Author Topic: [Damage calculations] Cavalry leg damage bonus  (Read 3126 times)

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Offline Aleta

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Re: [Damage calculations] Cavalry leg damage bonus
« Reply #15 on: February 21, 2012, 12:53:31 am »
+1
yea, seriously the best place to hit a horse should be the face, not the legs. Just make the legs as a part of the body imo. (perhaps buff head damage slightly to weigh up for this)

Offline Penitent

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Re: [Damage calculations] Cavalry leg damage bonus
« Reply #16 on: February 21, 2012, 12:59:37 am »
+3
There aren't that many cav players, and even fewer heavy cav players that would notice this and care, so its hard to get enough people advocating to prompt a change.  Still, I think this should be looked in to.

Offline BADPLAYERold

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Re: [Damage calculations] Cavalry leg damage bonus
« Reply #17 on: February 21, 2012, 07:35:33 am »
+2
I use primarily armoured horses as lance cav and the change hasn't affected me at all, but this must suck real bad for 1h/2h cavalry which are already so much worse than lance cav.
Don't know why they made this change to nerf mainly the types of cav that are already underpowered instead of lance cav which is retardedly OP.

Offline _Tak_

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Re: [Damage calculations] Cavalry leg damage bonus
« Reply #18 on: February 21, 2012, 11:27:49 am »
0
bump :D

Today i tried play two rounds on plated charger - first time one shoted by great sword swing and second time by gs stab.
Armored horses are absolutely useless know, and it getting only worse when more and more people know about this feature.


yea it's true a Champion plated charger can get one hitted lol

Offline Vexus

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Re: [Damage calculations] Cavalry leg damage bonus
« Reply #19 on: February 21, 2012, 12:20:05 pm »
0
It funny seeing the most expensive equipment die in 1 hit tough.

(Obviously overly nerfed)
« Last Edit: February 21, 2012, 12:21:24 pm by Vexus »

Offline Tzar

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Re: [Damage calculations] Cavalry leg damage bonus
« Reply #20 on: February 21, 2012, 12:58:13 pm »
+1
1h/2h cav is dead.... mission reduce use of horses with the usual slegdehammer nerf style successful

FFs... couldnt you just have waited an see how it would go with the ranged fairy´s gettin their stupid high dmg back :?:

EDIT: why hit the weakest cav classes an not the strongest  :?:
« Last Edit: February 21, 2012, 12:59:28 pm by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline _Tak_

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Re: [Damage calculations] Cavalry leg damage bonus
« Reply #21 on: February 21, 2012, 01:12:29 pm »
-1
1h/2h cav is dead.... mission reduce use of horses with the usual slegdehammer nerf style successful

FFs... couldnt you just have waited an see how it would go with the ranged fairy´s gettin their stupid high dmg back :?:

EDIT: why hit the weakest cav classes an not the strongest  :?:

The strongest = Lancer has already got nerf few patch ago, thats why people turn into 1 handed Cav...now.....

Offline Tzar

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Re: [Damage calculations] Cavalry leg damage bonus
« Reply #22 on: February 21, 2012, 01:15:50 pm »
0
thats why people turn into 1 handed Cav...now.....

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I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Penitent

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Re: [Damage calculations] Cavalry leg damage bonus
« Reply #23 on: February 21, 2012, 07:51:16 pm »
0
The strongest = Lancer has already got nerf few patch ago, thats why people turn into 1 handed Cav...now.....

No, people turned to cav because archers got nerfed.  Now archers are not nerfed any more, so cav needs to be buffed back.

I agree that playing 1h cav is harder than ever.

Offline CrazyCracka420

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Re: [Damage calculations] Cavalry leg damage bonus
« Reply #24 on: February 21, 2012, 08:52:49 pm »
0
yesterday my champion courser took a light throwing axe to the front left and back left ankle area of my horse and it still had over 3/4 health.  if anything damage is too low for unarmored horse legs.
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Offline Xol!

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Re: [Damage calculations] Cavalry leg damage bonus
« Reply #25 on: February 21, 2012, 09:30:25 pm »
+3
a light throwing axe

The damage change only applies to melee, not to ranged.
boop

Offline CrazyCracka420

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Re: [Damage calculations] Cavalry leg damage bonus
« Reply #26 on: February 21, 2012, 10:47:14 pm »
0
The damage change only applies to melee, not to ranged.

Ok that makes sense then.  But my courser takes too much damage from throwers and arrows, crossbows still fuck it up quickly.

not suggesting another nerf, because I think they should stop nerfing stuff...but just my 2 cents.
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Offline POOPHAMMER

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Re: [Damage calculations] Cavalry leg damage bonus
« Reply #27 on: February 22, 2012, 03:47:52 am »
+1
Ok that makes sense then.  But my courser takes too much damage from throwers and arrows, crossbows still fuck it up quickly.

not suggesting another nerf, because I think they should stop nerfing stuff...but just my 2 cents.

I am starting to think that this game goes in nerf circles of cav, infantry classes, and ranged

Nerf range, gotta nerf cav to make up for it, then gotta nerf this etc

Oh now this class is getting more kills and causing QQ! Nerf it! Oh shit we nerfed ranged here goes cav, lets not rebuff things

Lets nerf everything else!

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Offline CrazyCracka420

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Re: [Damage calculations] Cavalry leg damage bonus
« Reply #28 on: February 22, 2012, 06:02:01 pm »
0
me too poop.  I call it nerf-rpg.  They nerf one thing, and then "unexpectedly" something becomes "overpowered", better nerf that.  Oh now something else is "overpowered" better nerf that...oh now something else became overpowered because of previous nerf, better nerf the "OP" thing.

As the Republicans love to say, "nerfing is a slippery slope"
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Offline _Tak_

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Re: [Damage calculations] Cavalry leg damage bonus
« Reply #29 on: March 18, 2012, 10:51:17 pm »
0
 :cry:
« Last Edit: March 22, 2012, 01:07:12 pm by AlexTheDragon »