cRPG
cRPG => General Discussion => Topic started by: Elmetiacos on January 28, 2012, 05:44:57 pm
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Apparently everyone was sick of "groofers" standing on buildings after smashing ladders, shooting at infantry with no way of getting them back, prolonging rounds when they'd obviously lost. Now ladders have been removed everyone is sick of cavalry rampaging around unchecked. Cav has been further strengthened by the damage nerf to arrows, which makes horses last longer and by the slower right-left animation, which makes jump-kill harder to execute. You can feel the horse-hate on every battle server.
It seems to me that the more things are improved, the more people are unhappy. I started playing in July 2010, having finally discovered why the Native battle servers were emptying. Back then there was no wpf penalty for armour, there was no retirement. Progress was un-capped but slower. XP was gained by proximity to a kill by your team and so everyone noob rushed in a big mob. I played Zalla_Dakht, named after a recent SP character. She became a horse archer - there were only 2 on the EU servers back then. The first nerf, bringing in an armour wpf penalty (particularly for archers, and I had to sell Zalla's new Sarranid Mail Shirt I'd finally saved up enough gold for - grr!) had a dramatic effect for a few days, then everyone realised it wasn't as bad as they thought and apart from archers, went back to being tin cans.
Realising I was never going to be the HA I wanted before being very high level, I retired Zalla and ended up with Andamaglas, a 2h fighter in the style of the Irish Gallowglass (http://en.wikipedia.org/wiki/Gallowglass). This is when I was having the most fun. I played only on battle servers back then. I ground my way up. I remember the satisfaction of seeing my Kills overtake my Deaths and of starting to top the scores - not often, but sometimes. I had ground my way up to level 35. I was good and I felt I had earned it! There were obviously things wrong with the game back then; bringing in the Cataphract ("robot horse") and the Plated Charger unbalanced things, and soon the sidearm crossbow users were to reduce the game to a shooting match, but they were fixed. But never again would I actually have a character I enjoyed playing. Patches keep spoiling things.
The only characters I have fun with now are silly characters like Hot Chick With a Sword or Ugg the Caveman. Even then the fun doesn't last, because with each patch, the viability of a build is reduced, the choice narrows. Dying 15 times in a row without killing a single one of those optimised, Kuyak wearing death machines is boring.
Devs, there has been too much tinkering. The game is more frustrating now than it has ever been, choices are narrower than they have ever been. Amiran Dakht used to use a Shashka. It got nerfed and its animation messed with somehow (intentionally or not) I don't know why this was done - I didn't here people sneering at me for being an easymode OP Shashka user... I didn't notice loads of other people using them. The result is that Amiran has become yet another spammitar guy - a choice forced on me. I used to have an archer alt, too. Now, forget it. Unless you play archer all the time or are of the same standard as Radh or Tenne, you may as well be a practice dummy. Never before have phantom blocks and blows been such a problem. People are saying "don't bother blocking, it doesn't work, just spam". One third to a half of all infantry are now pike users anyway, because of the OP-ness of cavalry.
We are in danger of losing our way with this mod. My suggestions, for what they may be worth: strip away some of the extra stuff like faces that seem to mess up hit boxes. Less armour, not more. Get rid of the "soft" level cap - it paradoxically makes everyone a munchkin power gamer. Un-nerf archery a bit. But just step back and take a look at what crpg is now and what it used to be. Is it what you wanted?
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tldr, read the last chapter though in hope of summary though:
1) What have you been drinking?
2) You really are a min/maxer if you find faces and their hitboxes gamebreaking.
I like the current c-rpg and the way it's developed.
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right to left swing has been reverted. wont read any more.
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I only read the first chapter: jump-kills against cav? they work in certain situations, but in general try a timed stab instead.
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How dare you call this unintended :mrgreen:
(As the rest i obviously did not read the whole thing.)
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Cav is also easily countered. You could try:
a) looking behind you once in a while
b) getting a sharp, pointy stick
c) standing next to someone with a sharp, pointy stick
d) standing on a hill
e) learn to downblock
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so you are butthurt cuz one bad thing (ladders) being removed unintentionally buffed some other bad thing? Or how some of your other favourite overpowered and obnoxious weapons got brought into line too?
instead of making a long whine post, write constructive suggestions on how to improve balance.
you sound like some kind of manchild who will never be happy tho, so good luck.
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I only read the first chapter: jump-kills against cav? they work in certain situations, but in general try a timed stab instead.
When you have enough agi, light armor and a short weapon, jump-swings are the best tactic. I got killed by human fleas with maces like that before.
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Make a tl;dr for the sake of people actually understanding your opinion.
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Something I can agree with is the obsession people have with the kuyak. So tired of seeing both light and heavy version all over the frigging place.
But people are saying "don't bother blocking, it doesn't work, just spam"? Lol? Which people are these? :P
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Something I can agree with is the obsession people have with the kuyak. So tired of seeing both light and heavy version all over the frigging place.
Agreed.
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Something I can agree with is the obsession people have with the kuyak. So tired of seeing both light and heavy version all over the frigging place.
agreed. even worse though: it seems everyone getting tired of kuyak is starting to use studded leather over mail. Time to look for a new armour :(
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like faces that seem to mess up hit boxes
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tldr, read the last chapter though in hope of summary though:
1) What have you been drinking?
2) You really are a min/maxer if you find faces and their hitboxes gamebreaking.
1) Zywiec
2) No, the faces seem to cause problems. Whenever new faces come in, there seem be hitbox problems accompanying them. Could be coincidence, or it could be a coding problem. I don't know enough to say. We had a load of hitbox problems when we had those Charles de Gaulle faces a while back.
so you are butthurt cuz one bad thing (ladders) being removed unintentionally buffed some other bad thing? Or how some of your other favourite overpowered and obnoxious weapons got brought into line too?
instead of making a long whine post, write constructive suggestions on how to improve balance.
you sound like some kind of manchild who will never be happy tho, so good luck.
No, I'm not unhappy about ladders being removed. As you already noted, I am never happy anway. All I know is that where people were previously moaning about archers on roofs, they are now moaning about cavalry instead. Is this an improvement? It probably is for you, 2h infantry person: you get to OHK archers if you can catch them before the cavalry.
Something I can agree with is the obsession people have with the kuyak. So tired of seeing both light and heavy version all over the frigging place.
But people are saying "don't bother blocking, it doesn't work, just spam"? Lol? Which people are these? :P
It was being said by a couple of people people on EU1 last night and on EU2 earlier in the week. Can't remember the names.
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Un-nerf archery and ballance returns.
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agreed. even worse though: it seems everyone getting tired of kuyak is starting to use studded leather over mail. Time to look for a new armour :(
That's why I switched :( Hope that the mail shirt never gets popular..
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I just love it how so many people are trying so hard to look unique and most of 'em failing. :P
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A lot of people really use the kuyaks? I've heard that in the past but I've never really noticed it being an extremely popular armor.
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I've read it all, there is only one conclusion. You are full of shit. I have even bothered to elaborate.
Now ladders have been removed everyone is sick of cavalry rampaging around unchecked.
Nope, it aint so bad.
and by the slower right-left animation, which makes jump-kill harder to execute.
Has been reverted, use a stab you derp.
There were obviously things wrong with the game back then; bringing in the Cataphract ("robot horse") and the Plated Charger unbalanced things, and soon the sidearm crossbow users were to reduce the game to a shooting match, but they were fixed.
No they were not. Till the end of december 2010 The_Finn did laps through the main zerg hordes getting scores of 50/2 just by the bump power of his +3 Plated Charger while being a mediocre lancer. Every match continued to be a big ass skirmish.
but they were fixed. But never again would I actually have a character I enjoyed playing. Patches keep spoiling things.
How did this fixing happen then? Seems like you are disagreeing with yourself there.
The only characters I have fun with now are silly characters like Hot Chick With a Sword or Ugg the Caveman. Even then the fun doesn't last, because with each patch, the viability of a build is reduced, the choice narrows. Dying 15 times in a row without killing a single one of those optimised, Kuyak wearing death machines is boring.
Stop being an individiuality whore, you can't expect to be viable with every type of build. You don't want to get a normal build or normal gear, but you still complain about effectivity? I use effective gear, still look unique, its not that hard.
One third to a half of all infantry are now pike users anyway, because of the OP-ness of cavalry.
Or, the OP-ness of pikes, that is why in my case. A pike doesn't help you if you are not aware, which is really the only thing you need to fight cavalry. You can just downblock or hit the horse with most weapons. Also, they don't always target you, thats when you need to kill cav if you have a shorter weapon.
The result is that Amiran has become yet another spammitar guy - a choice forced on me.
There are about a dozen viable top tier 1h weapons, you really chose yourself. But indeed, nerf scimitar or remove them as the engine can obviously not handle them. Or slow down 1h leftslash, speed up other directions
I used to have an archer alt, too. Now, forget it. Unless you play archer all the time or are of the same standard as Radh or Tenne, you may as well be a practice dummy.
Archery is popular, to prevent the servers from reaching gamebreaking archer levels they make it a hard class to weed out the nubs, seems like its working correctly.
Get rid of the "soft" level cap - it paradoxically makes everyone a munchkin power gamer.
I'm sorry that the transition from a performance based on grinding game to a skill based game didn't work out in your favour. I say the game is better now and how is only a hard cap better than both a soft cap and a hard cap?
Is it what you wanted?
Almost, yes.
Never before have phantom blocks and blows been such a problem. People are saying "don't bother blocking, it doesn't work, just spam".
Maybe because never so much people have been able to block so much attacks and the average engagement in battle takes an asston more time now. No one I know has ever said that. I am pretty confident in my blocks, they rarely fail.
That is all.
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Archer on a roof , is impossible to counter .
If cav piss you off , take a pike and they will never bother you again.
Then you may answer :'wwwhat? I should take a pike , help my friend by defending them against cav , and play teamplay? IS MOD DEAD?'
But after you ,saying that, nobody will bother reading you anymore
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That's why I switched :( Hope that the mail shirt never gets popular..
its not that popular, most NH guys use it i believe (I do)
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I've read it all, there is only one conclusion. You are full of shit. I have even bothered to elaborate.
That's good, or you'd just sound like a total cunt. You possibly want to avoid that. Or possibly not.
No they were not. Till the end of december 2010 The_Finn did laps through the main zerg hordes getting scores of 50/2 just by the bump power of his +3 Plated Charger while being a mediocre lancer. Every match continued to be a big ass skirmish.
So it was fixed by the upkeep patch then, wasn't it?
How did this fixing happen then? Seems like you are disagreeing with yourself there.
Some aspects of some patches fix things. Other patches, or parts of patches, seem to make more and more people unhappy. There is no contradiction here: patches are capable of both good and evil.
Stop being an individiuality whore, you can't expect to be viable with every type of build. You don't want to get a normal build or normal gear, but you still complain about effectivity? I use effective gear, still look unique, its not that hard.
Besides the laughable contradiction in terms of "individuality whore", you fail to understand because you can only think in simplistic terms of pure black and white. I don't expect effectivity (or effectuation, effectualhood or even effectiveness) or capability in such silly characters, but there is a point where total lack of capability leading to constant death makes it no fun to keep playing anymore
I'm sorry that the transition from a performance based on grinding game to a skill based game didn't work out in your favour. I say the game is better now and how is only a hard cap better than both a soft cap and a hard cap?
What it does is force everyone into an optimisation contest, calculating the relative merits of armour, weapons, builds because very few will get past level 30 and stay there and so no long game to play. The downside of removing the cap, of course, is the possibility of more horse archers...
Maybe because never so much people have been able to block so much attacks and the average engagement in battle takes an asston more time now. No one I know has ever said that. I am pretty confident in my blocks, they rarely fail.
Some weapons seem to fail more than others. With the RL speed reverted, it could be this will improve as a lot of failed blocks seemed to be left blocks.
Archer on a roof , is impossible to counter .
If cav piss you off , take a pike and they will never bother you again.
Then you may answer :'wwwhat? I should take a pike , help my friend by defending them against cav , and play teamplay? IS MOD DEAD?'
But after you ,saying that, nobody will bother reading you anymore
I had this strange idea that crpg was about players being able to choose what equipment and build to play, rather than the game forcing me to adopt a particular role. What's the difference between this and playing a Rhodok Sergeant versus Swadians in a Native battle?
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Archery is popular, to prevent the servers from reaching gamebreaking archer levels they make it a hard class to weed out the nubs, seems like its working correctly.
If by nubs you mean longbowmen, xbowmen, throwers and HA. Dont be so full of yourself, that was an unnecessary patch that damaged all ranged and ended up screwing up balance in the servers. The ladder removal was justified though.
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So it was fixed by the upkeep patch then, wasn't it?
There were obviously things wrong with the game back then; bringing in the Cataphract ("robot horse") and the Plated Charger unbalanced things, and soon the sidearm crossbow users were to reduce the game to a shooting match, but they were fixed.
'There were things wrong with the game back then, but they were fixed.'
You are defending the 2010 mod. You come with a few arguments why it was good. Then you back up the greatness of the 2010 mod some more by disproving a counter argument, By claiming that in the 2010 mod a few flaws were fixed before the upkeep patch. That is all I can read here. This is really some flawed arguing if you defend the 2010 mod by saying it was flawed but fixed by the patch that completely threw the basic game around.
Me misunderstanding you on this point, has not to do with my reading comprehension but with your formulating.
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Archer on a roof , is impossible to counter .
If cav piss you off , take a pike and they will never bother you again.
Then you may answer :'wwwhat? I should take a pike , help my friend by defending them against cav , and play teamplay? IS MOD DEAD?'
But after you ,saying that, nobody will bother reading you anymore
Archer on roof was not impossible to counter. This is such a crock that gets repeated much too often. If he wasn't shot off the roof, he had to jump down after all his buddies on the ground got killed. Manufactured problem to you by the Amalgamated Union of Whiners.
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'There were things wrong with the game back then, but they were fixed.'
You are defending the 2010 mod.
No, I'm not; I'm saying subjectively that was when I was enjoying it most. The 2010 mod went wrong, as I said, because we got the super heavy horses and then crossbow-as-sidearm madness. The fixes were good things. Other aspects were not good.
You come with a few arguments why it was good.
No, I don't, I'm not arguing that it was good. I said I had more fun with progressing my character back then in the window before the horse and crossbow disasters.
Then you back up the greatness of the 2010 mod some more by disproving a counter argument, By claiming that in the 2010 mod a few flaws were fixed before the upkeep patch.
No, you insert "before the upkeep patch". I say that only in your imagination. I think the upkeep patch, apart from the level cap, was a good thing. I think some fixes since then have been good things. A lot of the tinkering, nerfs and buffs have been pointless and lessened a lot of players' enjoyment - secondary mode half-swording, for instance was a waste of time: who uses it? Removing ladders from siege was good, things were very unbalanced in favour of the attackers. Some good, some bad. However, on balance, I think in spite of the flaws that were fixed, it was easier to enjoy the game in the past than it is now. This isn't because the 2010 version was somehow better, it is because too much has been done to fix things that weren't actually broken. Perhaps some of this was due to lobbying.
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I just love it how so many people are trying so hard to look unique and most of 'em failing. :P
well, you can wear what you want with that mug. I recognize it under a klappvisier, it shines through. :)
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Archer on roof was not impossible to counter. This is such a crock that gets repeated much too often. If he wasn't shot off the roof, he had to jump down after all his buddies on the ground got killed. Manufactured problem to you by the Amalgamated Union of Whiners.
So it is okay that an archer is only killable at the end of the round for 66% of all enemies, while he is able to attack everyone all the time, and this is okay to you?
This is like saying:
"Infantry is totally immune to arrows. If the last cavalryman or acher of the team gets killed, this protection disappears, and infantry becomes vulnerable to arrows. Which means it can be countered... eventually. I don't see a problem there, it is a self manufactured problem you are whining about..."
Edit: It's a sad fact that many people in this forum are even uncapable of reading such a small text, it's everything else but long or extensive, and yet many people can't resist to post an opinion, although they read only one paragraph or a particular sentence. :rolleyes:
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This is madness.
This mod is lost without the looney tunes axe and the boulder on a stick.
I want my plated charger, rediculous grind, archers with long bows, bodkins and flamberges, Lance of compensation with old animation(if you think cav isnt bad enough now), Dimos at level 42 crushing every one with his fully loomed set (pre patch spamatar), a guy called baldwin retiring every couple of days and throwing lances raining down like lightning bolts with immense accuracy and damage.
In hind sight i don't miss it at all. The only thing i really miss is a full Aus server which only happens about once a month now.
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Having played from the very beginning I think as of right now the game seems alright except for Cavalry which needs to be balanced for the new better style of the game. I like that archery is something you really have to be good at to rack up a ton of kills, otherwise you're a supporter (which should be fine unless someone has an ego), I would absolutely loathe if C-RPG turned into (returned) the class to an equivalent of the sniper class in FPS games, no doubt that A LOT of players would prefer this because they love to play a class where you sit somewhere in safety and pick off other players, and they'll do that for hours on servers. I'm completely against this type of play-style and promoting it in any games is wrong and leads to the people you actually want playing your games not wanting to play it in the long run.
No doubt all c-rpg need right now is just to get more players, more new content + help new players understand the game and its modes better.
Either way everyone always need to settle down with whatever changes occur, so if Cav should change, we would need another month or so for people to settle down again.
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If cav piss you off , take a pike and they will never bother you again.
Most of the people pissed about cav have shitty awareness. In that situation, a pike is more of a hindrance than a help. All it means is cav pay closer attention to you, and if you have shit awareness, it's like asking to be lanced in the back. I recommend the bamboo spear over pike for anti cav anyway, it's 2 slot so you can still run with another main weap, and it's 200 length so as long as you have decent timing and aim for the horse, you won't get outreached.
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Pretty much, when I'm not getting stabbed in the back during melee due to my own carelessness I'm often de-horsing toons with a 90ish length weapon.
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Moreover, using a pike won't mean that you won't get kills and will merely serve as support. That's entirely wrong. Pike is great in infantry clashes due to it's immense length. If one should master way of pike, he will be able to provide great support to his team as well as topping scoreboard. I can't remember how much times i saved my teammates from being killed or hit (especially when they were knocked down) by poking those blood-thirsting savages, who got over-excited by the opportunity to land a free hit and thus are quite unable to notice the 3-m stick in my hand as well as judge the distance correctly, right into the face. Pike's great. Yay for a pike.
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Moreover, using a pike won't mean that you won't get kills and will merely serve as support. That's entirely wrong. Pike is great in infantry clashes due to it's immense length. If one should master way of pike, he will be able to provide great support to his team as well as topping scoreboard. I can't remember how much times i saved my teammates from being killed or hit (especially when they were knocked down) by poking those blood-thirsting savages, who got over-excited by the opportunity to land a free hit and thus are quite unable to notice the 3-m stick in my hand as well as judge the distance correctly, right into the face. Pike's great. Yay for a pike.
Heh, I agree completely. Love hearing people I kill because they decided to ignore me when I've got my pike crying about how gay and broken the pike is. :lol:
Pike isn't OP, people just don't understand how to deal with it. (i.e. They either ignore me, or decide to rush me and spam. Both very poor ideas.)
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Heh, I agree completely. Love hearing people I kill because they decided to ignore me when I've got my pike crying about how gay and broken the pike is. :lol:
Pike isn't OP, people just don't understand how to deal with it. (i.e. They either ignore me, or decide to rush me and spam. Both very poor ideas.)
Rushing and spamming me usually leads to success... :?
Once someone reached me I am dead. There is no way I can do any harm to him any more, so it's only a matter of time until a block of mine fails... which isn't long... :(
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Rushing and spamming me usually leads to success... :?
Once someone reached me I am dead. There is no way I can do any harm to him any more, so it's only a matter of time until a block of mine fails... which isn't long... :(
That's why you dont go rambo (that's for crazy 2handers) - quite the opposite, you should always stick around some teammates. They will get off your back the spaming annoying my old friend. And don't let them rush you. Backpedal, be aware of your surroundings and read the battle flow. Don't be too proud to show your back to run away to get some better piking spots instead of being overrun by enemy mass. And never rush into infantry mass (i love jump-poking ppl, and that usually costs 70% of my hp - in case i stay alive - dont jump 5-7 ppl group). Pike's too long for that. Keep yourself on the sides and rear - those are best piking spots. You MUST have some unoccupied space before you (180 degrees would be best) to be able to attack properly. Twist and turn around like Michael Jackson and dance poke ppl. That's fun.
P.S. And blocking helps. Since you won't even try to attack, you will be able to fend off most attacks, backpedal to your friends and poke the f*cker to death together! :twisted:
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Yes, usually I keep it this way, but sometimes it happens everyone around me gets killed within a few seconds, and even if there are only one or two half dead enemies left I am screwed. Currently I have only AGI 15 on lvl 24, but I plan on reachin 21 with 30, which will hopefully help me backpedalling and getting out of the reach of those spammers.
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Bring back ladders, but only for ladderpaulting use.
Thankyou.
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Pike is shit it isnt viable unless you are weak enough to admit you cant win a one on one fight with a proper weapon so just give up and try to dog already fragile real horseman.
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http://www.youtube.com/watch?v=DksSPZTZES0
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LOL! Get a pike! has become the new LOL! Learn 2 block noob! Everyone has to have a pike, unless they're on a horse. Because that was always the idea behind cRPG wasn't it: to give us all one less choice than we would get on Native...
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"Drink a glass of cement and harden the fuck up."
http://www.youtube.com/watch?v=unkIVvjZc9Y
http://www.facebook.com/pages/drink-a-glass-of-cement-and-harden-the-fck-up/262611141171
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In Soviet Russia, glass of cement drinks you!
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LOL! Get a pike! has become the new LOL! Learn 2 block noob! Everyone has to have a pike, unless they're on a horse. Because that was always the idea behind cRPG wasn't it: to give us all one less choice than we would get on Native...
As predicted, with the archery nerf cav has become the new hate class.
So, nerf cav?
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Nerf-rpg has unintended consequences? It's pretty obvious that you make pikes/long spears go from 2 slots to 3 slots, and then nerf the hell out of archers that you're going to see a huge spike in cavalry.
I say revert back to the patch before the archery nerf and leave well enough alone. Nothing was so overpowered or unbalanced that it required a nerf. Balance team fail.
Maybe focus on fixing strategus and getting new players into it (and maybe getting new players incorporated into crpg, i.e. a message that tells them how to use battalions, and to focus on teamwork).
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Hot_Chick_with_a_Sword is a naked character if I remember rightly. Of course you're going to die over and over again...
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Rushing and spamming me usually leads to success... :?
Once someone reached me I am dead. There is no way I can do any harm to him any more, so it's only a matter of time until a block of mine fails... which isn't long... :(
Let me teach you a very valuable trick as a piker: when someone runs up to you and spams, block their first 2 or 3 strikes, run forward to their side, jump right as you get next to them, chamber your attack, turn 180* and release as you spin. It takes a little work to perfect it, but jumping spin stabs are the only way to 1v1 with a pike. I've killed some good players using this trick. It only works twice or so though before they get the hang of it and can retaliate, so after that grab your sidearm.
EDIT:
Nerf-rpg has unintended consequences? It's pretty obvious that you make pikes/long spears go from 2 slots to 3 slots, and then nerf the hell out of archers that you're going to see a huge spike in cavalry.
I say revert back to the patch before the archery nerf and leave well enough alone. Nothing was so overpowered or unbalanced that it required a nerf. Balance team fail.
Maybe focus on fixing strategus and getting new players into it (and maybe getting new players incorporated into crpg, i.e. a message that tells them how to use battalions, and to focus on teamwork).
This wasn't the work of the balance team. In fact, balance team is very much against the ranged nerf.
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Let me teach you a very valuable trick as a piker: when someone runs up to you and spams, block their first 2 or 3 strikes, run forward to their side, jump right as you get next to them, chamber your attack, turn 180* and release as you spin. It takes a little work to perfect it, but jumping spin stabs are the only way to 1v1 with a pike. I've killed some good players using this trick.
Meh. I don't like any kind of jumping-hits, but it seems I have no great choice... thanks!
It only works twice or so though before they get the hang of it and can retaliate, so after that grab your sidearm.
My WHAT? The only sidearm I can have (but don't) is a quarterstaff or a shortened spear, and usually they don't let me draw it after they reach me. (And no, I don't always see them approaching)
If pike would only be 2 slots it would be perfectly fine :cry:
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Meh. I don't like any kind of jumping-hits, but it seems I have no great choice... thanks!
My WHAT? The only sidearm I can have (but don't) is a quarterstaff or a shortened spear, and usually they don't let me draw it after they reach me. (And no, I don't always see them approaching)
If pike would only be 2 slots it would be perfectly fine :cry:
My three favorite choice for sidearms are military cleaver, italian sword, or military pick. You don't really need any 1 hand wpf for them to be effective either.
EDIT: best time to take out the sidearm is immediately after a successful jump stab. Alternatively charge them with the pike chambered, and right before it reaches them, pull it out and rush them. You can often get a couple good hits in before they can adjust.
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Hot_Chick_with_a_Sword is a naked character if I remember rightly. Of course you're going to die over and over again...
You'd think, but Hot_Chick probably does best out of my silly characters, at least on the battle servers. Currently she has 1 kill for every 3 deaths, which isn't bad for someone who runs around in a bikini.