I have even more problems with the thrust.
People are thrusting and in the end of their thrust they turn around and hit a guy who is somewhere left or right of them, which would actually never hurt anyone, but it gives full pierce damage :rolleyes:
I have even more problems with the thrust.
People are thrusting and in the end of their thrust they turn around and hit a guy who is somewhere left or right of them, which would actually never hurt anyone, but it gives full pierce damage :rolleyes:
Hahaha Jormglorm and his "round yo block" stab, that's insane xD
You can do this thing with any type of weapon not only 2h.Try to do this with a 1h sword and not bounce...almost impossible.
It's called skill. Even if I'm unable to do it, I'm not for removing it just because I don't know how to utilize it. I bet many shielders would like 2H to be removed completely but that ain't gonna happen.
You can do this thing with any type of weapon not only 2h. With new ground collision system is turning and dealing damage with overhead a lot harder, hitboxes are very bad too.my beef isnt with the spin attacks those make sense....
Rid off thrust spinning will kill mod for many players, 1v1 become very dull. This spinning is basic feature of warband engine.
I really see it as a feature not bug. :) Maybe in M&B 2 devs develop some better system.
Hahaha Jormglorm and his "round yo block" stab, that's insane xDive done this every once and a while it makes sense you castor(foot work) yourself in a position where you negate their block
The overhead thingy is derp yes (for all wep types, not just 2h) and should be fixed asap imo.This already is a problem for 1h's. Turning and swinging is really annoying since there is a limit on the turn speed. Together with lower movement speed from the shield, low range of 1hs and worse "sweet spot" for the animation, it really is a problem. Also, people hitting through shield and running through you.
Spinthrusting on the other hand is just part of the combat system; if you disable the ability to turn your swings then you'd have really stale combat.
This already is a problem for 1h's. Turning and swinging is really annoying since there is a limit on the turn speed. Together with lower movement speed from the shield, low range of 1hs and worse "sweet spot" for the animation, it really is a problem. Also, people hitting through shield and running through you.
I have a 1h alt (I created one to test) and I've had no probs whatsoever regarding hitting people thus far.And I got a 2h alt (two actually) a polearm, a hoplite, a crossbowman and an archer. Never seem to be a problem on those not using 1h. And yeah, it only applies to sideswings.
The lower turning speed only applies to sideswings, and takes effect only after you release the swing so unless you go for a shitty swing/get outmaneuvered you'll be fine.
And I got a 2h alt (two actually) a polearm, a hoplite, a crossbowman and an archer. Never seem to be a problem on those not using 1h. And yeah, it only applies to sideswings.
Your point...?You say you don't have any problems with it on your shielder alt (ignoring that problems can be different with different builds) and I say this is a problem on the chars I use 1h with, but never ever on those I use polearm/2h on.
You say you don't have any problems with it on your shielder alt (ignoring that problems can be different with different builds) and I say this is a problem on the chars I use 1h with, but never ever on those I use polearm/2h on.
3 points:
1. If your current build is giving you problems with this (I really don't see how, just turn your mouse properly and you'll have no issues) then maybe it doesn't suit you so just change it?
2. 1h technique is different yes, and maybe you're not used to it or smth but really, if you do proper swings this is not a problem.
3. 1h alt, not shielder. Shields are for pussies :twisted:
1. Turning the mouse to change the swing according the to Ussain Bolt clone that can run past me so fucking fast is what I always did and it worked fine. High muose sensitivity ftw. But now that isn't possible anymore because of the swing turn speed limit. That's cool. But when I still get the hit to actually, you know, hit but it just glances because it's in the "bad" sweetspot is just really fucking annoying. Especially when the 2h's with their "never-glance"TM animation sweetspot can do exactly the same with great success. WHILE doing about twice the damage, having more reach and more speed. Do they STILL need better animation sweetspot?
2. Not sure exactly what you are trying to say? Yeah, of course I don't fight the same way I fight as a 2h or polearm when I use a 1h, that would be retarded. It's the annoying lesser animation sweetspot I'm talking about.
3. Exactly. So you don't really know much about 1h's then and nothing about shielders. :P
For the record. Polearms haven't got as good sweetspot as 2hs, but not as good as 1h. I would range it somewhere in the middle. But they also got the longest so it really isn't a big problem. It really only is a problem if you got low mobility and a short weapon. Which is exactly what 1hs are...
1. 1h damage is just fkn insane from what I've experienced due to the headhits.Derp. 1h aren't really the fastest. They have THE fastest but there are a lot of 2h that are just as fast/faster. Not getting outspammed btw.
2. Don't release the swing and then turn, turn and then release the swing. 1h are so fast anyway that you can hold just slightly and still not get outspammed (protip, leftswing).
3. I'm just trying to say that I've not experienced these "bad sweetspots" ppl are QQing about when it comes to 1h. And me not having so much experience with 1h is part of the point; I've not played it for very long and I still do good, it's not that hard.
4. 1h are the fastest weps. If you're getting outspammed by anyone, especially 2h or poles, then you're just doing something wrong.
1. 1h damage is just fkn insane from what I've experienced due to the headhits.You're talking about MW elite Spamitar. This weapon is just insanly op and needs almost no skill to use. When I play siege I just pick one up (free mw elite spamitar and masterpiece shields thanks to grey clan) and 1-2 hit everyone. Basic feinting and footwork is needed, the rest is spam and facehugging.
You're talking about MW elite Spamitar. This weapon is just insanly op and needs almost no skill to use. When I play siege I just pick one up (free mw elite spamitar and masterpiece shields thanks to grey clan) and 1-2 hit everyone. Basic feinting and footwork is needed, the rest is spam and facehugging.
The problem with the spamitar is, it has speed, damage and length. It only lacks the thrust, but masterworked it has enough cutting power even for plate.
I have even more problems with the thrust.
People are thrusting and in the end of their thrust they turn around and hit a guy who is somewhere left or right of them, which would actually never hurt anyone, but it gives full pierce damage :rolleyes:
You're talking about MW elite Spamitar. This weapon is just insanly op and needs almost no skill to use. When I play siege I just pick one up (free mw elite spamitar and masterpiece shields thanks to grey clan) and 1-2 hit everyone. Basic feinting and footwork is needed, the rest is spam and facehugging.
The problem with the spamitar is, it has speed, damage and length. It only lacks the thrust, but masterworked it has enough cutting power even for plate.
Wut? Elite scimitar at MW has 34 cut. That's 1 less than MW NCS, 2 less than MW Langes Messer, 3 less than Grosse Messer etc... It doesn't get any magical damage increases. I love people like you who talk about how OP some weapon is, but don't use it yourself because (insert excuse here).
Dude Elite Spammy is like the black sheep of Crpg , even if there is better weaps out there , people will always rant about it ,
As for me ive been using the spammy since last crpg reset , it used to be the best weap in the lot , but the balancing team did a great job on 1handers , and now its in the pack of good weapons ,
it doesnt stand alone as the best 1h around anymore...