From a realistic standpoint (even thoguh that shouldn't really be considered for game balance), this could represent inertia, momentum and the awkwardness of fighting while moving backwards.
http://www.youtube.com/watch?v=HxBHrYloFXw&feature=relatedAren't those guys moving "sideways" in a way? Considering they have their bodies turned? In cRPG we fight facing straight forward, without the whole dueling pose. Would actually love to have that fencer pose somehow ingame :D 1h sword no-shield all day long!
Well. Looks like those guys doesn't know nothing about inertia, momentum and the awkwardness of fighting while moving backwards. Noobs, what we can say.
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2. Buffing agi. Increased acceleration would mean that agi builds could make more use of the feature.
just remove all polebundle of stickss or increase the str difficulty for polearms significantly and tadaaaaaaaaaaaaa, no more backpedalling spastic agiwhores
Let's face it. Backpedaling is and has always been a very powerful playstyle.backpedeling must be nerfed, agree, buf agi??? no way... nerf 1h? why omg ...
And with the current speed of the game and skill of the average player its usefullness only continues to rise.
I'm not saying it cannot be beaten, or that it doesn't have its disadvantages, but it is strong, and above all, imo, very boring.
In the past there have been threads/posts suggesting movement speed nerfs for backpedaling but that shouldn't be tampered with imo. Backpedaling should remain a viable defensive measure and when it comes to the movement speed in itself I at least feel that it's just about right.
What I would like to see though is less reward in the offensive department for backpedaling. Currently you have the speed bonus yes, but most of the time that works in favor of the backpedaler since his enemy will be moving towards him.
What I suggest is a flat damage increase/decrease depending on your speed and direction of movement.
This would encourage a more offensive style of play, both in duels and in battle. I feel the rewards for it are lacking in both currently. By going on the offensive you expose yourself to all manner of nastiness such as increased damage from arrows/attacks due to speedbonus, kicks, getting surrounded, etc and that's all fine but what's lacking are the rewards imo.
Currently the main reason for going really offensive on someone (read: backpedalers) in a duel/battle is because you want to actually get in contact with him, but you'll always be at a definitive disadvantage. and this is a bit silly imo.
The penalty for moving backwards should be bigger than the bonus for moving forward btw.
Other reasons why I'd like to see this change:
1. Buffing short weapons. They're horribly underused.
2. Buffing agi. Increased acceleration would mean that agi builds could make more use of the feature.
3. More damage vs. runners.
4. Rewards *good* teamwork. Making decisive pushes would have more of an effect.
5. Adds something to the movement in combat rather than just "outrange, outrange, outrange".
6. Kicking, standard outranging and other defensive techniques would still be perfectly viable, while reducing the effect of the s-key + spam.
Problems I initially see with this:
1. Group fighting. Fighting a group as a single guy would be much harder.
2. 1h, they'll probably become too powerful.
3. Powering up the run away thensuddenlyturn-technique.
4. I have no clue of how to do it or if it's even possible with a sane amount of effort.
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Finally someone acknowledging the power of weapon range. +1
Short weapons are underused.
Well because it is a necessity to be quick with a short weapon.. If you would go Katana Ninja with a STR build everyone would just spam you from distance. If you use a long weapon you are free to choose either STR or AGI builds. Both are viable.I really like 27/12 with short weapons like katana. Sure, I might have to block twice to get in attack range -- but then I have huge attack speed and damage bonuses over them.
I really like 27/12 with short weapons like katana. Sure, I might have to block twice to get in attack range -- but then I have huge attack speed and damage bonuses over them.
Stuff like 36/3 can't get in proper range with short weapons though. I still do beastly with 33/6 1h though.
back on topic -- There are penalties in place for backpedaling already. You may have to adjust your fighting style to take advantage of them though :)
Players move much slower when backing up, guaranteeing anyone with 5 athletics can ALWAYS catch a backpedaling player unless they are like... 9/30 build.
When you backpedal away from someone, you suffer a big damage penalty from a negative speed bonus. If the enemy is chasing you, your relative character speeds = 0 though, so that penalty is negated.
So how do you counter a backpedaler?
*You chase them an catch them and it is no different than fighting with both of you standing still.
*You don't chase them, and as soon as they step back towards you, you step towards them and get a crazy damage bonus and murder them! Or they run away, in which case -- do you care?
They should then implement it for any time your feet aren't planted then
As far as I know, when you're moving away from your opponent you're losing speed bonus on the swing as it is...and possibly receiving negative speed bonus.