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Author Topic: Damage penalty while backpedaling  (Read 2353 times)

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Offline Dezilagel

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Damage penalty while backpedaling
« on: February 10, 2012, 05:47:06 pm »
+3
Let's face it. Backpedaling is and has always been a very powerful playstyle.

And with the current speed of the game and skill of the average player its usefullness only continues to rise.

I'm not saying it cannot be beaten, or that it doesn't have its disadvantages, but it is strong, and above all, imo, very boring.

In the past there have been threads/posts suggesting movement speed nerfs for backpedaling but that shouldn't be tampered with imo. Backpedaling should remain a viable defensive measure and when it comes to the movement speed in itself I at least feel that it's just about right.

What I would like to see though is less reward in the offensive department for backpedaling. Currently you have the speed bonus yes, but most of the time that works in favor of the backpedaler since his enemy will be moving towards him.

What I suggest is a flat damage increase/decrease depending on your speed and direction of movement.

This would encourage a more offensive style of play, both in duels and in battle. I feel the rewards for it are lacking in both currently. By going on the offensive you expose yourself to all manner of nastiness such as increased damage from arrows/attacks due to speedbonus, kicks, getting surrounded, etc and that's all fine but what's lacking are the rewards imo.

Currently the main reason for going really offensive on someone (read: backpedalers) in a duel/battle is because you want to actually get in contact with him, but you'll always be at a definitive disadvantage. and this is a bit silly imo.

The penalty for moving backwards should be bigger than the bonus for moving forward btw.

Other reasons why I'd like to see this change:

1. Buffing short weapons. They're horribly underused.

2. Buffing agi. Increased acceleration would mean that agi builds could make more use of the feature.

3. More damage vs. runners.

4. Rewards *good* teamwork. Making decisive pushes would have more of an effect.

5. Adds something to the movement in combat rather than just "outrange, outrange, outrange".

6. Kicking, standard outranging and other defensive techniques would still be perfectly viable,  while reducing the effect of the s-key + spam.


Problems I initially see with this:

1. Group fighting. Fighting a group as a single guy would be much harder.

2. 1h, they'll probably become too powerful.

3. Powering up the run away thensuddenlyturn-technique.

4. I have no clue of how to do it or if it's even possible with a sane amount of effort.


Comments? Like/dislike? Suggestions?

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« Last Edit: February 10, 2012, 05:50:50 pm by Dezilagel »
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Offline Tzar

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Re: Damage penalty while backpedaling
« Reply #1 on: February 10, 2012, 06:04:24 pm »
+2
Just nerf the speed in which people can backpedal dont touch the dmg..

It looks an feels super retarded when u watch some guy walking backwards faster then 8/9 people running forward towards him :lol:

Its a sensitive issue i guess because backpedaling also serves as being useful when you don't wanna join eu1 blobs in gangbangs an wanna do some solo or 3 vs 6 stuff..

As much as i hate it i dont wanna see it go since it´s the only way to avoid turning EU1 into one big gangbang festival

Plus it would reward str stacking cunts in heavy armor too much...
« Last Edit: February 10, 2012, 06:09:26 pm by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline CrazyCracka420

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Re: Damage penalty while backpedaling
« Reply #2 on: February 10, 2012, 07:10:23 pm »
0
Backpedal speed is already much slower than running forward.  Not to mention you lose weapon speed if you're moving backwards away from your opponent.  There's no reason to mess with this...

Most people who backpedal aren't swinging their weapon as they are moving backwards, they usually half circle in one direction to get some weapon speed bonus...I don't think I've ever seen someone swing while actually moving straight back...if they did, they'd lose a lot of weapon speed and damage...
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Offline Okkam

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Re: Damage penalty while backpedaling
« Reply #3 on: February 10, 2012, 10:54:58 pm »
-1
Quote
From a realistic standpoint (even thoguh that shouldn't really be considered for game balance), this could represent inertia, momentum and the awkwardness of fighting while moving backwards.

http://www.youtube.com/watch?v=HxBHrYloFXw&feature=related

Well. Looks like those guys doesn't know nothing about inertia, momentum and the awkwardness of fighting while moving backwards. Noobs, what we can say.



Offline Kastu

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Re: Damage penalty while backpedaling
« Reply #4 on: February 10, 2012, 11:08:19 pm »
0
What would happen to Massassin?

Offline Penitent

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Re: Damage penalty while backpedaling
« Reply #5 on: February 10, 2012, 11:21:19 pm »
0
With the proper footwork, a warrior can fight moving backwards just as effectively as moving forwards...although slower.  This is how the game works too.  Seems fine.

There already is a negative speed bonus if you or the enemy is moving backwards!

Offline Jarlek

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Re: Damage penalty while backpedaling
« Reply #6 on: February 11, 2012, 02:47:49 am »
0
http://www.youtube.com/watch?v=HxBHrYloFXw&feature=related

Well. Looks like those guys doesn't know nothing about inertia, momentum and the awkwardness of fighting while moving backwards. Noobs, what we can say.
Aren't those guys moving "sideways" in a way? Considering they have their bodies turned? In cRPG we fight facing straight forward, without the whole dueling pose. Would actually love to have that fencer pose somehow ingame :D 1h sword no-shield all day long!
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Offline Dezilagel

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Re: Damage penalty while backpedaling
« Reply #7 on: February 11, 2012, 03:21:24 am »
0
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What? You high or just didn't read?

(click to show/hide)

"Lose weaon speed" What? Where did you pull this nonsense from?

And if you don't see a problem with backpedaling in duels then I'll gladly come show you.





I know I shouldn't have edited in that tiny paragraph...  :| Game balance please mentelgen!


I know I really do sound like a dick now, but I was hoping for something more constructive.
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Offline Camaris

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Re: Damage penalty while backpedaling
« Reply #8 on: February 11, 2012, 04:24:46 am »
0
If you kill backpaddel that will be the major nerf to all those long hafted blade spammers?
I dont think we should nerf long hafted blade spammers. Its ok that people who only can run away from
you and swing right and left get a kill from time to time. If this playstyle of pure fail would be killed those people
would probably all become archers. I dont want to see more archers.

I thought long time about this and came to a much better solution.
-> MAKE ALL THE MAPS SMALLER

If you reduce map-size by 50% overall this would be a 50% nerf to backpaddling cause
they would hit map border 50% earlier. In addition this would be a cav and archer-nerf => epic win.

Offline Duke

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Re: Damage penalty while backpedaling
« Reply #9 on: February 11, 2012, 09:34:04 am »
0
I've long felt backpedal speed needs nerfing and to be fair I backpedal a lot (and still feel this way).

I don't want to argue fruitlessly on a polarizing subject, so you all have fun.

Offline BlackMilk

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Re: Damage penalty while backpedaling
« Reply #10 on: February 11, 2012, 10:04:02 am »
0
No.

Offline Siiem

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Re: Damage penalty while backpedaling
« Reply #11 on: February 11, 2012, 10:08:46 am »
+1
For throwing and stabbing sure.

But for swings.
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Offline Old_Sir_Agor

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Re: Damage penalty while backpedaling
« Reply #12 on: February 11, 2012, 10:47:09 am »
0
looks like it more nerf to agi character with high ath, then buff, and ofc it is buff for agressive str stackers, because to kill they ppl cant backpedal this slow turtles
shooting at people from a reachable place as last man standing is not delaying. Even if you're on the other side of the map.

Offline Tavuk_Bey

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Re: Damage penalty while backpedaling
« Reply #13 on: February 11, 2012, 01:14:26 pm »
+1
just remove all polebundle of stickss or increase the str difficulty for polearms significantly and tadaaaaaaaaaaaaa, no more backpedalling spastic agiwhores
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Offline Leshma

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Re: Damage penalty while backpedaling
« Reply #14 on: February 11, 2012, 01:29:38 pm »
0
2. Buffing agi. Increased acceleration would mean that agi builds could make more use of the feature.

High AGI and ATH are the reason why backpedalers are so effective...

I know this for a fact, I hate to play like that but sometimes I catch myself swinging while going backwards. I've killed many STR stackers that way but for some reason I can't kill a single shielder while backpedaling.