The dev's idea of balance is making it so that any class can have an equal shot at a 1v1 with any other class. That's not balance, it's insanity.
I just wish instead of nerfing classes natural strengths, they would tell the cry babies to suck it up and learn how to counter it with tactics.
You're entirely right in saying that it makes perfect sense for archers to do it, and that there are potential counters to it including, but not necessarily limited to, using the same tactic yourself.
However, none of these things means that the phenomenon of roof camping doesn't detract from fun gameplay, let alone that enabling this tactic actually adds a worthwhile element to the game.
I also find it hard to understand why your response to the change would be so passionate if you really didn't care about it personally.
My passion really has nothing to do with the ladders, and is probably more suited towards other actual nerfs. Removing a piece of equipment isn't necessarily a nerf to ranged. I honestly never use ladders, I'm almost 100% on a horse, and when I'm on foot I never climb up a ladder. I also don't particularly think teammates on a roof are helping people as much as they could be on foot next to a spearman or sword and boarder. So if I had to say I'm probably more favorable towards removing the ladder personally.
But I'm able to put my personal feelings aside and realize that this is a bigger picture debate. It always seems like when enough people cry about something being OP or unbalanced then the devs decide to nerf something (again, nothing in the game is OP or unbalanced because at minimum you can counter with the same class or playstyle). And then it always has unintended consequences. You nerf pikes and long spears, and then people start bitching there's too much cavalry. You make arrows go from pierce to cut, and then you wonder why everyone's running around in tin cans. I mean seriously...I really don't think anything in the game was ever so overpowered that it required a nerf. You could argue that in native Khergits are overpowered on open field battles (not sieges), but you can't in c-rpg, because you can counter them by going horse archer (or horse lancer) yourself. Not to mention you can pull out a pike wall and have your own archers in the middle.
The tactics for countering a classes natural strengths are only limited to your imagination and teamwork. For me, I'm so passionate about this ladder issue really has nothing to do with ladders, but the overall movement of C-RPG and how it's nerf nerf nerf until everyone is able to 1v1 each other and have an equal chance. I'm sorry, but a group of archers can and should get destroyed by a group of cavalry. A group of pikemen should be able to stop a group of cavalry. A group of archers should destroy a group of 2h's standing in the open field.
Seriously, nobodies ever read or watched the book/movie Harrison Bergeron by Kurt Vonnegut?
Funny thing is, right now you are the whiney bitch.
And I know I already responded to this, but I thought about it more and it's actually more in depth than that. My stance is that you shouldn't listen to people whining, and leave the game alone (how many years has c-rpg been around, you'd think that you'd have this "class balance" thing figured out, or you think you'd realize that every class has strengths and weaknesses, and every class has a natural counter-measure to defend against it.)
Basically I'm whining that you shouldn't listen to people whining. Just because someone shouts the loudest, doesn't make them right. It'd also be nice to hear your opinion on how every time you end up nerfing something, it "breaks" something else and causes another perceived imbalance.