Because they were completely useless?
I would like to see the damage of throwing nerfed quite a bit, but accuracy and ammo increased, so that they can participate "longer" in fights, and their results are not that luck dependant.
This would turn them too similar to bows though, in my opinion.
In my opinion, throwing ought to be the hard counter for cavalry. It makes sense not only because it is historically accurate but it balances out the overall play field. Throwing should absolutely decimate horses, speed bonus + huge heavy ranged missile should = a very dead horse. Throwing was only a problem a year ago or so before slots were introduced and one could use throwing without any wpf. Those days are gone though and even before the latest patch there were very few throwers and even fewer throwers that invoked fear... Chucky and Chestaclese are the only two that come to mind.
I guess my point is that Crpg needs throwing to be stronger in order to balance out the current cavalry problem. Pikes are humorously ineffective because they require the cavalry to be unaware of an enormous stick waving about in the air. Pikes are cavalry deterrent. Archers used to fill this role, but now head shots are the only effective way to bring down anything. Throwing though... throwing has the potential to be an amazing cavalry counter in the right hands. It's like having a limited amount of pikes that you can throw and is balanced due to the small pool of ammunition available.
To be honest, I don't think you're trolling Smooth. I just think you have a completely biased, cry baby perspective. Throwing should ruin horses. It's not OP, it's a balancing measure. Especially against heavy cavalry. Currently, no one fills the roll of anti-cavalry and as I found out this generation as light cavalry; this lack of a counter leads to ridiculous feeling of invincibility from horseback. It doesn't matter if you're spending 100k on upkeep, the law of counters ought to apply to everyone.
Do you charge directly into spearmen who are aware of you? No? That seems balanced correct? Then why should you be able to charge directly at a thrower who's aware of your presence without risk of losing your horse and your life?
I mean Arbalest needed a buff, but not a total un-nerf. IMO throwing should've stayed nerfed. I got over 50% taken away in +3 Lamellar with a throwing axe.
Why unnerf throwing and arbalest, whyyyy!
This would turn them too similar to bows though, in my opinion.
Edit: forget what I said. You can. In theory. I just don't see them around any more. I thought only the two light crossbows were 1 slot, and together with a really good 1hd (2 slots) and a good shield (2slots) you couldn't equip everything. But I guessed wrong. Even the best 1hd is 1 slot only, and shields don't have slots at all. I think I should take a closer look at items outside of the polearm area :rolleyes:
triple loomed archers hit my triple loomed armor and str build for like 30 percent a shot. GG AGI BUILDS AND LIGHT ARMOR HAVE FUN
I took a crossbow bolt to the chest in my triple-'loomed light(er) armor for seventy percent of my health (18/21) earlier today. Some Rus bow archer was popping me for about 45% an arrow, too. Yeah, it's pretty lame. On those crappy wide-open maps that the official servers are packed with I rarely get to combat in one piece; often not at all. It seems like such a waste of a unique melee combat system when you have all this ranged spam.
How are the full-strength plate-crutchers faring?
Is is still less than before.
The body damage is not back to prenerf / native values.
No one said this is the final tweak on it but as before you will have to deal with it for a while.
Is is still less than before.
The body damage is not back to prenerf / native values.
No one said this is the final tweak on it but as before you will have to deal with it for a while.
It's not like the cav spam was any better.
1 bolt just took 80% of my hp. I have 18 str 2 if and 57 body armor. Cool. Really fun.
So, you have 57 hit points (35 is the base, you can figure out the rest), with 57 armor. Sounds like you took an Arbalest shot to the chest. Yeah, they're hitting me for about that much too (50 hit points, 68 body armor), and I'm glad they're something to fear again. I'm pretty good at dodging. You better learn, too. You're armor doesn't offer much against 100 pierce.
I (barely) survived 2 PT10 javelins and a bolt today. I know one of the javs hit my arm, and the bolt must have hit my leg. On another life I survived a full speed lance to my side, which must have hit my arm. I had between 10% and 5% of my health left. I would say the patch is working as intended.
I honestly dont understand much of the complaining about archery.It also seems you're a hybrid which takes away from the damage. Pure archers will always hit harder than hybrid archers.
I might still be gen1, and by all means a noob, but as an archer, it takes me from 6 to 12 shots to take down the average player. This with bodkin + horn. When i cant afford bodkin (which for some reason break down EVERY SINGLE ******* TIME IM KILLED) and i use barbed or even worse, normal arrows, i just go for the headshot.
This, on foot, on horse the damage SEEMS a little better, but the random aim balance that out, at least i can annoy the shit out of everyone. This when my palfrey is not slower than a loomed cataphract :rolleyes:
Yesterday, out of frustration, i took my short spear, my palfrey and went lancer for a couple of maps. I did twice the kills i do normally, while hitting far less. This with an archer build, 0 ps 0 wp.
Guess who i looked for easy kills ? Yay, archers, basically all that i killed was using a bow :lol:
My point is : killing as an archer, is really tough : shielders you cant kill if they are not dumb, 2handers will probably catch you before you take them down, unless you luck out with an hs, cavarly with cataphract or heavy horse wont go down. You are basically farming kills on peasant / ranged / shooting in the back. The only situation we are any good at, its with position and numbers.
ofc, looms and higher lvl (im 30) change the balance a little, but even the VERY good archers i saw on the servers (robin_hood for one) i dont see laying distruction and death around em, like say, a good glaive user or a good lancer.
Ranged is buffed compared to V.261, but it is still nerfed compared to V.260, or so I hear. The last version was too great a nerf for all ranged and completely screwed with proper balance of throwing, slow xbows, bows etc. I haven't gotten around to looking at comparisons to the last version yet but I'm going to see how many fewer arrows will be needed by my 4 PD STF dewd. Then maybe I'll make a high PD STF alt to further test.I'd be willing to go into duel to test this.
I took 3 arrows to the body point blank from a longbowmen in duel yesterday... that seems pretty damn reasonable in my 52 body armor 64 hp.
Ranged is buffed compared to V.261, but it is still nerfed compared to V.260, or so I hear. The last version was too great a nerf for all ranged and completely screwed with proper balance of throwing, slow xbows, bows etc. I haven't gotten around to looking at comparisons to the last version yet but I'm going to see how many fewer arrows will be needed by my 4 PD STF dewd. Then maybe I'll make a high PD STF alt to further test.
I took 3 arrows to the body point blank from a longbowmen in duel yesterday... that seems pretty damn reasonable in my 52 body armor 64 hp.
It also seems you're a hybrid which takes away from the damage. Pure archers will always hit harder than hybrid archers.
I'd be willing to go into duel to test this.
It also seems you're a hybrid which takes away from the damage. Pure archers will always hit harder than hybrid archers.
I'm thinking he's a horse archer.
You're right Lichen, let's give heavy armors a God mode.Rus and long bow remember? Those 2 should be the ones to use against heavy armor.
Rus and long bow remember? Those 2 should be the ones to use against heavy armor.
Nice idea to go for STR builds and more armor. The only problem is that this will make it even easier for archers to run away and shoot you...
And this right here is the big problem. You can choose light armor and agi so you can actually chase the ranged, but then they just 1-2 shot you. Alternatively you an go heavy armor strength and survive 4 or so shots, but then you have literally no way to fight back against a kiting archer. Cav are the only ones that can really effectively take out archers, but thanks to shotgunning this can be difficult even for them, so they tend to just go after unaware melee instead.
Archer damage isn't the real problem imo, it's the fact that they still can't be reached if they just run. Make having a bow drastically reduce movement speed and make ranged deal less damage under a certain range.
Archer damage isn't the real problem imo, it's the fact that they still can't be reached if they just run.
Archer damage isn't the real problem imo, it's the fact that they still can't be reached if they just run. Make having a bow drastically reduce movement speed and make ranged deal less damage under a certain range.
QFT. Archer damage was never a problem, but the fact that they can just scurry away from harm any time they want is maddening to melee players. Archers should require melee protecting them in order to be effective, which is how it worked historically.
I say let archers do plenty of damage, but reduce movement speed by 50% within 10 seconds of firing a bow.
remmove arrows, make bows thrust atack onlly with 7 blunt damange and peps will still whining,
What happened to Templars? All of a sudden you guys have almost the same amount of ranged players as Fallen Brigade. Not just that, you lobby for ranged buffs harder than Fallen archers.
If I recall right, Templar clan didn't allow archers in their ranks before. Now every second dude with Templar tag has ranged weapon in his hands...
The archers that are 2-3 shotting people consistently (and I question 'consistently 2 shotting') are not the ones that can run away. The ones that can run away will probably average 4-6 (dunno with new patch) shots to kill medium (50-60 hp) infantry.
You already have the damaging slow archers and the fast guys who hurt less; it's hard to have the best of both worlds unless you have an archer with looms who is leveling past 30.
What happened to Templars? All of a sudden you guys have almost the same amount of ranged players as Fallen Brigade. Not just that, you lobby for ranged buffs harder than Fallen archers.Archery was never forbidden ( the Pope Asdimanus the first was in fact an archer). We had archers in the past had them now. Sorry for an offtop just a short history review.
If I recall right, Templar clan didn't allow archers in their ranks before. Now every second dude with Templar tag has ranged weapon in his hands...
What happened to Templars? All of a sudden you guys have almost the same amount of ranged players as Fallen Brigade.
Because archers generally wear such light gear, an archer with 15 agi/5 ath can still run away from most melee. "Relative Run Speed" is roughly equal to Athletics+Agi/6-weight/7. So a 24/15 archer spec has a "Relative Run Speed" of 5.5, whereas your typical 21/15 shielder in medium armor has a "Relative Run Speed" of about 4.5.
Should a melee guy have to have 7+ athletics and/or wear cloth just to keep up with a heavy archer in a footrace?
I am using materwork arbalest and shoot 1 masterwork steel bolt into a peasant archer, and he surrvive lolu reached gen 7 in 3 month?
The archers that are 2-3 shotting people consistently (and I question 'consistently 2 shotting') are not the ones that can run away. The ones that can run away will probably average 4-6 (dunno with new patch) shots to kill medium (50-60 hp) infantry.
Slightly off topic, but I think 1h really needs a buff. I think that 1h, due to their low damage, low weight (weapon stun), low reach (prone to kicks), and stats to be put in shield make them the weakest melee class. 2h and pole have every advantage over a 1h, not limited to huge axe breakers, hiltslash, or stab exploiting (and god do I hate when 1h stab bounces).
if you guys play native you will notice the ranged damaged is pretty much the same as CRPG, but in CRPG you can increase power draw and such which can increase your damage
u reached gen 7 in 3 month?
You should take your own advice and play some native. I didn't notice cRPG was back to the cybernetic reloading repeating xbows and laser accurate bolt rifles (bows) that native has.
cybernetic reloading repeating xbows and laser accurate bolt rifles (bows)