Author Topic: Natural Maps  (Read 18760 times)

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Offline Mustikki

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Re: Natural Maps
« Reply #30 on: March 19, 2011, 07:41:58 pm »
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Really nice maps here. Especially the look on them.

But the bazaar map looks a bit empty without all the merchants selling stores/stuff, carts and the feeling of a big town with lots of crap everywhere. I'm sure the infantry would really like to get some cover from HorseArchers/Crossbows and mainly from the flying stuff on battlefield.
Also my fps drops quite a lot in there.
« Last Edit: March 20, 2011, 12:14:03 am by Mustikki »

Offline Modsec

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Re: Natural Maps
« Reply #31 on: March 19, 2011, 08:24:38 pm »
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I must respectfully say, that i believe tall of your maps are too large, and too open.

Offline Chagan_Arslan

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Re: Natural Maps
« Reply #32 on: March 22, 2011, 03:22:44 pm »
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Really nice maps here. Especially the look on them.

But the bazaar map looks a bit empty without all the merchants selling stores/stuff, carts and the feeling of a big town with lots of crap everywhere. I'm sure the infantry would really like to get some cover from HorseArchers/Crossbows and mainly from the flying stuff on battlefield.
Also my fps drops quite a lot in there.


yeah i didnt want to add more stuff out of fear that fps will drop too low, but it seems people have this even whitout all those little things i wanted to add ;/ i didnt had a chance to play it on EU1 yet, but if i will ill compare my fps to those from my tests (100vs100 bots battle), and hopefully i wont make a laggy map in future

edit: ok so its been a while and i must say i dont get any fps drop on Bazaar, i asked around and most of the people seem to not have this problem, but some do (most likely due to a weaker rig, maybe old drivers?)

I must respectfully say, that i believe tall of your maps are too large, and too open.

well thats the point, with all the village maps out there i want to create some of the alternative gameplay, so i play around with terrain shapes and flora etc. rather than giving obvious defensive points


« Last Edit: April 20, 2011, 12:06:52 pm by Chagan_Arslan »

Offline Reinhardt

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Re: Natural Maps
« Reply #33 on: March 30, 2011, 02:24:45 pm »
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River Delta, Dune, and possibly Quarry are most definitely going on the Acre server... whenever we get it.  :mrgreen:


I must say that River Delta is great to play on and that Dune looks really fitting for our theme. In other words "Moar maps!".

Very nice job and I look forward to seeing more.
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Offline Torben

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Re: Natural Maps
« Reply #34 on: July 01, 2011, 08:33:11 pm »
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bump.  I want the lions´maps back into the rotation.  especially riverdelta and, meh.  fuck it.  all of them.
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Offline Chagan_Arslan

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Re: Natural Maps
« Reply #35 on: August 31, 2011, 12:45:30 pm »
+1
using my necromancing skill i summon this thread back to life! wwooo00o0o0o

ok so i made a tournament map including 3 arenas for some horse activities and 1 melee (two men enters one man leaves)

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hopefully we might be able to organize some cav tournament

Offline Torben

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Re: Natural Maps
« Reply #36 on: August 31, 2011, 02:17:50 pm »
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sweet love.
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Offline Bjarky

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Re: Natural Maps
« Reply #37 on: August 31, 2011, 10:27:36 pm »
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woah, this is gonna be aws00me  8-)

Offline IR_Kuoin

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Re: Natural Maps
« Reply #38 on: December 20, 2011, 12:06:26 am »
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I HERBY OPEN THIS THREAD!
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Offline Torben

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Re: Natural Maps
« Reply #39 on: December 20, 2011, 11:01:43 am »
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I HERBY OPEN THIS THREAD!

I approve!
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Offline Chagan_Arslan

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Re: Natural Maps
« Reply #40 on: December 20, 2011, 12:13:00 pm »
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fkn necromancers you are guys ;p anyway ive been thinking about changing the arena map a bit by moving the spawn more to the center and adding one more some sort of arena, anyone got ideas what arena it coule be ? maybe something for archers ;p

Offline IR_Kuoin

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Re: Natural Maps
« Reply #41 on: December 20, 2011, 12:18:07 pm »
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fkn necromancers you are guys ;p anyway ive been thinking about changing the arena map a bit by moving the spawn more to the center and adding one more some sort of arena, anyone got ideas what arena it coule be ? maybe something for archers ;p

Archers? Pfyy
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Offline Chagan_Arslan

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Re: Natural Maps
« Reply #42 on: December 20, 2011, 12:33:31 pm »
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something like paintball arena, where they need to get to the box behind the other team to score a point, or kill all of them ;p dont know really if you got some idea kuoin hit it

Offline zagibu

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Re: Natural Maps
« Reply #43 on: December 20, 2011, 12:59:04 pm »
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For archers, I suggest a deep pit, where they have to jump into, then try to get out again (which will be impossible).

Nah, the paintball arena sounds fine.
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Offline IR_Kuoin

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Re: Natural Maps
« Reply #44 on: December 20, 2011, 12:59:18 pm »
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something like paintball arena, where they need to get to the box behind the other team to score a point, or kill all of them ;p dont know really if you got some idea kuoin hit it

Or a lazer tag arena :D
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