Poll

In which version were the most enjoyable battles of Strategus for you?

Strategus 1.0
45 (26.3%)
Strategus 2.0
31 (18.1%)
Strategus 3.0
25 (14.6%)
None
27 (15.8%)
Strategus 2.0 ( I never played Startegus 1.0 - before my time)
23 (13.5%)
Strategus 3.0 (I never played Strategus 1.0 - before my time)
16 (9.4%)
Strategus 4.0
4 (2.3%)

Total Members Voted: 170

Author Topic: What were the most enjoyable battles for you (strat 1.0, 2.0, 3.0) (poll)  (Read 3892 times)

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Offline Keshian

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Re: What were the most enjoyable battles for you (strat 1.0, 2.0, 3.0) (poll)
« Reply #30 on: December 12, 2011, 06:13:59 pm »
0
I think that is related to the no faction status. i was not able to pay my soldiers before i have created my own faction.
Anyway, are the few hundreds of c-rpg gold that important to you?

Yeah, it does make a difference - thats like 1-3 hours of playing crpg to make strategus gold.  If you have 4-5 guys regularly fighting 1-2 battles a day - yes, it makes a huge difference.
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Offline Slamz

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Re: What were the most enjoyable battles for you (strat 1.0, 2.0, 3.0) (poll)
« Reply #31 on: December 12, 2011, 10:27:59 pm »
0
I honestly think the whole trade system isn't an improvement. It increases micromanagement dramatically and many of us don't want that.

All i want is a big, epic strategus battle once or twice a week. That's enough for me. If i wanted a trading game, i'd go play Eve or something.

Not saying it's bad, just saying it's not what i want from strategus.

So... don't do it?

The average NH member doesn't have to do anything in Strategus.  Sign in every few days and give me your goods and that's it.

Once in a while I hand someone money and tell them what to craft, which they hand me, and then it's back to goods.  Arguably, if there's any problem here it's that most Strategus players DON'T have to do anything.  There's me, who coordinates the goods and a lot of the crafting.  There's Diggles who manages the fief and the armory.  Sometimes we'll have a couple of players outfit with troops and gear for raiding, scouting or defense but otherwise most people are just sitting there, making goods.

If you're one person managing a 30-man clan, then it's time to start delegating.

I think a lot of people are enjoying the new trade system, either as a trader or as a raider.  It certainly looks better to me than having a world of people sitting in fiefs just doing "work" to generate gold, with no reason to move anywhere, ever, but even so, I bet 9 out of 10 Strategus players aren't doing anything other than making goods and sitting there anyway.
« Last Edit: December 12, 2011, 10:37:10 pm by Slamz »
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Offline Dehitay

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Re: What were the most enjoyable battles for you (strat 1.0, 2.0, 3.0) (poll)
« Reply #32 on: December 13, 2011, 12:31:39 am »
+2
The previous version of Strat was definitely a hell of a lot funner. But I actually think the trading system is an improvement. It forces people to make targets of themselves if they want to make good money.

However, this version was fucked up by the ridiculously slow economy. First, they increase prices on everything four fold. Then they reduce income. They raise upkeep. After making moving across the map vital to a successful economy, they proceed to nerf movement speed based on troop size. Then that wasn't enough of a fuck over so they nerf movement speed yet again. While I agree holding cargo should make you more of a target, they didn't have to pile this movement nerf on top of the old one.

The sad part about this all is that the entire thing could be made awesome so fucking easily. All you have to do is revert prices back to their old values and double movement speed. You would actually start seeing armies with more than sticks and stones.

Offline Huey Newton

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Re: What were the most enjoyable battles for you (strat 1.0, 2.0, 3.0) (poll)
« Reply #33 on: December 13, 2011, 06:01:45 am »
+2
1.0 and 2.0 were the best

3.0 blows to date

Offline BlackMilk

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Re: What were the most enjoyable battles for you (strat 1.0, 2.0, 3.0) (poll)
« Reply #34 on: December 13, 2011, 07:35:22 am »
+1
1.0 was ..not before my time but I never really understood what it was about
2.0 was fun
3.0 is meh

Offline Keshian

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+2
I think we should revert all of strategus to strat 1.0 with the current balancing of the weapons that has occurred since then and keep the siege equipment.  So much fun to be had - and we will call it - Strategus V
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Offline arowaine

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+1
missing strat 4 best one so far many bug according to dupplicate gear broken siege engine best mechanic too! so far best one
Desire: pls smite FCC 2.0 T.T

Offline Matey

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+1
thread is from december 2011 :P. But yeah I agree arow, 4 has been the best.

Offline Corsair831

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*equips rose coloured glasses +3*
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Offline partyboy

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+2
I like when there were no time limits on battles an the Northern Empire took a castle simply by waiting outside of it until all the defenders got bored and left.  Felt like a real siege.  BRING BACK IMMERSION
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Offline Zaren

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+1
I liked how playing in normal crpg used to benefit you in strat(more than just a few gold). Idk if people liked the "all thine hard work thing" but at least it made playing in the normal servers have an impact and feel related to strat.

Offline Segd

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Stat 4. Since it's the first strat when I play as xbow(being infantry is very painful :) )

Offline Haboe

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+1
I remember 2 awesome days/ nights of battle.

The purge of the order of the rose, ten-thousands of naked men being slaughtered during 2-3 battles.


And the night where mercs got attacked. They were naked, yet managed to kill a load of enemy's by looting weps.
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Offline KaMiKaZe_JoE

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+1
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Offline Oberyn

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+1
Beta strat siege, which I guess doesn't really count since it was just a gold limit and no one was actually on the strat map yet. It was laggy as fuck, no one knew how to siege a castle yet, barely anyone knew how to use ladders properly, but the element of novelty was still enough to make me enjoy it a lot. I felt more invested in that siege than anything related to the Strat map afterwards.

Although for the first half of V1 I was still really into it and all the "diplomacy" and balance of power between the clans, I lost interest after that. When the Templar block collapsed like the paper tiger it was and DRZ muscled into the power vaccuum, the first signs of stagnation and of two opposing power blocks started to emerge, with no room for independent factions to do anything except align with either side or disapear, especially small clans. It was and still is a lot more chaotic than that simple explanation, but I had imagined Strat as a lot more fluid in terms of land grabs and wars of conquest. Not even wipes can eliminate the meta-alliances, which endure version after version. It might be more realistic this way, but like someone said in thread it doesn't take advantage of the best part of cRPG, which is the combat. Too many civ nation building elements.
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