cRPG
cRPG => Suggestions Corner => Topic started by: KaffeKalle on October 17, 2011, 08:50:57 pm
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The death of a horse should seriously impact the health of the rider, especially if he is riding fast and heavily armoured. Im tired of piking down horses just to have a full health infantry-person spawn in front of me.
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Most of the time if the horse is killed by melee the rider is hit aswell.
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Not really, I killed plenty of horses without the rider feeling any impact whatsoever. Regardless, if he comes in full gallop and I stab the horse to death with my pike he should die from the impact into the ground at least half the time.
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Also, if the rider is dismounted and his horse is killed, he should suffer a 25% HP loss over the course of x seconds to simulate the emotional pain he is experiencing.
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No.
Chances are the rider will often die anyway, or at least get very hurt due to a sword blow to the brain while he is floundering on the floor.
Besides, in reality many people can land on the ground from a falling horse anyway. Sure, it may not be as easy in heavy armour, but there are lots of us in light light armour.
Also, if the rider is dismounted and his horse is killed, he should suffer a 25% HP loss over the course of x seconds to simulate the emotional pain he is experiencing.
I'd like to elaborate this. Automatically send the rider to a corner of the map in a forced crouch, rocking back and forth from the trauma of it all.
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there is no honor in killing a man's horse, always aim for the rider
if you accidentally miss the rider and the horse dies, just jump, get some hang time, and thrust at him while he's on the ground. He's probably now dead.
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Horse riders already take a long stun while on the ground. Easy to get shot or poked to death if people are paying attention. Adding more damage from the fall has a realism argument, but gameplaywise I think the current system works just fine.
The one thing I have a beef with is how fallen riders sometime rubberband and warp to a different location due to M&B bugs. I've definitely been killed before because I've taken aim at a place I believed the rider fell, only to have him rubber band right next to me. Fix that and I'm even more in favor of leaving as-is.
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Also, if the rider is dismounted and his horse is killed, he should suffer a 25% HP loss over the course of x seconds to simulate the emotional pain he is experiencing.
:lol:
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Can we roundfile this please?
You are tired of piking. hahahaha ...
sigh.
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YES! As a horseman I say we introduce this together with bumps that instakills!
Wait what? Totally balance breaking you say. Awwww.
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It makes perfect sense for a rider to get severely hurt when they get thrown off their horse.
I'm kind of baffled really, didn't expect so many learned scholars to come with such 'convincing arguments' opposing that...
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It makes perfect sense for a rider to get severely hurt when they get thrown off their horse.
I'm kind of baffled really, didn't expect so many learned scholars to come with such 'convincing arguments' opposing that...
It also makes sense for a horse stomping on your chest to smash your ribs and render you breathless and in a near dead state, but instead ya just suffer small amounts of damage unless you are armorless.
Realism holds very few real bounds here.
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Horse riders already take a long stun while on the ground.
Except that collision bugs cause the rider to be UNDER the ground, which blocks the overhand smashes into their otherwise helpless body.
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With all due respect, stop making realism arguments. They do not belong, at all, with no exceptions, in cRPG. Clearly. Good day.
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With all due respect, stop making realism arguments. They do not belong, at all, with no exceptions, in cRPG. Clearly. Good day.
So a rider flung from a galloping horse takes no damage, but a player flung from a broken ladder gets insta-death? Forget 'realism', how about some fucking equality?
What the hell is the problem with a rider taking a modicum of falling damage? Half the time trying to hit a downed rider a weapon collides with the ground instead.
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Either horsebump and rider falling should deal damage, or neither do. Currently, being run over could do a third of my health.
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Either horsebump and rider falling should deal damage, or neither do. Currently, being run over could do a third of my health.
Although when you are bumped, 50% of the time you aren't knocked out on the ground, and even when it happens, it doesn't last half as long as a horseman stun on the ground when he loses his horse.
Changing this would just make downed riders die in one hit instead of two. If you aren't able to reach the downed rider and can't kill a level 25 footman, you need to play more and improve.
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Barring bullshit (sliding into home plate, teleporting, ground collision), which does happen, if you can not kill a downed rider then maybe you should just run. You should certainly stop posting, because any cavalry that gets close enough to hit someone is usually in range to have their head taken off.
If you really hate cav that much, you are probably one of those stupid assholes who think horses dissappear after the first round, call the medic and get a derectocraniotomy.
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Not really, I killed plenty of horses without the rider feeling any impact whatsoever. Regardless, if he comes in full gallop and I stab the horse to death with my pike he should die from the impact into the ground at least half the time.
first off, how do you know that the rider felt no impact whatsoever? I regularly take damage when my horse is killed. Not to mention you spend quite a while on the floor where people hack and stab at you.
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The death of a horse should seriously impact the health of the rider, especially if he is riding fast and heavily armoured. Im tired of piking down horses just to have a full health infantry-person spawn in front of me.
this is a completely new idea and hasnt ever been mentioned before.
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Bunch of whining horseloving forumwarriors in here, not like he wants horse speed to be halved or anything strange, falling damage is already in game and it´s plain weird cavalry who get thrown full speed face first into the dirt get away with a scratch at most every time.
There are other things that are just plain broken with cavalry, stealth hooves when approaching from behind and rubberbanding/clipping riders escaping justice when falling off are just two examples, but falling damage for horsemen should definitively be in the game.
And if its been brought up before then maybe, just maybe it is because the issue still persists and is as silly as ever.
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Bunch of whining horseloving forumwarriors in here, not like he wants horse speed to be halved or anything strange, falling damage is already in game and it´s plain weird cavalry who get thrown full speed face first into the dirt get away with a scratch at most every time.
There are other things that are just plain broken with cavalry, stealth hooves when approaching from behind and rubberbanding/clipping riders escaping justice when falling off are just two examples, but falling damage for horsemen should definitively be in the game.
And if its been brought up before then maybe, just maybe it is because the issue still persists and is as silly as ever.
Hear, hear!
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Horse fall damage is already implemented, it's called "enemies get free hits for a moment or two".
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Bunch of whining horseloving forumwarriors in here, not like he wants horse speed to be halved or anything strange, falling damage is already in game and it´s plain weird cavalry who get thrown full speed face first into the dirt get away with a scratch at most every time.
There are other things that are just plain broken with cavalry, stealth hooves when approaching from behind and rubberbanding/clipping riders escaping justice when falling off are just two examples, but falling damage for horsemen should definitively be in the game.
And if its been brought up before then maybe, just maybe it is because the issue still persists and is as silly as ever.
dude, stealth hooves are necessary, since they nerfed the turning range on the lances, attacking from the front is a massive risk since most weapons outrange your lance now.
Not to mention that usually when i fall on the floor people get two to three free hits on me.
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I cant find the link right now, but I saw a TV show on YouTube where the presenter was on horse back in full gothic plate armour. He threw himself off said horse, and got up pretty quickly and was perfectly fine.
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Did his horse die and topple over him?
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So if you die falling from your horse, due to physics, you should also die wen a horse rides into you because of your ribcage buckling and skull splitting :)
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At least falling off your horse should deal the same dmg as someone bumping you. At full speed that is a significant damage.
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At least falling off your horse should deal the same dmg as someone bumping you. At full speed that is a significant damage.
if this is a realism argument, the difference is that in one a massive horse runs over you, in the other one you fall at high speed.
if its a balance argument, cav has been nurfed alot in the last few patches, practice your awareness and you will die less.
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i disagree with the sugguestion, becouse
REALISM =/= BALANCE
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Bunch of whining horseloving forumwarriors in here, not like he wants horse speed to be halved or anything strange, falling damage is already in game and it´s plain weird cavalry who get thrown full speed face first into the dirt get away with a scratch at most every time.
There are other things that are just plain broken with cavalry, stealth hooves when approaching from behind and rubberbanding/clipping riders escaping justice when falling off are just two examples, but falling damage for horsemen should definitively be in the game.
And if its been brought up before then maybe, just maybe it is because the issue still persists and is as silly as ever.
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if this is a realism argument, the difference is that in one a massive horse runs over you, in the other one you fall at high speed.
if its a balance argument, cav has been nurfed alot in the last few patches, practice your awareness and you will die less.
You realise of course that if your horse died while you were on it you wouldnt just "fall off" youd have the entire thing fall right on top of you.
And I do not make this suggestion as a realism-change, even though I do like some more realism, I make it cause I feel cavalry still is unbalanced and the death of the horse should impact the rider more than it does.
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I make it cause I feel cavalry still is unbalanced...
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And I do not make this suggestion as a realism-change, even though I do like some more realism, I make it cause I feel cavalry still is unbalanced and the death of the horse should impact the rider more than it does.
I think the fact that someone can stab through a horse and have it do full damage to the rider is balance enough. I'd say that out of every time I kill a horse with melee, The rider dies before he/she hits the ground (due to weapon going through horse or being hit while in midair) about 1/4th of the time. Out of the times they survive until they hit the ground, they survive the knockdown period about 1/4th of the time. If the person does survive long enough to stand up, then I daresay it is not the game balance's fault that they survive, but merely because I made a silly mistake. I have never been frustrated with hitting the ground while attacking downed cav. I usually get a second hit in that doesn't miss and finishes the job.
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Feel free to get on a horse and prove how easy it is.
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This is a great idea. I mean, an average horse weighs what, like a ton? A dying horse should do a 1 hit kill into anything it runs against, or at least massive damage. A rider getting his horse killed out from under him should take massive ammounts of damage from the careening ton or so of flesh, muscle and bone. Of course, the poor piker and the 4 or so teamates in front of said dead horse would also get swept away, but that would only be proper :3. And since a dead horse smashing full speed into someone does so much damage, it only makes sense that a live horse trampling someone would do even more damage. You've really opened my eyes here.
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You realise of course that if your horse died while you were on it you wouldnt just "fall off" youd have the entire thing fall right on top of you.
And I do not make this suggestion as a realism-change, even though I do like some more realism, I make it cause I feel cavalry still is unbalanced and the death of the horse should impact the rider more than it does.
You realise of course that if my horse died while charging you, it wouldn't just pass through you, you would be crushed underneath it instakilling you?
Cavalry has been nurfed plenty already.
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I cant find the link right now, but I saw a TV show on YouTube where the presenter was on horse back in full gothic plate armour. He threw himself off said horse, and got up pretty quickly and was perfectly fine.
I can fall 6 feet without being half-dead irl, and yet I can't in this game. Where's the consistency?
You realise of course that if my horse died while charging you, it wouldn't just pass through you, you would be crushed underneath it instakilling you?
Cavalry has been nurfed plenty already.
I'd be fine with horse ragdolls inflicting damage, as long as all ragdolls did that. Naturally, the human ragdolls would do less.
I'm not talking about a human ragdoll that crumples beneath you, I mean one falling from above down onto others. It would be lulz.
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I can fall 6 feet without being half-dead irl, and yet I can't in this game. Where's the consistency?
I'd be fine with horse ragdolls inflicting damage, as long as all ragdolls did that. Naturally, the human ragdolls would do less.
I'm not talking about a human ragdoll that crumples beneath you, I mean one falling from above down onto others. It would be lulz.
Fall damage is overly punitive - agreed.
Throwing peasants off a roof onto the mob below - OP.