Bullshit.
Bullshit.Is this your attempt to provoke? Pathetic, I must say.
It's been bow and arrow fest out there these days, two handers and poles are being killed again by 3 arrows fired by machine gun archers. I think making cut damage to all bows except longbow was the best idea ever in this mod.When people say 'this was killed by that' it doesn't mean much unless you know the stats of BOTH characters in addition to heirlooms (if any). I'm sure other tin cans aren't killed by tatar bows in 3 seconds.
It is just not normal that a tin can is getting killed by some "Tatar bow" in three seconds. Do you agree?
I liked when Longbow was the only pierce bow.
Most players still need 3-4 arrows to die. and tin cans need about 5-6. I remember shooting Alexjei today. he took 6 arrows before he died.
For me personally, having a rusbow with bodkins, thus doing pierce damage, the damage didnt increase that much. It still takes the same amount of arrows to kill someone.
I didnt see archery damage change that much.
But as i said a long time ago.
The Hornbow definatly needs a nerf, and so does the Tatar bow now. If these bows fire Bodkin arrows, the speed/damage ratio is just insane.
Level 30
15/24 / 18/21 Hornbow Bow
or 21/18 Tatar bow build are just way too OP.
70 body armor with 7 IF
2 arrows and your dead...
Slry retarded giving archers peirce dmg on machine gun bows..
TBH i dont get why some of you 2h/pole users are still playing your class...
Thank god i retired and went a new class and that was even before the archer buff...
Archers would be cool n shit, if there wouldnt be atleast five of them shooting at me at any time I play.
Archers would be cool n shit, if there wouldnt be atleast five of them shooting at me at any time I play.
Also, we want to propose a new way for forum members to propose changes.
Bullshit.
Bullshit.
Is it possible to make the Longbow be able to shoot any arrow as pierce damage while the other bows have to rely on whatever arrow's type?omg is this guy a fucking genius or what? Or MAYBE (no offense) he's just normally dotated like all of us (not monkeys) and he can see what's the clear point of this?
Me and Jambi just tested it on the duel server 3 arrows n your dead.
But w/e you are the boss....
- -(WSE) add a maximum amount of time you can "HOLD" the arrow, depending on str and/or PD. If an archer exceeds that time, he "looses" his arrow (dropped on the ground, no damage), and gets stunned(like being kicked) (aka : No more shotgunning archers, walking freely while holding the arrow, circling the ennemy shielder, and suddenly releasing the string, giving a free body hit, sometimes even a headshot... just silly)
This would create so much whine that I think 90% of archers would quit 2 weeks later. But I do support that idea of yours just as I agree that holding chambered weapon for too long should decrease damage dramatically.
This would create so much whine that I think 90% of archers would quit 2 weeks later. But I do support that idea of yours just as I agree that holding chambered weapon for too long should decrease damage dramatically.
Making arrows choose the type of damage is a great step.
But it's totally imbalance right now... so...
We need a dramatic change.
- -bodkin arrows are unusable on horseback
- -bodkin arrows "only" get 14 max amo, when non heirloom
- -bodkin arrows, because having better arrow heads, are heavier than the normal ones, thus, increase weight of one stack to 3.5. (will also prevent faster running away, even if 0.5 or 1kg in total isn't much)
- -lower rus bow speed rating by 1, to 58
- -lower shitty bow's (aka difficulty from 1 to 4) accuracy by 1, to 95 and 96 for Tatar bow.
- -(WSE) add a maximum amount of time you can "HOLD" the arrow, depending on str and/or PD. If an archer exceeds that time, he "looses" his arrow (dropped on the ground, no damage), and gets stunned(like being kicked) (aka : No more shotgunning archers, walking freely while holding the arrow, circling the ennemy shielder, and suddenly releasing the string, giving a free body hit, sometimes even a headshot... just silly)
To balance this bow "adjustment", nerf ALL xbow damage by 2.
TADDDAAAAA(click to show/hide)
Before you read my rant, quite frankly, you're a twat.
Bodkins did do pierce damage in real life, due to needle-like arrowheads.
Having bows determine pierce or cut was rather silly. Longbows shouldn't just do pierce damage with any sort of arrow, as arrows such as barbed and tatar are designed to cut.
I am a ninja build; lamellar vest, black hood, khergit boots, 12 str and one IF. I don't have trouble with archers, so given by the aggressive tone of your whinge, I assume somebody can't dodge well.
As for your desire for a "crossbow nerf", this is ludicrous. Crossbows were nerfed hard with the latest patch. For the one-slot crossbow, accuracy decreased by eight, projectile speed decreased by around 5. Now, they are marginally accurate with 100 wpf.
The c-RPG arrows travel at a quarterfold of their realistic speed, and crossbow bolts have a similar ratio. (were launched faster than arrows due to the non-aerodynamic dimensions of the bolt)
I believe you just want these range nerfs to benefit your build. Selfish.
"since they can shotgun you at pointblank."
Decent player dodge arrows at pointblank all the time. What's your ATH? Are you a low agi STR build, because if that's your problem you traded maneuverability for PS and IF and that was your choice. If you do have reasonable AGI then you just need to work on your archer dance because i watch aware 2handers run up on archers every round.
When archers get a chance at killing shielders 1v1, something's not right.
If I was cynic, I would say that many low skilled archers are defending their current OP situation, because some of them probably for the first time are making positive K:D.
And thanks to Jambi for being fair.
It means the shielder is an idiot for not "bumping" the archer first, or does not have a real shield/shield skill.
Shielder is slower when holding his shield up than the archer is when aiming and keeping his arrow, and doing side steps. You know where this leads to ? Cause i do.
Maybe Eu's archers are more decent then. :S
they have kesh and ToD.. nuff said.. we have elite archers who almost never miss..
they have kesh and ToD.. nuff said.. we have elite archers who almost never miss..
:lol: :lol: :lol: :lol: :lol: :lol: :lol:
Excellent post, from unknown player, who probably doesn't know that my main is an archer, with a x3 bow, and two different sets of loomed arrows.
And who probably was never shotgunned by an archer, because he didn't survive the cavalry. Let's not make stupid theory about the other, shall we ? This will get us nowhere. I can dodge arrow pretty fine at midrange, even if 3 different archers shoot at me. But i clearly can't slash one, since they can shotgun you at pointblank. I would love to post the excellent "l2p" remark, since you did the same to me, but i don't know you, and i'm not as rude as you, so i won't.
I specifically loled at the bolded parts of the text. The first one, because it has NOTHING to do with my post. I'm pretty please with the fact that it's now the arrows that tell what sort of damage it does. The other one, because they're all completely false. :rolleyes:
Hope to shoot you down, if i ever see you. Unless you consider yourself as someone with way better dodging skills than Thomek, or others ninjas.(click to show/hide)
I apologize if I caused offence, but when somebody calls for nerfs that aren't exactly fair, I get angry.
I didn't imply that you're a bad player, so I think there was a misconception? I'm not an EU player, so I don't know the scenario there.
It's, strangely (or not) way easier (for me) to kill archers as an archer, than as a shielder.
Honestly speaking I never understood why archers are allowed to pull the string while moving. Makes no sense and allows playing as lone kiting archer. If you want to force us to use teamwork to kill you (like it is now) then you should be forced to use teamwork aswell, ie. have infantry protection while shooting, not just legolas-running around and not caring about anything but cavalry because noone can get you.
Revert damage to cut and remove ability to move while pulling the string. And maybe the battle will be playable again.
I would love to discuss this further but it needs to be properly moved into the realism discussion forum before I can troll about how we should implement your suggestion for bows as well as fatigue from swinging those big heavy 2 hand weapons around.
lvl 25 24str 8 IF Heraldic transitional, with shiny gaunlets of prettyness, against horn bow. I think the build was 18 21 or 24. I took 7 arrows and then some one killed him...
I've yet to see anything other than an arblest and throwing lance cause serious dmg from a few shots. 2 Throwing lances kills me and 2 - 3 arblest bolts.
I play an archer as well, the only problem I have is with the long bows delay where you loose accuracy before the release.
It's been bow and arrow fest out there these days, two handers and poles are being killed again by 3 arrows fired by machine gun archers. I think making cut damage to all bows except longbow was the best idea ever in this mod.
It is just not normal that a tin can is getting killed by some "Tatar bow" in three seconds. Do you agree?
Selective perception. You probably don't use a shield and as a shieldless 2h/polearm guy you feel insulted when being shot/thrown at. But cRPG is not a ranged fest. On the contrary, ranged is pretty weak here - at least compared to Native.
People forgot how strong ranged has been is past patches but because the majority of players is 2h or polearm, they want it weakened no matter what. Their hysteria is cumulative. They make up hidden ranged buffs and perceived ranged growing rates of several hundert percent. All this while the ranged kill sum hasn't been growing for month. Yes, it is an indicator for ranged performance and we are working on better ones.
Giving ranged the new armor parameters fucks it up too much. This is different to melee which has a high cadence and a couple of hits more against a heavily armored target isn't that bad in my opinion. It's better than random glances. But a longbow archers needing his whole quiver to take down a loomed kujak doesn't feel right to me while glancing with weak bows seems ok.
The Hornbow definatly needs a nerf, and so does the Tatar bow now. If these bows fire Bodkin arrows, the speed/damage ratio is just insane.
Level 30
15/24 / 18/21 Hornbow Bow
or 21/18 Tatar bow build are just way too OP.
+1
Longbow should be the only bow with pierce damage.
And as already mentioned for a hundred times, the overpowered rus bow becomes even more overpowered due to that -.-
Wrong, Longbow should have greatest range. Arrow heads are what gave cut and pierce damage. Not the type of bow, that makes no sense...I agreee the longbow needs a shot speed buff
I agreee the longbow needs a shot speed buff
As it stands longbow is utterly useless and costs a fortune.Ofc its only useable by a couple of good Longbowmen this time like Tenne,Gisbert,Coldblood and a few others