cRPG
cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Elmetiacos on February 03, 2011, 09:06:10 pm
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I'm certainly not the only one to complain of noticing that attacks are going straight through what look like perfectly good blocks with polearms or two handed swords. People are wondering if there has been some messing with the hitboxes or the animations or whether there is now just too much server side lag. It's hard to fight properly if what you see on the screen isn't what the game engine is actually doing.
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It's not just 2hers, I've noticed it with polearms and 1hers as well (both with a shield and no shield)
I've also noticed alot of hits going through player models without dealing damage alot more as well.
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Yeah, never had this before the big patch, I guess something has changed.
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I'm certainly not the only one to complain of noticing that attacks are going straight through what look like perfectly good blocks with polearms or two handed swords. People are wondering if there has been some messing with the hitboxes or the animations or whether there is now just too much server side lag. It's hard to fight properly if what you see on the screen isn't what the game engine is actually doing.
Lolarms are the worst as far as hitting thru shield and manual blocks due to hitbox problems
Last night I traded a hi five with dextaa I think and my lolarm(long hafted blade) went right thru a perfect block and luckily didn't kill him
I hadn't noticed the pass block ability of lolarms before that but now that I have I read anit around forums and it seems to be an acknowledged bug(power?) Of polearms
I have never experienced similar effects with two or one hand weapons
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I've noticed this as well. Only recently. All the EU servers have been lagging like shit for me though, so might be that.
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I have noticed it in this extreme way two days ago the first time on duel server. I had hits, that clearly missed the opponent, and I got hit, when I was absolutely sure I parried.
I dont think its only polearms, swords also once in a while hit my guy through the shield, but polearms might be even worse, dunno.
I first blamed my shitty internet, but the pure amount I had never before.
Well, 2h/ polearm spam had never been that effective, who needs to parry when he can spam and hit through blocks. =)
Its not in native. I played some native today and the animations were fine. Just finished playing crpg, and they were weird. =(
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I've always dismissed these kind of rumours as lag or general whining, having never had any problems myself. But lately I've noticed this as wel. I think its probably something with the servers.
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Already reported as bug with pike hitboxes. I'm in the process of compilating video evidence atm. :)
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Yep, can confirm it all. With long polearms it's very weird, I've sometimes slashed/stabbed at two people and hit the guy behind instead of the guy in front...
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I've always dismissed these kind of rumours as lag or general whining, having never had any problems myself. But lately I've noticed this as wel. I think its probably something with the servers.
^
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Yep, can confirm it all. With long polearms it's very weird, I've sometimes slashed/stabbed at two people and hit the guy behind instead of the guy in front...
Yes - I've been hit through an ally and I've teamkilled someone who seemed to be on the other side of an enemy.
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I've noticed a few times where I've got a hit on someone who is clearly blocking my sword/polearm and sometimes the same has happened to me. I've noticed especially with my long hafted knobbed mace that if I turn reasonably fast with a swing, my weapon will often appear to 'bounce' off the opponents block, then quickly continue through the block anyway and hit them. This happens sometimes with my swords too, but less often. I've also noticed (though this may be an unrelated issue and could be due to the animations) that when I do an overhead with a 2H weapon (especially my Great Bardiche) and miss, I can do a kind of loloverhead and turn while the weapon is at the bottom of the swing (as in, the swing's currently finished and the weapon is near the ground) and still get a kill. Occasionally I've even outright missed with some of my stabs, but still hit the opponent.
I play on the Aus server with a ping of ~20. It could be a server side issue I guess, but it appears to run very smoothly (when it isn't crashing) for me.
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No, overhead has always been buggy. Same with the stab, weapons just act like lightsabers. :(
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It's not just 2hers, I've noticed it with polearms and 1hers as well (both with a shield and no shield)
I've also noticed alot of hits going through player models without dealing damage alot more as well.
Either that or my ability to block or gauge weapon range went from mediocre to non-existant :oops:
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It's the lag for sure. People don't seem to realize the huge difference from 30-40 ping to 60-80 ping, it's 100% more lag and then if the server is under heavy load, you have to add additional time for the server to respond once he received the request (responding to a ping is easy, calculating an action in crpg when the cpu is at 100% usage takes more time).
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Yes happening a few times lately I'm 100% sure I blocked yet I get hit :(
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It's the lag for sure. People don't seem to realize the huge difference from 30-40 ping to 60-80 ping, it's 100% more lag and then if the server is under heavy load, you have to add additional time for the server to respond once he received the request (responding to a ping is easy, calculating an action in crpg when the cpu is at 100% usage takes more time).
Yes we do and it's two or three hundredths of a second. What people are seeing is blocks being chambered well in advance and the attacker's weapon going straight through them. When you're not fast enough, you get sort of a half completed animation. It's not the same.
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Also, even if it looks like you/the enemy is blocking but they've released RMB the hit goes through. I've seen many a nub claim they blocked something even though they already released RMB.
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I've had quite a few frontal 2h/LOLarm attacks go right through my protecting steel shield. I've also been struck before the shield was completely raised as well (steel shield takes a split second longer to raise due to wieght) and that intended behavior is easy to see so I do know the difference between my mistimed shield block and those bizzarre lightsaber-ish phantom hits that completely bypass my readied shield arm..
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Also, even if it looks like you/the enemy is blocking but they've released RMB the hit goes through. I've seen many a nub claim they blocked something even though they already released RMB.
You're seriously suggesting that people like Gorath, Joxer and me don't know not to relase the button when blocking?
I suspect that shield users are affected too, but their initial reaction would have been to explain it away with the patch having reduced shield sizes. It's more immediately obvious to 2H and polearm fighters.
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Also, even if it looks like you/the enemy is blocking but they've released RMB the hit goes through. I've seen many a nub claim they blocked something even though they already released RMB.
I still somewhat hold this accountable, atleast when it happens with me. But if alot of people are experiencing this, maybe its not just RMB thats at fault.
I've also noticed alot of hits going through player models without dealing damage alot more as well.
This, especially if one or both are jumping
Like this: http://www.youtube.com/watch?v=KV9eYu3ztE8&feature=player_detailpage#t=128s
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I've noticed it too. Same thing: Getting hit by a long hafted blade passing straight through my shield.
Also, I've been killed a few times when the 2h sword swung straigth through my enemies teammate without hitting him and then killing me when I thought I was well out of range.
Only explanation I can come up with is server side lag. My ping varies from 20 to 30 on all EU servers (sometimes just over 30 on the pecores servers).
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Oh god the trolls...
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You're seriously suggesting that people like Gorath, Joxer and me don't know not to relase the button when blocking?
That's exactly what I'm suggesting, bro.
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Xant most people know of the early release mistake and recognize it when they do it, the lag is to blame when people do the correct block without releasing early but get hit anyway.
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You're seriously suggesting that people like Gorath, Joxer and me don't know not to relase the button when blocking?
I suspect that shield users are affected too, but their initial reaction would have been to explain it away with the patch having reduced shield sizes. It's more immediately obvious to 2H and polearm fighters.
That's a very common mistake I do and I always acknowledge it. This hitbox problem however excists primaly when hitting stuff for me. I always check if the enemy or myself is lagging when that occurs and that is very rarely the case. I'm still suspecting that the server gets errors or something and lags just a little bit so the hitboxes are tiny bit off. Still in the process of gathering videos :D
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Yeah. And for those who can read (not Elmetiacos), I wasn't claiming that everyone in this thread is doing the mistake of letting the block go. Heck, I even said myself that I've experienced it recently.
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Yeah I've seen it too. Yesterday on NA me and my LL buds did a 5 guy pike wall and we somehow stabbed 2 huscarls right through the shield and stun stabbed em to death
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This has always been a problem with the shorter weapons, it just seems more prolific throughout. I'll admit I've used certain weapons specifically because they seem to have a higher tendency to go through enemy blocks, too.
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Yeah I've seen it too. Yesterday on NA me and my LL buds did a 5 guy pike wall and we somehow stabbed 2 huscarls right through the shield and stun stabbed em to death
Pikes are just bugged as hell. You can curve around and through walls with them, maybe that works on shields as well? Dunno, never use pikes.
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Didn't have it with pikes, but sometimes greatswords pass the shield. It's not when he's standing in front, but when he is standing to the side - sideslash that clearly hits the shield graphically but just passes through it. Could be shield size as well as (or combined with) lag. Imo it's a hitbox issue - maybe the game thinks you are standing 1m next to where you see yourself - I think it is intended that say a left block doesn't cover you against a sword coming from your left but only touching your right side, if people were displaced this would explain all my issues.
Including the one where I beheaded an enemy right through my teammate, so it's definately not an excuse. :oops:
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Pikes are just bugged as hell. You can curve around and through walls with them, maybe that works on shields as well? Dunno, never use pikes.
Yeah..... I've been hit multiple times by pikers that are standing behind a teammate shielder. The pike just goes through their teammate and hits me.
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Perhaps we could try duelling with two players blocking sideways swings, positioning themselves directly in front of each other, then a little to the left and a little to the right to test whether or not the hitboxes are where they should be?
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Hmm ... I think you'd have to keep moving for actual battle conditions (hitbox positions maybe not updating correctly with movement) and duel server is less laggy than battle. We could spawn 100 horses to lag everyone like the templars like to do though. :wink:
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That's assuming that the problem is lag.
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Spawning 100 horses might cause a low framerate for you, but it's not guaranteed to increase server load significantly. You shouldn't mix lag with low framerate, they are different problems.
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I dueled Purmillus yesterday and there was something weird while blocking, but i also still fail a decent amount of blocks so it's just an impression. A proper test has to be done on this to see if there's some bug with hitboxes/blocking. We blame the lag because that affects blocking universally, if i go from 70 to 100 ping (with everyone having +30 ping so it indicated server lag) i tend to fail alot more blocks. The new features they want to introduce also scare me, it's already lagging, we shouldn't overextend this mod.
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I dueled Purmillus yesterday and there was something weird while blocking, but i also still fail a decent amount of blocks so it's just an impression. A proper test has to be done on this to see if there's some bug with hitboxes/blocking. We blame the lag because that affects blocking universally, if i go from 70 to 100 ping (with everyone having +30 ping so it indicated server lag) i tend to fail alot more blocks. The new features they want to introduce also scare me, it's already lagging, we shouldn't overextend this mod.
+1
I blocked someone the other day with an up block yet it was a thrust, and since the patch the game doesnt register my mouse movements correctly.
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I only noticed it with polearms, not that much on 2h or 1h.
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Noticed a weird thing yesterday,i was backstabbing someone and when he turned around he made a block to his left and parried my overhead attack.
I heard the parry sound and i had 60 ping so it was not caused by lags.
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I play at around 30-40 ping, I'm an extremely good blocker and I've dueled other extremely good blockers and we all have the same problem.
Hits going through perfect blocks even though we're both DIRECTLY infront of each others, hits going right through shields, blocking attacks with the wrong block (I blocked numerous overheads with left blocks somehow).
Ever since the new patch servers have had a weird lag, even though I'm playing at 30-40 ping, it feels more like I'm playing at 150 ping with people phasing right through me, hits coming out of nowhere with NO animation, etc.
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The new features they want to introduce also scare me, it's already lagging, we shouldn't overextend this mod.
+1
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I play at around 30-40 ping, I'm an extremely good blocker and I've dueled other extremely good blockers and we all have the same problem.
Hits going through perfect blocks even though we're both DIRECTLY infront of each others, hits going right through shields, blocking attacks with the wrong block (I blocked numerous overheads with left blocks somehow).
Ever since the new patch servers have had a weird lag, even though I'm playing at 30-40 ping, it feels more like I'm playing at 150 ping with people phasing right through me, hits coming out of nowhere with NO animation, etc.
Yes I recognized the same thing.
I am not that ultra skilled blocker, but prepatch I could block nearly everything.
At the moment I cant block, sometimes my characters doesnt react and block. Then sometimes I block and the hit goes through my well placed block.
I am also playing with a ping around 35-50. But often when I rightclick then I dont block, character is not reacting. Or as I said I make a good block and the enemy still hits me...
chadz should take a look, perhaps its a bug. Prepatch there was no problem.
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Noticed a weird thing yesterday,i was backstabbing someone and when he turned around he made a block to his left and parried my overhead attack.
I heard the parry sound and i had 60 ping so it was not caused by lags.
I've had this too - I blocked an overhead which was actually a feint, but when my opponent suddenly changed to a left swing my overhead block still stopped the blow without me correcting my block.
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While using polearms I had little or no problems blocking using Great Long Bardiche but blocking with Bec de Corbin was really painful experience, pretty much as blocking using 1H short sword.
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With my shield after holding block for a long long time (shield wall blocking arrows) it some times randomly gives out and my guy gets tired and drops his block. anybody else get this?
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I suspect that's mouse related. Do you use a gaming mouse, for instance? Their buttons are sensitive to much more slight drops in pressure from your finger than conventional mice.
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...and last night I watched the archer who killed me forced into melee only to have his sword pass cleanly through his opponent with no effect at all. Then it was my turn as my overhead swing went straight through my opponent's head not injuring him at all. Something is going wrong with something...
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Yeah, I had this today...traded blows with a guy and my hits went through him twice, but three of his did the same...then he was killed by someone else.
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At first I thought it was just me being rusty after not playing for a while before the big change.
Me and my friend were messing around one day waiting in the siege tower - we were overheading each other and blocking...
then at one point I was holding overhead block but my friend noticed that I was holding a thrust block.
Clearly he was correct and my screen was lying to me...
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I have also noticed a problem with blocking, I seem to have much more lag and frame freezes then before the patch. It has gotten so bad I switched from polearms to 1 hander with shield.
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Yesterday on my alt I had one of the most weird and retarded tk ever.
A guy was standing on my right I thrust to the front and tk him.... how would that be even possible I was speechless the hit boxes are really screwed up not only blocks.
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http://www.youtube.com/watch?v=fWWm_YPnlps (http://www.youtube.com/watch?v=fWWm_YPnlps) Now it's obvious there is something really screwed with the hitboxes.
This.
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Yesterday on my alt I had one of the most weird and retarded tk ever.
A guy was standing on my right I thrust to the front and tk him.... how would that be even possible I was speechless the hit boxes are really screwed up not only blocks.
Yeah, I got that quite a couple of times, I once tked a friend who was to my left approx ~3 foot away and somehow my overhead tked him.
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Yesterday on my alt I had one of the most weird and retarded tk ever.
A guy was standing on my right I thrust to the front and tk him.... how would that be even possible I was speechless the hit boxes are really screwed up not only blocks.
2v1 me and my team mate attacking this one guy, I back away to let my team mate get a swing in he stabs the stab animation goes right through the enemy & I die somehow.
Also, noticing that my swings won't register, as in the mouse not registering the attack has been let go and should swing so my guy just runs up with his attack raised and never swings, only fix for this is to cancel your attack and try again, which is near impossible to do when you're in the heat of battle.
Holding blocks of any kind for a long period of time results in my character switching block direction randomly (with a weapon)
and lowering his shield randomly (if blocking with a shield)
- I have tried different mouses, even bought a new one, same thing still happens.
All in all my opinion is this has something to do with loss of data due to lag or something similar or maybe I'm unlucky & am just searching for things to blame my mistakes on xD
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So...anybody got ideas for how to fix this? :shock:
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This.
That's not specific to pikes. It's a glitch that all polearms suffer (benefit?) from, wherein an overhead will pass through a teammate unless you're pressed up against them. If those players were on opposing teams, they would have hit every time.
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Doesn't make any difference. Hitboxes are the same for friends and enemies.
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Doesn't make any difference. Hitboxes are the same for friends and enemies.
No they aren't. IG did a chamber practice and since it was chamber practice we all joined 1 team and put team damage to 1. We quickly found that this didn't work because attacks work differently on team mates.
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No they aren't. IG did a chamber practice and since it was chamber practice we all joined 1 team and put team damage to 1. We quickly found that this didn't work because attacks work differently on team mates.
So is pikes passing straight through blocks and through the character as well normal?
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Pikes have always been buggy, I'm just saying don't rely on data from teammate vs teammate, go on the duel server and test it there.
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All overheads are a bit buggy, with the longer polearms it's the worst though. They miss by miles, then suddenly you're hit in the head. Or, they hit and it passes through.
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That video speaks more than a thousand posts.
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Doesn't make any difference. Hitboxes are the same for friends and enemies.
If you don't believe me, see for yourself. I've known about this particular oddity for quite a while, and what your video shows is that polearms rarely hit teammates with overheads unless they player models are physically touching. That's what is happening.
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I just came from block testing on the duel server against Aine_of_Rose. We couldn't reproduce the blows passing through blocks after several attempts, but the one weird thing that did happen was that I could block blows which weren't aimed at me: Aine turned facing about 90 degrees to one side so a sideways swing was obviously not going to intersect with me at all. It still got blocked, as if my hitbox were about a metre forward and right of where it should have been. All the blows were taken slowly and carefully, however, so it may not have been a very good reproduction of the typical fight.