Poll

I like this version (0.241) more than the last one (0.234)

Yes, it's a move forward!
196 (66.9%)
No, it's a move backward!
97 (33.1%)

Total Members Voted: 292

Voting closed: September 28, 2011, 09:38:47 am

Author Topic: [Feedback] What's right/wrong with 0.241  (Read 14124 times)

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Offline Bars

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Re: [Feedback] What's right/wrong with 0.241
« Reply #150 on: September 26, 2011, 01:42:32 pm »
0
All is good! Bit Give ME BACK MY LONG VOULGE  :evil:
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Offline Boxxy

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Re: [Feedback] What's right/wrong with 0.241
« Reply #151 on: September 26, 2011, 01:43:30 pm »
+1
+ Lots of new things being added and changed
+ You do it for free
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Offline copper

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Re: [Feedback] What's right/wrong with 0.241
« Reply #152 on: September 27, 2011, 04:37:36 am »
0
-  plated charger requirement too low
+ archer damage determined by arrow type
+ new gear

Offline FRANK_THE_TANK

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Re: [Feedback] What's right/wrong with 0.241
« Reply #153 on: September 27, 2011, 06:21:36 am »
0
- Arbian warhorse reqs shooting through roof.
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Offline polkafranzi

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Re: [Feedback] What's right/wrong with 0.241
« Reply #154 on: September 27, 2011, 01:15:00 pm »
0
- Archer damage is OP
- Battle Fork w/ Shield is OP (Lerva)
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Offline The_Angle

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Re: [Feedback] What's right/wrong with 0.241
« Reply #155 on: September 27, 2011, 01:26:44 pm »
-1
+Archery balanced to become viable again
+Twohander whine
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Offline Leshma

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Re: [Feedback] What's right/wrong with 0.241
« Reply #156 on: September 27, 2011, 01:29:49 pm »
+1
Archery was viable before. Now those fast bows are OP.

Offline polkafranzi

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Re: [Feedback] What's right/wrong with 0.241
« Reply #157 on: September 27, 2011, 02:10:21 pm »
0
+Archery balanced to become viable again
+Twohander whine

Where's the 2hander?!! Show me him!
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Offline seanjkl

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Re: [Feedback] What's right/wrong with 0.241
« Reply #158 on: September 28, 2011, 12:52:56 am »
0
what right
--------
shielders have more use
bec isnt op
horse bumping isnt as big of problem
new helmets/armor
whats wrong
----------
archery limits choices of builds
cav  nerf
arbalest/hc nerf
1 hit throwing lances
« Last Edit: September 28, 2011, 01:08:21 am by seanjkl »

Offline Thomek

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Re: [Feedback] What's right/wrong with 0.241
« Reply #159 on: September 28, 2011, 01:27:27 pm »
+1
well.. Archery shouldn't be "Viable".

It's just too easy to get kills with it and leads to overpopulation of Archers!
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Offline john_pullinger

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Re: [Feedback] What's right/wrong with 0.241
« Reply #160 on: September 29, 2011, 02:14:43 pm »
0
- Removed overhead for the long spear.

- Too much construction material needed for siege towers and big siege gear in my opinion.

+ Damage type reliant on arrows (as much as I hate archers, this does make sense).

+ Throwing weapons have extra piercing flag.

- Throwing hammers and stones don't knock people down when thrown. :-(

- Running with your weapon out is slower than with your weapon sheathed.

- Running with a polearm drawn is slower than with a 1H weapon drawn.

+ Still loving the mod.

-John

Offline Darkkarma

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Re: [Feedback] What's right/wrong with 0.241
« Reply #161 on: October 17, 2011, 12:22:42 pm »
0
+Archery balanced to become viable again
+Twohander whine

Viable and overpowered are two different things.

Archery was completely viable before.

Now it's just stupid.
« Last Edit: October 18, 2011, 11:28:50 am by Darkkarma »
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Offline Zisa

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Re: [Feedback] What's right/wrong with 0.241
« Reply #162 on: October 17, 2011, 05:24:27 pm »
0
Been awhile so not sure what patch did what...

- increased silly collisions with ground, overhead obstacles etc.
- not enough agi love, STR character with 1 wpf and lots of PS still fast enough.
- wardrobe still handicapped by 88 item soft cap.
+ new stuff
+ still fun
« Last Edit: October 17, 2011, 05:26:31 pm by Zisa »
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