Author Topic: [Damage calculations] Cavalry leg damage bonus  (Read 3127 times)

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Offline Xol!

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[Damage calculations] Cavalry leg damage bonus
« on: February 19, 2012, 03:14:37 pm »
+8
I play both infantry & cav.  As cav, I primarily use a courser, and very, very, very rarely use my mamluk.  I personally benefit quite a bit from the recent change, but unfortunately, it is unbalanced.

Here's a little table of some of the testing I've done with a couple of friends:

Horse                                 Hits to kill            Damage            Powerstrike                Speed bonus                    Hit location
Large warhorse                  1                        29 pierce              7                                   Yes                              Left shoulder
Large warhorse                  1                        40 blunt               7                                    Yes                             Left hip
+3 Mamluk                          2                        33 pierce             6                                     No                               Right hip
+3 Mamluk                          2                        39 cut                  7                                     No                               Left Leg
+3 Mamluk                          3                        21 blunt               7                                     No                               Left leg
+3 Mamluk                          2                        40 blunt               7                                     No                               Right shoulder
+3 Mamluk                          9                        40 blunt               7                                     No                               Head


I haven't had a chance to test it, but it from anecdotal evidence, it totally screws up cav vs cav fights.  No need to couch a heavy horse anymore, just stab it once in the legs.

This is the damage my horse took from a single stab while riding away from someone using an awlpike in battle.  Note where the bloodstain is:
(click to show/hide)

Now, you shouldn't be able to ride into the enemy team, get stopped by a pike, and expect to make it out in one piece.  I think everyone can agree on that. I'm advocating no change to that.  However, both from a realism and a balance standpoint, the size of the region the bonus damage is applied to is much, much to large, or the actual damage is a little bit too high.  The hips and the shoulders are both definitely armored, and shouldn't be taking bonus damage.  If you're going to be able to kill an armored horse in one hit, you better be pulling off a skilled, well placed stab.  Or, if the legs are supposed to be an alternative to hitting the horse in the head, rework the damage numbers to make a it a true alternative, rather than a replacement.

I don't know about other people, but since learning this, I am completely and totally unafraid of heavy cavalry when I'm on foot.  I'm much more worried about coursers and arabians because of their speed and maneuverability.  It's harder to pull off stealthy attacks with heavy cavalry because of the speed, and once you commit to an attack it's harder to break off should something go wrong.

However, until this is changed, hopefully people are now more aware of the proper way to deal with heavy cavalry (leg shots!). 

Happy heavy cav hunting!

edit: typo
« Last Edit: March 21, 2012, 09:26:21 pm by Xolvern »
boop

Offline POOPHAMMER

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Re: [Damage calculations] Cavalry leg damage bonus
« Reply #1 on: February 19, 2012, 03:55:51 pm »
0
Agreed, this basically makes any heavy horse a fancy looking sumpter horse in comparison to taking damage. Paying high repairs on top of that is also insulting when my +3 mamluk dies in 1-2 hits with little to no speed bonus.
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Offline Gnjus

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Re: [Damage calculations] Cavalry leg damage bonus
« Reply #2 on: February 19, 2012, 05:43:15 pm »
0
Champion Mameluk Horse goes down much faster then before the latest patch, it used to be hard to kill which was a good compensation for 1H cav being almost useless against aware opponents but now........high upkeep + not being able to take that many hits + so many ranged again + decent amount of city/town/camping/stupid hilly maps = better to dismount then act as heavy cavalry.
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline Leshma

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Re: [Damage calculations] Cavalry leg damage bonus
« Reply #3 on: February 19, 2012, 06:07:56 pm »
-1
Tell that to Jarl Hangus when you see him :wink:

Offline Gnjus

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Re: [Damage calculations] Cavalry leg damage bonus
« Reply #4 on: February 19, 2012, 06:13:13 pm »
+1
Tell that to Jarl Hangus when you see him :wink:

I see him picking off blind people all the time but what does it have to do with this subject ?
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline Tzar

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Re: [Damage calculations] Cavalry leg damage bonus
« Reply #5 on: February 19, 2012, 06:20:47 pm »
0
The dmg is a bit too much yeah i agree but it shouldn't be lowered too much if they decide to do so..


Just get a formula 1 courser or an arab cirkus pony an respec to lancer if your wanna be cav 1h cav is good for one thing an thats waiting for the lancers to die an then come in an pick of the peices thats busy fighten... Z  z    z    z    Z    z ¨¨

I only picked 1h cav for when i get bored of being inf just so i wouldnt retire all the time its a nice change to being inf 24/7
« Last Edit: February 19, 2012, 06:22:40 pm by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

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Re: [Damage calculations] Cavalry leg damage bonus
« Reply #6 on: February 19, 2012, 06:32:57 pm »
0
Plate charger = Rubbish now

Offline Digglez

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Re: [Damage calculations] Cavalry leg damage bonus
« Reply #7 on: February 19, 2012, 06:36:19 pm »
+3
the barding on armored horses actually covers most of the legs, so its stupid they get a bonus on armored horses anyways

its also loose material which deflects/absorbs even more energy

I agree, when someone with 6 PS can 1shot a plated charger in the legs, game is broken
« Last Edit: February 19, 2012, 06:40:48 pm by Digglez »

Offline n445

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Re: [Damage calculations] Cavalry leg damage bonus
« Reply #8 on: February 19, 2012, 09:51:40 pm »
-3
even though it can deflect/abosrd CUT damage. think of an awlpike to a knee.

1. pierce owns heavy armour
2. armoured horses have heavy armour
3. the legs dont have padding under the armour so all you get is direct contact after piercing through the horse,
4. realistic

thats why polearms were always so efficiant against cavs
just be smart on how you play and dont run into sharp objects.
its funny that when a patch gets released the people with the single digit IQ stand out. They are the ones who QQ about how they get killed so easy now when they cant even use simple guidelines...

DONT RUN INTO SHARP THINGS
01000001 01110010 01110100 01111001 01101111 01101101 01000010 01110010 01100101 01100111 01101101 01100001 01101110 00000000 000000000000000001000001 01110010 01110100 01111001 01101111 01101101 00000000 0000000001001001 01110100 00100000 01101001 01110011 00100000 01001011 01110010 01101111 011011

Offline Xol!

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Re: [Damage calculations] Cavalry leg damage bonus
« Reply #9 on: February 19, 2012, 11:12:23 pm »
+4
its funny that when a patch gets released the people with the single digit IQ stand out.

The irony.
boop

Offline FRANK_THE_TANK

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Re: [Damage calculations] Cavalry leg damage bonus
« Reply #10 on: February 20, 2012, 01:34:41 am »
+1
even though it can deflect/abosrd CUT damage. think of an awlpike to a knee.

(click to show/hide)

Yeah good luck with that hitting a mug sized object as it flys past you with your rather larger needle.

At the moment the rouncey is the best horse all round IMO. Cheap, fast enough, tough enough. Also its req is so low you can hybrid it.
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Offline Penitent

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Re: [Damage calculations] Cavalry leg damage bonus
« Reply #11 on: February 20, 2012, 07:26:13 pm »
+2
Back when archery was nerfed hard, cav started taking over.  Now that archery is back up to snuff, I don't think we need this nerf to cav (leg damage).  Cav was balanced before the archery nerf, and they are a little too fragile right now.  I think it should be put back, honestly.

Heavy horses SHOULD be able to ride in to some infantry and have a good chance at coming out alive.  That is what they are made for.
« Last Edit: February 20, 2012, 07:27:44 pm by Garison »

Offline Aleta

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Re: [Damage calculations] Cavalry leg damage bonus
« Reply #12 on: February 20, 2012, 08:46:59 pm »
+2
So that's why armored horses don't die when I hit them three times in the face with my giant axe? I should have aimed for the legs!

Offline KaMiKaZe_JoE

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Re: [Damage calculations] Cavalry leg damage bonus
« Reply #13 on: February 20, 2012, 09:47:51 pm »
+6
nerf cav

remove the legs, I say. they should have to worm around the battlefield.
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Offline Kato

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Re: [Damage calculations] Cavalry leg damage bonus
« Reply #14 on: February 21, 2012, 12:22:42 am »
+1
bump :D

Today i tried play two rounds on plated charger - first time one shoted by great sword swing and second time by gs stab.
Armored horses are absolutely useless now, and it getting only worse when more and more people know about this feature.
« Last Edit: February 21, 2012, 02:40:42 pm by Kato »