There are way more than one 4k armies around anders
Knock 30% off the cost of gear, that would go some way to elevating the grind. Also double the movement speed.
Hmm, Strat 3.0 village defense.
Because Strat 1.0 and 2.0 had these boring "let us wait until the defenders start an attack" and "we shot everything to pieces" tactics.
Most things where best in strategus 1.0. Now everything takes to much time and effort really. Just see as we had to pull out from some fiefs this time around because we could not afford defending our own fiefs.
Same as the Greys did in Toshdar today, no equipment.
Basicly 1.0 best in all areas, and less chance of cheating. specially that you cant have 100 friends farming for you. You had to play cRPG to get gold.
???? Aren't you with Chaos now?? Isn't village defense this strategus - lets not show up and let you cap all the flags in the first 3-4 minutes of the battle, nowhere near as fun as when everyone would show up on village defense ion previous strat versions.
I honestly think the whole trade system isn't an improvement. It increases micromanagement dramatically and many of us don't want that.
All i want is a big, epic strategus battle once or twice a week. That's enough for me. If i wanted a trading game, i'd go play Eve or something.
Not saying it's bad, just saying it's not what i want from strategus.
???? Aren't you with Chaos now?? Isn't village defense this strategus - lets not show up and let you cap all the flags in the first 3-4 minutes of the battle, nowhere near as fun as when everyone would show up on village defense ion previous strat versions.
The xp gain is not that great, that is why no one shows up. But equipment wise you have a cahnce to fight back now.That is totally wrong, last 3 defenses we did had the AI bought 5000 head wrappings and a total of 10000 hats for 500 population. So no chance to fight back as it is now. Add as well the 50ish vs 13 defenders and you get a free fief.
So the low defender numbers is the fault of the ai?
The only reason that strat1 battles/sieges had more players was that you got a way more xp than in battle mode.
That is totally wrong, last 3 defenses we did had the AI bought 5000 head wrappings and a total of 10000 hats for 500 population.
So the low defender numbers is the fault of the ai?yeah it is basically, no payment and shitty gear, who wanna join ?
buying 10000 hats and 5000 dresses with 500 population is kinda game breaking.
I never saw this in any of the battles I played, defenders always had reasonable-quality gear with correct amounts. You should post a thread in Strat Issues about this if you haven't already, with all the relevant details. Dunno, might be a new issue caused by some change chadz made more recently.
yeah it is basically, no payment and shitty gear, who wanna join ?
if the AI payed as they did before (i rather support a 200 gold for village pr defender kinda rule) so the players actually can get strat gold from a battle and if AI use there gold in a better way. buying 10000 hats and 5000 dresses with 500 population is kinda game breaking.
I think that is related to the no faction status. i was not able to pay my soldiers before i have created my own faction.
Anyway, are the few hundreds of c-rpg gold that important to you?
I honestly think the whole trade system isn't an improvement. It increases micromanagement dramatically and many of us don't want that.
All i want is a big, epic strategus battle once or twice a week. That's enough for me. If i wanted a trading game, i'd go play Eve or something.
Not saying it's bad, just saying it's not what i want from strategus.
Beta strat siege, which I guess doesn't really count since it was just a gold limit and no one was actually on the strat map yet. It was laggy as fuck, no one knew how to siege a castle yet, barely anyone knew how to use ladders properly, but the element of novelty was still enough to make me enjoy it a lot. I felt more invested in that siege than anything related to the Strat map afterwards.
Although for the first half of V1 I was still really into it and all the "diplomacy" and balance of power between the clans, I lost interest after that. When the Templar block collapsed like the paper tiger it was and DRZ muscled into the power vaccuum, the first signs of stagnation and of two opposing power blocks started to emerge, with no room for independent factions to do anything except align with either side or disapear, especially small clans. It was and still is a lot more chaotic than that simple explanation, but I had imagined Strat as a lot more fluid in terms of land grabs and wars of conquest. Not even wipes can eliminate the meta-alliances, which endure version after version. It might be more realistic this way, but like someone said in thread it doesn't take advantage of the best part of cRPG, which is the combat. Too many civ nation building elements.
Best battles were in strat 2 by far. You might not have got nearly as much xp as you get now, but the gear was normally lighter and the fights more fun (besides the EU archer spam). So much so that getting up at 4:00 AM for some of the fights just added to the experience. All strat is now is heavy cav spam with plate crutches. Still fun, but not nearly as good.