Yes, FPS drop is the main reason you can't go hog wild with foliage. The maps are looking good Chagan, I look forward to trying them out! Aesthetically speaking, some of your ground textures look a little repetitive. Try breaking them up with a little layering, or else use the ground color tool to do a little color variation. Just a thought.
EDIT: Most noticable in Bazaar and Mirage
All maps are cool for real melee battles, ranged will hate them. IMHO when you think about balance you need to take into consideration various char types. Apart from that - thumbs up.
PS - Yes, that is a xbow in my sig :D
yes i see you are one, but are you saying archers/crossbowmen were only usefull when they sit on a roof ? from what i remember ranged troops handled themselves quite good in battles whitout the need to go on the roofs
for me roofs and big hills/mountains on maps are negative fun factor, it always leads to people going on the highest point of the map or closest roof...
now, what i try to achive is to get those players feel "naked" ( what no place to climb on? no roof to go on ? ) and force them to use tactics, cooperate with their team, look around, respond to enemy moves rather than repeat pattern (climb shoot die)
medieval wasnt about capturing buildings, it was all about open field battles and believe it or not but all classes had their place in such enviroment
Archers/xbowmen *are* at a disadvantage on the map such as Dune, which doesn't mean it's a bad map or the one that shouldn't be there (I like it, and I'm usually xbowman).
No amount of tactics will eliminate the fact that map favors cavalry and less other classes.
Medieval combat as any combat *was* about capturing geostrategical locations, and not random open fields.
And key points were always buildings.
I am yet to see some information on how many medieval battles were fought on open field, since many keep assuming that was so. I don't believe it at all. Armies only fought where they had advantage, unless they the general was bad tactician and his decisions were emotional (example: Battle of Krbava). An army will therefore only engage the other in the open field if it considers the opponent equal in strength. If it considers itself inferior, it will try to lure the enemy into forest, or something like that. If an army has superior cavalry it will engage in the open field, if not, it will try to lure the enemy into the forest. That kind of things.
To get back to a map such as Dune - good thing is that usually classes are mixed in cRPG. Otherwise surely a cavalry based faction would win almost all the time on this map. Thats just how it is, regardless of tactics being used. Anyone who played Beta knows how Rhodok vs Swadia battles looked like. And how Khergit vs anyone else battles looked like. :) And we're talking about Native where crossbows shoot much faster, and archers too.
same thing can be said about cav on every of those village maps
i've seen it with my own eyes, pikemen outside archers throwers inside, for me as a cav it was really hard to kill anyone outside of enemy cav
key point was always some building ? Hattin, Tannenberg, Azincourt no buildings, and the list goes on and on and on
ok i think im gonna skip this one, its too messy or im too tired right now and the fact that you dont believe in history and write your own oO ok
are we talking about cRPG or native? there is no single-type troop sides so why even bring this up to discussion?
both teams got cav
neither of the teams have advantage over the other one, so its up to players in those teams to win, and in my opinion its what this game should be about
@erasmas
yes your right being a crossbowmen sucks when you dont have a place to hide and reload i know, but imo such maps will force players to work together thus planting siege shields or creating shield wall, and that for me enchances gameplay and overall fun factor dont you agree ? ;]
Well, yes and no. Unfortunately, usually open maps end up in massive run of teams towards each other, with cav riding over other team until they clash. Not much tactics, pure force. Sometimes it is different, but not often.If both teams are retards, yes. But let 1 team start to work together, they win for sure, and force the enemy to work together next round.
If both teams are retards, yes. But let 1 team start to work together, they win for sure, and force the enemy to work together next round.
work together as a team, and it's a more balanced map than others, the other maps are always an archer paradise as long as there is one roof, one hill, something unreachable for infantry and cavalry.
There is a difference, however, between the maps allowing for roof/high hills camping, and the map where is no natural obstacle at all, which essentially makes certain types/builds useless or close to useless. And that is my only concern.
Both types of maps hurt a certain build or playstyle. The difference is, an archer/xbowman can still be an archer/xbowman on flat ground. He can use his team for cover and protection. So a flat open map means he must change tactics, but the playstyle is nowhere near useless, just different. On the other hand, a tightly packed street, tunnel, or super roof-camp map does make cavalry useless. They must dismount and become infantry, which is not their character type. Which of the two options seems more fair and balanced to you?
Really nice maps here. Especially the look on them.
But the bazaar map looks a bit empty without all the merchants selling stores/stuff, carts and the feeling of a big town with lots of crap everywhere. I'm sure the infantry would really like to get some cover from HorseArchers/Crossbows and mainly from the flying stuff on battlefield.
Also my fps drops quite a lot in there.
I must respectfully say, that i believe tall of your maps are too large, and too open.
I HERBY OPEN THIS THREAD!
fkn necromancers you are guys ;p anyway ive been thinking about changing the arena map a bit by moving the spawn more to the center and adding one more some sort of arena, anyone got ideas what arena it coule be ? maybe something for archers ;p
something like paintball arena, where they need to get to the box behind the other team to score a point, or kill all of them ;p dont know really if you got some idea kuoin hit it
an arena for 8vs8 tournaments would be good
http://www.mbrepository.com/file.php?id=2527
Last one. Made it years ago for an olympic event that never happened.
The mesh is mostly done with but there's room for improvement. It's a trashed project, so do what you want if you want to.
any reason why map should punish certain class teeth ? isnt the rain on every second map enough of a punishment for cav and ranged ? would you like us to play a siege maps in battle format so you can rambo all the time ? just sayingWhat does rain do to cav?
I wouldn't want to play most of your maps, maybe a little hills will make them more true to 'natural' classification.
my country, probably the flattest country in the world.
Teeht Denmark is the flattest, their highest "mountain" is around 100mGreenland is Denmark too :p
Greenland is Denmark too :p
Khan Provegrond - the tournament arena(new) :
It includes 4 arenas and a center designed for easy spectator crowd control(click to show/hide)
Speaking of which, what is the reason we don't have any forest maps? Fps drop?
Pathfinder Island (new) :Aren't spawns a bit too close to each other?
Aren't spawns a bit too close to each other?
Hun in the sun (new) :
This villge is into human sacrifice to the god of sky Tengri. Many dangers lie here, but at least its not the bees!
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Hahaha the wooden figure is great! lov it! :mrgreen:
I wonder if anyone will find the equus africanus asinus at the map :wink:
Infantry won't be liking these maps due to the smooth ground everywhere which gives heavy advantage for cavalry.
Another note, you should use uptodate cRPG version for mapping. There are plenty of invalid items atm.
Maybe try to balance maps a little more for all playstyles I guess would be my thought..everyone has a tendency to make maps work best for their particular class...fighting that urge is something I hope I have been able to do decently (for instance giving archers great places to shoot from which they will inevitably destroy my unshielded ass when playing my maps) :(
Since you are GK i assume you're cav so just keep that in mind...
@mustikki tell me is it possible to spawn on a map to test things up using that folder ? i tried it and couldnt, maybe some noob mistake i make ? ^^ also im always using 100vs100 bot fight to put spawns in correct place etc. its possible with this folder ?
@bagge more info ?
Here's a picture if you can't remember which map this is:(click to show/hide)
This map needs some re-tuning. Currently it is a disgusting cavalry-fest. Lancers have absolute freedom, infantry have no cover.
I suggest:
- Adding collision to those bushes
- Putting some solid objects (boulders, those shacks or beached boats already present on the map) to each team's spawn
- More of those fishing nets to provide obstacles for cavalry in the shallow streams
Well it is pretty obvious that this man had just one goal on his mind. That is to provide us with more cavalry oriented maps. To get a full picture what kind of player we were dealing with just look at tavern where you will see his level 35 char, which he retired and stopped playing cRPG because devs nerfed cavalry "making it unplayable". He wasn't even trying to hide his lobbyism, he actually cherished it. I always thought he was joking when he talked to me about my nerf cavalry threads, but now I see he was dead serious. It matters to him too much, actually that goes to unhealthy degree.
His maps are something that force me to change a server, every time. Since he's not playing anymore, just like the biggest part of his clan I think it would be fair for the rest of us who still play the mod to remove those awful maps. Had pretty good opinion of GK until the ultimate final move, when their leader with the rest stopped playing because of Heavy Lance nerf. That disgusts me. Every player who stops playing because his class of choice is nerfed isn't worthy of this mod. You can always try something else.
Bring back some older maps we were playing 2 ago, they were pretty decent.