Tell that to Jarl Hangus when you see him :wink:
its funny that when a patch gets released the people with the single digit IQ stand out.
even though it can deflect/abosrd CUT damage. think of an awlpike to a knee.(click to show/hide)
bump :D
Today i tried play two rounds on plated charger - first time one shoted by great sword swing and second time by gs stab.
Armored horses are absolutely useless know, and it getting only worse when more and more people know about this feature.
1h/2h cav is dead.... mission reduce use of horses with the usual slegdehammer nerf style successful
FFs... couldnt you just have waited an see how it would go with the ranged fairy´s gettin their stupid high dmg back :?:
EDIT: why hit the weakest cav classes an not the strongest :?:
thats why people turn into 1 handed Cav...now.....
The strongest = Lancer has already got nerf few patch ago, thats why people turn into 1 handed Cav...now.....
a light throwing axe
The damage change only applies to melee, not to ranged.
Ok that makes sense then. But my courser takes too much damage from throwers and arrows, crossbows still fuck it up quickly.
not suggesting another nerf, because I think they should stop nerfing stuff...but just my 2 cents.
heavy horses should reduce have less upkeep since the damage deal to legs by melee users is ridiculous
Edit: The legs damage bonus against CAV has gone very badly, 1-2 hits from legs is enough to kill 90% of heavy horses's health, buff them back to where they were before!
now heavy CAV is only good to fight against archers and they suck so bad against melee players since their horses can die from 1-3 hits
I use a Champion Cataphract and it's fine.
(speaking as a lancer that is.. for 1h/2h cav not so much but it's always been bad for those classes)
I use a Champion Cataphract and it's fine.
(speaking as a lancer that is.. for 1h/2h cav not so much but it's always been bad for those classes)
No it's not fine. Before the nerf heavy horses can at least take few hits before they actually die. Now 1 hit can kills 30% or even 60% of your horse health. You were a lancer ofc but try to charge into melee cluster F***. most horses won't come out alive in there because just 1-2 hits is enough to bring down even a plate charger. (Note that i am talking about the hits to the horse's legs. Using a lance can avoid being stab or slash but when you try some of the suicide charging you will notice that there is a big nerf to the horses's legs.
no its never been bad for 1h until NOW. Armored horses could often get reared and hit by multiple 2h'ers and still get away. Now all it takes is 1 rear or a good side swing of any weapon to kill the horse. Not only is it unrealistic its unbalanced.
You wouldnt know because you use a 190 reach weapon
I've played 1handed/2handed cavalry before and after the horse leg nerf (though only with 1wpf after to test how it was) and honestly for me not much has changed, I don't charge into people expecting to get hit I only attack if i'm sure I won't get hit which often means just attacking from behind if i'm not using a lance..
I understand it's bad for 1h/2h cavalry but you just gotta change your playstyle, realise you won't kill most aware enemies and that you are more of a support.