Siege too? :lol:
whining wins again :twisted: :lol:
That would make attacking most castles rather... interesting.
It's a lie, I just placed a ladder in eu 1.
:cry:
cRPG - NEW VERSION (Not Yet Released)
whining wins again :twisted: :lol:
Bullshit that people bitching and complaining always get catered to. I honestly wish the dev's would just ignore people complaining unless they have a valid argument, and specifically only in regards to bugs and glitches.
I don't ever use ladders on infantry or being a horseman, that being said it seems pretty obvious why someone would use a ladder...certain classes and equipment have strengths and weaknesses, just because something is a strength, doesn't mean that it needs to be nerfed...just because whiny bitches complain about everything, doesn't mean that you need to nerf everything.
pathetic.
So you are saying there is no justified negative feedback from the community that makes developers improve things that are wrong/broken?
It's just the usual:
like the change -> omg best devs ever
hate the change -> omg devs listening to whiners
O_Q
It's just the usual:http://www.youtube.com/watch?v=k_U6mWu1XQA
like the change -> omg best devs ever
hate the change -> omg devs listening to whiners
First of all, the overpoweredness, lameness, funkillingness of ladders is so obvious that it shouldn't be explained. But actually I did, countless of times, with me 15 other players. And even then, an hour of play on EU_1 explains it just as well. This whole statement of yours here is so wrong, but I can't be arsed anymore. Justice is what we've seen here today. A great leap forward in cRPG greatness. Shut up and enjoy ladderless play! Woohoo!(click to show/hide)
http://www.youtube.com/watch?v=k_U6mWu1XQA
First of all, the overpoweredness, lameness, funkillingness of ladders is so obvious that it shouldn't be explained. But actually I did, countless of times, with me 15 other players. And even then, an hour of play on EU_1 explains it just as well. This whole statement of yours here is so wrong, but I can't be arsed anymore. Justice is what we've seen here today. A great leap forward in cRPG greatness. Shut up and enjoy ladderless play! Woohoo!
Joker86 - from what I've seen, mainly no. Most of the arguments I saw (and I'd say I read about 50% of the pages in most of the recent whining threads) people resort to saying something is overpowered, or unbalanced, but don't explain how (if you say something is overpowered, explain to me if there is no counter-measure to defend against it). I've yet to see anyone ever justify how something is overpowered.
You think ladders are OP? Bring a ladder yourself. You think archers on rooftops are OP? Put some archers on a rooftop yourself.
As a general rule of thumb, every class can be countered by AT LEAST that same class, generally at least 1 or 2 other builds/classes as well.
I'll state it again, nothing in the game ever has been, or ever will be that overpowered that there is no way to counter it's strengths. Every class or build or technique has a weakness that can be exploited. I'm just tired of the answer to every issue is to "nerf" something.
Those who don't have a preference or aren't affected by the change. I honestly don't care if ladders are in game or not, my argument is that it's ridiculous that changes keep being made to satisfy whiney bitches who can't ever justify why something is overpowered. I don't love the change, I don't hate the change, I'm neutral.
whiney bitches who can't ever justify why something is overpowered.
Funny thing is, right now you are the whiney bitch.
It's not overpowered for the reasons I stated. You can bring your own ladders to counter enemy archers on roofs. You can counter it by using your own ranged to shoot at them. You can counter it by not standing out in the open without a shield and waiting for the flags to spawn.
Every equipment, class or style of play has its' strengths, and it's weaknesses. When you show me equipment, a class, or a playstyle that has no weaknesses that can be exploited, then I'll say that discussing a nerf is logical. Otherwise I'll disagree every time.
Just because someone is trying to take advantage of their classes strengths doesn't make it overpowered, it means they have at least a shred of common sense.
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(http://imageshack.us/photo/my-images/830/ladders.png/)
http://bugtracker.c-rpg.net/view.php?id=20#c44
:shock:
It's not overpowered for the reasons I stated. You can bring your own ladders to counter enemy archers on roofs. You can counter it by using your own ranged to shoot at them. You can counter it by not standing out in the open without a shield and waiting for the flags to spawn.
So much drama over some dev trolling.I hadn't even considered this. No, even they wouldn't, or would they? Oh fuck.
Ok. Let's start whining about horses next. All those flat maps can (after patch) sweep all archers and infantry easily.Never played an open plains map before? I'll tell you how it goes. The two teams stick together, put down siege shields and skirmish. Cav, killhungry and impatient as they are, go play with the enemy cav, the bulk of them dies. The remaining cav go on to charge at the two infantry/archer blobs and get killed. 3 minutes into the battle and no (except a few that have brains) cav are left alive.
Ok. Let's start whining about horses next. All those flat maps can (after patch) sweep all archers and infantry easily.
You're entirely right in saying that it makes perfect sense for archers to do it, and that there are potential counters to it including, but not necessarily limited to, using the same tactic yourself.
However, none of these things means that the phenomenon of roof camping doesn't detract from fun gameplay, let alone that enabling this tactic actually adds a worthwhile element to the game.
I also find it hard to understand why your response to the change would be so passionate if you really didn't care about it personally.
Funny thing is, right now you are the whiney bitch.
Brilliant ideas Kafein. Also increase two handed weapons and polearms length drastically and make them pass through friendly troops and damage only enemies!
:P :lol:
You could argue that in native Khergits are overpowered on open field battles (not sieges), but you can't in c-rpg, because you can counter them by going horse archer (or horse lancer) yourself.
Well my suggestions were only logical.
Of course, let's then apply this to everything. Imagine there's a new weapon that allows you to kill the entire enemy team instantly, from your spawn, without moving and only by holding one button. That's not overpowered at all, since you can use it yourself :rolleyes:.
If this is your definition of overpowered, then nothing is overpowered. No matter what it is. Therefore the word doesn't mean anything.
The point of balance is that the game shouldn't be dominated by any particular choice, not that there exists at least one option that counters a particular choice, especially when you can include that choice itself in the countering options.
Why didn't they listened to me :cry:
Instead of removing ladders, I suggested many times to add a similar feature for other classes. My idea was the ability to dig down caves for infantry, allowing them to somehow attack people on the ground and be immune to ranged and cav even while attacking. And the ability for cav to become invisible (actually it was to fly, but that isn't enough against ranged), that would acheive the same thing as ladders and the game would be balanced.
Only if those two features were implemented, then the 3 main classes would be on an even ground, each one having the ability to attack the two others while being immune to them (without the need of the other classes of your team to protect you, exactly like roofs).
But I'm happy with the ladders gone too.
Every class shouldn't be able to 1v1 every other classYes, they absolutely should. A good player of any class should never, ever die in a 1v1 confrontation because of some rock paper scissors nonsense. A 1v1 confrontation should be decided solely by skill.
Yes, they absolutely should. A good player of any class should never, ever die in a 1v1 confrontation because of some rock paper scissors nonsense. A 1v1 confrontation should be decided solely by skill.
Ok so throw that out then. Every class can be countered by another class. Like I've been trying to say (but apparently failing at conveying): I don't think the answer to balance is to nerf things, I think it's up to the teams and players to find out the natural weakness/es of a class and exploit it. Not cry on the forums that they keep dying to ranged, or 2h, or cav, or whatever.
Every class shouldn't be able to 1v1 every other class. An archer should be weak in melee vs infantry and cavalry, but strong when at a distance. Cav should be strong against archers and short wielding melee weapons, they should be weak if a group of archers is lining up on them, and they should be weak vs pikemen. 2h's should have the advantage over a support class like sword/board or hoplites, but they should be weak to archers and cavalry.
But instead everyone thinks that the fix to "balance" means that every class should be able to have an equal chance in a 1v1 versus every other class. It really is a retarded progression.
Yes, they absolutely should. A good player of any class should never, ever die in a 1v1 confrontation because of some rock paper scissors nonsense. A 1v1 confrontation should be decided solely by skill.
Ok, so basically you want ranged to be the only class immune to every other class except itself, yes? An archer's natural strengths are pretty explicit: you can hurt people from far away, you are usually lighter/faster mobility than well equipped inf. That already makes you dangerous to every single other player on the enemy team. Sitting on top of what is basically a small, unreachable indestructible fort isn't a natural advantage, it's an artificial one, one that completely unbalances the Battle gamemode. In Siege it's a natural advantage, because that's the whole fucking point of the gamemode, one side defends a castle and the other attacks, and that's balanced out by the respawn times.