If you want to judge the market, look not at the highest prices, because nobody buys those, but look what the lowest prices are. If the lowest prices increase, then yes it is inflation. If only the most expensive items increased in price, then it is only someone trying to jew.
I still see the lowest price for +1 looms staying at a steady 300k, and lowest price for +3 at 1mill, so the market has not changed much for the last couple of months.
Oh, and learn the prices for items before you judge the market. The +3 horse you are talking about is the destrier, which was always selling for more than loompoint costs because it is a very high demand item. I remember someone sold a +3 destrier for 1.7mill during the time when loom points were 500k each, so that was 200k more than the loompoints required.
Another thing to look for is loompoint prices.
Only thing changed was loompoint price, but I think loompoints have hit a plateau at around 550k per.
Unless a new patch comes out that changes the gold earning rate or retirement, I predict loompoints will not go beyond 600k.
A problem I've notice in the market as it is, is the fact that you are not allowed to offer gold for a certain item. What this does is cause ONLY the sellers to dictate prices (which will ALWAYS be higher than what most people are willing to buy for). The only time sellers lower their prices is when they see other sellers selling the same item for cheaper. This is a bad system, plain and simple. If we allowed players to offer gold for certain items the sellers could see what prices people are willing to pay, which would make the market actually move. Right now, it takes weeks to make a sale or weeks to buy an item at a decent price.
That is also another reason loom prices go up. When you only let sellers dictate prices, the price goes up.
For example:
1. someone buys a loom for 900k
2. he gets tired of it and decides to resell
3. without any buyers requesting the item for a certain price, the seller has to choose price
4. he thinks "hmm well I bought it for 900k, well I don't want to sell it for lower than 900k or I lose money" .So what happens? He sells it for more than 900k
5. He puts it on market for 950k
6. Someone buys it and the process repeats!
This is the reason why looms become more expensive, not inflation. Inflation happens when the amount of currency increases, but the amount of resources stay the same, leading to the devaluation of currency.
However, in c-rpg both currency AND resources (looms) increase, because as players gain money, they also gain exp and retire which leads to more looms.