Here is my opinion.
- not gettin rid of polestun.
+ for throwing buff.
- Archer´s gettin peirce dmg <--this was slry not called for just imagine the amount of ranged you are about to unleash infact you just made all other classes obsolete besides shielders
This will result in a slow decrease of the player base. plz think things trough before changing items archery was fine pre patch.
+ for new helmets.
+ for removing overhead on pike´s.
+ WSE.
- not gettin respec and heirloom reset with mayor patches where you make huge changes.
- ladder present in battle they have nothing to do there but giving the archer/xbow immunity to melee for a whole round.
+ horse acceleration decreased slightly
- horse turning speed decreased slightly <-- lance nerf was more then enough
EDITED:
- No apparent point to the longbow anymore?
- Shield reduction too much.
Shields have counters in the form of crush-through hammers and the simple fact that they break, not to mention you are not using a higher damage 2-hander. Maybe the "force field" needed to be reduced but I think my shield is actually smaller than the physical representation now. I am certain I have been shot at least twice in the head/neck when my shield was visually covering it from that angle and would have blocked the shot pre-patch.
- Removed "rider bump when bumping"
+ throwing penetration
+ no more polearms overheading thru teammates
+ improved weapon collision against ground/objects
+ longspears can only thrust
cRPG Game Mechanics
+ Horse bumpers getting bumped too (although it needed tweaking so that it only happened under circumstances such as "riding too slowly", logic behind this, riding quickly means that you're bracing for the impact, you know it's going to happen, riding slowly, although not as much force is applied, you're still caught off guard, if you understand, it's a good compromise anyway)
+ (in theory) Arrows dictating the damage type for bows, not 100% sure this is a fantastic idea for game balance but I really do like what you can do with it, the logic behind this is the fact taht different arrow types should do different types of damage although I am not 100% sure that a shortbow and Masterwork Bodkin arrows should allow for the player to deal 20 piercing damage although a basic dagger does 24 piercing damage with it's stab, i'm more worried about the horse archers and horn bow users suddenly being able to deal 28 pierce while longbowmen get 34, only 6 difference for a hell of a lot of speed difference.
+ Infantry hitting into the floor and walls more effectively, it means that I won't get slashed when I think "that rock there is solid, it'll save me, I will swing instead of block, oh, I appear to have died."
+/- The hit boxes on allied infantry have been both improved and broken, nice that polearm overheads now make contact etc but not too keep on having a 92 length weapon on a right swing hitting my ally who is on my left hand side with the backswing, although it could just be me needing to get used it, otherwise i've had no problems and like this.
Equipment Models
+ Adding community made models will spark more being made.
+ Nice to see more items being added.
- Long times between adding the models
- Broken textures each time, even if you asked some members of the community to test the models were implemented corrcetly before the release, so that when the patch is released, they'd work correctly the first time, that would be brilliant.
- The moaning coupled with not adding all the textures submitted by people, just relax, they can't throw everything in at once, I know that a lot of the time everything should already have been done, but these guys do this for free, it's not their job. If it were Blizzard or something, then you can complain that it's broken! :P
Strategus
+ Siege equipment is good, some fantastic ideas well implemented, this should make for some brilliant battles in my opinion.
+ Releasing hotfixes that change the textures to what they're supposed to be and having people not download the hotfix so that they see all manner of random things.***
+ Large Siege Tower clipping means that they can pass through walls slightly, pushing enemies off the wall, well done Ramses.
- Some walls appear to have an invisible barrier where the walls go |__|__|__|. The middle sections grab arrows but allow defenders to shoot through, little annoying.
***
Comments such as:
"Wtf? Why are there red carpets everywhere?!" - "You're tripping out mate, stop smoking, there are no red carpets."
"Ok..? The catapults are shooting healing tents, does this mean I installed the hotfix wrong..?" - "Of course not, the devs clearly made it do that because it's highly realistic."
"Since when were healing tents used as projectiles? Oh God!? The catapult is being eaten by the floor and there are people walking up in the air, I knew I shouldn't have eaten that out of date sandwhich!"
chadz ingame: "Do the attackers know that catapults aren't siege rams?"
Ramses on ts in reply: "Well shooting the walls doesn't work so what do you want me to do..?"
Were gained due to people not downloading the hotfix. Please devs, never doing things like this, hilarious! :lol:
- Still no preview pictures on the site for the new Turkish equipment! :mad: :mad: :mad:
+/- New collision detection (Sometimes I love it, sometimes I think my team are the real enemies)
+ Archery change Bodkins now do +2 maximum damage to 80 BA from pre-patch bodkins! Archery will dominate the field! chadz has made cRPG counterstrikeRPG!!!111!!11
+/- What I like to think of as experimenting with ways to prevent riders from slicing/stabbing through their horsies to opponents
+WSE added
- Siege towers not removed from battle mode.
- Difficulties of horses seems less balanced.
- Destrier is still OP. Either increase the price or lower the stats.
- Map borders are invisible and thus very hard to see. I suggest they get marked with red lines or something.
- Too much night time.
- Too much rain.
- Still no "HERALDIC tunic over mail" body armour.
- Still no game balance by class (wpf would do) so that both teams get equal amount of archers and cavalry.
+ Difficulties of horses seems more realistic (the higher speed and maneuver the higher requirement).
+ Type of damage made by arrows is now decided by arrow type (makes more sense).
+ Jump shooting removed from bows.
+ Long spear overhead removed.
Overall the mod is getting better with each patch (kind of). Great job! :)
- horse requirement changes
I would prefer cut damage on all arrows and bows than every damn cavalry in the server with a mountain of armor. They eat the archers alive; there have been a few maps where it was so bad that we might as well not even existed in the server. Fast horses may be able to one shot easier due to the speed, but at least archers had a hope to take them down.
- Archery changes
My main is an archer, I'd rather be able to jump draw than do piercing. Changes mean that people heavily invested as archer are forced to play like snipers and those lightly invested in archery (horse archers) do significant damage
- Nothing has changed with crossbows.
Gets tiring when I am shot at point blank range from arbalest before every melee fight. So much 'balancing' of archers and arbalest still does 81 piercing, has no powerdraw requirements and is usable with 1wpf (can easy hit horses at range and people up close).
+- The changes that were reverted with the hotfix.
Cav & pike changes sounded good.