cRPG

cRPG => General Discussion => Topic started by: SockpuppetSamurai on April 02, 2012, 04:04:35 am

Title: The financial struggle of new players.
Post by: SockpuppetSamurai on April 02, 2012, 04:04:35 am
As a new player I was stoked to have finally saved up enough gold to buy a weapon that wasn't a shoddy noob sword and a suit of armor that helped absorb some of the teamwounding that I seem to receive on a regular basis. I was horrified after the first game when I was docked nearly 1,500 gold for upkeep, more than half of the gold I currently had left. I thought to myself, this is just chanced based and most likely wouldn't happen again for a while, right? It turns out, I was wrong. The second game wearing the same gear I was hit for almost the same amount as the first game emptying my coin purse of all gold except for 37. I was devastated, all of my hard earned gold had been depleted on upkeep costs for my new gear. Now the common answer to this seems to be peasant gear, which really is not a solid solution to the problem that newer players face with upkeep. The second answer seems to be to sell your first heirloom point. This answer of course does not help with trudging through the first painful 31 levels.

At first I thought that the upkeep was needed to keep everyone from using the best gear they could afford at all times. Now I see that it really only hinders newer players. The reason for this is that many of the veteran players have a fairly large amount of gold at their disposal so the upkeep may affect them but to a lesser extent. They can continue wearing higher priced gear and continue paying the higher upkeep due to having the larger amount of gold. The result of this is that the newer players with the less skill, lower levels, and mediocre to low gear are even more of an easy target and for the most part, "cannon fodder".

Is it possible to reduce the amount of upkeep for first generation players so that we can remain semi-competitive until our skills improve?
Is it a bug that I incur upkeep nearly every game, most of which are very large and teetering on the verge of being obscene?
Title: Re: The financial struggle of new players.
Post by: Thanatos on April 02, 2012, 04:07:48 am
I will give you 5,000g if you become my serf.

Take it or leave it.
Title: Re: The financial struggle of new players.
Post by: Zanze on April 02, 2012, 04:09:45 am
We used to have no upkeep for newer players. People abused it.

Keep in mind, higher tier armors still take a lot of damage from pierce or blunt weapons. Also keep in mind, the vast majority of NA servers rely on heavy strength builds. Expect a lot of damage.

You can't just say I was hit at one point for X damage in my good armor, and roughly the same in my bad. Most likely two different people hit you with different PS. Learn to manage your equipment, Mail and such for 1-2x. Good gear for 3-5x. That will keep you at a good money making spiral.
Title: Re: The financial struggle of new players.
Post by: Gawin on April 02, 2012, 04:15:42 am
ill give you 10k if you become my slave.
Title: Re: The financial struggle of new players.
Post by: RibaldRon on April 02, 2012, 04:16:02 am
It's not that bad.  Use a gear loadout of around 25k "worth" of gold,  Upkeep Max should be below 2K gold at the very maximum.  You will slowly gain gold on average with 1X and will gain  more rapidly if you get a multiplier.  If you have REALLY expensive armor, only use it when you have a multiplier or excess gold.

For the most part you will probably want a more expensive weapon, and mid-tier gear such as mail.  Try to cut  back on things you do not use often, lugging around a bow and arrows is a bad idea, if your proficiency is low, and  you already have an expensive weapon you use 90% of the time.  This will help you focus your build, and be stronger in the areas you use most - and if you specialize in one type of weapon, your weapons break less often (based on your WPF skill)


You will have streaks of bad luck,  it sounds like you had one for sure.  Just keep at it, reduce the gear you're using - practice blocking so you don't feel you need to have the heavy armor - and you'll get the hang of it.  Once you have a lump of money you can take care of those unlucky spells.


We used to have no upkeep for newer players. People abused it.
There still is no upkeep for newer players. You have to start paying upkeep in the mid-20's or after you respec.  Basically it doesn't do much.  :lol:


Italicized the nerf that prevented the abuse.
Title: Re: The financial struggle of new players.
Post by: FrugFrug on April 02, 2012, 04:20:45 am
Throw some Stones up on the market for 75k and I'll buy em  :wink:

edit: make sure you tell me your name though, don't want to buy someone elses stones!
Title: Re: The financial struggle of new players.
Post by: a_bear_irl on April 02, 2012, 04:29:30 am
just play in cheaper armor until you build up a buffer of 40-50k gold, it won't take that long. put on chaos banner.
Title: Re: The financial struggle of new players.
Post by: Entaro on April 02, 2012, 04:51:45 am
Play the Multi

x3-x5 bust out your heavy armor.  x1-x2 keep it light/medium

This will keep you poor for the most part but you'll be able to play fine.  To get rich you need to sell a couple loom points or play the buying/selling metagame that some do.
Title: Re: The financial struggle of new players.
Post by: Rumblood on April 02, 2012, 04:57:30 am
Find a mentor to hang out with. Most players are veterans and have gold enough to equip you decently. Hell, an archer would be willing to have you stand there with a polearm and watch their back for gold donation. They did have a better system for new players, except it was being abused.
Like I said, hang out with somebody and watch their back. They'll upgrade your pitchfork pretty quick  :wink:
Title: Re: The financial struggle of new players.
Post by: Herr_Thomas on April 02, 2012, 06:09:16 am
Put on chaos banner.
Title: Re: The financial struggle of new players.
Post by: Lemmy_Winks on April 02, 2012, 06:28:19 am
If your melle dont wear plate armor, medium grade chain mail is more than adequate and movement speed is important too. Whatever you wear you have to be able to sustain, so having alot of money due to playing along time has absolutely nothing to do with it at all. I'm like gen 6 and i have about 8k but it doesnt matter as i can sustain it. If i had 500k and was wearing stuff i couldnt afford i would lose all that money eventually, how much money you have on you is meaningless.
Title: Re: The financial struggle of new players.
Post by: FRANK_THE_TANK on April 02, 2012, 07:09:00 am
Use peasant gear, get profit.

Try a Volouge, or a QStaff, don't get armor heavier than a Kaftan, Rus Cav Boots leather gloves and a cheap helmet.

You will make loads of cash.
Title: Re: The financial struggle of new players.
Post by: larlek on April 02, 2012, 07:16:06 am
Just go naked and use a wooden sword. Enough high lvl players do that already, so there isn't any problem with an actual peasant doing it. As long as you have a weapon you won't get into trouble.
Title: Re: The financial struggle of new players.
Post by: Orbas on April 02, 2012, 07:25:32 am
Isn't this the basis for pretty much any multiplayer online game?  You start off, you don't have anything nor is anything you get worth a damn until you gather levels and experience of the game in general.  The players you speak of that wear the good armor and can afford the upkeep on them is because they have been around a while and have suffered the agonizing leveling through many generations and been able to sell/trade gear and heirloom points.  You can still wear cheaply affordable armor without getting 1-2 shotted depending on your build of course.  I would say, if you are Gen 1 and losing money/being poor above the levels of 20-25 you are doing something wrong unless you play cav.  If you are cav, go throw yourself off a cliff.

(click to show/hide)
Title: Re: The financial struggle of new players.
Post by: Vodner on April 02, 2012, 07:53:51 am
Isn't this the basis for pretty much any multiplayer online game?  You start off, you don't have anything nor is anything you get worth a damn until you gather levels and experience of the game in general.  The players you speak of that wear the good armor and can afford the upkeep on them is because they have been around a while and have suffered the agonizing leveling through many generations and been able to sell/trade gear and heirloom points.
Ideally, that shouldn't be the case. The benefit for having played a long time should largely be the practice you get over that time period. The straight-up bonuses you get should be minimal. For weapon looms, this is already the case (fully loomed armor + gloves still give a large bonus, however).
Title: Re: The financial struggle of new players.
Post by: SuperNewb on April 02, 2012, 08:07:52 am
Ideally, that shouldn't be the case. The benefit for having played a long time should largely be the practice you get over that time period. The straight-up bonuses you get should be minimal. For weapon looms, this is already the case (fully loomed armor + gloves still give a large bonus, however).

I do agree with you Saul but I would also argue that many people strongly believe that looms are what make people good players (crutching on looms). Although it does give a bonus to certain items, those people forget that the ones with all the loomed stuff are the ones with the most experience and therefore will beat you. The devs have also reduced the bonuses to armor which are now pretty much on par with weapons.
In an ideal world, the noobs would start with loomed gear (handicap) and lose it as they play more (which in this world would be abused by every player).

As for the issue at hand, the best bet for beginners would be to sell your first loompoint for whatever the price is right now (500-600k). That will give you a huge buffer of gold to buy whatever you want and use any loadout for a long time. You will not need the loompoint as most likely you don't know what you enjoy the most.
Title: Re: The financial struggle of new players.
Post by: obitus on April 02, 2012, 12:13:35 pm
We used to have no upkeep for newer players. People abused it.

Ohhh memories  8-)



Anyway, for OP: You should probably sell your first loom point.  They go for about 650,000 gold, which is enough cash to bankroll even the most expensive builds for multiple generations.

That gold is going to help way more than a +1 loom item will.
Title: Re: The financial struggle of new players.
Post by: Torben on April 02, 2012, 12:19:03 pm
just play in cheaper armor until you build up a buffer of 40-50k gold, it won't take that long

this.  if you have a buffer,  you wont be affected by loosing streaks,  and there are times you dont have to pay anything for many rounds,  which gets you back up quickly
Title: Re: The financial struggle of new players.
Post by: rufio on April 02, 2012, 12:37:59 pm
this is all because of an incomplete very liniar and grindy , new player unfriendly simple system, witch tbh imo is actually slowly killing this mod, i have already tried to talk to meow about making the whole heirloomsystem more divers, asin making heirlooms and gold switchable between alts and mains ofc with bonusses for low lvl mains and gold restrictions for high lvl mains to make the general experience more diverse and not have the feeling your waisting your time if not gen grinding on your main, but no they currently dont want to think more open and fix this bs system we have atm. so aslong as it stays this way, this is the horrible experience new players have to sit through. witch has made 6 of the 7 friends ive introduced to crpg, quit withing the first 3 days because they realise what the core liniar grind system in crpg is and dont want to start a game witch is so horribly unrewarding to your time if you dont stick to the exact same gen grind heirloom grind approach witch on itself is already pretty painfull to get through. theyr you have it one of the core failures of crpg, but also what keeps the very tiny constant playerbase in a spell or sumthing.
Title: Re: The financial struggle of new players.
Post by: Mlekce on April 02, 2012, 12:47:19 pm
here is a set for you that can provide protection,and you will make money with it.
haubergeon,bascinet,mail,chausses and war cleaver,morningstar,long spear,war spear,awlpike,long axe,italian sword,bastard sword,cav shield or katana.
you can pick any armor below ~7000 gold for body and below 4000 gold for head. you don't need good leg armor,but that iteams are very cheap.

I have 22k of gold and my set is arabian cav sword,cav shield,champ rouncey or courser,helmet with neck guard,Black Mail with Surcoat or Red Tunic over Mail,mail chausses and i make money with it.

Repairs are not problem at all,you just need to play with shit gear untill you get 15-20k of gold,and then you pick byzantium,great khans,bandit or ant banner because it is almoust always in same side as this clans and play battle. you will always have a good multi and make gold.
Title: Re: The financial struggle of new players.
Post by: Vibe on April 02, 2012, 12:51:29 pm
Beg in the streets for a coin?
Title: Re: The financial struggle of new players.
Post by: rufio on April 02, 2012, 12:51:47 pm
basicly what he ssaying is switch banner to th eteam you see winning each round. you can disregard the rest
Title: Re: The financial struggle of new players.
Post by: Mlekce on April 02, 2012, 12:57:14 pm
well if he go full plate with great swords i doupt that x5 would be enough for him to make cash. So medium gear and winning banner  is the only way.

alt way which is so boring is to play rageball with shit gear and leech multis. I didn't figured out how to always stay in winning team. :cry:
Title: Re: The financial struggle of new players.
Post by: Nessaj on April 02, 2012, 02:23:28 pm
visitors can't see pics , please register or login

Let's introduce a permanent rescue funding programme for newer (lower class) players. All the top percent rich will loan a certain amount of gold into a new program called RCF Ressucitate CRPG Fond.
The program will act as an Stability Mechanism granting loans to newer players to ensure them being able to economically sustain themselves in the C-RPG economy.

Restrictions would of course be needed to be put in place:
visitors can't see pics , please register or login
Title: Re: The financial struggle of new players.
Post by: rustyspoon on April 02, 2012, 02:24:43 pm
Even as a new player, it's pretty damn easy to earn money in this mod. I think new players have problems because they don't read the guide or ask other players before they blow all their money on gear. If you're constantly spending all your money of course you're going to have money problems.

Maybe if someone logs into the website for the first time there can be a quickstart guide for them. Things like, "Don't spend all of your money." When X and Y happens you start paying upkeep on your equipment. Upkeep costs blah, blah, blah.

It's very easy to have decent equipment and a good chunk of money on your first gen. I made an alt recently, he's level 25 using 30k in gear and I have 27k in gold on him. Making money isn't hard.
Title: Re: The financial struggle of new players.
Post by: rufio on April 02, 2012, 02:27:17 pm
cooties your idea is evil to the core,

visitors can't see pics , please register or login
Title: Re: The financial struggle of new players.
Post by: rufio on April 02, 2012, 02:35:10 pm
could you plz tell us in comparison to what other game /mod money is eazy to get here, just so we can see things from your perspective
Title: Re: The financial struggle of new players.
Post by: Grumbs on April 02, 2012, 03:10:17 pm
Good tips in this thread.

Basically:

Gold buffer. You will get runs of bad luck and shouldn't then need to take all your gear off. You would then invoke sod's law, and nothing will break for the next 10 rounds.
Weapon WPF. I believe ~140 after weapon modifiers puts your weapon break chance at 2%. Bare in mind every minute in game there is a chance of breakage, so keeping this figure low will help. Armour has 4% chance
Give yourself a limit on total upkeep (20-30k for eg). You will make good profit, just need a little buffer to start. Some can use 60K+ and still break even or have profit but they probably can afford losing gold too

For me medium armour is more than adequate. I prefer spending more on my weapon than the armour. Leg and head armour is situational..You can use no helmet at all or a cheap one and as a new player it won't really make a big difference imo. You also get bigger wpf penalties with the head armour (counts as x3 for the penalty, x2 for gloves). Legs take less damage than body hits (30% less?). I have 30-40 leg armour. Body armour is the main stat to look for, 50-60 is very good, less is still OK as you will move faster to compensate and save money. Remember to get gloves to add to the body stat but you could waste money here. As a new player i'd rather have cheaper gloves and something like sarranid guard armour than expensive gloves and cheaper body armour. Get some IF for more HP

Retire after your first gen and sell your loom point to someone, you will net an easy 600-700k. You can then spend that on upkeep or save it for a masterwork/lordly item.

Title: Re: The financial struggle of new players.
Post by: B3RS3RK on April 02, 2012, 03:13:31 pm
You are a retard if you cant manage to get positive gold as new player.

Until you are about level 20-25(Which is also the time yo ucan start wearing better equip mostly), you will have saved up between 10 and 20 k, which should be enough for medium equipment.

After that, you will still win gold.


Dont wear more than 30k overall cost and you will be fine.
Title: Re: The financial struggle of new players.
Post by: Spurdospera on April 02, 2012, 03:14:44 pm
Yeah don´t use helmet when you melee, that way you´ll die by one swing no matter what armor you use.
Title: Re: The financial struggle of new players.
Post by: Grumbs on April 02, 2012, 03:30:28 pm
Thing with the helmet is you always get hit in the body, every round, but you might go several rounds without taking a head hit. Depends I guess. I wouldn't use more than ~40 head armour though as a new guy. As you get much lower it starts becoming questionable whether its worth having one at all imo, you're going to die from the head hit anyway I guess
Title: Re: The financial struggle of new players.
Post by: oprah_winfrey on April 02, 2012, 03:36:10 pm
You will want a helmet every time you fight a 1her...
Title: Re: The financial struggle of new players.
Post by: Shadowren on April 02, 2012, 03:40:43 pm
If you are wearing plate then take it off. As a new player u will not have the money to be able to pay the upkeep. Use some medium armor anything from 40-45 body armor should be fine. other than that you should always be making money with that type of armor.

Edit: Also on your first gen you don't pay upkeep in till level 25 i think. So you should have almost everything you need by then and all the money for the upkeep.
Title: Re: The financial struggle of new players.
Post by: HUSTLER on April 02, 2012, 03:46:55 pm
I think that the problem is new players don't know that they have to have a buffer like torben said around 40-50k buffer to keep them avoid bad days ruining their entire fortune lol..

Story is the same thing each time new player lvl´s up he use all hes gained gold on some armor hopefully not plate armor...

Have no buffer runs onto the battle server lose what ever he had left after buying hes dream gear then comes to the forums an start a thread...

Someone should sticky a thread explaining how important it is to have a solid buffer before you put on your setup an also to keep their setup realistic  :wink:
Title: Re: The financial struggle of new players.
Post by: Teeth on April 02, 2012, 03:55:28 pm
I gain money with 40k gear. You just need to get a 20k gold buffer atleast to get through the rough patches. Don't you new players have no upkeep until like lvl 26 or something? They just fixed that you do receive upkeep once you respec right? Just dont buy anything for the early levels, you'll barely be able to do any damage anyway.

You earn a very steady stream of money with 20k gear, which also allows you to be quite effective already. If play like that for a few hours you'll be set for life. As long as you keep it under 40k and don't play any dtv.

Thing with the helmet is you always get hit in the body, every round, but you might go several rounds without taking a head hit. Depends I guess. I wouldn't use more than ~40 head armour though as a new guy. As you get much lower it starts becoming questionable whether its worth having one at all imo, you're going to die from the head hit anyway I guess
I love people with a shit ton of body armor but crappy headgear, one 1h leftslash to the face and they are done. Oh wait I'm 2h now, dangit.
Title: Re: The financial struggle of new players.
Post by: rufio on April 02, 2012, 03:56:19 pm
50k is 200 minutes of x5 or a 1000 in x1 (remember alot of time is wasted on not getting a gold/xp tick) so thats 3.3 hours play in the most ideal situation or 16.6 in the most unideal. and remember you will be playing way more on x1 then on x5 in general because of the buildup but lose all system of his multiplicator. just to put it in perspective, if a new player played crpg for 1 hour a day,  and he would be a very unlucky man/woman, he could be forced to play crpg for up to abit over 2 weeks before eny of these theorys of buffer and gear come into play.
Title: Re: The financial struggle of new players.
Post by: Teeth on April 02, 2012, 04:08:51 pm
(remember alot of time is wasted on not getting a gold/xp tick)
Not really, you know you get a double tick in the first minute? One at 6:30 and one at 6:00. Compensates for the bulk of the time wasted. Average multiplier is close to 2 according to popular studies. So thats 8.33 hours for 50k. 50k nets you a decent gear set + a decent buffer. 25k gear and a 25k buffer. Want to compare that to the time it took to get decent equipment in the 2010 version of cRPG?

Furthermore, you need to level anyway, with the same average multiplier you'll be level 22 in those same 8.33 hours. Thats for a new player just when you'll be able to get your first kills. There is not much reason to buy anything than a single cheap sword/spear at the lower levels and some clothes, cause your level will render you ineffective anyway, regardless of the weapon. So the unlucky man or woman needs to play that much anyway before any effectivity starts to show.

People just need to realize that when they saved up 50k they should not buy themselves a nice churburg cuirass.
Title: Re: The financial struggle of new players.
Post by: Patoson on April 02, 2012, 04:14:33 pm
just play in cheaper armor until you build up a buffer of 40-50k gold, it won't take that long.

This. I used to play with the cheapest gear possible when I needed money, and in a couple of days I earned a lot.
Title: Re: The financial struggle of new players.
Post by: beniliusbob on April 02, 2012, 04:42:39 pm
Uh, don't sell your loom point. There's a reason they're worth so much money: loomed items are awesome.
Title: Re: The financial struggle of new players.
Post by: SockpuppetSamurai on April 02, 2012, 05:18:21 pm
Thanks for all of those with helpful tips. Something I should have mentioned earlier is that I am not in plate or a "high-end" armor I am currently wearing the Byrnja, (may be misspelled), a nordic footman's helmet and carrying a broad short sword, which is a bit expensive along with a heater shield. I have purchased other equipment to try out, but those have been sold back. The real issue I suppose, is the fact that I am getting charged upkeep nearly every round. I have gone a few rounds in a row with little or no upkeep but then "BAM" I get hit with a very large upkeep for multiple games in a row. I've dropped my gear down to basic leather and sword for quite some time in order to stockpile a bit of gold but I know that I am not helping my team in any way which bothers me probably more than it should. It seems that I may have a bit of bad luck with team placement having recently lost 12 games in a row at 1x and then finally getting to 3x for one game. Overall, I am loving this mod and am addicted to it so much that one of my Eve accounts went two days with an empty training que. :P

Thanks again to those with the constructive replys.

Title: Re: The financial struggle of new players.
Post by: bosco on April 02, 2012, 05:20:38 pm
If you play alot (judging from EVE), you could always leech err I mean grind with shit gear until you reach level 31, then sell one loom point and be set for the next few generations, using those loom points on yourself.
Title: Re: The financial struggle of new players.
Post by: Herr_Thomas on April 02, 2012, 05:47:14 pm
For the 140 WPF reducing upkeep chance, is this affected by your armor weight or just the base stat on your char page?
Title: Re: The financial struggle of new players.
Post by: BlueKnight on April 02, 2012, 06:02:59 pm
       Most of you advise people to use cheap gear when x1-x2, Why can't they take their best gear and just win it? When I am at x1 I am trying to fight in heavy gear to win and when I am at x5 I am in good gear as well just to make x5 stand with me. I feel kinda disappointed when I see all my team in peasant gear doing nothing but leeching in fact. During the old good days for me I was in equip worth around 90K and I was still earning gold, because I had an influence on what was going on during the battle.

       Always try to think while the battle is on. Some witted men  in shit gear can actually do much better than tincans, even if they aren't any superior warriors.. When you are dead, try following some good guys, because then you can learn from what they are doing. Also try visiting EU 3 for increasing your fighting abilities. There are lots of good guys who are really helpful and can teach you a lot. (I remember that the first person who tried to teach me how to chamber was Ninja_Khorin.) Later you won't have to really think about what you are doing. You will do that subconsciously.

       I am boring and suck

       Good luck everybody.

BlueKnight
Title: Re: The financial struggle of new players.
Post by: MrShine on April 02, 2012, 06:08:39 pm
Thanks for all of those with helpful tips. Something I should have mentioned earlier is that I am not in plate or a "high-end" armor I am currently wearing the Byrnja, (may be misspelled), a nordic footman's helmet and carrying a broad short sword, which is a bit expensive along with a heater shield. I have purchased other equipment to try out, but those have been sold back. The real issue I suppose, is the fact that I am getting charged upkeep nearly every round. I have gone a few rounds in a row with little or no upkeep but then "BAM" I get hit with a very large upkeep for multiple games in a row. I've dropped my gear down to basic leather and sword for quite some time in order to stockpile a bit of gold but I know that I am not helping my team in any way which bothers me probably more than it should. It seems that I may have a bit of bad luck with team placement having recently lost 12 games in a row at 1x and then finally getting to 3x for one game. Overall, I am loving this mod and am addicted to it so much that one of my Eve accounts went two days with an empty training que. :P

Thanks again to those with the constructive replys.

First off, you're throwing your money away if you are selling back items you've bought.   

Second, what level are you?  I think you start paying upkeep gen 1 at level 25 or something, but before then you should be able to assemble a healthy bit of gold so... I'm not sure what might have happened.

As others have mentioned it is tough starting out as a new player, but as long as you wear moderate to cheap gear you WILL gain gold over time.  Every now and then you get unlucky and take higher repair costs, but trust me you'll gain gold in the long run if you don't go crazy with your cash. 

And I STRONGLY recommend selling your first loom point when you hit level 31.  You can get ~700k gold, more than you could ever need for upkeep unless you plate it out on a plated charger all the time.  Or you could simply buy a +1 loom from the marketplace afterwards and still have gold leftover... or you can sell your second loompoint as well when you retire again, and then you'll have enough gold to buy a +3 item while only playing 2 generations.

I wasn't a new player when the marketplace came out so I had to deal with upkeep the old fashioned way... you young whippersnappers have it easy!
Title: Re: The financial struggle of new players.
Post by: Teeth on April 02, 2012, 06:12:42 pm
For the 140 WPF reducing upkeep chance, is this affected by your armor weight or just the base stat on your char page?
What 140 wpf reducing upkeep chance?

Break chance reduced with wpf in a linear fashion I think, whether you have 139 or 141 wpf doesn't matter much.
Title: Re: The financial struggle of new players.
Post by: Herr_Thomas on April 02, 2012, 06:17:41 pm
What 140 wpf reducing upkeep chance?

Break chance reduced with wpf in a linear fashion I think, whether you have 139 or 141 wpf doesn't matter much.


Weapon WPF. I believe ~140 after weapon modifiers puts your weapon break chance at 2%. Bare in mind every minute in game there is a chance of breakage, so keeping this figure low will help. Armour has 4% chance


I didn't quite understand the wording 100 %  :oops: , my bad. I believe he's saying that at 140 you're chance is reduced to 2%, but at 120 it may be like 2.5%~ or something.
Title: Re: The financial struggle of new players.
Post by: Grumbs on April 02, 2012, 07:35:40 pm
Quote
1wpf is about 11% where as 140 is 2.5% so it does make a difference.

Thats from this guide: http://forum.c-rpg.net/index.php/topic,9245.0.html

This other guide is worth reading too: http://forum.c-rpg.net/index.php/topic,23607.0.html

I'm not sure about if its true WPF after gear or not, probably is. Would like to know more detail on it. The game only cares about your highest melee weapon skill btw rather than the wpf for the weapon you hold
Title: Re: The financial struggle of new players.
Post by: Osiris on April 02, 2012, 07:38:56 pm
Just be happy you missed the real pain of being a peasent before upkeep and gold per tick :-)
Title: Re: The financial struggle of new players.
Post by: Lichen on April 02, 2012, 08:11:06 pm
As a new player I was stoked to have finally saved up enough gold to buy a weapon that wasn't a shoddy noob sword and a suit of armor that helped absorb some of the teamwounding that I seem to receive on a regular basis. I was horrified after the first game when I was docked nearly 1,500 gold for upkeep, more than half of the gold I currently had left. I thought to myself, this is just chanced based and most likely wouldn't happen again for a while, right? It turns out, I was wrong. The second game wearing the same gear I was hit for almost the same amount as the first game emptying my coin purse of all gold except for 37. I was devastated, all of my hard earned gold had been depleted on upkeep costs for my new gear. Now the common answer to this seems to be peasant gear, which really is not a solid solution to the problem that newer players face with upkeep. The second answer seems to be to sell your first heirloom point. This answer of course does not help with trudging through the first painful 31 levels.

At first I thought that the upkeep was needed to keep everyone from using the best gear they could afford at all times. Now I see that it really only hinders newer players. The reason for this is that many of the veteran players have a fairly large amount of gold at their disposal so the upkeep may affect them but to a lesser extent. They can continue wearing higher priced gear and continue paying the higher upkeep due to having the larger amount of gold. The result of this is that the newer players with the less skill, lower levels, and mediocre to low gear are even more of an easy target and for the most part, "cannon fodder".

Is it possible to reduce the amount of upkeep for first generation players so that we can remain semi-competitive until our skills improve?
Is it a bug that I incur upkeep nearly every game, most of which are very large and teetering on the verge of being obscene?
I'm feeling charitable. Put up a straw hat for 50,000 gold and I'll buy it. PM me your player name if interested.
Title: Re: The financial struggle of new players.
Post by: Slamz on April 02, 2012, 09:12:04 pm
Light Kuyak
Nordic Warlord Helmet
Mail boots
Mail mittens
Heavy bastard sword or german greatsword
2x heavy throwing axes

I make money slowly but consistently with this setup.

I've started using Lamellar Armor now which is more expensive, so I wear a mail hauberk for 1x and 2x and then shift to the Lamellar Armor for 3x and beyond.  Still gaining money.


Another good idea is to do 1 generation as an archer.  1 quiver of bodkins, 1 quiver of "arrows", 1 sidearm, 1 bow and the standard archer armor, which is all crap.  You'll make a lot of money with 1 generation as an archer.  Assuming you can stand to be an archer.
Title: Re: The financial struggle of new players.
Post by: Herr_Thomas on April 03, 2012, 08:39:06 am
My low upkeep set up is as follows:

Mail Coif
Red Tunic Over Mail
Mail Mittens
Rus Cavalry Bots
----------------
Arming Sword
Kite Shield
Dagger

was around 15k and you are still an effective shielder.
Title: Re: The financial struggle of new players.
Post by: Torost on April 03, 2012, 11:17:15 am
If gold is the issue, spend ur money on the armor, bring just a lowend meleeweapon. Then  scavenge som MW bonecrusher from the fallen. The battlefield gets littered with great weapons after 1 min.. Its a great way to get familiar with the different weapons.
Title: Re: The financial struggle of new players.
Post by: CrazyCracka420 on April 03, 2012, 05:48:08 pm
I'm feeling charitable. Put up a straw hat for 50,000 gold and I'll buy it. PM me your player name if interested.

Almost as bad as "women" putting up  an amazon wishlist and sending pics of "themselves" and suckers end up buying them shit online.

Damnit I wish I was smart enough to do this as a new player.  I struggled like everyone else my first gen build.  At the end I had a scimitar, knightly heater shield, courser, medium armor and still was riding my horse about 50% of the time (when I could afford it).

Suck it up, everyone had to do it, when you retire you can sell your heirloom point for over 600k gold, and buy a +1 loom for under 400k.
Title: Re: The financial struggle of new players.
Post by: Miley on April 03, 2012, 11:23:07 pm
The financial struggle of new players... hmmm...

Everyone else deals with it, so you can also.
Title: Re: The financial struggle of new players.
Post by: Anal Bleeding on April 04, 2012, 05:49:56 am
hate to say it but if you didn't start in 2010 before the big upkeep nerfs you will never catch up to the older and jaded players who wallow in gold and heirlooms.
Title: Re: The financial struggle of new players.
Post by: Dexxtaa on April 04, 2012, 05:59:27 am
Just be happy you missed the real pain of being a peasent before upkeep and gold per tick :-)
Title: Re: The financial struggle of new players.
Post by: Zisa on April 04, 2012, 08:06:53 am
Just be happy you missed the real pain of being a peasent before upkeep and gold per tick :-)
Don't be happy about it. Seriously, you missed some real fun.

Upkeep as a balancing method is daft, only screws gen 1 and newbies.
Title: Re: The financial struggle of new players.
Post by: Fartface on April 04, 2012, 09:07:13 am
I use.
Golden horde helmet.
Green coat of plates.
Lamellar gauntlets.
Khergit guard boots.
And Morningstar.
And they're realy high armour rating and at the same time i still make little cash so.