cRPG

cRPG => General Discussion => Topic started by: Meow on February 09, 2012, 01:39:24 pm

Title: [OUTDATED] Resource & Texture Optimization - Thanks to Zimke
Post by: Meow on February 09, 2012, 01:39:24 pm
Do not install this pack after the last patch. Everything is included in the latest version.

Hey, a while ago Zimke who also made armors and stuff hit us with a pack of optimized textures and told us about a way to optimize the brf files that are currently in use.

Since he made us aware of things that can be done to hopefully get some extra performance without any visual losses i'd like to say thanks Zimke at this point.

The pack did not make it in yet and we redid all brfs the way he did to make sure they are up to date with the latest patch, the textures are all recompressed by him and should look identical to the current ones (I failed at that).
So all credit for the optimization goes to him.

If you have any performance issues or just wanna try if you get even better performance with this pack, please download:
(click to show/hide)
and extract it into your modules/cRPG folder so it overwrites the files in Resource and Textures.

Let us know if this helps in anyway and please let us know if you notice any visual changes. (screenshot please)

If for some reason you want the original files back, just use the repair function in the cRPGLauncher.
If you use the final boss heirloom pack, please make sure that is installed before you overwrite with this pack.
Only the bow files will be overwritten though.

Feedback please and keep this bumped, stickies seem to be invisible to half the forum users :mrgreen:
Also tell your friends - We want this tested as much as possible.

Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: _Tak_ on February 09, 2012, 01:59:55 pm
Sticky Meow  :wink:
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Christo on February 09, 2012, 02:01:33 pm
Good.

Anything, to stop the annoying lagspikes during a fight, it always seems to happen in the most important seconds to me.

Well, I know.. "get a good PC", but still.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Nessaj on February 09, 2012, 02:04:13 pm
Even if you have a good PC there's no reason not to use optimized textures since they're essentially the same just better compressed.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: _Tak_ on February 09, 2012, 02:04:21 pm
Good.

Anything, to stop the annoying lagspikes during a fight, it always seems to happen in the most important seconds to me.

Well, I know.. "get a good PC", but still.

i am using a laptop with 250 GB damnit lol
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Ujin on February 09, 2012, 02:23:17 pm
Even if you have a good PC there's no reason not to use optimized textures since they're essentially the same just better compressed.
Yep. Gonna give it a try. Thansk Zimke and thanks Meow =).
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Kansuke on February 09, 2012, 02:28:12 pm
Zimke president !
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: gazda on February 09, 2012, 02:33:21 pm
i knew that before it was cool, i dissapointed that you havent contacted him before
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Meow on February 09, 2012, 02:38:09 pm
Yep. Gonna give it a try. Thansk Zimke and thanks Meow =).

And thanks to you for forwarding it :mrgreen:
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: gazda on February 09, 2012, 02:46:17 pm
http://www.youtube.com/watch?v=U6zQ6ZqEqg0#t=0m03s
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: The_Bloody_Nine on February 09, 2012, 02:51:33 pm
sounds great, I'll give it a try.


Sticky Meow  :wink:
no one reads stickies  :wink:
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Boerenlater on February 09, 2012, 04:24:06 pm
sounds great, I'll give it a try.

no one reads stickies  :wink:
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Gurnisson on February 09, 2012, 07:01:42 pm
From 40-50 fps to 90-100. Thanks a lot. :D
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: dado on February 09, 2012, 07:07:32 pm
meow do i have this ?? :)
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Meow on February 09, 2012, 07:10:25 pm
From 40-50 fps to 90-100. Thanks a lot. :D

Wow for real?

meow do i have this ?? :)

Basically yes but you want to redownload this as it also includes textures and some of the brfs your version is missing.

Just overwrite, no need to remove the old one or anything.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: _Tak_ on February 09, 2012, 07:14:52 pm
awesome, reduce a bit of lag buts its worth it
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Boerenlater on February 09, 2012, 07:21:46 pm
Heirloom textures still work, and it recudes some fps loss on my old 8800GT, nice work.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Moncho on February 09, 2012, 07:45:03 pm
went from under 30 fps to 40-45, thanks (tested it on siege so the real might be a bit higher), but i feel a bit more laggy now, dont know, like sometimes i swing and dont see the animation, but it hits...
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Okkam on February 09, 2012, 08:51:55 pm
went from under 30 fps to 40-45, thanks (tested it on siege so the real might be a bit higher), but i feel a bit more laggy now, dont know, like sometimes i swing and dont see the animation, but it hits...

You prefer swing, see animation but do not hit?

Back to topic
It works. Thank you.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Moncho on February 09, 2012, 09:03:00 pm
You prefer swing, see animation but do not hit?

Back to topic
It works. Thank you.
lol i would like to be able to see the swing incoming so i can (try to) block it...
Trying it a bit more, thanks, it improves performance and reduces fps drops
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Meow on February 09, 2012, 09:22:31 pm
If this keeps happening you can try to do a repair, then extract the rar file somewhere else, go into Resource
Delete:
anim_papa_lazarou.brf
Psiphoon_animations.brf

And then copy the folder over and overwrite.

Not sure it's related but possible.

Kinda awesome this has such a nice impact for everyone :mrgreen:
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Okkam on February 09, 2012, 09:26:04 pm
Meow, can you tell us what «Psiphoon_animations.brf» do in this mod? All what I remember at TW forums was his «Golf stroke» and big arbalest loading.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: CrazyCracka420 on February 09, 2012, 09:34:44 pm
Excellent so this might help prevent my computer from dropping down to 150 fps in really resource intensive battles and keep me consistently in the 250-300 fps range.

Danke sir

On a serious note, if any of you guys live in Minnesota (or would drive here) who have a really shitty computer I basically have almost all the components for a 4 year old computer sitting at home collecting dust (minus the case, and cd/dvd player, might also have to buy your own hard drive, but all these are very cheap).

*Micro atx mobo - for intel LGA 775 processors, 4 memory slots (can support up to 8 or 16 GB), 1 slot for PCI-E v1.0, IDE and Sata connections
*Intel Core 2 Duo (2.6ghz I believe)
*4 GB of DDR2 memory
*ATX x1950 pro graphics card (might run into driver issues on games that are are 1 year old and newer, it's hit or miss, but games like Warband will run fine).
*450 or 500 watt power supply (it was enough to run my setup)

I always ran Warband fine, and could play Civ 5 pretty easily (although due to drivers the resource yields look weird).  Only issue in warband I had was playing PWMod, I would only get 20-40 FPS, but could play CRPG just fine.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Meow on February 09, 2012, 09:36:46 pm
Excellent so this might help prevent my computer from dropping down to 150 fps in really resource intensive battles and keep me consistently in the 250-300 fps range.

Danke sir

The improvements on high-end machines are rather negligible :/

Meow, can you tell us what «Psiphoon_animations.brf» do in this mod? All what I remember at TW forums was his «Golf stroke» and big arbalest loading.

Right now i can not but i will check it out.
I just named the two files that could screw up animations :mrgreen:
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: CrazyCracka420 on February 09, 2012, 09:47:19 pm
I wasn't worried, I was being a smart ass
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Meow on February 10, 2012, 03:32:07 am
I was trying to pose with my high-end system but forgot to mention that i have one
Mainly bumping this like a baws though.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Digglez on February 10, 2012, 04:04:07 am
can we get some screenshots or video?
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Meow on February 10, 2012, 09:54:25 am
Of the game on my high-end machine? SURE  :mrgreen:

http://www.youtube.com/watch?v=HSFBFQd_c5k

Sadly youtube post-processed that video so it looks not anywhere as good as it looks here although i upped the raw footage =(


Anyhow i guess you wanted one with this pack but this pack does not actually change anything it just increases performance due to model/brf and texture optimization without quality loss.
Which is why we need it tested on as many machines as possible and add it to the mod itself.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: v/onMega on February 10, 2012, 11:09:20 am
Hmm.

Good idea Zimke!

Ill give it a try, would be cool to run this maxed out @stable 120 fps, not just 80 - 120fps, 16 x anisotropic, + x4 AA Supersampling.

Though I am sure this will fuck up all my texture mods i currently use....

My 3D stuff will arrive today, hopefully it ll look good in games :-O
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Atze1 on February 10, 2012, 11:18:44 am
Good.

Anything, to stop the annoying lagspikes during a fight, it always seems to happen in the most important seconds to me.

Well, I know.. "get a good PC", but still.

+1
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Dezilagel on February 10, 2012, 11:20:47 am
Of the game on my high-end machine? SURE  :mrgreen:

http://www.youtube.com/watch?v=HSFBFQd_c5k

(click to show/hide)
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Teeth on February 10, 2012, 11:22:07 am
Ran the game on pretty much highest settings apart from bodies and ragdolls. I never had the fps counter enabled but it sometimes didn't run completely fluid. Now I installed this and did enable the fps counter and it stays at 120. I think it did increase performance, I'm sure it didn't hurt it and the game runs fine. So yay!
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: FRANK_THE_TANK on February 10, 2012, 12:24:40 pm
What was that!

Ah fuck!!

*bump*
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Leshma on February 10, 2012, 02:21:01 pm
http://www.youtube.com/watch?v=HSFBFQd_c5k

He is a strange fellow. It's easier to communicate with some asian Turks who don't speak or understand English at all than with that Shazbot guy.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Meow on February 10, 2012, 06:44:51 pm
No, it does only overwrite item textures and all the brf files that come with cRPG.
Other mods should not be touched at all.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Miley on February 11, 2012, 03:37:11 am
This didn't work for me. It said missing std_banners(g,f, idk the letter).(whatever file extension), and then it closed my game.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: ShinySpoons on February 11, 2012, 08:22:16 am
Zimke makes really really really nice texture-y stuff for the Age of Change II mod as well. Excited for whenever that comes out.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Meow on February 11, 2012, 11:52:46 am
This didn't work for me. It said missing std_banners(g,f, idk the letter).(whatever file extension), and then it closed my game.

Well without the actual error message there is absolutely nothing I can do.

Also sounds like you screwed up the install some how =(
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Siiem on February 11, 2012, 11:58:37 am
mediafire? Why not megaupload? lol
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Mtemtko on February 11, 2012, 12:01:47 pm
mediafire? Why not megaupload? lol

visitors can't see pics , please register or login
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Siiem on February 11, 2012, 12:06:05 pm
You never were any clever mtemtko.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Mtemtko on February 11, 2012, 12:09:25 pm
You never were any clever mtemtko.

I only did it because it was you :D
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Meow on February 11, 2012, 08:01:23 pm
bump
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Boerenlater on February 11, 2012, 08:27:13 pm
 :mrgreen:
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Zimke Zlovoljni on February 11, 2012, 11:52:32 pm
 8-)
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: FRANK_THE_TANK on February 12, 2012, 03:28:32 pm
bump
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Felix on February 12, 2012, 03:49:31 pm
I had final boss heirloom pack installed. Then i installed this one and i can no longer see heirloomed items. Should i reinstall heirloom pack over this one now?
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Meow on February 12, 2012, 04:01:32 pm
Hmm, I am not sure how you would have managed to do that since the pack only overwrites Textures and .brf files, not the item_kinds1.txt which sets the models that are used for each item.

Installing the heirloom pack after this one will overwrite the bows and arrows.

So rather try if it works if you run the final boss installer and then overwrite with this pack again.

Seems like a very strange error and should be unrelated to this pack.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: karasu on February 12, 2012, 04:05:11 pm
Maybe he had an old version of the mod installed. I had no problems on my side.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Thomek on February 12, 2012, 06:01:26 pm
Great work! keep it up :)
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Xol! on February 12, 2012, 06:15:36 pm
I'm going to try this out.  Normally I have to start up with 'load textures on demand' enabled, or else I crash while loading setting data, even though I have a decent system.  Unfortunately, load textures on demand makes the game stutter a bit whenever someone spawns, so the beginning of rounds in battle & sieges are a total clusterfuck for me.

Be back in 10 to let you know how it goes lol.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Meow on February 12, 2012, 08:07:29 pm
Final Boss's pack must be installed latest, and probably after every texture pack or official crpg patch. The purpose of installer is to modify the item_kinds1 file.

oO

Which is exactly why you have to install the final boss pack before you apply this one...
So the final_boss_bows and _arrows can be overwritten with the optimized ones.
The item_kinds1.txt is not touched at all by this pack.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Xol! on February 12, 2012, 08:26:53 pm
Well, still can't uncheck 'load textures on demand' or else I get an 'out of video memory' error (which was my problem before).  You'd think 1 gig of video memory, 4 gigs of RAM, and 6 gigs of virtual memory would cover it. :?

On the other hand, the stutter seems gone, so :D
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Christo on February 12, 2012, 08:39:57 pm
Well, still can't uncheck 'load textures on demand' or else I get an 'out of video memory' error (which was my problem before).  You'd think 1 gig of video memory, 4 gigs of RAM, and 6 gigs of virtual memory would cover it. :?

On the other hand, the stutter seems gone, so :D

Step one: Go to documents.

Step two: Locate Warband folder.

Step three: Open rgl_config.txt.

Step four: Find line: render_buffer_size.

Step five: Increase the amount of the buffer, try 50% of your total VGA ram for an example.

???

Profit.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Xol! on February 13, 2012, 01:41:24 pm
Had the same problem before, and even that didint work.
Yeah, I tried that and a few other solutions.  No dice.

However, this optimization seems to have helped quite a bit.  After playing for awhile, I still get weird stutter, but it's smaller, at least.

I've been reading that it might have something to do with my graphics settings, so maybe I'll play around with those.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Miwiw on February 13, 2012, 01:43:33 pm
Maybe I am too stupid, but checking my fps with fraps I had around 60-100 before I installed this. Afterwards it showed around 400 and performance was much better. But I cannot understand why it should go up like that?  :mrgreen:

However it shows changes.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Christo on February 13, 2012, 08:44:35 pm
Had the same problem before, and even that didint work.

For some people it works, for some, it doesn't do a damn thing.

Must be hardware related, it made my game more stable fps-wise.

Should have included that.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: karasu on February 14, 2012, 01:14:09 am
It's awesome, I can now throw a flashbang and rush through it without losing fps. I am complete.  :oops:
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Leshma on February 15, 2012, 11:18:16 pm
If you use the final boss heirloom pack, please make sure that is installed before you overwrite with this pack.
Only the bow files will be overwritten though.

Heh, first installed this pack but now I want also to install heirloom pack. Will it hurt if I copy FB Heirloom pack files and then apply this pack again?
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Meow on February 15, 2012, 11:50:09 pm
No, that will work just fine.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: woody on February 16, 2012, 01:43:12 am
Was'nt sure it made a big difference then update loaded new textures and combat freezes again.

This does make a difference for me.

(2.13 GHz dual core, 3.25 gb ram, Radeon 5700 - I know old spec)

thanks
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Lactating Vegetables on February 16, 2012, 12:25:23 pm
love this littel optimization, has relieved my game stutter when in battle loads.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Mustikki on February 20, 2012, 01:29:13 pm
I support this!
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Phazey on February 22, 2012, 06:35:39 pm
Maybe my twin videocards have plenty of memory or something like that, but i didn't really notice a difference. Installed it anyway though.

Had no problems at all with these adjusted textures. Good initiative!
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Leshma on February 25, 2012, 01:16:38 am
This is cool and all but since I installed it can't play more than two hours in a row. CTDs are almost regular...

Will go back to Socrates Optimization pack, looks fugly but at least I can play for longer period of time.

My system isn't that weak but this mod with every batch of new stuff added gives me less and less fps and various problems.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Zimke Zlovoljni on February 25, 2012, 07:20:35 am
This pack only contains the same textures that are already in cRPG with only difference that the textures are in correct dds format,  and brfs are in correct warband format with cleaned redundand verts/poss, which reduced the amount of memory used by graphic card for 40MB and probably eased the processor work by using correct brf format.

Now with each new update this pack should be updated from time to time, I'll take a look through files once more and see if there is a need for more correcting, if does I'll speak with meow to update the main post.

ps: vrati stari avatar.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Artmarius on February 27, 2012, 08:58:04 pm
Uh always thinked like PC untuff is not reason for lags...

So is there ppl who can tell about clean connect at tuff PC?

Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Renten on February 27, 2012, 10:12:11 pm
Uh always thinked like PC untuff is not reason for lags...

So is there ppl who can tell about clean connect at tuff PC?
I  may be able to help you if you explain what untuff and tuff means.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Christo on February 27, 2012, 10:12:37 pm
Tough?
Like in.. performance?

Just a wild guess.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Zimke Zlovoljni on February 28, 2012, 12:34:49 am
This. Like a half year ago I always had more then 130 fps, even on a full eu1. Now with more then 100 players my fps drop to around 80, which feels like I´m playing on the cRPG_Asia server whilst very drunk....
Basicaly the next big step in terms of increasing performance is making lods for ton of stuff, let's see if this will be implemented into cRPG and then I will start thinking about making lods which is long and tiresome job. That's another thing that could increase performance too.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Christo on February 29, 2012, 12:21:47 am
Basicaly the next big step in terms of increasing performance is making lods for ton of stuff, let's see if this will be implemented into cRPG and then I will start thinking about making lods which is long and tiresome job. That's another thing that could increase performance too.

sounds good :)

This.

It would be great to have lods for the models, I don't know a lot about that but I know that it's not an easy, or relaxing thing to do sadly.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Lactating Vegetables on February 29, 2012, 03:14:20 pm
This. Like a half year ago I always had more then 130 fps, even on a full eu1. Now with more then 100 players my fps drop to around 80, which feels like I´m playing on the cRPG_Asia server whilst very drunk....

you do realise that you statement makes no sense due to you not being able to notice a drop like that unless you are a new sepcies of human that can see over 100 fps.

Most likly you can only see the same as everyone else which is about 30-40 fps
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Teeth on February 29, 2012, 03:17:13 pm
you do realise that you statement makes no sense due to you not being able to notice a drop like that unless you are a new sepcies of human that can see over 100 fps.

Most likly you can only see the same as everyone else which is about 30-40 fps
Not to mention that you are staring at a monitor which most likely only refreshes 60 times a second.

Still, I do not actually think the ingame fps counter is always right.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Lactating Vegetables on February 29, 2012, 03:34:29 pm
Still, I do not actually think the ingame fps counter is always right.

but it helps, i have my game limited at 50fps due to limited processing power and ram, and a old graphics card, and i usualy get between 40-50 fps which is perfect, and it alows the processer to run better
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Aseldo on February 29, 2012, 04:44:09 pm
I was getting 30FPS at the worst of places(looking out on the entire map) but now I get 60+ no matter what. Works great!
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Kivlov on March 01, 2012, 11:26:09 am
Good.

Anything, to stop the annoying lagspikes during a fight, it always seems to happen in the most important seconds to me.

Well, I know.. "get a good PC", but still.
I've got a quad core, 8gb ram, 560GTX TI, blah blah blah, nice computer and I occasionally spike (usually at the worst possible times.)
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Meow on March 01, 2012, 11:56:50 am
Are you talking lag as in warping around?
Cause I also get that during melee fights.

If you get actual screen freezes try disabling multi threading in the warband launcher advanced options.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Kivlov on March 01, 2012, 12:19:07 pm
Talking frame lag. It doesn't happen often, but when it does, it's when I'm about to engage in melee so I pretty much die. Will see if that removes it completely, otherwise it's a non-issue since it's not common.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: _Tak_ on March 01, 2012, 12:20:27 pm
Reduce the number of trees = Less Lag
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: _Tak_ on March 01, 2012, 01:16:52 pm
how do u do that? I mean, its no option in the game setting, you can only make the trees look ugly to increase performance, which does not really help for me, its the quantity of trees that drop my fps on some maps....

I do that by editing in to the module ini. But the problem is : I will always crash into invisible trees and its very annoying. Trees does makes the game lag if you don't have a good pc. If there are over 100 tress it can make the whole game lag for everyone. Depend on how many trees in specific area though

P.S : I have a laptop  :cry:
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Gurnisson on March 01, 2012, 01:54:24 pm
Those who say that 40 FPS is fine is way off. That FPS counter must be some serious bullshit because the game doesn't feel smooth to me with <100 fps.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Teeth on March 01, 2012, 03:52:54 pm
Those who say that 40 FPS is fine is way off. That FPS counter must be some serious bullshit because the game doesn't feel smooth to me with <100 fps.
I think it is some serious bullshit. Regular TV is like 25 fps and that is reasonably smooth. I notice it when I go to 60 from 120 and that makes no sense at all.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Elmetiacos on March 01, 2012, 07:30:08 pm
I think either packet loss or processing either client or server side is a bigger problem for me and most other people than the graphical issues. Sometimes, I swing at someone, nothing happens, I think I've missed and then a second later they fall dead. Sometimes I die without my enemy apparently moving. That's not stuttering graphics, that's something else.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: _Tak_ on March 12, 2012, 07:00:05 pm
bump for this
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: BlameMeForTheNoise on March 14, 2012, 02:38:35 pm
I think it is some serious bullshit. Regular TV is like 25 fps and that is reasonably smooth. I notice it when I go to 60 from 120 and that makes no sense at all.

Its not really 25 fps. Basically on tv you have two pictures at 25 Hz which together combine into a complete picture which is at 50Hz. 60Hz for US/Japan...

You need roughly about 50 pictures per second so that the eye-resolution is too small to conceive every single picture.
The same with Videogames. Witch the exception that they are not interlaced (2 pics together like i said above). So to get a real liquid Videostream you would need roughly 50 fps or more...


Okay just installed again with the new patch and Final_Bosss Heirloom-pack.
Chieftain Helmet mesh is not found, Black armor, Bear paws are invisible and i crash a lot to desktop which never ever happened before.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Moncho on March 14, 2012, 04:01:08 pm
Exactly. Anything below 100 is not fun to play, and on most of the new very big maps with like 9000 trees I always have below 100 -.-

lol ive had 30 always that i have played, maybe my eyes have adjusted to the shittiness, but it is fine for me (except the ocasional frozen screen, but iirc thats a warband problem)
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Zimke Zlovoljni on March 14, 2012, 04:01:42 pm
@BlameMeForTheNoise

Seems you kinda messes up something there, black armor is native, not affected by this pack by any means. So, fix cRPG via launcher, put the textures only from this pack and then put heirloom pack, then enjoy  :wink: Just placed the texture files again after new patch and no issues what so ever.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: BlameMeForTheNoise on March 14, 2012, 04:09:31 pm
Thanks Zimke for the fast reply. I will do that. Hmm.

EDIT: I've done that and have no crashes anymore still have crashes every 20 minutes. But the Black plate with stripes, the gjermundbu-helmet, Bear-Paw shoes, and the black gauntlets (none of them from native)are invisible for me. I think the (new) Black armor too. Its not the native-texture anymore.

I installed Texture optimization first, then the heirloom-pack, then the Bannerpack.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Meow on March 14, 2012, 04:49:19 pm
Using this pack after the last patch is useless since everything was included in the patch and brfs were changed.

Do not install this.
Title: Re: [OUTDATED] Resource & Texture Optimization - Thanks to Zimke
Post by: BlameMeForTheNoise on March 14, 2012, 05:02:14 pm
Okay. Thanks for the info Meow. Helpful as ever. :) Keep that up dude.
Title: Re: [OUTDATED] Resource & Texture Optimization - Thanks to Zimke
Post by: Meow on March 14, 2012, 05:09:11 pm
:mrgreen:

Maybe I should also mention that the impact of this pack (which is included in the latest patch) is still the same but the overall performance of your game might have dropped due to the new armors added.
Title: Re: Resource & Texture Optimization - Thanks to Zimke
Post by: Leshma on March 14, 2012, 05:46:09 pm
Its not really 25 fps. Basically on tv you have two pictures at 25 Hz which together combine into a complete picture which is at 50Hz. 60Hz for US/Japan...

Off-topic:

Movies also use motion blur techniques in between frames to make things smooth. Many newer games do the same thing, Crysis for example. It's very playable at 25 fps. Quake 3 Arena and older games don't use motion blur that's why you need high number of frames.
Title: Re: [OUTDATED] Resource & Texture Optimization - Thanks to Zimke
Post by: Anhy on September 15, 2012, 06:09:48 pm
up need update