Author Topic: Natural Maps  (Read 18191 times)

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Offline Torben

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Re: Natural Maps
« Reply #45 on: December 20, 2011, 01:26:18 pm »
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an arena for 8vs8 tournaments would be good
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Offline Whalen207

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Re: Natural Maps
« Reply #46 on: December 21, 2011, 12:47:50 am »
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an arena for 8vs8 tournaments would be good

http://www.mbrepository.com/file.php?id=2527

Last one. Made it years ago for an olympic event that never happened.
The mesh is mostly done with but there's room for improvement. It's a trashed project, so do what you want if you want to.
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Offline Chagan_Arslan

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Re: Natural Maps
« Reply #47 on: December 21, 2011, 01:39:24 pm »
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http://www.mbrepository.com/file.php?id=2527

Last one. Made it years ago for an olympic event that never happened.
The mesh is mostly done with but there's room for improvement. It's a trashed project, so do what you want if you want to.

your a bad sport arent you ;p advertising your thing in here ^^

Torben about the 8vs8 arena, im still shocked as how many backpeddalers bombed the idea of that melee arena  to be played on tourney ;p curse them i mean how much room do you need to commence melee fight hehehe, ah it would have been so awesome to fight there i think, and superior melee players leaving no room to fight for the others leaving them either to quick death from their weapon or fall ^^ look how much space do the inf have in there http://www.youtube.com/watch?v=DAGnQUvcmVk

anyways ill get on with the map in january before an event i have in mind, hopefully as packed as Fallens one ;] but for cav this time hehe

Offline Torben

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Re: Natural Maps
« Reply #48 on: December 21, 2011, 02:00:47 pm »
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dude i had no ideat that thing is sooo huge.  enough space for my taste,  awsome job dude!
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Offline Teeth

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Re: Natural Maps
« Reply #49 on: December 21, 2011, 04:55:18 pm »
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I can't help to notice that all of your maps are very suitable for cav. Just saying.

Offline Chagan_Arslan

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Re: Natural Maps
« Reply #50 on: December 21, 2011, 05:22:53 pm »
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any reason why map should punish certain class teeth ? isnt the rain on every second map enough of a punishment for cav and ranged ? would you like us to play a siege maps in battle format so you can rambo all the time ? just saying

Offline Teeth

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Re: Natural Maps
« Reply #51 on: December 21, 2011, 06:45:02 pm »
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any reason why map should punish certain class teeth ? isnt the rain on every second map enough of a punishment for cav and ranged ? would you like us to play a siege maps in battle format so you can rambo all the time ? just saying
What does rain do to cav?

It just amused me to see the ridiculous flatness of all your maps. I think maps should be nice to all classes, so there should be cover from ranged and areas with poor maneuverability for cav. All your maps basically fuck infantry and ranged over.

I wouldn't want to play most of your maps, maybe a little hills will make them more true to 'natural' classification.
« Last Edit: December 21, 2011, 06:46:39 pm by SgtTeeh »

Offline Chagan_Arslan

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Re: Natural Maps
« Reply #52 on: December 21, 2011, 06:56:01 pm »
+1
I wouldn't want to play most of your maps, maybe a little hills will make them more true to 'natural' classification.

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Offline IR_Kuoin

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Re: Natural Maps
« Reply #53 on: December 21, 2011, 07:24:21 pm »
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Hehehe, Chagan make a Norwegian landscape map then we are talking about a unfair map for cav
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Offline obitus

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Re: Natural Maps
« Reply #54 on: December 21, 2011, 07:45:18 pm »
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bonneville salt flats

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Offline Teeth

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Re: Natural Maps
« Reply #55 on: December 21, 2011, 08:21:06 pm »
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Not sure whats being proven here.

Anyway, I think that the completely flat maps as in your first three, look kinda artificial. It would be more appealing to me visually and as far as balance goes if there was some terrain.

Offline Chagan_Arslan

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Re: Natural Maps
« Reply #56 on: December 21, 2011, 08:32:37 pm »
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yeah i would be surprised if you would understand my subtle responce

teeth are you talking about tilting at windmills ?

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Offline Teeth

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Re: Natural Maps
« Reply #57 on: December 21, 2011, 08:55:22 pm »
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I'm talking about the complete flat ground in Bazaar, Mirage, River Delta v2, Quarry, apart from the quarry and Tilting at windmills.

Sure landscapes as in your pictures exist, but I doubt the fields were that flat in Medieval times. This whole road with planted trees doesn't scream Middle Ages. I think all of your maps would look better if they weren't so desperately flat. I get that it is convenient as a cavalryman and mapmaker, and I understand that there are flat landscapes. Hell, that first windmill picture you posted is my country, probably the flattest country in the world. Still the maps would look better and less artificial if they had a bit of terrain.


Offline IR_Kuoin

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Re: Natural Maps
« Reply #58 on: December 21, 2011, 09:40:33 pm »
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my country, probably the flattest country in the world.

Teeht Denmark is the flattest, their highest "mountain" is around 100m
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Offline Teeth

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Re: Natural Maps
« Reply #59 on: December 21, 2011, 09:46:51 pm »
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Teeht Denmark is the flattest, their highest "mountain" is around 100m
Greenland is Denmark too :p