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Like it?

Yesh
25 (36.2%)
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40 (58%)
Kinda (please explain)
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Author Topic: Damage penalty while backpedaling  (Read 2292 times)

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Offline CrazyCracka420

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Re: Damage penalty while backpedaling
« Reply #30 on: February 15, 2012, 08:33:15 pm »
0
They should then implement it for any time your feet aren't planted then

As far as I know, when you're moving away from your opponent you're losing speed bonus on the swing as it is...and possibly receiving negative speed bonus.
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Offline Slamz

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Re: Damage penalty while backpedaling
« Reply #31 on: February 15, 2012, 09:25:16 pm »
+1
Not that I expect anyone would like this (me included) but if we wanted to be REALLY realistic, implement a 5% chance per second of backwards movement that you will get a "knockdown".  You trip on a rock and fall over.

I'd like to see anyone go out into rough terrain and run backwards for 30 seconds without busting their ass.  Might work in your manicured backyard but probably not so much in some random field.


At any rate, the real counter to backpedaling is throwing weapons.  Usually if someone consistently backpedals, I will backpedal a little in the other direction to gain some range, then throw axes at their head.  They generally either turn and run to find someone else to fight or decide to charge and stay in my face.
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Offline Digglez

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Re: Damage penalty while backpedaling
« Reply #32 on: February 15, 2012, 10:33:33 pm »
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They should then implement it for any time your feet aren't planted then

As far as I know, when you're moving away from your opponent you're losing speed bonus on the swing as it is...and possibly receiving negative speed bonus.

Well the delta V is probably lower, but the person getting hit still prob takes a good chunk of dmg for moving into the swing.  Maybe remove any speed related dmg completely

Offline Sagar

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Re: Damage penalty while backpedaling
« Reply #33 on: February 15, 2012, 10:59:19 pm »
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Just make a player fall down after few backward steps. Make it random 3-6 steps - so no counting.
« Last Edit: February 15, 2012, 11:01:13 pm by Sagar »