently to crpg ( here is my settings =>
(click to show/hide)

And i play between 70 and 121 fps. But on some maps i drop to 30! . For exemple : Swadian City, canals of our city (unplayable) glacier valley (unplayable too), and some other map i dont remember.
Title: Re: Huge FrameRate Loss since new patches
Post by: ZEE_BISHOP on April 25, 2012, 05:56:34 pm
Can you give me an example of a map that's particularly bad? I can try and profile it to see what's killing the performance.

Riot in swadian city causes huge FPS drops for me, not to mention the "normal" fps is ridiculously low. Whereas other maps  i get 90+ fps there i get a steady 20 - 30 fps, dropping down to 0.1 fps for 5 second periods randomly. It's not the only map that does it.

Got a GTX 260 and running the graphics on low
Core i7 920
6 gig ram
vista 64
19" lcd screen

I play 1H inf / 1H cav atm too, so life is hard enough trying to block. And when the freezes happen I've run people over before which is annoying for everyone.
Title: Re: Huge FrameRate Loss since new patches
Post by: Barracuda on April 25, 2012, 05:59:48 pm
For me the problems startet after adding the new Byzantium-Armorsets, I think.
Could it be that those textures are done in a higher resolution or are differently optimized?
I noticed that lowering Texture "detail" (or a similiar option in the graphics menu - not sure about the exact term) to 75% or lower and lowering the "character detail" setting to the same setting is helping the performance on my rig quite a bit.
Lowering the "visible corpse" setting has a good impact either.

Those things seem to point to texture-memory issues.

I think my performance issues started right after that patch too. Before I've been able to play with almost max quality. Now if I put everything to low, I still get occasional (and deadly :() drops to fps. The weird thing is that the drop doesn't show on the warband fps counter.

It's worst on EU1 but happens on smaller servers too.

(click to show/hide)
Title: Re: Huge FrameRate Loss since new patches
Post by: cmp on April 25, 2012, 06:07:30 pm
Well, according to TW developers the new patch should be out on friday, which means we should have a proper 1.15x cRPG version in the weekend. We'll see if that fixes it.
Title: Re: Huge FrameRate Loss since new patches
Post by: Dalhi on April 25, 2012, 06:18:18 pm
Here is my laptop config

core i5 2430m (3.0 ghz)
6giga memory
gtx560m 2g
15,6 screen

a player laptop, i play at bf3 on ultra/skyrim ultra with enb settings on the highest/shogun 2 and the witcher 2 ultra.

BUT damn god, i can play fluently to crpg ( here is my settings =>
(click to show/hide)

And i play between 70 and 121 fps. But on some maps i drop to 30! . For exemple : Swadian City, canals of our city (unplayable) glacier valley (unplayable too), and some other map i dont remember.

render_buffer_size = 15, try o change value from 15 to let's say 128, also if you are playing on DX9 try to turn of Dynamic Lighting, also turning off HDR and pixel shaders should improve performance, reducing number of corpses and rag dolls might help as well. I personally had to switch to dx7, but my Laptop is not good as yours. Apart from turning almost all of graphical options I resized almost all textures  :oops:
Title: Re: Huge FrameRate Loss since new patches
Post by: LordSnow on April 25, 2012, 07:27:48 pm
well why should i have to change this option ton 128?

and then, if i turn off hdr and dynamic light my game just look awfull, it give me the feeling to play with a grey fog on the screen
Title: Re: Huge FrameRate Loss since new patches
Post by: Osiris on April 25, 2012, 08:59:29 pm
i deleted my crpg folder and re downloaded. Works fine now. not sure if it just screwed something up by mistake with the patch first time round :P
Title: Re: Huge FrameRate Loss since new patches
Post by: cmp on April 25, 2012, 09:20:14 pm
render_buffer_size = 15, try o change value from 15 to let's say 128

As long as the buffer sizes are defined in game_variables.txt (and they are in cRPG), this setting will do absolutely nothing.
also if you are playing on DX9 try to turn of Dynamic Lighting

That setting only affects DX7 and does nothing in DX9.
Title: Re: Huge FrameRate Loss since new patches
Post by: Osiris on April 25, 2012, 09:35:27 pm
told a lie :/ back to being unplayable :(
Title: Re: Huge FrameRate Loss since new patches
Post by: AntiBlitz on April 25, 2012, 10:00:36 pm
Well, according to TW developers the new patch should be out on friday, which means we should have a proper 1.15x cRPG version in the weekend. We'll see if that fixes it.

ok cool, i guess i will wait for this, thanks cmp for the heads up, id like to keep playing but, i dont think i wlil until this is done.  I guess  i'll move on to Arma for a while or something lol
Title: Re: Huge FrameRate Loss since new patches
Post by: AntiBlitz on April 25, 2012, 10:48:40 pm
so i've found out the problem, whatever you guys have rewrote in the files, its making my computer use my integrated graphics card rather then my Nvidia Geforce GTX580.  How can i set the prpgram to utilize the correct card from the launcher, as if i play native it uses the correct one(clicking the Warband shortcut i have attached to my desktop).  However if i launch Crpg from the launcher and click play it does not use my gfx card.
Title: Re: Huge FrameRate Loss since new patches
Post by: Elio on April 25, 2012, 11:13:12 pm
Same here since Warband 1.151, with my i7-2600, 3.5GB allowed @ NT5.1 32 bits

I feel that the problem is due to blood.

Before on DTV I was able to kill during a 40 bots wave 1 peasant/second, since this patch I have a micro-freeze for each kill, fps drop 85 (VSync+fps_max=85) to 60/30 fps, then I die by the horde after only 3 kills.

This doesn't seem due to ragdoll but from blood.

chadz TaleWorlds killed this game, once again...
Title: Re: Huge FrameRate Loss since new patches
Post by: AntiBlitz on April 25, 2012, 11:15:46 pm
PROBLEM SOLVED:

FOR LAPTOP USERS ONLY, OR USERS WITH MULTIPLE CARDS

if your experiencing a problem check and make sure your graphics card is actually being used, what had happened was the launcher changed the program to use the integrated card onboard, instead of my GTX580.

to remedy this i had opened up the control panel for my graphics card(Nvidia) and creat a new program setting for mb_warband_old.exe and tell it to utilize my gfx card.
Title: Re: Huge FrameRate Loss since new patches
Post by: Digglez on April 25, 2012, 11:38:49 pm
Disable intergrated video in the BIOS
Title: Re: Huge FrameRate Loss since new patches
Post by: Osiris on April 26, 2012, 07:31:14 pm
I use a PC with Nvideo geforce GTS 450. 6gb ram quad core so it shouldnt have problems :P dont think i have an integrated card so dunno what it is or what to do :(
Title: Re: Huge FrameRate Loss since new patches
Post by: Rumblood on April 26, 2012, 09:28:06 pm
Well, according to TW developers the new patch should be out on friday, which means we should have a proper 1.15x cRPG version in the weekend. We'll see if that fixes it.

When playing last night, I got it "randomly" on various maps. I scanned around to see what elements might be causing it, but it appeared to be only when I focused on a ball of players (say 20 or more). If there were only a few players, no problem. If the ball of players moved, so did the fps drop. I lock my framerate at 75, and when I would pass over a large group of players, it would drop by 20.
Title: Re: Huge FrameRate Loss since new patches
Post by: Osiris on April 27, 2012, 05:49:01 pm
patch came today! problem not solved :( think ill just give up was fun while it lasted
Title: Re: Huge FrameRate Loss since new patches
Post by: ZEE_BISHOP on April 27, 2012, 06:09:25 pm
Got frame rate limit on 100, on the map Ambushed I was getting fluctuating between 1 - 50 FPS averaging at 20 - 30 which is insane. So I switched to direct x 7 to see if it made a difference... Well hello 1995, how I did not miss you... And it still gave me only 20 - 35 FPS average with that map and constant FPS drops and freezes  :shock: This is again with a GTX 260, i7 920 and 6 gig of ram, all updated drivers...