cRPG

cRPG => General Discussion => Topic started by: Lysander on February 22, 2012, 10:47:55 am

Title: Weapon Master - 2 handed
Post by: Lysander on February 22, 2012, 10:47:55 am
Hey,
is weapon master useful if I dont use a hybrid?
I read different things on forum, a few guys are saying wm is totaly useless, cause you get more than 100 wpf on 2 hand with normal lvl, and others using 7/8/9 wm with something like 170 wpf on 2 hand.
So, whats the different between 120 and 170 wpf, and isnt it better to spend the skills for something else, or convert them?
Title: Re: Weapon Master - 2 handed
Post by: Smoothrich on February 22, 2012, 11:08:42 am
It gives you very slight increase in weapon speed and a bit more in damage.  Its worth maybe 3WM if you are dedicated to 1 melee class and plan on wearing heavy armor.  I managed to hybrid 110 in polearms and 75 in 1 hand with just 3 WM and did just fine.  6+ WM in 1 weapon type is overkill.  You want full WM if you are ranged though.

EU builds are notorious for maxing WM and ignoring Ironflesh, then complain when superior players with superior builds 1 shot them.  Don't be one of these guys.
Title: Re: Weapon Master - 2 handed
Post by: Rhaelys on February 22, 2012, 11:09:27 am
EU builds are notorious for maxing WM and ignoring Ironflesh, then complain when superior players with superior builds 1 shot them.  Don't be one of these guys.

http://forum.c-rpg.net/index.php/topic,2531.msg42737.html#msg42737

tl;dr:
For a single proficiency non-hybrid melee, WM is not really worth it. Spend your points on actually useful skills like Shield or Ironflesh, after maxing Power Strike and Athletics for your given build, of course. Then laugh when people complain about your Strength/Armor crutching when in reality you are just specced into a superior skill.
Title: Re: Weapon Master - 2 handed
Post by: BeatrixKiddo on February 22, 2012, 11:10:45 am
I'm a pure 2h and I have 7 wm, 164 wpf, because why not?

If you're gunna go only 2h then by all means, do it. I hear you get diminishing returns after 160 or so. But i dont care cus I have nothing else to put points in.
Title: Re: Weapon Master - 2 handed
Post by: Lysander on February 22, 2012, 11:12:57 am
I'm a pure 2h and I have 7 wm, 164 wpf, because why not?

If you're gunna go only 2h then by all means, do it. I hear you get diminishing returns after 160 or so. But i dont care cus I have nothing else to put points in.

would you post your build? I'm very interested in it.
Title: Re: Weapon Master - 2 handed
Post by: Fartface on February 22, 2012, 11:30:11 am
I usualy ignore wm if i go detic build.
But i did 15-27 lvl 32 build with like full wm and you will definatly notice a differance when going for the super feints or chambers.
Title: Re: Weapon Master - 2 handed
Post by: Freland on February 22, 2012, 11:37:29 am
Don't forget that the repair frequency of your weapon is wpf dependant. So with more weapon points you can wear slightly heavier armor for the same upkeep. Of course heavier amor reduces your effective weapon points so you have to find the balance which best suits your gamestyle.
Title: Re: Weapon Master - 2 handed
Post by: Son Of Odin on February 22, 2012, 11:47:08 am
Oh wow, silly Ammurricans and their silly metagame :mrgreen:. WM isn't useless. Strenght maybe gives you some onehit kills, but in the end you are so slow and dont have any athletics either. Anything below ath 6 is horsecrap to play all the time. Yes I have full- str build alt myself and I like playing with it sometimes. However it is not meant for "competetive" play and it's weaknesses rather obvious. Slow slow slow. Wayne would have hit you several times before your swing would even start and then circled around you with naked girl body and uglyface.

And of course wise words from the carrier of the hammer of the truth, who isn't afraid to swing it :wink:
Don't forget that the repair frequency of your weapon is wpf dependant. So with more weapon points you can wear slightly heavier armor for the same upkeep. Of course heavier amor reduces your effective weapon points so you have to find the balance which best suits your gamestyle.
Title: Re: Weapon Master - 2 handed
Post by: Lysander on February 22, 2012, 11:54:13 am
EU builds are notorious for maxing WM and ignoring Ironflesh, then complain when superior players with superior builds 1 shot them.  Don't be one of these guys.

Why not? Whenever I see a good player on battle, and I ask for his build, its an agi build with high wm. So this cant be so wrong

I usualy ignore wm if i go detic build.
But i did 15-27 lvl 32 build with like full wm and you will definatly notice a differance when going for the super feints or chambers.

Tell me more about this build. How was it to play? Why you dont use it anymore? I can imagine, to play withsome build like this.

Don't forget that the repair frequency of your weapon is wpf dependant. So with more weapon points you can wear slightly heavier armor for the same upkeep. Of course heavier amor reduces your effective weapon points so you have to find the balance which best suits your gamestyle.

Yes, of course.
But I don't care about gold. Gold would never be somehting I consider when I plan a build.



I will post one of my possible future builds here. Please criticize it, and tell me your opinion.

Level 32 (17 784 806 xp)
Strength: 15
Agility: 27

Skills to attributes: a lot of

Power Strike: 5
Athletics: 9
Weapon Master: 9

Two Handed:~183

Title: Re: Weapon Master - 2 handed
Post by: BeatrixKiddo on February 22, 2012, 11:54:29 am
visitors can't see pics , please register or login
 (http://imageshack.us/photo/my-images/713/asdasasd.png/)

Title: Re: Weapon Master - 2 handed
Post by: Cyclopsided on February 22, 2012, 11:57:03 am
No, Agility is totally worth getting for, but for athletics (as has always been the case).
A dedicated one-style melee character doesn't need WM. You can get it, get marginally more damage and negligibly faster swing speed, but don't act like it is something everyone should get. For most dedicated 2h it is a wasted skill.
For archers, or any form of hybrid WM is necessary.
I have a character with 8 WM. But it has 8 WM so it can use Pole arm, Crossbow, and 1h. A 3 weapon hybrid. All of which are used to their ability.
Title: Re: Weapon Master - 2 handed
Post by: Kafein on February 22, 2012, 12:00:07 pm
I you only use one proficiency, and that it is melee, just go ~3WM.

Here's a nice level 30 2h build :

Level 30 (4 420 577 xp)

    Strength: 18
    Agility: 21
    Hit points: 65

    Skills to attributes: 8

    Ironflesh: 6
    Power Strike: 6
    Shield: 0
    Athletics: 7
    Riding: 0
    Horse Archery: 0
    Power Draw: 0
    Power Throw: 0
    Weapon Master: 4

    One Handed: 1
    Two Handed: 138
    Polearm: 1
    Archery: 1
    Crossbow: 1
    Throwing: 1

65 HP is quite unusual with that speed, so at least in EU, people will be surprised by the amount of hits you can take. It's probably a good idea to wear a coat of plates or better, to get the maximum advantage out of your HP.
Title: Re: Weapon Master - 2 handed
Post by: Rhaelys on February 22, 2012, 12:00:34 pm
Oh wow, silly Ammurricans and their silly metagame :mrgreen:. WM isn't useless. Strenght maybe gives you some onehit kills, but in the end you are so slow and dont have any athletics either. Anything below ath 6 is horsecrap to play all the time. Yes I have full- str build alt myself and I like playing with it sometimes. However it is not meant for "competetive" play and it's weaknesses rather obvious. Slow slow slow. Wayne would have hit you several times before your swing would even start and then circled around you with naked girl body and uglyface.

And of course wise words from the carrier of the hammer of the truth, who isn't afraid to swing it :wink:

lol, I one-shot Wayne once at the start of the round with a right swing.

No one said WM is useless, if you actually read all of the posts in this thread. I am simply contending that Ironflesh is a better investment of skill points than WM will ever be for a single proficiency non-hybrid melee.

It is actually kinda ironic that the continent which features way more ranged tends to shun a skill that allows you to even stand a chance at surviving the round for longer as a melee.
Title: Re: Weapon Master - 2 handed
Post by: Kafein on February 22, 2012, 12:05:46 pm
lol, I one-shot Wayne once at the start of the round with a right swing.

No one said WM is useless, if you actually read all of the posts in this thread. I am simply contending that Ironflesh is a better investment of skill points than WM will ever be for a single proficiency non-hybrid melee.

It is actually kinda ironic that the continent which features way more ranged tends to shun a skill that allows you to even stand a chance at surviving the round for longer as a melee.

With arrows doing pierce damage, I think the EU opinion is that it's better to dodge.
Title: Re: Weapon Master - 2 handed
Post by: Lysander on February 22, 2012, 12:07:03 pm
I you only use one proficiency, and that it is melee, just go ~3WM.

Here's a nice level 30 2h build :

Level 30 (4 420 577 xp)

    Strength: 18
    Agility: 21
    Hit points: 65

    Skills to attributes: 8

    Ironflesh: 6
    Power Strike: 6
    Shield: 0
    Athletics: 7
    Riding: 0
    Horse Archery: 0
    Power Draw: 0
    Power Throw: 0
    Weapon Master: 4

    One Handed: 1
    Two Handed: 138
    Polearm: 1
    Archery: 1
    Crossbow: 1
    Throwing: 1

65 HP is quite unusual with that speed, so at least in EU, people will be surprised by the amount of hits you can take. It's probably a good idea to wear a coat of plates or better, to get the maximum advantage out of your HP.


7 ath is too slow for me. And wouldnt it be better to put 3 IF points in WM? I dont see a sense in IF, since you get a HP bonus with each lvl and with each point on str. And If I have +3 armour and +3 gauntlets, IF is totaly useless in my opinion.
Title: Re: Weapon Master - 2 handed
Post by: Cyclopsided on February 22, 2012, 12:07:22 pm
With arrows doing pierce damage, I think the EU opinion is that it's better to dodge.
Again, athletics not WM.
Why not put ATh and IF.
Title: Re: Weapon Master - 2 handed
Post by: Rhaelys on February 22, 2012, 12:08:39 pm
With arrows doing pierce damage, I think the EU opinion is that it's better to dodge.

Difficult to do when half the enemy team is ranged.

I promised myself in a past topic that I would stop trying to convince people that IF is better than WM.

I think I will hold myself to that now.
Title: Re: Weapon Master - 2 handed
Post by: Lysander on February 22, 2012, 12:10:00 pm
Difficult to do when half the enemy team is ranged.

I promised myself in a past topic that I would stop trying to convince people that IF is better than WM.

I think I will hold myself to that now.

Do you really think it is, when one have +3 armour and +3 gauntlets?
Title: Re: Weapon Master - 2 handed
Post by: Rhaelys on February 22, 2012, 12:13:57 pm
Do you really think it is, when one have +3 armour and +3 gauntlets?

Yes. IF becomes even more lucrative with fully heirloomed armor pieces.

I promised myself in a past topic that I would stop trying to convince people that IF is better than WM.

I think I will hold myself to that now.

I am already failing.
Title: Re: Weapon Master - 2 handed
Post by: Mustikki on February 22, 2012, 12:16:58 pm
Yes. IF becomes even more lucrative with fully heirloomed armor pieces.

Thats true.
Personally i like strenght builds more than agility due to the ability to eat more hits.
There is countless rounds when i have finished the round with <5% hp left and getting 5 kills at the very end without receiving anymore hits. Or at the start getting a arrow in the skull and cheating death by IF.
Title: Re: Weapon Master - 2 handed
Post by: Kafein on February 22, 2012, 12:17:02 pm
Do you really think it is, when one have +3 armour and +3 gauntlets?

It is when you die with too few hits to your liking. If everytime you die, it's not because you took that unexpected hit in a duel, but you were ganked and couldn't do anything about it, then it's time to stop investing in more HP/armor.

Imagine you die with one unarmed strike. Getting more survivability sounds like a good idea. Now imagine you have zillions of HP, and the only way to kill you is to chain-polestagger you during half a minute. More HP wouldn't be very useful.



Edit : lol at pole S.T.U.N censorship.
Title: Re: Weapon Master - 2 handed
Post by: Gurnisson on February 22, 2012, 12:17:12 pm
Do whatever you feel comfortable with. Some need their weapon master, some don't. It's all about feel, not what's best on paper
Title: Re: Weapon Master - 2 handed
Post by: Dezilagel on February 22, 2012, 12:18:55 pm
High agi + High WM = fun to play.

That's the one reason for me at least
Title: Re: Weapon Master - 2 handed
Post by: Gristle on February 22, 2012, 12:19:41 pm
I dont see a sense in IF, since you get a HP bonus with each lvl and with each point on str. And If I have +3 armour and +3 gauntlets, IF is totaly useless in my opinion.

You get hit points only from STR and IF, not by leveling up. The more armor you have, the more effective IF becomes. It all helps you survive longer.
Title: Re: Weapon Master - 2 handed
Post by: Rhaelys on February 22, 2012, 12:21:06 pm
It is when you die with too few hits to your liking. If everytime you die, it's not because you took that unexpected hit in a duel, but you were ganked and couldn't do anything about it, then it's time to stop investing in more HP/armor.

High agi + High WM = fun to play.

That's the one reason for me at least

Ultimately it is about doing what you feel is fun. For me, fun is being able to take many, many points of damage and simultaneously being able to deal many, many points of damage such that I have a decent chance of outright one-shotting people whether or not they are aware of my presence, thus ruining the enjoyment they derive from this game for at least one round.
Title: Re: Weapon Master - 2 handed
Post by: Lysander on February 22, 2012, 12:23:32 pm
Do whatever you feel comfortable with. Some need their weapon master, some don't. It's all about feel, not what's best on paper
Thats true.
 

Let us summarize it. IF is better than WM.

But my questions was, is WM useful. Do you have any experinece with something like 9 wm in one class, like 2handed or polearm?
Is 9 wm for a pure melee build to much. This is always a subjective opinion, but im interested in your view.
Title: Re: Weapon Master - 2 handed
Post by: Rhaelys on February 22, 2012, 12:26:04 pm
Thats true.
 

Let us summarize it. IF is better than WM.

But my questions was, is WM useful. Do you have any experinece with something like 9 wm in one class, like 2handed or polearm?
Is 9 wm for a pure melee build to much. This is always a subjective opinion, but im interested in your view.

WM is useful to varying degrees depending on what you want to do.

Ranged or ranged hybrid? Yes.

Melee hybrid? Yes.

Melee non-hybrid? Not as much.

I do not think anybody will advocate getting 9 WM for a melee non-hybrid build.
Title: Re: Weapon Master - 2 handed
Post by: Lysander on February 22, 2012, 12:28:23 pm

I do not think anybody will advocate getting 9 WM for a melee non-hybrid build.

I do  :mrgreen: :mrgreen:
Title: Re: Weapon Master - 2 handed
Post by: Rhaelys on February 22, 2012, 12:29:48 pm
I do  :mrgreen: :mrgreen:

Enjoy your disturbingly low amount of Strength, then >.>
Title: Re: Weapon Master - 2 handed
Post by: Zerran on February 22, 2012, 12:32:45 pm

7 ath is too slow for me. And wouldnt it be better to put 3 IF points in WM? I dont see a sense in IF, since you get a HP bonus with each lvl and with each point on str. And If I have +3 armour and +3 gauntlets, IF is totaly useless in my opinion.

You don't get any hp at level up. You get 1 point for each strength, 2 points for each IF, and have a base of 35.

Without IF that build has 53 hp, with the 6 points in it is goes up to 65. That's more than a 20% increase. Meaning 3 points is about 10%, as opposed to getting maybe 1-2% damage bonus from 3 WM.
Title: Re: Weapon Master - 2 handed
Post by: Lysander on February 22, 2012, 12:42:51 pm
Enjoy your disturbingly low amount of Strength, then >.>

I kill most of the enemies with 1 to 3 hits. With MW weapon (pierce damage) and step in the swing direction and damagebonus threough 0.6 sec holding LMB and aim for head its often a onehit. So 5 ps and 15 str is enough.
Title: Re: Weapon Master - 2 handed
Post by: Cup1d on February 22, 2012, 12:48:17 pm
Mericans builds

Heavy infantry
36 str \ 3 agi, 0 athletics, black armor

Medium infantry
36 str \ 3 agi, 1 athletics, milanese plate

Merican ninja
33 str \ 6 agi, 2 athletics, heavy strange armor

Merican kiter-archer
27 str \ 9 agi, 3 athletics, bride dress


Eu builds

Heavy infantry
17 str \ 24 agi, 8 athletics, light kuyak

Medium infantry
15 str \ 27 agi, 9 athletics, heraldic mail

Eu ninja
9 str \ 33 agi, 11 athletics, steppe armor

Eu kiter-archer
6 str \ 36 agi, 12 athletics, bride dress

Do not have info about Aussi builds though
Title: Re: Weapon Master - 2 handed
Post by: Rhaelys on February 22, 2012, 12:48:56 pm
Do not have info about Aussi builds though

I think it's just better/than you.
Title: Re: Weapon Master - 2 handed
Post by: Cup1d on February 22, 2012, 12:50:33 pm
Nah, I think you are wrong

(click to show/hide)
Title: Re: Weapon Master - 2 handed
Post by: rufio on February 22, 2012, 12:52:59 pm
best build out there is 21/21
Title: Re: Weapon Master - 2 handed
Post by: Leshma on February 22, 2012, 12:56:21 pm
If you start leveling STR you gain option to increase both IF and PS skills. Both are very useful.

IF is more useful than amount of armor you have in many situations. You see, armor is only good for cut weapons and lately many people use pikes and other weapons which deal pierce damage. Pierce damage eats through armor, just as well as blunt damage. With high IF you'll be able to survive more arrows, armor won't help you much when it comes to bodkin arrows. Same goes for throwing and bolts. In other words, IF is super useful skill and you'll feel little difference of 6 more HP, 15-20 more HP is HUGE difference on battlefield.

I'm not sure should I explain usefulness of PS...

On the other hand there is AGI build (which I use). AGI allows you to level many skills but if you're dedicated 2H melee fighter like me you'll be only interested in ATH and WM. ATH is pretty cool and useful in battle, in theory. However lately it's raining 80% of the time which means your ATH skill will be lowered significantly. During heavy rain my 18/24 build becomes 18/18 or 18/15. Same happens with swing speed which is controlled by WM skill and AGI stat.

WM in current state of c-rpg is nearly useless skill. I have it maxed at 8 WM points and difference between 5 and 8 WM is 20 or some wpf. Combined with rain there is no way you'll feel that difference.

My AGI build was fun and is fun to certain extent but having AGI build like mine won't prevent gang bang. I mean you can turn around adn run away (but if you're in mid heavy armor like me jumping pikemen will catch you) but that's lame. That's something archers do, not fully loomed, well equipped fighters.

So it's better to stack STR,  you really don't need more than 18 AGI, 4-5 WM and 6 ATH.
Title: Re: Weapon Master - 2 handed
Post by: Rubicon on February 22, 2012, 01:02:17 pm
lvl 33, close to 34 (about 8M xp left  :twisted: )
I could have stick to 18/24 and put more IF, but i prefer to put more str, to get Great maul and maybe 7PS if i reach lvl 35 one day.
But let's face it, maxing IF only gives you a little more survivability, and maxing wm gives you a little more speed. Depends what's your style!

Strength    19    
Agility    24    

One Handed    1    
Two Handed    174
Polearm    1    
Archery    1    
Crossbow       
Throwing    1    
Skills

Iron Flesh    2    
Power Strike    6    
Shield    0    
Athletics    8    
Riding    0    
Horse Archery    0    
Power Draw    0    
Power Throw    0    
Weapon Master    8
Title: Re: Weapon Master - 2 handed
Post by: Son Of Odin on February 22, 2012, 01:09:35 pm
lol, I one-shot Wayne once at the start of the round with a right swing.

No one said WM is useless, if you actually read all of the posts in this thread. I am simply contending that Ironflesh is a better investment of skill points than WM will ever be for a single proficiency non-hybrid melee.

It is actually kinda ironic that the continent which features way more ranged tends to shun a skill that allows you to even stand a chance at surviving the round for longer as a melee.

Well I don't think you posess that kind of skills you could beat Wayne so easilly...

Well maybe you didn't actually say WM is useless but OP was asking if it is useful and you run to say quite the opposite. Something tells me that you are stacking strenght and completely underestimating the importance of agility and the benefits it gives with athletics, and weaponmaster. Yeah when it really comes to it, it's just what you prefer. I know high IF with heavy armor is hard to kill and absorbs many hits but due to character's slow movement it is more likely to end in a situation where you are completely raped with pikes + other weapons, and there is nothing you can do because you are not able to move out from their range.

Isn't it ironic that a continent with less ranged tends to stack strenght and ironflesh even if they wouldn't neccessarily have to because they can simply dodge the few arrows that are flying on the server? And what about lighter gear and athletics in a situation where you are facing an archer? I would say agi build is more powerful since it can easilly dodge the arrows and actually catch the archer who is running away... Situation doesn't look so bright for str build because the bundle of sticks just keeps shooting you, hitting you every time while running.

Goddamn you Tears Of Destiny of Chaos...
Title: Re: Weapon Master - 2 handed
Post by: Leshma on February 22, 2012, 01:09:57 pm
@Rubicon

You use medium light armor and you usually die in 2 swings (I rarely need 3 to kill you and I have just 6 PS). Sure, you're very skilled and imho one of the best twohanders out there but your build isn't helping you much. With more STR, PS and more armor you would rape me every time.

And another thing for those who don't know. Athletics only increases acceleration, max speed is same for everyone. For example, Butan with his one million and one STR is slower than anyone else but not as nearly as he should be. On the other hand, when he hits you, you are dead.
Title: Re: Weapon Master - 2 handed
Post by: Siiem on February 22, 2012, 01:14:36 pm
since you get a HP bonus with each lvl

No you don't. You get hp bonus from str and IF. And if you have a bit of armour IF can help a lot.
Title: Re: Weapon Master - 2 handed
Post by: Cosmos_Shielder on February 22, 2012, 01:15:31 pm
4 Weapon Master may be required if you wear Plate armor.
I tried this build
    Strength: 36
    Agility: 3
    Hit points: 95
    Skills to attributes: 6
    Ironflesh: 12
    Power Strike: 12
    Athletics: 1
    Weapon Master: 1
    Polearm: 118

I was a bit slo with Milanese Plate because my wpf were getting down to 70 (but sometime i could take 10-12 hit before dying)
But with low armor I had no problem duelling with it.
So weapon Master is a bit useless
Title: Re: Weapon Master - 2 handed
Post by: Leshma on February 22, 2012, 01:17:30 pm
I would say agi build is more powerful since it can easilly dodge the arrows and actually catch the archer who is running away...

Yes, it's easier to dodge but no matter how you dodge, chance that fucker will hit you is pretty high, and if he hits you in the face...

Faster dodging also means that when you get shot in the middle of it, it will hurt more because of speed bonus...

And no, you can't catch the archers if you have less than 9 ATH. I have 8 and when I'm using light armor just like they use, I can't catch them easily. With heavier armor that's impossible. It's better to stay away from them and wait behind a friendly shield, some wall or whatever. If you try to go after them, using shield while being 2H/polearms char you won't catch them unless they are idiots.

About WM (something I forgot to mention). It's very useful for one handers but twohanders and polearmers can't really feel the difference (unless they spam katana and use light armor aka ninja but that's not very smart thing to do).
Title: Re: Weapon Master - 2 handed
Post by: Rhaelys on February 22, 2012, 01:23:38 pm
Well I don't think you posess that kind of skills you could beat Wayne so easilly...

Well maybe you didn't actually say WM is useless but OP was asking if it is useful and you run to say quite the opposite. Something tells me that you are stacking strenght and completely underestimating the importance of agility and the benefits it gives with athletics, and weaponmaster. Yeah when it really comes to it, it's just what you prefer. I know high IF with heavy armor is hard to kill and absorbs many hits but due to character's slow movement it is more likely to end in a situation where you are completely raped with pikes + other weapons, and there is nothing you can do because you are not able to move out from their range.

Isn't it ironic that a continent with less ranged tends to stack strenght and ironflesh even if they wouldn't neccessarily have to because they can simply dodge the few arrows that are flying on the server? And what about lighter gear and athletics in a situation where you are facing an archer? I would say agi build is more powerful since it can easilly dodge the arrows and actually catch the archer who is running away... Situation doesn't look so bright for str build because the bundle of sticks just keeps shooting you, hitting you every time while running.

Goddamn you Tears Of Destiny of Chaos...

1) I'm not Tears. Sorry if we seem similar, but I am not/was never in Fallen, nor have I ever had Admin on any of the official NA or NA Community servers, nor have I ever made my main into an archer.

2) I assume you are talking about Hospitaller_Wayne. If you aren't, and are in fact referencing a different Wayne, then we can just drop that particular line of discussion. I still like one-shotting people, though.

3) I have 2 shield skill for precisely the doom situation you present.

4) I strength crutch because it's just more fun in battle than doing anything else, other than maybe couching AFKs like Huey Newton <3. People also tend to rage at what they perceive to be a lack of skill. Perhaps, but it doesn't matter if you're dead, or you had to go to extra effort just to kill me, which usually means that I can always claim some sort of victory.
Title: Re: Weapon Master - 2 handed
Post by: Son Of Odin on February 22, 2012, 01:24:29 pm
1) I'm not Tears. Sorry if we seem similar, but I am not/was never in Fallen, nor have I ever had Admin on any of the official NA or NA Community servers, nor have I ever made my main into an archer.
Well sorry about the reference then :D. I don't know you and the joke was just about your avatars and how you were one of the first ones to reply to this thread.

2) I assume you are talking about Hospitaller_Wayne. If you aren't, and are in fact referencing a different Wayne, then we can just drop that particular line of discussion. I still like one-shotting people, though.

No I'm definetly not talking about some Hospiloller. Fallen_wayyyyne was the guy I meant and you probably dont know him

3) I have 2 shield skill for precisely the doom situation you present.
Good for you
(click to show/hide)

@Leshma: Well then I'm happy that I'm catching the archers for you :mrgreen:. But I use different methods and it doesn't matter how much athletics they have... It is completely different story.
Title: Re: Weapon Master - 2 handed
Post by: Rubicon on February 22, 2012, 01:25:41 pm
@Rubicon

You use medium light armor and you usually die in 2 swings (I rarely need 3 to kill you and I have just 6 PS).


Yep, but it's a part of the way i rolled my character (yeh RP), 12th century foot knight with a longsword. If i wanted to be gamey i'd have stack IF and use GGS with kuyak :)
Title: Re: Weapon Master - 2 handed
Post by: Meow on February 22, 2012, 02:04:27 pm
IF is more useful than amount of armor you have in many situations. You see, armor is only good for cut weapons and lately many people use pikes and other weapons which deal pierce damage. Pierce damage eats through armor, just as well as blunt damage.

This is not really true.

The more armor you got the more useful IF gets, no matter what.

Piercing and Blunt does not basically ignore armor it just has a better damage falloff against heavy armor.

Example:

(click to show/hide)

Using unloomed Great Axe, Morning Star and Bar Mace as example weapons as they are pretty close to each other and pierce and blunt damage on weapons is mostly way lower than cut on equal weapons, also often those weapons are shorter or slower in trade off for Knockdown/Crushthrough and better anti armor potential.

Great Axe - 43 Cut
Armor: 0
Minimum: 73
Average: 77.5
Maximum: 82
Armor: 10
Minimum: 53
Average: 62.5
Maximum: 72
Armor: 20
Minimum: 38
Average: 50
Maximum: 62
Armor 30
Minimum: 27
Average: 40.5
Maximum: 54
Armor 40
Minimum: 19
Average: 33
Maximum: 47
Armor 50
Minimum: 13
Average: 27
Maximum: 41
Armor 60
Minimum: 9
Average: 22
Maximum: 35
                    Morningstar 38 Pierce
Armor: 0
Minimum: 65
Average: 68.5
Maximum: 72
Armor: 10
Minimum: 51
Average: 58
Maximum: 65
Armor: 20
Minimum: 40
Average: 49.5
Maximum: 59
Armor: 30
Minimum: 31
Average: 42
Maximum: 53
Armor 40
Minimum: 24
Average: 36
Maximum: 48
Armor 50
Minimum: 18
Average: 30.5
Maximum: 43
Armor 60
Minimum: 14
Average: 26
Maximum: 38
                    Bar Mace 35 Blunt
Armor: 0
Minimum: 60
Average: 63.5
Maximum: 67
Armor: 10
Minimum: 47
Average: 53.5
Maximum: 60
Armor: 20
Minimum: 36
Average: 45
Maximum: 54
Armor: 30
Minimum: 28
Average: 38
Maximum: 48
Armor 40
Minimum: 21
Average: 32
Maximum: 43
Armor 50
Minimum: 16
Average: 27
Maximum: 38
Armor 60
Minimum: 12
Average: 23
Maximum: 34

Gawd I hate doing tables.

If anyone got a better thread for this - let me know but I wanted to make a point about the rumor that armor is worthless so people don't get wrong info when they ask for help.

Edit1: Fixed and error in the Armor: 10 part for blunt.

Edit2: Not exactly sure but judging by the native damage display, speed bonus is applied in % to the raw damage which means that cut due to it having the highest damage numbers would benefit and suffer the most from it.
Title: Re: Weapon Master - 2 handed
Post by: Cup1d on February 22, 2012, 03:43:27 pm
Meow, can you copy this info and past as sticky post in noob section? I think your table deserve it.
Title: Re: Weapon Master - 2 handed
Post by: rustyspoon on February 22, 2012, 04:06:30 pm
About WM (something I forgot to mention). It's very useful for one handers but twohanders and polearmers can't really feel the difference (unless they spam katana and use light armor aka ninja but that's not very smart thing to do).

Actually, it's even MORE useless for 1-handers because of their initially fast swing speed. I used to use 5 wm because I had nothing better to put points in. Now I go with 0 WM and there's really no difference. According to the damage calculator I only lose 1 point of damage so...yeah...

I use an 18/21 build and switching my points from WM to IF has made a HUGE difference. My swing speed difference is barely noticeable, but my survivability has gone up dramatically.
Title: Re: Weapon Master - 2 handed
Post by: Spawny on February 22, 2012, 04:39:08 pm
Actually, it's even MORE useless for 1-handers because of their initially fast swing speed. I used to use 5 wm because I had nothing better to put points in. Now I go with 0 WM and there's really no difference. According to the damage calculator I only lose 1 point of damage so...yeah...

I use an 18/21 build and switching my points from WM to IF has made a HUGE difference. My swing speed difference is barely noticeable, but my survivability has gone up dramatically.

Played from level 1 to level 29 without WM this gen on my main (1h/shield) and intended to do a 0 WM build and go for 27/15 at level 32 (you posted in my thread about that several times). I thought I didn't notice that much of a difference. And you don't in general.
UNTIL you fight that 2h with maxed out WM. It might be just a 2-4% difference in swingspeed, but I definatly feel it makes a difference in those 1v1 situations.
Ultimately, the difference between a 27/15 build no wm and a 21/18 build full wm comes down to about 1 level of PS difference in damage (due to wpf giving a small damage increase) and 1 athletics.
To be able be more competitive when dueling, I chose the 1 athletics, as mobility and a slightly faster swing speed allow for better range control (needed as a 1h) and slightly faster feints/fake swings.
Title: Re: Weapon Master - 2 handed
Post by: rustyspoon on February 22, 2012, 05:57:12 pm
Played from level 1 to level 29 without WM this gen on my main (1h/shield) and intended to do a 0 WM build and go for 27/15 at level 32 (you posted in my thread about that several times). I thought I didn't notice that much of a difference. And you don't in general.
UNTIL you fight that 2h with maxed out WM. It might be just a 2-4% difference in swingspeed, but I definatly feel it makes a difference in those 1v1 situations.
Ultimately, the difference between a 27/15 build no wm and a 21/18 build full wm comes down to about 1 level of PS difference in damage (due to wpf giving a small damage increase) and 1 athletics.
To be able be more competitive when dueling, I chose the 1 athletics, as mobility and a slightly faster swing speed allow for better range control (needed as a 1h) and slightly faster feints/fake swings.

Honestly, I was fighting some maxed out WPF 2h's this morning and didn't have a problem. I think the reason being is the difference between our builds. Your build with no WM only has 5 athletics. I have 7. That and I wear pretty light gear.

Also even with 50 or 60 WPF more than me, that will only increase their swing speed by about .3 seconds. With their slower initial speed I'm sure our swing speeds are pretty comparable. (I use a MW Italian which is 100 speed)

I DO notice a swing speed difference between 160 wpf and 110 wpf, but with the amount of athletics I use, it really doesn't make a difference in practice.
Title: Re: Weapon Master - 2 handed
Post by: Canary on February 22, 2012, 07:24:54 pm
About WM (something I forgot to mention). It's very useful for one handers but twohanders and polearmers can't really feel the difference (unless they spam katana and use light armor aka ninja but that's not very smart thing to do).

On the contrary:

...weapon proficiency has a greater absolute reduction in the time per attack for slower weapons than for faster weapons.

The reason why proficiency might be more noticeably beneficial for 1handers is because of the damage bonus it provides.

Let us summarize it. IF is better than WM.

But my questions was, is WM useful.

WM isn't useless. Strenght maybe gives you some onehit kills, but in the end you are so slow and dont have any athletics either.

No, weapon master is not useless. It is, however, one of the worst returns you can possibly make for the investment, for a pure proficiency build. This isn't an argument between weapon master and strength, this is a discussion about every single other thing you can use your skill points on besides weapon master. You can go high agility and high strength by sacrificing points in weapon master, you know?

Anyway, here's what I mean about poor returns:

To put this in perspective, a level 30 character with 3 agility, no weapon master, and 110 polearm proficiency would attack ~5% slower than a level 30 character with 27 agility, 9 weapon master, and 180 polearm proficiency if both characters were to use a speed 94 polearm. The absolute difference in time per attack between these two characters would be ~0.06 seconds.

That's less than a tenth of a second off the total time of one swing, comparing those characters. With a faster weapon the increase would be even smaller. And that's an exaggerated difference of 70 proficiency points! You would also be receiving about 10% increased melee damage in that weapon class, though, but to put that into perspective, that's only a quarter of a skill point's worth higher than one power strike. If you didn't get any weapon master, and instead put 6 of those skill points into 3 more strength and 1 of them into power strike, you'd more than make up the difference in damage on top of having 3 additional hit points and two extra skill points that you could put elsewhere!

Well maybe you didn't actually say WM is useless but OP was asking if it is useful and you run to say quite the opposite. Something tells me that you are stacking strenght and completely underestimating the importance of agility and the benefits it gives with athletics, and weaponmaster. Yeah when it really comes to it, it's just what you prefer. I know high IF with heavy armor is hard to kill and absorbs many hits but due to character's slow movement it is more likely to end in a situation where you are completely raped with pikes + other weapons, and there is nothing you can do because you are not able to move out from their range.

Yes. Lysander asked a question, and Rhaelys answered it. You just happen, apparently, not to like the answer provided. So Rhaelys stacks strength? That's called speaking from experience. There aren't many scenarios of getting "raped with pikes + other weapons" when you see Rhaelys consistently perform as one of the top players on the servers that are relevant to these scenarios. The idea that having high strength somehow makes you helpless and lose your battle-sense is ridiculous propaganda. There is also the idea of a more balanced build, even one that favors strength just a little bit.

Isn't it ironic that a continent with less ranged tends to stack strenght and ironflesh even if they wouldn't neccessarily have to because they can simply dodge the few arrows that are flying on the server? And what about lighter gear and athletics in a situation where you are facing an archer? I would say agi build is more powerful since it can easilly dodge the arrows and actually catch the archer who is running away... Situation doesn't look so bright for str build because the bundle of sticks just keeps shooting you, hitting you every time while running.

That's not ironic at all, that's adaptation to a given situation. The so-called meta-game may be different on NA, but that's because we don't believe that the S-key is synonymous with the word "footwork" around here. I'm being insulting to you because you brought it upon yourself.

Anyhow, it's not necessarily better or easier to catch an archer as a high agility build. Sometimes a shield works better, sometimes hiding works better, and running faster doesn't always make dodging that much simpler. Catching up to them, yeah, but then if you do get hit running that fast you're not only taking ever-so-much-more damage because of your higher runspeed giving them a speed bonus, but you're probably in lighter armor to be able to run that fast and probably don't have all that excess strength and ironflesh to absorb as many of the arrow hits! It makes it more doable, but it also makes arrows much more dangerous.

Goddamn you Tears Of Destiny of Chaos...

Now this is just plain uncalled for.


I do not think anybody will advocate getting 9 WM for a melee non-hybrid build.
I do  :mrgreen: :mrgreen:

If this is the case, then why bother asking whether or not weapon master is useful? It seems like you made your decision before the discussion even began, Lysander.

Sorry for the horrible formatting.
Title: Re: Weapon Master - 2 handed
Post by: MrShine on February 22, 2012, 07:51:09 pm
Canary's post covers pretty much everything so I don't have much more to add.

The one thing that I do want to add is the 5% speed boost gained from the increase of 70 wpf can be made even less significant if people turn into their swings... iirc the speed boost takes the entire swing from start to finish into account, but most people are able to hit at an earlier point in the swing.

I used to think WM really mattered, but after more playing I realized it was more of a placebo effect.  I have an alt that I am planning on making 36-3, and even with a slower polearm I am able to swing perfectly fine even in heavy armor... the biggest problem I run into is the lack of athletics and end up getting circled quite easily.  But this is only outlines the importance of athletics, not WM.

..but by all means let's keep the idea that WM is worth maxing out for single weapon builds over IF or shield skill..I love 1-2 hitting people!
Title: Re: Weapon Master - 2 handed
Post by: Gnjus on February 22, 2012, 08:03:25 pm
So many Einsteins & Sherlocks here that I'm certain they won't have any troubles explaining to me a situation that occurred just today on EU1:

(click to show/hide)

With this build & a +3 Great Maul (47 blunt damage) i sneaked up behind an archer in a blue T-Shirt and no helmet (0 head armor, naked red-haired Russian Chap) and i slammed an overhead directly on top of his carrot-topped head but (surprise surprise !!) he didn't die, he didn't even fall down, he just turned around and ran for his life, fleeing like a hero that he is. Good game.....good game indeed.

(click to show/hide)
Title: Re: Weapon Master - 2 handed
Post by: Penguin on February 22, 2012, 08:36:07 pm
So many Einsteins & Sherlocks here that I'm certain they won't have any troubles explaining to me a situation that occurred just today on EU1:

(click to show/hide)

With this build & a +3 Great Maul (47 blunt damage) i sneaked up behind an archer in a blue T-Shirt and no helmet (0 head armor, naked red-haired Russian Chap) and i slammed an overhead directly on top of his carrot-topped head but (surprise surprise !!) he didn't die, he didn't even fall down, he just turned around and ran for his life, fleeing like a hero that he is. Good game.....good game indeed.

(click to show/hide)

This seems suspect since I use a non-loomed great maul with my Agi STF (18/24 6 PS) and can one shot pretty much anyone not wearing a helmet with a downswing. Let alone a peasant wearing 0 armor? Any kind of swing should be taking him out. I think this is a case of you potentially missing the open swing and glancing, or some other variable is involved. Needless to say it clearly is an anomaly.
Title: Re: Weapon Master - 2 handed
Post by: Gnjus on February 22, 2012, 08:40:05 pm
This seems suspect since I use a non-loomed great maul with my Agi STF (18/24 6 PS) and can one shot pretty much anyone not wearing a helmet with a downswing. Let alone a peasant wearing 0 armor? Any kind of swing should be taking him out. I think this is a case of you potentially missing the open swing and glancing, or some other variable is involved. Needless to say it clearly is an anomaly.

I'm not saying he is a peasant but the 0 head armor part is 100% true & correct. And it was a clear overhead, saw him "stuttle" and then he hit the road.
Title: Re: Weapon Master - 2 handed
Post by: wayyyyyne on February 22, 2012, 08:40:46 pm
Needless to say it clearly is an anomaly.

Just like you wielding a great maul with 18 str
Title: Re: Weapon Master - 2 handed
Post by: Penguin on February 22, 2012, 08:47:02 pm
Just like you wielding a great maul with 18 str

Sorry, get them mixed up, I meant the long maul! (Though the long maul's stats are still below the great maul's)
Title: Re: Weapon Master - 2 handed
Post by: Nehvar on February 22, 2012, 09:11:47 pm
This is what I'm rolling with (by the end of the day).

Attributes

Strength   18   
Agility   24   

Weapon proficiency

One Handed   1
Two Handed   133
Polearm      1
Archery      1
Crossbow   1
Throwing   1

Skills

Iron Flesh   6
Power Strike   6
Shield      0
Athletics      8
Riding      0
Horse Archery   0
Power Draw   0
Power Throw   0
Weapon Master   3


As far as I'm concerned WM comes last.  Max your power strike and athletics first, iron flesh second, and then you can put points into weapon master; but only if you don't want shield or riding skill.  The effects of weapon master on a single-skill, non-ranged build are almost unnoticeable.

Title: Re: Weapon Master - 2 handed
Post by: Son Of Odin on February 23, 2012, 12:23:36 am
So many Einsteins & Sherlocks here that I'm certain they won't have any troubles explaining to me a situation that occurred just today on EU1:

I killed you multiple times with my shielder alt. That's what happened :twisted:
Title: Re: Weapon Master - 2 handed
Post by: HarunYahya on February 23, 2012, 05:55:13 am
Weapon master gives you wpf which  adds damage and speed into added branch of weapons.
I don't see any reason to reject extra speed and damage .
Title: Re: Weapon Master - 2 handed
Post by: rustyspoon on February 23, 2012, 07:06:43 am
Weapon master gives you wpf which  adds damage and speed into added branch of weapons.
I don't see any reason to reject extra speed and damage .

Except that the speed is barely noticeable and you get more damage by going PS instead.
Title: Re: Weapon Master - 2 handed
Post by: Lysander on February 23, 2012, 11:36:04 am
At first, thanks for all the great answers, opinions and views!!




If this is the case, then why bother asking whether or not weapon master is useful? It seems like you made your decision before the discussion even began, Lysander.


I'm atm lvl 31, and will be soon at 32, with agi build and high wm. But I'm thinking of retire (or maybe respec), cause I'm not sure if high wm was a good decission. So maybe convert 6 of my wm points to strenght, and give 1 wm point to PS. Or dont change the strenght, and put 5 wm points into IF. Or convert 6 wm points to agi and take 1 point more ath...

But I dont see sense in more str, since I kill most of others with 2 hits. IF would be an option, or more ath.

But I'm not sure what to do, so I thought, I will ask this lovely comunity. And now I'm totaly uncertain again...
 :mrgreen:
Title: Re: Weapon Master - 2 handed
Post by: MrShine on February 23, 2012, 01:19:46 pm
make a stf alt and try a build without any wm, seeing how it works.

you can still make a high agi char, but beef him up with some IF or maybe throw a few points into shield to use against archers.

I bet you'll be pleasantly surprised with your re-allocation of skill points.
Title: Re: Weapon Master - 2 handed
Post by: Rhaelys on February 23, 2012, 01:21:07 pm
make a stf alt and try a build without any wm, seeing how it works.

you can still make a high agi char, but beef him up with some IF or maybe throw a few points into shield to use against archers.

I bet you'll be pleasantly surprised with your re-allocation of skill points.

Shush Shine! Don't let them catch onto our secret!
Title: Re: Weapon Master - 2 handed
Post by: Son Of Odin on February 23, 2012, 05:00:28 pm
Nab Ammurricans I visited your str/no wm/no skill servers yesterday. And oh boi it was worse than EU_1 when it comes to ranged. EU_1 is a melee server compared to that. So many arrows flying that atleast I got crazy fps drop. Maybe it is something ping related since my horse was teleporting, but many others were having those lags too. So there I played cavalry as usual. I got dehorsed more because of the damned ranged everywhere while having these lags and 150 ping. But to the subject. At times I was easilly able to fight and kill many of the guys who were ganking me after dehorsing. Heavy armored and slow people chasing me like zombies. Yes they get me eventually because in 10 vs. 1 it's usually the case, but I was surprised how many I was able to kill before I had run out of space and couldn't outsmart my opponents with footwork and desperate blocking with that ping and lag (notice that I'm cavaly and I was still running faster)
(click to show/hide)
Title: Re: Weapon Master - 2 handed
Post by: MrShine on February 23, 2012, 05:19:34 pm
Nab Ammurricans I visited your str/no wm/no skill servers yesterday. And oh boi it was worse than EU_1 when it comes to ranged. EU_1 is a melee server compared to that. So many arrows flying that atleast I got crazy fps drop. Maybe it is something ping related since my horse was teleporting, but many others were having those lags too. So there I played cavalry as usual. I got dehorsed more because of the damned ranged everywhere while having these lags and 150 ping. But to the subject. At times I was easilly able to fight and kill many of the guys who were ganking me after dehorsing. Heavy armored and slow people chasing me like zombies. Yes they get me eventually because in 10 vs. 1 it's usually the case, but I was surprised how many I was able to kill before I had run out of space and couldn't outsmart my opponents with footwork and desperate blocking with that ping and lag (notice that I'm cavaly and I was still running faster)
(click to show/hide)

True, I admit defeat; you caught me!

Weapon master is by far the superior option when creating a build.  My devious plots to convince others that IF and Shield are better investments is for naught!

Well played.
Title: Re: Weapon Master - 2 handed
Post by: Tyr_ on February 23, 2012, 06:23:28 pm
I never tried out a 0 WM build myself, but everytime i go to an US-Server i can spam all the str-2handers down with my mw flamb (87 speed; 18/24 build with 174 2h proficiency) although i run around with 170ping.
I think IF is good against archers, but if you dont have such a retarded unsheatable weapon like me its better to put some points into shield skill as polearm/2h instead of IF.
As two hander i would always max out atletics/wm/ps, if youve points left i would rather spend them in shield skill than in IF, maybe riding if you want to be able to flee out of critical situations by whistling a pony to u
Title: Re: Weapon Master - 2 handed
Post by: Son Of Odin on February 23, 2012, 06:46:51 pm
True, I admit defeat; you caught me!

Weapon master is by far the superior option when creating a build.  My devious plots to convince others that IF and Shield are better investments is for naught!

Well played.
Well played
(click to show/hide)
Title: Re: Weapon Master - 2 handed
Post by: Tom Cruise on February 24, 2012, 02:53:05 am
Sooooooooooooooooooo should a +3 Great Long Axe or a +3 Bec do more damage with a build that is say:

21/18
7 IF
7 PS
6 ATH
3 WM

And to dump all points into polearm and where a heavy kuyak hmmmmmmm?
 :mrgreen:
Title: Re: Weapon Master - 2 handed
Post by: Shaith on February 24, 2012, 03:54:02 pm
Go full WM,
Why have armour and IF if your not gonna get hit....well thats the theory....  :rolleyes: