It's a free market. You cant tell the seller what their point is worth to them. You can only do so by not purchasing until a price becomes reasonable for you. No one should be forcing any market values big brother style.
A problem I've notice in the market as it is, is the fact that you are not allowed to offer gold for a certain item. What this does is cause ONLY the sellers to dictate prices (which will ALWAYS be higher than what most people are willing to buy for). The only time sellers lower their prices is when they see other sellers selling the same item for cheaper. This is a bad system, plain and simple. If we allowed players to offer gold for certain items the sellers could see what prices people are willing to pay, which would make the market actually move. Right now, it takes weeks to make a sale or weeks to buy an item at a decent price.
This is the reason why looms become more expensive, not inflation. Inflation happens when the amount of currency increases, but the amount of resources stay the same, leading to the devaluation of currency.Technically there is an increase in resources, as people are constantly making more heirlooms, and very few people delete their heirlooms. But I agree that it is not the issue.
FEAR THE INVISIBLE HAND! :twisted:Don't bite the invisible hand that feeds invisible food of invisibility. :?:
Technically there is an increase in resources, as people are constantly making more heirlooms, and very few people delete their heirlooms. But I agree that it is not the issue.
It may seem daunting for a fresh player, but still, it is a great idea for them to sell loompoints since basically 2 loom points + a little is a MW item in money.
So it ain't that bad.. 2 generations for a MW item. (Before it used to be 3)
As long as people are willing to pay the prices will continue to rise, there is no need to "regulate" the market, it regulates itself, the prices will never reach a point where no one can afford them, everyone can trade therefore the competition is too great for a monopoly to exist, it is the buyers that really control the market. The freer the market, the freer the players.
Hugely untrue and a false sense of market regulation.
If we're going to draw a realistic parallel then "Printing Money" equals "Selling Loom Points" and "Grinding Gold" in-game equals the 'earnings' you would do through "Work".
Some (a lot) have enough looms to fill a full set, plus a few extra weapon looms or armor looms to switch to if wanted. Top of that they're loaded with gold due to having sold 1-3 of these extra looms.
Why would anyone spend gold when they can trade a loom if they need something, and if they need more gold they'd just sell a loom point once in a while.
Most gold today is even spent on Loom Points where the prices are on an all-time high.
Gold prices will continue to rise through the roof because 'the people' can effectively "print money" plus setting their value - this offsets the balance.
Regulate the prices on Loom Points.
Printing money = A loan (look it up) not someone buying it for gold they "earned" by playing.
The gold inflation is probably because not many people use gear that doesn't give them profit in the long run. Doesn't help that wearing the best gear is often considered actually worse then just using light to medium armor :P
Money is MADE in C-RPG all the time by people playing, this is called 'the multiplier of goldness' top of that when people hit level 31 they have the option of equally turning one of their items into "gold" - nowadays around 500k to 600k gold, used to be around 300k - this effectively puts more gold into the market because this item is now worth X amount of gold, it is AS GOOD AS GOLD if not better.
This is simply not how the world works :)
If I were a magician in real life and would create 10 million barrels of oil and then sell them I would not have impacted the total amount of money in the world the slightest. Only loans with interests inflate.
A problem I've notice in the market as it is, is the fact that you are not allowed to offer gold for a certain item. What this does is cause ONLY the sellers to dictate prices (which will ALWAYS be higher than what most people are willing to buy for). The only time sellers lower their prices is when they see other sellers selling the same item for cheaper. This is a bad system, plain and simple. If we allowed players to offer gold for certain items the sellers could see what prices people are willing to pay, which would make the market actually move. Right now, it takes weeks to make a sale or weeks to buy an item at a decent price.
So uhh... Why is no one mentioning strategus and converting strat gold to crpg gold by sending gold to relatives?
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oh shiiiit....:twisted: :twisted: :twisted: :twisted:
Lemme get 400k gold man, I'll be your friend. Seriously.
Ugh... yea... read my sentence right below that....I musta missed that one, I apologize
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