To help avoid raging and trolling I suggest we take, as our exemplar case of this feature, the Great Maul. This weapon, along with the Great Long Maul, have a tendency to strike from the side even when the weapon has already apparently swung past the side of its intended target. I think this is a well known and fairly inarguable fault in both weapons.
As an interesting note, if this does get implemented, and the temporarily-solid-dead-people-models thing too, then cRPG could become monumentally more realistic as a medieval combat simulator. What a baller idea.