cRPG

Strategus => Strategus General Discussion => Topic started by: FRANK_THE_TANK on March 04, 2012, 06:14:31 am

Title: The Inevitable.
Post by: FRANK_THE_TANK on March 04, 2012, 06:14:31 am
Landsknecht vs Swiss Pikes.

The power of the pike wall is supreme. The counter to the pike wall is a gun... so yeah, no counter. You just have to meet it head to head with a similar set up. This isn't the end of the world but it does make for an interesting discusion. I like the pike wall even if it does make me a sad panda because I love my horse a bit too much.

So what does everybody else think? Am I wrong? Is the pike wall the ultimate strat winning formation?
Title: Re: The Inevitable.
Post by: Jarlek on March 04, 2012, 06:32:13 am
Throwers? I'm a thrower this gen and nothing makes me so happy as when I see a group of people standing close together and I have 3 stack of jarids. Don't even matter if they got shields (ok, maybe a bit) because it's FUN TIME!

Yeah. Throwing would be pretty good against pikemen, same I guess for archers, crossbowmen and ESPECIALLY HA and HC. I also guess a group of shielders would stand a nice chance against them, but that would be pretty even I guess. Hmmm, maybe a 1h/throwing shielder hybrids?
Title: Re: The Inevitable.
Post by: BADPLAYERold on March 04, 2012, 07:42:11 am
Pike walls themselves aren't very good but pikes+shielders is pretty much the best "formation" so to speak.
Title: Re: The Inevitable.
Post by: Tanken on March 04, 2012, 08:38:36 am
Best formation I would say is 2 Shielders, a good pikeman, an additional polearm user, and maybe a 2hander or Crush through to pick off people who make it to the pikeman.



I would love to see a very strategic looking shield wall with Pikemen behind it in cRPG. There's only a few times that's happened. Most times, the shield wall either A) Charges, B) Buckles, or C) A combination of both and then your Pikemen, who were doing just fine poking people in the face with cover in front of them are left vulnerable.


I want to find a good medieval movie that talks about the use of the Pike so I can see it in "action" (even though those movies are commonly far fetched).
Title: Re: The Inevitable.
Post by: Earthdforce on March 04, 2012, 08:41:15 am
Yeah, pretty much any range would decimate a fully piked out army, imo, though it would be interesting to see!
Title: Re: The Inevitable.
Post by: Tears of Destiny on March 04, 2012, 09:22:01 am
Yeah, pretty much any range would decimate a fully piked out army, imo, though it would be interesting to see!

I've seen it, not pretty. One single crossbowmen (granted, it was Dave) wrecked the formation even with the handful of shields after a few minutes.
Title: Re: The Inevitable.
Post by: Zerran on March 04, 2012, 09:37:47 am
Crpg may not have guns but it sure as hell has ranged. Throwers and xbows in particular, but bows too, are a massive pain in the ass. Don't blame pikes for being op just because your inf doesn't let the ranged do their work before charging at a wall of sharp pointy things.  :P
Title: Re: The Inevitable.
Post by: FRANK_THE_TANK on March 04, 2012, 09:50:52 am
Yeah I'm more talking about the combined arms pike formations than the pure pikes. I think we are seeing a combined arms type pike wall.

Chaos and KUTT have been doing a great job with there pike wall *tips hat* I've been pretty impressed. I'm just thinking what is going to happen with the evolution of the pike wall in strat. Its going to become very dominant. I see it becoming the primary form of combined arms in strat.
Title: Re: The Inevitable.
Post by: Jarlek on March 04, 2012, 03:44:00 pm
I actually thought about this a bit more. If we look away from ranged, one type of melee would really destroy the pike formation. Maulers. They would be able to get close just by holding down-block, move in a tight formation, and when they reached the pikemen, they could tactically do overheads against the poor pikemen while the others kept up the blocks. Maybe not as efficient with mixed pike formations (pikes, longspears, bills and halberds), but pure pike/long spear formations would be raped by them.
Title: Re: The Inevitable.
Post by: Lemmy_Winks on March 04, 2012, 05:50:41 pm
This is why i had made a thread asking to nerf pikes in game balance. Pikes are so OP that soon every army will just be massing pikes and there will be no balance to the game. Pikes in this game have all of the advantages they had in real life and none of the crippling disadvantages that made them unusable outside of highland warfare. Pikes had never been popular before so i assume the devs paid no attention to its OPness, but now that its becoming so popular and having such a negative effect on strat i think it can no longer be ignored. I guarantee if every army starts massing pikes and this game becomes mount and blade: pike wars (which will happen) that pikes will be nerfed.

Some of you say archers are the answer, you have not been in these battles and do not know what your talking about, with their heavy armor the arrows do very little to stop them, and they have some sheilders protecting them. We would need to have more archers than they have people for that strategy to be at all effective. Any type of infantry is also innefective, the second u put your gaurd down to attack the guy in front of you there are 30 people behind and around him who are in range to stab you and can do so because they can magically stab you through their team mates. Plus as i said they have sheilders at the front so downblock doesnt work at all, you can block the pike stabs and get overheaded by their steel picks or whatever they use. Chaos is the only clan really doing this right now, but lljk will probabbly follow suit and it seems hospitaller is also making pikes from what i heard about yesterdays battle. If we ever end up fighting the Europeans they will probably adopt the strategy too, or they may do it on their own unless they don't believe what has been said here.
Title: Re: The Inevitable.
Post by: BADPLAYERold on March 04, 2012, 06:19:04 pm

Massing Pikes/Long Spears in Strat is not a new thing by any means, it happened greatly last Strat too with Long Spears and that was when they were 2slot, balanced and could overhead so they were quite a bit better than the ones now. They aren't the end all weapon and they have some easy counters (Like shielders with fast weapons). The only reason they are so good is that the length allows them to stay back and not get by other weapons so you have to negate that advantage by getting up close, don't try and skirmish with people who have more pikes because you let their length advantage be used to its fullest extent.

Title: Re: The Inevitable.
Post by: Teeth on March 04, 2012, 06:36:12 pm
A huscarl shielder can just walk into your midst, completely disrupting your pike wall, making it a huge mess and allowing other melee classes to attack. Against non shielders it can be very effective, but only if you have ranged shooting their ranged.

I have done some nasty shit with Chase back when he used an awlpike and I used a swiss halberd. We would stick close and he would do the stabbing and I would do the overheading. Pretty devastating and hilarious. That combo has 162 reach, when properly timed  is unblockable and does 40c and 36p. Combined with polestagger it wrecked anyone in our reach in mere seconds. Only shielders were a bit harder but if you would attack in turns they just couldnt attack back. Swiss halberds shield breaking abilities would break shields soon enough.

Would be interesting to get 20 guys together, pair em up awlpike/swiss halberd, let them practice for a bit and then let them loose in 2 man squads on a server. Actually I think my clan has done something like that in the past with long spears and swiss halberds. Sadly I wasn't in the clan back then.
Title: Re: The Inevitable.
Post by: Lemmy_Winks on March 04, 2012, 07:24:40 pm
Massing Pikes/Long Spears in Strat is not a new thing by any means, it happened greatly last Strat too with Long Spears and that was when they were 2slot, balanced and could overhead so they were quite a bit better than the ones now. They aren't the end all weapon and they have some easy counters (Like shielders with fast weapons). The only reason they are so good is that the length allows them to stay back and not get by other weapons so you have to negate that advantage by getting up close, don't try and skirmish with people who have more pikes because you let their length advantage be used to its fullest extent.

In all the battles ive been in almost all of our infantry was sheild infantry, we form a sheild wall and attack their mob of infantry infront of us, getting close does absolutely nothing. As i said the second you drop your shield your open to being attacked by almost anyone on their team given they mostly have pikes. Not only that the guys in the front have sheids. So basically you open up and hit someoens sheild, only to be simultaneously stabbed to death by 5-6 people. If pikers couldnt stab thru team mates or stab people who are 5ft infront of them with  a 30 ft weapon it would be better but w/e.
Title: Re: The Inevitable.
Post by: Tanken on March 04, 2012, 09:23:13 pm
This is why i had made a thread asking to nerf pikes in game balance. Pikes are so OP that soon every army will just be massing pikes and there will be no balance to the game. Pikes in this game have all of the advantages they had in real life and none of the crippling disadvantages that made them unusable outside of highland warfare. Pikes had never been popular before so i assume the devs paid no attention to its OPness, but now that its becoming so popular and having such a negative effect on strat i think it can no longer be ignored. I guarantee if every army starts massing pikes and this game becomes mount and blade: pike wars (which will happen) that pikes will be nerfed.

Some of you say archers are the answer, you have not been in these battles and do not know what your talking about, with their heavy armor the arrows do very little to stop them, and they have some sheilders protecting them. We would need to have more archers than they have people for that strategy to be at all effective. Any type of infantry is also innefective, the second u put your gaurd down to attack the guy in front of you there are 30 people behind and around him who are in range to stab you and can do so because they can magically stab you through their team mates. Plus as i said they have sheilders at the front so downblock doesnt work at all, you can block the pike stabs and get overheaded by their steel picks or whatever they use. Chaos is the only clan really doing this right now, but lljk will probabbly follow suit and it seems hospitaller is also making pikes from what i heard about yesterdays battle. If we ever end up fighting the Europeans they will probably adopt the strategy too, or they may do it on their own unless they don't believe what has been said here.

Look at the last battle of Bhulaban Lemmy. You guys had Pikes, we didn't, the difference is, you guys didn't coordinate with your pikemen good enough to keep them alive. What makes the Pikemen powerful, are their ability to adapt in a team-formation and their team be able to protect them. KUTT has one of the best equations for taking care of this -- Pike always designates the target, shielders step in front of the pike to protect, and two men on either side of the pike to protect the pikeman.

The best counter (as someone mentioned above) to a Pikeman is a Mauler. 2-3 Hits, game over, can't block, too slow to run away, teammates have a hard time getting stabs in when a Mauler is facehugging, and not to mention the maul's animation is also broken like the Pike, it makes it all that much easier.


Pikes in strategus possibly will take a substantial hold on how combat is headed, just as they did in real life warfare. Their ability to reach their opponent effectively and deal damage safely is something to be envied. However, coordinate your shielders and maulers or archers to target pikemen and it's game over. Just look at what happened at Bhulaban with your pikemen. THEY WERE TARGETED. We wanted those Pikes. Yeah, they hurt, they took down a few people, but we just overwhelmed them, killed them, and stole their pikes because you guys weren't protecting them as a force that could hold your side quite effectively.



Alright, enough ranting.
Title: Re: The Inevitable.
Post by: Canary on March 05, 2012, 05:48:32 am
Pikes had never been popular before so i assume the devs paid no attention to its OPness

This is incorrect. There's always been a reach escalation in the game, the longest weapons available have always been popular. There's a reason why the long voulge lost its sideswings, for example. The pike has been nerfed so many times I severely doubt the "devs pay no attention" to it.

Some of you say archers are the answer, you have not been in these battles and do not know what your talking about, with their heavy armor the arrows do very little to stop them, and they have some sheilders protecting them. We would need to have more archers than they have people for that strategy to be at all effective.

Actually, yes, we have been in these battles. Your archers are more effective than you give them credit for, they can shut down certain avenues of attack simply by being able to shoot at them. A shield on a teammate can only protect so far around him, let alone people behind him, particularly when projectiles are coming from above.

Any type of infantry is also innefective, the second u put your gaurd down to attack the guy in front of you there are 30 people behind and around him who are in range to stab you and can do so because they can magically stab you through their team mates.

Plus as i said they have sheilders at the front so downblock doesnt work at all...

Yes, pikemen have teammates with them.

...you can block the pike stabs and get overheaded by their steel picks or whatever they use.

So, it's you, then, that hasn't been in these battles and doesn't know what you're talking about? We've never fielded steel picks. But to your point...

In all the battles ive been in almost all of our infantry was sheild infantry, we form a sheild wall and attack their mob of infantry infront of us, getting close does absolutely nothing. As i said the second you drop your shield your open to being attacked by almost anyone on their team given they mostly have pikes. Not only that the guys in the front have sheids. So basically you open up and hit someoens sheild, only to be simultaneously stabbed to death by 5-6 people. If pikers couldnt stab thru team mates or stab people who are 5ft infront of them with  a 30 ft weapon it would be better but w/e.

Right, so since you guys have mainly one type of melee fighter and we use multiple kinds of melee classes in conjunction, one component of the synergy from our variety of playstyles we use together is broken and too strong. You keep saying that since the pikemen are near their teammates, they're impossible to attack. You're essentially arguing that teamwork is overpowered, and you know, that's true. Work as a team and you'll come out on top. You can't complain that our teamplay is overpowered simply because you're not as diverse, that is an issue you can deal with!

And you can't expect to have a group of entirely shielders and beat a group comprised of shielders and pikemen. This is obviously a simplified example, as both sides have multiple different kinds melee weaponry being fielded.

Realism, as well, is just not an argument that works. Addressing things from a balance angle, things like jump attacks, is a fair discussion to have, but from a balance point of view, there is a reason (balance and game engine limitations) why these weapons stab through teammates and can spin while thrusting to hit people close to them. One major example is that you can walk through the shaft of a pike when it isn't thrust out in an attack. Instead of having to go around or knock the weapon out of the way, you just downblock and walk right through it, or are close enough that it glances and move straight through a physical object to reach the guy using the weapon. This is a double edged sword, you see: goes through teammates, enemies go through it. It's an intangible object in the game, whereas in reality it would be a solid pole made of wood with a sharp metal point at the tip.

Chaos is the only clan really doing this right now, but lljk will probabbly follow suit and it seems hospitaller is also making pikes from what i heard about yesterdays battle. If we ever end up fighting the Europeans they will probably adopt the strategy too, or they may do it on their own unless they don't believe what has been said here.

Long spears and pikes have always been prevalent in strategus and will continue to do so, we aren't an isolated incident of one strategy being overpowered; obviously if it truly was overpowered it would surely be ubiquitous. But wait! A lot of clans have pikemen. The fact that one group is deficient in the use of them doesn't mean implicitly that the pike is an overpowered weapon. It's a similar situation to the old days of strat before the slew of archery nerfs, when the escalation was tilted towards domination based on the amount of ranged players on one side. If you can't cope, or can't get closer to parity with the amount of archers you can field, you get shot up. The difference nowadays is that there are far more counters to pikemen than their are to archers, the pike has a lot of disadvantages ranged weapons do not have and can't do well on their own like they can.

And without addressing any "historical evidence" you brought up in that other thread, this is a game and a fantasy world. It creates its own history.

Pikes are strong, but not unbeatable.
Title: Re: The Inevitable.
Post by: Malaclypse on March 05, 2012, 06:01:35 am
tl;dr A diverse army that works together fares better than a specialized force.

Though you should read it, because Canary is a swell, articulate fella.

Also, the point that long weapons have always been top choices in Strategus is waaay valid. In some of the first, peasant battles of this strat, looting a LIGHT LANCE was a coveted glory.
Title: Re: The Inevitable.
Post by: FRANK_THE_TANK on March 05, 2012, 08:11:03 am
I'll forgive you your use of the word synergy...

But lets all be nice, hell this thread is mostly in response to how impressed I've been with your pike squarish formation, its been working really well.

I think that a variant of the pike square is going to become the dominant formation and the factions that learn that and train are the ones that will win. Now to wait for the market prices on pikes and pole arms to sky rocket lol.
Title: Re: The Inevitable.
Post by: Visconti on March 05, 2012, 08:15:09 am
Agree with everything canary said, and this isnt a new thing to strat, back in last strat they were just as popular, in our wars alongside the FCC longspears/pikes made up a huge part of our strategy. And even before that, there have always been a ton of pikemen in the cRPG battle servers. Like Canary said, the pike is strong, but not unbeatable. If you have good teamwork and a diverse composition of infantry, its easy to isolate and kill the pikemen, just need to be careful about how you do it. I know that I, as a 2her with a longsword, have had no problem fighting pikemen in strat, its just a matter of patience, Situational Awareness, and knowing when to attack, as opposed to zoning in on that 1 guy in front of you and trying to attack him, resulting in you getting stabbed by his fellow pikemen because you werent paying attention.
Title: Re: The Inevitable.
Post by: Jarlek on March 05, 2012, 01:44:39 pm
(click to show/hide)
Damn. That's a bloody good read!
Title: Re: The Inevitable.
Post by: Oberyn on March 05, 2012, 03:38:09 pm
Longspears (and after, pikes) have always been one of the most effective weapons in Strat. It's not new, it's not a single clan's specific tactic.

From a realism perspective saying that scottish highlanders were the only ones who ever used pike formations is just retarded. It's something that was used since at least ancient bronze age warfare. The spanish tercio, landsknecht, swiss pike formation are prob the closest contemporary (for the period Warband mirrors) examples. And even then, having a long polearm in the second rank stabbing/attacking over a frontline of shielders is a no-brainer. You know what, just read this, it's wiki i know, but cba to look up other sources for obvious stuff.

http://en.wikipedia.org/wiki/Pike_%28weapon%29
Title: Re: The Inevitable.
Post by: CrazyCracka420 on March 05, 2012, 06:26:17 pm
In all the battles ive been in almost all of our infantry was sheild infantry, we form a sheild wall and attack their mob of infantry infront of us, getting close does absolutely nothing. As i said the second you drop your shield your open to being attacked by almost anyone on their team given they mostly have pikes. Not only that the guys in the front have sheids. So basically you open up and hit someoens sheild, only to be simultaneously stabbed to death by 5-6 people. If pikers couldnt stab thru team mates or stab people who are 5ft infront of them with  a 30 ft weapon it would be better but w/e.

As soon as the shield drops you get stabbed, even if as you say you're 2 feet away and the weapon is 10 feet long.  Also, having maulers doesn't help, you can downblock the long spear in front of you, but the long spear on either of your sides can stab you. 

Canary mentioned it, and I've said it before (as others have), it would be nice if weapons were static objects.  Even if it's not being thrusted, if I ride my horse into a pike, it should be reared.  That would also make it so that if I'm 2 feet away on foot, that pike is useless.

The answer is ranged in crpg/warband.  Every time we've went up against a big group of pikemen we didn't have enough ranged, and we didn't have enough focused on the areas we needed to.  Also we'd need more pikes in a shield wall than 3. 
Title: Re: The Inevitable.
Post by: Lemmy_Winks on March 05, 2012, 08:24:24 pm
From a realism perspective saying that scottish highlanders were the only ones who ever used pike formations is just retarded. It's something that was used since at least ancient bronze age warfare. The spanish tercio, landsknecht, swiss pike formation are prob the closest contemporary (for the period Warband mirrors) examples. And even then, having a long polearm in the second rank stabbing/attacking over a frontline of shielders is a no-brainer. You know what, just read this, it's wiki i know, but cba to look up other sources for obvious stuff.

http://en.wikipedia.org/wiki/Pike_%28weapon%29

When did i say pikes were only used by scottish highlanders, look at my thread in balance to get my full history take. At any rate i meant highland or mountain warfare, you mentioned the scotts and the swiss, which means you agree with me. You also mention bronze age warfare, yes i know about that, and its really my whole point in the history part of my nerf thread. Pike walls are a bronze age tactic that were rendered useless by the advent of professional armies (the Romans) using sword and sheild infantry who could get in close and render the pikes useless.

I even posted links to some of these battles between the roman legions and these pike wall or phalanx formations, the Romans won basically all of these battles and in two of them had kill to death ratios of 25:1 and 50:1 despite being outnumbered (these were very large battles too). I took this historical evidence and provided a rationale for why pikes were not effective to prove why they should not be so effective here. Some of the biggest defeats in military history have come from pitting an army of pikes/phalanx against sword and shield infantry and yet doing that wins you battles in strategous? Its the same thing as if the game was messed up so badly that an army of cavalry could destroy an army of pikemen effortlessly.

As far as the other comments about game play. The way i see it, its a bunch of people (the ones who mass pikes) saying that pikes are not OP and are easy to stop (which is why they use them), and they would know that pikes are easy to stop seeing as the people they fight against do not use pikes. Wait what?

Pikes and other weapons are not static objects and thats unfortunate, but you can still adjust the minimum attack range in the code, that needs to be done. You can also slow down the movement speed of those who use pikes, it has been done to a very small extent, it needs to be done more. The lawl-stabbing needs to be doen away with on all weapons, everyone seems to agree with that. The bunny hopping needs to be disabled when using a pike, and it can be done (i would want this done on alot of other weapons too, but pikers seem to be the only ones who do it). If you want to agrue agaisnt these changes read my rationale for them in my nerf thread. At any rate, when it comes to making a weapon balanced instead of realistic or historically accurate, this changes would make the pike balanced.

A pike is a weapon that was designed in an extreme way to do one job, and do it very well, that being to stop cavalry. Balance is not taking a weapon meant to do one thing, and changeing it in all kind of absurd ways so that it can do EVERYTHING well. With that kind of thought why dont we take throwing rocks, which suck, and "balance" them by filling them with gunpowder so that they function as gernades. That way rocks wont suck anymore. If something like a pike does one thing SO well as it does stopping cavalry, its already balanced, its aptitude of stopping cavalry offsets how much it SHOULD suck against infantry.

And if you say "balanced" armies win battles, i would think you all would be for this. I would not consider a "balanced" and "diverse" army as you describe it, to be an army made of two different unit types. With these changes, you would still have some pikes for stopping cav, its just not 80% of your infantry would have them. This opens the door for other unit types to replace those pikers making your army truly diverse and balanced. At any rate now that the Knights of new and TKOV have gotten into the action, its 4 vs 1 in strat now, you dont need OP pikes anymore.

And remember, if something (the pike) gets nerfed over, and over, and over, and over again, then its probably OP.

Why pikes should not be so good:

Pikes were so long and heavy pike men/phalanx moved extremely slow.
If infantry got past the spear points and in close to the pikers, the pikes were useless, they had to drop their pikes and fight with their side sword, if they had one.
Pikes were so long and heavy that when flanked they could not turn to their left or right to face their attackers, they had to drop their pikes and use their side sword, if they had one.
Pikes were so long and heavy that when flanked from behind they could not turn around face their attackers, they had to drop their pikes and use their side sword, if they had one.
Pikes had no maneuverability or flexibility as soldiers/a military unit.
All of this was made worse by the fact that they typically wore very light armor because of how heavy the pikes themselves were, the very most elite pikemen could wear heavier armor, but the vast majority could not.

Pike walls were only useful in exactly one scenario, if the enemy was in front of them and they were able to keep them at bay, meaning the enemy did not have shields, or did not have the discipline to advance whole heartily into the pike wall. Yes some may be stabbed or even killed while doing so, but that's what professional soldiers do, and when they get in they slaughter the pikers.
Title: Re: The Inevitable.
Post by: Tanken on March 05, 2012, 09:36:23 pm
When did i say pikes were only used by scottish highlanders, look at my thread in balance to get my full history take. At any rate i meant highland or mountain warfare, you mentioned the scotts and the swiss, which means you agree with me. You also mention bronze age warfare, yes i know about that, and its really my whole point in the history part of my nerf thread. Pike walls are a bronze age tactic that were rendered useless by the advent of professional armies (the Romans) using sword and sheild infantry who could get in close and render the pikes useless.

I even posted links to some of these battles between the roman legions and these pike wall or phalanx formations, the Romans won basically all of these battles and in two of them had kill to death ratios of 25:1 and 50:1 despite being outnumbered (these were very large battles too). I took this historical evidence and provided a rationale for why pikes were not effective to prove why they should not be so effective here. Some of the biggest defeats in military history have come from pitting an army of pikes/phalanx against sword and shield infantry and yet doing that wins you battles in strategous? Its the same thing as if the game was messed up so badly that an army of cavalry could destroy an army of pikemen effortlessly.

As far as the other comments about game play. The way i see it, its a bunch of people (the ones who mass pikes) saying that pikes are not OP and are easy to stop (which is why they use them), and they would know that pikes are easy to stop seeing as the people they fight against do not use pikes. Wait what?

Pikes and other weapons are not static objects and thats unfortunate, but you can still adjust the minimum attack range in the code, that needs to be done. You can also slow down the movement speed of those who use pikes, it has been done to a very small extent, it needs to be done more. The lawl-stabbing needs to be doen away with on all weapons, everyone seems to agree with that. The bunny hopping needs to be disabled when using a pike, and it can be done (i would want this done on alot of other weapons too, but pikers seem to be the only ones who do it). If you want to agrue agaisnt these changes read my rationale for them in my nerf thread. At any rate, when it comes to making a weapon balanced instead of realistic or historically accurate, this changes would make the pike balanced.

A pike is a weapon that was designed in an extreme way to do one job, and do it very well, that being to stop cavalry. Balance is not taking a weapon meant to do one thing, and changeing it in all kind of absurd ways so that it can do EVERYTHING well. With that kind of thought why dont we take throwing rocks, which suck, and "balance" them by filling them with gunpowder so that they function as gernades. That way rocks wont suck anymore. If something like a pike does one thing SO well as it does stopping cavalry, its already balanced, its aptitude of stopping cavalry offsets how much it SHOULD suck against infantry.

And if you say "balanced" armies win battles, i would think you all would be for this. I would not consider a "balanced" and "diverse" army as you describe it, to be an army made of two different unit types. With these changes, you would still have some pikes for stopping cav, its just not 80% of your infantry would have them. This opens the door for other unit types to replace those pikers making your army truly diverse and balanced. At any rate now that the Knights of new and TKOV have gotten into the action, its 4 vs 1 in strat now, you dont need OP pikes anymore.

And remember, if something (the pike) gets nerfed over, and over, and over, and over again, then its probably OP.

Why pikes should not be so good:

Pikes were so long and heavy pike men/phalanx moved extremely slow.
If infantry got past the spear points and in close to the pikers, the pikes were useless, they had to drop their pikes and fight with their side sword, if they had one.
Pikes were so long and heavy that when flanked they could not turn to their left or right to face their attackers, they had to drop their pikes and use their side sword, if they had one.
Pikes were so long and heavy that when flanked from behind they could not turn around face their attackers, they had to drop their pikes and use their side sword, if they had one.
Pikes had no maneuverability or flexibility as soldiers/a military unit.
All of this was made worse by the fact that they typically wore very light armor because of how heavy the pikes themselves were, the very most elite pikemen could wear heavier armor, but the vast majority could not.

Pike walls were only useful in exactly one scenario, if the enemy was in front of them and they were able to keep them at bay, meaning the enemy did not have shields, or did not have the discipline to advance whole heartily into the pike wall. Yes some may be stabbed or even killed while doing so, but that's what professional soldiers do, and when they get in they slaughter the pikers.


Due to game mechanics, all your fantastical beliefs about the Pike (that are mostly false) will not and cannot be implemented. So suck it up buttercup, the Pike is here to stay. It's already extremely slow, it weighs the carrier down to the point we have to stack two additional athletics skills on top of what we'd normally use IN ORDER to compensate for the lack of speed. If you're going to start judging one weapon because of its popularity (which really isn't all that vast, since 90% of the users don't know what the hell they're doing with it) then you minaswell start judging every weapon. Hell, make a new game engine that can support all of these claims. I think Canary summed it up quite nicely, go read his post.


"As far as the other comments about game play. The way i see it, its a bunch of people (the ones who mass pikes) saying that pikes are not OP and are easy to stop (which is why they use them), and they would know that pikes are easy to stop seeing as the people they fight against do not use pikes. Wait what?"

We know their weaknesses, and we've tried educating you all on how to overcome a Pike. About 40% of the decent population has figured it out, and pikes are extremely difficult to use against them. Going against Pike users is easy, they're typically very bad and not familiar with the weapon. Let's address your Morning Star horse build. How can it hit a target directly underneath the horse and you can swing through your horse, without injury to it, to strike an individual who is otherwise out of your reach? Yeah, let's not get into the fantasy world of that Lemmy, even though it's unfortunately true.

Pikes are fine as is, stop bitching. Down block, or train more pikemen for strategus. You guys already seem to love using our pikes, it's just a matter of using it correctly. Pike is not hard to counter at all. Situational awareness, downblocking, and patience are all key in overcoming a Pikeman.
Title: Re: The Inevitable.
Post by: FRANK_THE_TANK on March 05, 2012, 11:09:49 pm
Now, now brown cows, lets all settle petal.

Everyone is simultaneous correct and incorrect. This is what we have it isn't perfect but its pretty good. The way to respond to awesome use of pikes is a mixture of pike and shot/xbow/bow and to try and use it just as well.

Personally I'm digging what is going on because it means that team work has to be stepped up and if that happens then may I get lead a shield band huzzah! Strat is going to be so much more fun as a result.

Also I think what we have right now is a pretty good example of the power of pikes. I can't wait to see how the Hellenic League starts using them with a Hopolite line it could be damned sexy.
Title: Re: The Inevitable.
Post by: CrazyCracka420 on March 05, 2012, 11:14:48 pm
Totally agree frank.  As with most weapons and playstyles there are always counters to them (not withstanding that you can always counter weapons/playstyle with the same weapons/playstyle).

Hopefully the dev's stop worrying about trying to fine tune balance items (they are good enough) and get back to making a multiplayer game based off the single player game...you have a fucking gold mine at your feet...
Title: Re: The Inevitable.
Post by: Lemmy_Winks on March 05, 2012, 11:27:50 pm
Tanken, like most of your posts i didnt read it, but are you and KUTT going to ask for Usulum back when TKOV recaptures it tonight? Your part of the green faction i would think your entitled to it.
Title: Re: The Inevitable.
Post by: Tanken on March 05, 2012, 11:48:33 pm
Unlike the Hospitallers, the Green Faction's armies claim fiefs for ourselves. We don't let one super-power take all the glory and then sanction off fiefs to others, lmfao.


When is Hospitaller going to let ATS, or LL lead one of their armies that they keep funding and single-handedly take a Fief for themselves? They won't.
Title: Re: The Inevitable.
Post by: Malaclypse on March 05, 2012, 11:56:42 pm
While this isn't every player you guys employ, Lemmy, what I've noticed about your ranged is somewhat bad target prioritizing, along with awful tunnel vision. One Hospitaller archer who I won't name shot at me, a Crossbowman, for five minutes after he landed one shot on me! It is never, ever wise to chase a kill to that extent when there are more important targets (infantry). You don't win the "ranged war" by shooting their ranged with your ranged, you win it by being better at shooting their infantry!

Also, in the case of Pikes, good throwers are probably the most effective answer: http://www.youtube.com/watch?v=oD-MPoqmt_M
Title: Re: The Inevitable.
Post by: Tanken on March 06, 2012, 12:02:08 am
Also, in the case of Pikes, good throwers are probably the most effective answer: http://www.youtube.com/watch?v=oD-MPoqmt_M

Best.

Video.

Ever.


Lololol. Yeah, that was pretty fun. I told Brunch Lady to upload it cuz I cracked up so hard.
Title: Re: The Inevitable.
Post by: Jarlek on March 06, 2012, 12:21:40 am
Also, in the case of Pikes, good throwers are probably the most effective answer: http://www.youtube.com/watch?v=oD-MPoqmt_M
So many throwers! I feel so lonely in EU. Please come visit!
Title: Re: The Inevitable.
Post by: BADPLAYERold on March 06, 2012, 12:58:52 am
woops didnt mean to post
Title: Re: The Inevitable.
Post by: Casimir on March 06, 2012, 02:20:22 am
^^ New signature i think
Title: Re: The Inevitable.
Post by: Lemmy_Winks on March 06, 2012, 02:34:31 am
Unlike the Hospitallers, the Green Faction's armies claim fiefs for ourselves. We don't let one super-power take all the glory and then sanction off fiefs to others, lmfao.


When is Hospitaller going to let ATS, or LL lead one of their armies that they keep funding and single-handedly take a Fief for themselves? They won't.

So you merc for the greens but they dont do anything to help KUTT, doesn't sound like an alliance to me, sounds like your just mercs. They should give you Uslum back its not nice to use people like tools. We have give occitan their land back and they would do the same for us, in fact they are doing it tonight, thats a real alliance.

While this isn't every player you guys employ, Lemmy, what I've noticed about your ranged is somewhat bad target prioritizing, along with awful tunnel vision. One Hospitaller archer who I won't name shot at me, a Crossbowman, for five minutes after he landed one shot on me! It is never, ever wise to chase a kill to that extent when there are more important targets (infantry). You don't win the "ranged war" by shooting their ranged with your ranged, you win it by being better at shooting their infantry!

Also, in the case of Pikes, good throwers are probably the most effective answer: http://www.youtube.com/watch?v=oD-MPoqmt_M

Is this a joke? You say throwers are the answer to defeating an ARMY of pikemen with sheilders protecting them and you post a video of 5, maybe more throwers gang raping one pike-man on the battle server. 5 on 1 and any class would be effective. So i guess if our army was all throwers, and our army outnumbered the pike-man army 5-1 we would win? Yeah... even then those throwers had to hit the pike-man atelast 10 times to kill him, not very effective.
Title: Re: The Inevitable.
Post by: Tanken on March 06, 2012, 02:55:38 am
So you merc for the greens but they dont do anything to help KUTT, doesn't sound like an alliance to me, sounds like your just mercs. They should give you Uslum back its not nice to use people like tools. We have give occitan their land back and they would do the same for us, in fact they are doing it tonight, thats a real alliance.


Considering KUTT has only been in Strategus for 6 weeks, I'd say we're doing alright for ourselves. We're not rebuilt enough to occupy a town, one that is on the front lines, and expect to fortify it for a while. We don't have clans like LL just feeding us everything they create so that our clan can go take the glory for everything we accomplish and they exist in our shadows. Everyone in your alliance exists to glorify Hospitallers which is kind of sad, Hospitaller takes all the glory for it and they are just another clan in your alliance. UKC is going tonight to get Uslum for themselves, it doesn't bother us. We're helping them get it.
Title: Re: The Inevitable.
Post by: Turkhammer on March 06, 2012, 02:56:49 am
In all the battles ive been in almost all of our infantry was sheild infantry, we form a sheild wall and attack their mob of infantry infront of us, getting close does absolutely nothing. As i said the second you drop your shield your open to being attacked by almost anyone on their team given they mostly have pikes. Not only that the guys in the front have sheids. So basically you open up and hit someoens sheild, only to be simultaneously stabbed to death by 5-6 people. If pikers couldnt stab thru team mates or stab people who are 5ft infront of them with  a 30 ft weapon it would be better but w/e.

This is exactly why we should be able to stab while holding the shield partially in front of us.  We should not have to position the shield completely out of the way to strike.  The Roman legion used this by locking shields and stabbing in between them with their short sword while advancing.  It was very successful.
Title: Re: The Inevitable.
Post by: Aztek on March 06, 2012, 03:17:59 am
This is exactly why we should be able to stab while holding the shield partially in front of us.  We should not have to position the shield completely out of the way to strike.  The Roman legion used this by locking shields and stabbing in between them with their short sword while advancing.  It was very successful.

They had magical spears that could freely move through comrades and hit any foes? Sure, let them poke through 2 shields as long as there is nothing obstructing the attack (meaning above or below the shields, or leave a small gap in the middle, But I really do wish they could change the animation so if you poke through ANYTHING, you get the same results as looking down and poking *Stun yourself* Being able to poke through people is silly and is the only thing I see wrong with pikes/spears.. Let them have everything else, But you should not be able to swing through objects or other players, and is why I think most think its OP right now.

Kudos to Chaos and Kutt btw for their pike skills/teamwork :)
Title: Re: The Inevitable.
Post by: Aztek on March 06, 2012, 03:42:10 am
And for the record I don't think we look down on any clans in our alliance, We would gladly help LL, ATS or any other clan that wanted a village, Our goal in the war was not to claim every village for our own amusement, it was simply a backhand result of being attacked by the green alliance. We never intended on over reaching. As for our clan, we do have a numch of active members and that is why you see at least half our roster as Hospitallers most nights, that might be why you think we are over-glorifying? I don't know about that one.. I don't see us anywhere beating our chest as solo Hospitallers, But rather cheering on the "Red army" and any who pick up arms with us.

And both sides are fed by their respected allies.. kind of what alliances are for are they not? We (Hospitallers) are very self sufficient, and as I see it are not as reliant on other clans as those on the green side of the fence..We do get help from time to time and appreciate it.   Just my opinion tho.
Title: Re: The Inevitable.
Post by: FRANK_THE_TANK on March 06, 2012, 03:53:51 am
Everyone chill out.
Title: Re: The Inevitable.
Post by: Lemmy_Winks on March 06, 2012, 04:04:41 am
Everyone chill out.

Frank your such a drama queen we are chill, we are having a civil conversation. I, for one, am not mad.
Title: Re: The Inevitable.
Post by: Tanken on March 06, 2012, 04:25:17 am
And for the record I don't think we look down on any clans in our alliance, We would gladly help LL, ATS or any other clan that wanted a village, Our goal in the war was not to claim every village for our own amusement, it was simply a backhand result of being attacked by the green alliance. We never intended on over reaching. As for our clan, we do have a numch of active members and that is why you see at least half our roster as Hospitallers most nights, that might be why you think we are over-glorifying? I don't know about that one.. I don't see us anywhere beating our chest as solo Hospitallers, But rather cheering on the "Red army" and any who pick up arms with us.

And both sides are fed by their respected allies.. kind of what alliances are for are they not? We (Hospitallers) are very self sufficient, and as I see it are not as reliant on other clans as those on the green side of the fence..We do get help from time to time and appreciate it.   Just my opinion tho.


I was in LL during the start of strat. We were told by Valdian ever move we were supposed to make, what we were to be doing at all times, and eventually when you looked at it--everything just went to the Hospitallers to help them fight a war. At that time, we weren't known as "Reds". We were the Hospitaller Faction, and when LL stood up against that, Hospitaller leaders came into our teamspeak and started yelling and cussing and beating their chests saying "DO you know who I am?"

That was when I left LL, I wasn't going to exist in the shadow of Hospitaller anymore, when they couldn't even give LL troops to go lead a warfront, or give us a fief after we helped them take plenty. Guess it makes for a good roleplay reason to dislike you guys now, but still, I feel bad that LL and its members still have to deal with the same thing, and are still very privately vocal about their dislike for being under your boots all the time.
Title: Re: The Inevitable.
Post by: Malaclypse on March 06, 2012, 04:27:04 am
Is this a joke? You say throwers are the answer to defeating an ARMY of pikemen with sheilders protecting them and you post a video of 5, maybe more throwers gang raping one pike-man on the battle server. 5 on 1 and any class would be effective. So i guess if our army was all throwers, and our army outnumbered the pike-man army 5-1 we would win? Yeah... even then those throwers had to hit the pike-man atelast 10 times to kill him, not very effective.

First off, EDIT: if you are implying /EDIT that we have an army of all Pikeman (with the exception of the KUTT battles, maybe haha), that is an exaggeration. We had as many pikers as you had shielders, if that.

Yes, it was kind of a joke- the video part anyway, I just wanted an excuse to post it because it makes me laugh. Also, I didn't say they were the answer, I said they'd probably be the most effective answer compared to other ranged due to their mobility, ability to be close to the fray, and choice of higher damage projectiles. Please don't put words in my mouth.

Also, something to consider is that the pikeman in the video there is in heavy transitional type armor which most of our side of the war does not have. The standard best stuff we wear is Tunic Over Mail or Cav Robe, some Light Kuyaks, and the weapons being thrown in the video are War Darts/Stones instead of a higher tier item. If you fielded Chucky/Pork and your other throwers with better choices they'd perform much better I'd guess.

What I said about range prioritizing/tunnels remains valid- good ranged will focus on infantry rather than other ranged. Please don't quote parts of what I say if you're going to completely ignore it!
Title: Re: The Inevitable.
Post by: Lemmy_Winks on March 06, 2012, 04:40:31 am
People need to go over to my Rap thread btw and check out the 420 groups song. It is better than smooths, my song, and that Norwegian guys song put together i shit you not. Dont know why no one is looking at it.
Title: Re: The Inevitable.
Post by: BADPLAYERold on March 06, 2012, 04:42:17 am
Clans in our alliance do things themselves, we pay each other to craft items we don't just tell people to craft items for us, we ask for help if we need it but we don't force people them to help us. If a clan in our alliance takes a fief it's their choice what to do with it but I assume KUTT will get Uslum back because I think TKoV and co don't want it themselves (though I can't speak for TKoV on that, but LLJK if noone else will give KUTT a fief since they have been great and loyal allies in building themself up an army very quickly after getting in Strat and great Mercs in all Green battles)

A big goal of LLJK this strat was to get some new clans into strat and doing things for themself since we were sick of all the same clans every time and we didn't want any vassals that we told exactly what to do just allies who do what they think is best, I think we have succeeded in that overall and I don't know enough about Hospitallers to be certain but in my opinion I think the clans in our alliance are more independent and enjoy strategus more because of it.

Just posting to clarify some things so it didn't look like we don't care about our allies haha, it kinda looked like that from your posts Tanken even though I know the meaning was a good one.
Title: Re: The Inevitable.
Post by: Visconti on March 06, 2012, 07:27:24 am
Aye, KUTT will get back their village if they want it, we prefer our coastal villages, much too cold in the east  :P Fiefs are gonna change owners many times in this war, just a matter of who is available to attack a fief. KUTT has been a great ally to the Green, and more then deserves it
Title: Re: The Inevitable.
Post by: Tanken on March 06, 2012, 08:14:42 am
Nonsense, Uslum rightfully belongs to the United Kingdoms of Calradia. It is yours. We're far too deep in recovery mode to go hanging our flag from a fief anytime soon.
Title: Re: The Inevitable.
Post by: Troyicide on March 06, 2012, 11:57:16 pm
Aye, KUTT will get back their village if they want it, we prefer our coastal villages, much too cold in the east  :P Fiefs are gonna change owners many times in this war, just a matter of who is available to attack a fief. KUTT has been a great ally to the Green, and more then deserves it

prefer to hide in the back. I see

only to come out of the darkness to suckle the tit of the green poop stain cows.
Title: Re: The Inevitable.
Post by: Visconti on March 07, 2012, 01:01:14 am
prefer to hide in the back. I see

only to come out of the darkness to suckle the tit of the green poop stain cows.

if you want to call it hiding, sure  :D we'll be doing a great deal of "hiding" in the next few weeks
Title: Re: The Inevitable.
Post by: Tanken on March 07, 2012, 05:22:45 am
prefer to hide in the back. I see

only to come out of the darkness to suckle the tit of the green poop stain cows.


I wouldn't call it hiding so much as being semi-sheltered during a recovery phase. You don't leave a man that was shot down with his platoon on the battlefield only to risk the chance of being shut down even more.
Title: Re: The Inevitable.
Post by: FRANK_THE_TANK on March 07, 2012, 08:13:20 am
Would you people all stop ruining my thread. I was trying to have a discussion about pike tactics, well tactics in general really and its devolved into a pissing contest. The funny thing is the wind changed and you've all lost because your all now covered in piss.
Title: Re: The Inevitable.
Post by: Tanken on March 07, 2012, 08:27:25 am
Pike Tactics, mmmyesss.

To Win: Do like KUTT
To Lose: Do like Hospitaller.


I'm joooooooooooooooooooooking.

For real though, you need to have a diverse array of infantry in Strategus. Pikes need to be a big part of that infantry unit. The best way to do this is how we designate followers in KUTT.

Pike leads
Shielders Follow Pike
2-Handers Follow Shielders and Pikes
Archers cover Flanks
Hoplites cover rear


You want a formation like this when moving...
visitors can't see pics , please register or login


And when attacking you want...
visitors can't see pics , please register or login



You want your horsemen to follow the group and support as needed and then if they are heavily armored and heavy horsemen, they can assist the pikes a great deal by knocking down enemy infantry.
Notice that shielders need to step in front of Pikes and KEEP THEIR SHIELDS UP. They are your defensive line, Pikes the Quarterbacks, and if need be, you have 2handers as your Running Backs. Archers are wide-receivers, they need to pick off the infantry and start calling out shit early on.





I have shared all you need to know. Adapt it, evolve it, live it.
Title: Re: The Inevitable.
Post by: FRANK_THE_TANK on March 07, 2012, 10:49:09 am
Your American football analogies mean nothing to me :S Couch it in Rugby terms and we might get some where.
Title: Re: The Inevitable.
Post by: Zerran on March 07, 2012, 06:40:24 pm
Every class has weaknesses and strengths, you need a variety of different classes on the field in order for them to cover one anothers' weaknesses and bolster their strengths.

2H do well in chaotic situations, as they tend to be the most well-rounded weapons (mauls aside), and so have few weaknesses on their own, but because of this they also have few real strengths that they can lend in group fights.

Mauls obviously have the very slow speed and very short reach, but hit extremely hard and have the crushthrough.

"dueling" polearms are similar to 2H in that they have few weaknesses, however they tend to have more utility roles (shieldbreaking being one of the most prevalent)

2 directional polearms tend to have long reach and extremely high damage, but lack sideswings, and often have poor overheads. Due to this they often have more difficulty than 2H in dueling situations, but have more use in a team situation. Halberds and bills also tend to be extremely good support for pikeman due to their high damage overhead.

Hoplites have much more range and ability to survive in close quarters than standard 2D polearms, but lose a lot of the damage potential and speed, so generally are better off as pure utility. (stopping cav, protection from archers, etc) They have very very little ability to duel, and not nearly the ability to harass as a 1D polearm. but they can fill far more roles than any other class.

longspears are far better at dealing with cav than pikes, and are (for most people) better for dueling, but lack a lot of the potential in groups due to their inability to safely curve around moving teammates.

Pikes are the ultimate support melee weapon, due to their incredibly long reach and ability to curve around teammates, however in order to get this they are also the slowest melee weapon (LoC excluded due to inability to thrust) and have unbalanced combined with this, so their thrust stun is an absolute pain in the ass for the user. Additionally they have only 1 attack direction, so any fool who knows to block down (5% of the population it seems :P) will have little difficulty beating them in 1v1 unless the pike user has a ton of experience in dealing with 1v1 situations. Not to mention that the 300 length slows them down by a LOT, and their thrust only attacks makes guessing their movements a piece of cake for ranged.

It seems a lot of people really undervalue how excellent ranged can be at dealing with tight formations, such as pike walls. In battle shielders tend to run around with very tough shields, so breaking them with archer fire isn't really an option, in strat however shields tend to be much much weaker. Ranged in strat is an incredibly effective counter to heavily melee focused formations.

Cav are useful for picking off unaware enemies, taking out archers, and dealing with lone players, as everyone knows. What I would say, personally, they are even more useful for is simply distraction. One cav running around behind an enemy formation is enough to break their support's concentration such that their melee can break through, more cav is of course even better for this.

Every tactic, every class, every plan, every strategy has a weakness. It's not up to the devs to nerf something because you didn't want to examine your enemy's strategy and find this weakness. (I mean this for more than just the pike formations, and I'm not aiming this at anyone in particular, so don't go getting defensive.  :wink:) If there is a gamebreaking imbalance, as there used to be with the longspear and pike, THEN it is up to the devs to fix it, currently I would personally say the game is quite well balanced.

Oh, and I'm writing this after having stayed up all night played ME3, so if I said something incredibly offensive or stupid, I apologize, I'm about to fall asleep at my keyboard.  :lol:
Title: Re: The Inevitable.
Post by: Tibe on March 07, 2012, 07:13:55 pm
Ive said it before.... war is simply put a game of rock-paper-scissors. Everything has a counter. Have pikes alone and later get killed by ranged or shielders. Have ranged alone and get killed by shielders or cav....etc etc etc. A bigger pair of scissors can cut paper and can cut smaller scissors...but it still gets beaten to death by a rock...and who later gets coverd by paper. :mrgreen:

One class alone is suicide. Ive learned that from Total War games, where I keep nerfing archer armies only to later get massacred by cav or some infantry I did not see flanking me. :)
Title: Re: The Inevitable.
Post by: CrazyCracka420 on March 07, 2012, 08:03:02 pm
Every tactic, every class, every plan, every strategy has a weakness. It's not up to the devs to nerf something because you didn't want to examine your enemy's strategy and find this weakness. (I mean this for more than just the pike formations, and I'm not aiming this at anyone in particular, so don't go getting defensive.  :wink:) If there is a gamebreaking imbalance, as there used to be with the longspear and pike, THEN it is up to the devs to fix it, currently I would personally say the game is quite well balanced.

Totally agree.  I'd also say the game is pretty well balanced and that the dev's should focus their energy on improving the game, and making strategus work.  Nothing in my opinion is so game breaking or unbalanced that it needs to be nerfed (or needs something buffed to counter it).  I've been saying the same thing for a while now, everything has a counter.  It's up to the players (and commanders) to take advantage of their strengths, and to try and exploit their enemies weaknesses. 

tl; dr version: stop nerfing shit for the ADD/WoW generation of gamer.
Title: Re: The Inevitable.
Post by: Rikthor on March 07, 2012, 09:09:39 pm
Totally agree.  I'd also say the game is pretty well balanced and that the dev's should focus their energy on improving the game, and making strategus work.  Nothing in my opinion is so game breaking or unbalanced that it needs to be nerfed (or needs something buffed to counter it).  I've been saying the same thing for a while now, everything has a counter.  It's up to the players (and commanders) to take advantage of their strengths, and to try and exploit their enemies weaknesses. 

tl; dr version: stop nerfing shit for the ADD/WoW generation of gamer.

I agree for the most part. Fixing bugs that have been around since strat 2.0 sure would be nice...
Title: Re: The Inevitable.
Post by: Tibe on March 08, 2012, 06:03:20 am
Can someone explain to me whats the point of going 2h when polearms do a way better job at the same thing?I know alot of people (including myself) use 2h. I just use it, cause I feel like a proper warrior with it. But the polearm does a better job. Its longer, does more dam, speed is about the same and most of em break shields. So why is 2h in general still existant :?:
Title: Re: The Inevitable.
Post by: Tanken on March 08, 2012, 06:12:19 am
Battle is good for polearms, 2handers are just a very balanced weapon all the way around and can work closer quarters than polearms and are also faster for dueling.
Title: Re: The Inevitable.
Post by: Peppovitch on March 08, 2012, 06:18:45 am
Can someone explain to me whats the point of going 2h when polearms do a way better job at the same thing?I know alot of people (including myself) use 2h. I just use it, cause I feel like a proper warrior with it. But the polearm does a better job. Its longer, does more dam, speed is about the same and most of em break shields. So why is 2h in general still existant :?:

Two hand is useful in strat mainly as support.  It seems to have specific roles where it is useful, such as a counter-charge where they can quickly hit the enemy lines.  In this scenario, the longer polearms have a disadvantage due to the cluster of people and the short range that they now have to fight in.  With shield support and poles, 2 handers can really smash some people during the counter-charge.

Hosp has always had a lot of two hand heavy infantry and shields, but few poles.  In these recent battles we have learned that a balanced, versatile force seems to fair best.  As Tank burner showed, a good spear line will benefit from shielders, who then benefit from two hand and archer support.  The key is getting all the various classes to work together properly.
Title: Re: The Inevitable.
Post by: FRANK_THE_TANK on March 08, 2012, 06:34:38 am
Good old OP team work, thankfully it was nerfed by the human race.

I learned something today. There are 3 types of people. Stupid people, angry people and stupid angry people. So ends the lesson.
Title: Re: The Inevitable.
Post by: Visconti on March 08, 2012, 07:40:43 am
Can someone explain to me whats the point of going 2h when polearms do a way better job at the same thing?I know alot of people (including myself) use 2h. I just use it, cause I feel like a proper warrior with it. But the polearm does a better job. Its longer, does more dam, speed is about the same and most of em break shields. So why is 2h in general still existant :?:

2hs are generally better in melee,  their swings actually get quite a bit of bonus reach compared to a polearm, they also have much better animations. Polearms are just alot more versatile, as in anyone with polearm proficiency can pick up a pike, or a halberd etc, and having a bonus against shields, as well as being able to rear up horses.
Title: Re: The Inevitable.
Post by: Tibe on March 08, 2012, 03:11:10 pm
lol, how did I not figure this out sooner? I think I did but I forgot at some point.... :rolleyes: Ye, polearm in tight fights is a teamkiller and in tight quaters a useless tool. Thx fo the lesson.
Title: Re: The Inevitable.
Post by: Zlisch_The_Butcher on March 08, 2012, 07:46:45 pm
So many throwers! I feel so lonely in EU. Please come visit!
You're not even a thrower, lolz, besides, if you go EU_3 odds are you'll have a jarrid or a throwing lance from Zlisch hittin' you at some annoying spot.
Title: Re: The Inevitable.
Post by: Jarlek on March 08, 2012, 09:19:33 pm
You're not even a thrower, lolz, besides, if you go EU_3 odds are you'll have a jarrid or a throwing lance from Zlisch hittin' you at some annoying spot.
Lolwut? Dude, I'm a thrower. Retired and I'm already lvl 29 with my 7 PT...
Title: Re: The Inevitable.
Post by: Zlisch_The_Butcher on March 09, 2012, 05:09:06 pm
Lolwut? Dude, I'm a thrower. Retired and I'm already lvl 29 with my 7 PT...
I've only ever seen you as a horse-guy, either lancer or sword-dude don't remember, think it was Jarlek the Blueman or something, btw BUFF HT!
Title: Re: The Inevitable.
Post by: Jarlek on March 10, 2012, 01:35:06 am
I've only ever seen you as a horse-guy, either lancer or sword-dude don't remember, think it was Jarlek the Blueman or something, btw BUFF HT!
That was the gen before. It wasn't a lancer or a 1h cav. It was a 1h/2h/pole shielder cavalry build. Frighteningly effective!
Title: Re: The Inevitable.
Post by: Zandieer on March 11, 2012, 02:28:40 pm
I've only ever seen you as a horse-guy, either lancer or sword-dude don't remember, think it was Jarlek the Blueman or something, btw BUFF HT!

POWER TO THE HT!!!
Title: Re: The Inevitable.
Post by: Jarlek on March 11, 2012, 04:26:06 pm
POWER TO THE HT!!!
Throwing really needs a buff :( I hate it when archers take 3 throwing axes to die :(