cRPG
cRPG => Suggestions Corner => Topic started by: Teeth on September 13, 2011, 09:34:56 pm
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I casually log in to EU 1. Filled to the brim with 120 players. I spawn. The first thing that happens is that I get bumped by an enemy horseman. As I get up I see 8 enemy horsemen charging me, luckily they missed me and bumped into eachother. I killed 2 horses and then one of their mates backlanced me. After my death I counted the enemy cavalry in direct vicinity of the spawn. There were 14, no joke, I counted 14.
I spawned at 6:26. At 6:20 there were 14 enemy horsemen at our spawn. I have had occasions that I died before even being able to move. My screen always freezes for a couple of seconds when I first join a server, I have been couced multiple times in those couple of seconds.
I think the enemy cav shouldn't be able to reach my spawn while my team is still spawning. So either the amount of time after the round starts in which people can still spawn needs to be reduced, or cav should get a delayed spawn.
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Thats pretty common cav strat.
Rush enemy spawn and kill afk´s to feed E penis then when finished take out solo targets and then go in and backstab everyone busy fighten.
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Thats pretty common cav strat.
Rush enemy spawn and kill afk´s to feed E penis then when finished take out solo targets and then go in and backstab everyone busy fighten.
I'm not talking about afk's, they should accept to be killed, but people that are actually spawning.
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Happening quite often as i have to download new maps, or just simply if i want to select different set of gear that i have on website, i spawn late and got raped by cav, it is frustrating, yes, so i just respecced to cav and try to do the same...
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Exactly why I have made it a habit of staying at the spawn untill all the team is spawned and then escorting the slow ones to the main force. If successfull that increases the change of the team winning. If enemy cav rushes the spawn and kill slow ones there they then will attack the main force from behind and that too is very bad.
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Exactly why I have made it a habit of staying at the spawn untill all the team is spawned and then escorting the slow ones to the main force. If successfull that increases the change of the team winning. If enemy cav rushes the spawn and kill slow ones there they then will attack the main force from behind and that too is very bad.
you truly are a saint Joxer ;)
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Exactly why I have made it a habit of staying at the spawn untill all the team is spawned and then escorting the slow ones to the main force. If successfull that increases the change of the team winning. If enemy cav rushes the spawn and kill slow ones there they then will attack the main force from behind and that too is very bad.
This is what is called "dealing with it".
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you truly are a saint Joxer ;)
A saint who says cunt. A distant cousin to the Knight who says Ni :)
Ontopic: it works sometimes but many times I'm facing 3+ cav alone so if I manage dehorse one I'm good :) It's curious how rarely cav actually backs off when they see someone with a long pole at the spawn. As if killing spawners is just so tempting they're willing to risk it.
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yea i think , devs shoud make some barricades at spawm or some high hill. so cav cant get easy score!
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When I play my inf alts I tend to expect this. If I spawn in late for whatever reason I'll either make it my first priority to get somewhere safe from cav, or take an anti-cav weapon. It's got to be expected, and it's fairly easy to deal with. I've rarely seen occasions however, where the cavalry is upon the spawn before the main group of inf has fully spawned. And if you stick with the main group in your normal round then it's fine.
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lol
enemy is using an easily counterable technique, but we are to lazy to defend spawn, therefore maps should be designed so spawn is unreachable.
Actually on some maps the spawn can't be reached by cav.
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When I play my inf alts I tend to expect this. If I spawn in late for whatever reason I'll either make it my first priority to get somewhere safe from cav, or take an anti-cav weapon. It's got to be expected, and it's fairly easy to deal with. I've rarely seen occasions however, where the cavalry is upon the spawn before the main group of inf has fully spawned. And if you stick with the main group in your normal round then it's fine.
Although I promised myself to not pay attention to your posts again, I have to react, this is my thread.
It is not easy at all to deal with the spawnrape cav. Most maps have a centered village, with quite a walk until you reach any cover. When you spawn late and the spawnrape cav squad is upon you, you will have to walk 50+ meters with nothing than your own weapon to protect you from multiple cav opponents. One bumps you, the other lances, youre dead. You block one, the other lances, youre dead. You are virtually always dead, except on those rare occasions that friendly cav stop spawnraping the other team and help you out.
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Although I promised myself to not pay attention to your posts again, I have to react, this is my thread.
It is not easy at all to deal with the spawnrape cav. Most maps have a centered village, with quite a walk until you reach any cover. When you spawn late and the spawnrape cav squad is upon you, you will have to walk 50+ meters with nothing than your own weapon to protect you from multiple cav opponents. One bumps you, the other lances, youre dead. You block one, the other lances, youre dead. You are virtually always dead, except on those rare occasions that friendly cav stop spawnraping the other team and help you out.
Meh that's why I spawn in with an anti-cav weapon and use whatever obstacles I can if I spawn late. Sometimes you get raped, sometimes they shy away from you and hell sometimes if you are good enough you can do some real damage to them. I play my inf alts regularly enough that I quite often spawn late if I've joined a round late or have been away from the comp a second and I have 0 issue with it.
Maybe though that's because I also enjoy shooting cav attacking spawns + attacking spawns myself. It's part of my main HA job. So I'm not bothered at all by it if it happens to me on foot because I do it myself. As would pretty much any cav given the chance.
I just think many anti cav players should put maybe 2 generations worth into a cav build. I played 2 gens as a foot archer. I have a shielder, 2h and longbowmen alt. If you play a mix of all builds then your understanding of things changes completely. I used to bitch about 2h but now I have no real issue with them. Cav can piss me off majorly when I'm on foot. But I never let it get to me because I know if I just switched to my HA, I'd be doing the same thing. It's the nature of the build and no matter how you change it, it always will be.
The only class I still think needs a bit of nerf is xbow because it's piss easy to shoot them still with 0 wpf. I do it with my HA on siege and can hit stuff easily. But otherwise I am now very happy with each class because I've played quite a few of them and understand where each is coming from.
The only way you can stop it is to turn spawns into fortresses of doom for cav. But then open spawns are often handy because they are the few areas that cav have space to run around in. Otherwise it's all fences and buildings.
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The most easy way to fix getting raped while you spawn is making the spawn window smaller. Please realise that I'm not talking about nerfing cav here in any way, I just don't think enemies should be able to reach the other team's spawn when people are still spawning.
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The most easy way to fix getting raped while you spawn is making the spawn window smaller. Please realise that I'm not talking about nerfing cav here in any way, I just don't think enemies should be able to reach the other team's spawn when people are still spawning.
I know you're not. It was a general splurge of thought process from me.
Hmm well making the spawn window smaller would surely be a forced decision. If people know that they are spawning late, they will know they should spawn or not spawn and to expect cav or not. Forcing it would take that decision away and I see no reason to do so.
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One of the things I hate about cav is that the friendly cav doesn't cover the infantry at spawn. I recall only few that actually stuck around with the purpose of protecting the spawn. They want easy kills. Anti-cav cav should realise that protecting spawns also gives the an oppurtunity to kill enemy cavs where they are very vournable. Since they are away from their main force they should be deliciuos targets.
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Maybe the devs can code in a "spawn lock" where for the first 15 secs of a battle no one can move even though they are spawned in to let other catch up. It would make battles more epic and exciting if everyone was on the same page after spawning in, instead of on the fly.
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Thats pretty common cav strat.
Rush enemy spawn and kill afk´s to feed E penis then when finished take out solo targets and then go in and backstab everyone busy fighten.
Constant whine threads have diminished cavalry to nothing but. People nerf cav and expect them to still charge head-on...? 1h's have taken out my horse before and they still do so consistently. But, I digress.
To the issue at hand: A delayed spawn for cavalry would be no problem for me. 5-10 seconds after others start spawning would, in my opinion, give the infantry a sizable boost in the distance able to be traveled before being attacked. As a dedicated cavalryman for... a LONG time, I would support an implementation of a delayed spawn (But only for a few seconds. Anything more would be a bit unfair.)
Maybe the devs can code in a "spawn lock" where for the first 15 secs of a battle no one can move even though they are spawned in to let other catch up. It would make battles more epic and exciting if everyone was on the same page after spawning in, instead of on the fly.
Or this. I like this.
stuff
Ontopic: it works sometimes but many times I'm facing 3+ cav alone so if I manage dehorse one I'm good :) It's curious how rarely cav actually backs off when they see someone with a long pole at the spawn. As if killing spawners is just so tempting they're willing to risk it.
And people also need to realize that not all cav is good... in fact about 30% of cav is horrible, another 30% is fair, and the other 40% have at least an idea of what they're doing or are good. So, the amount of cavalry isn't always the problem, since there's still about maximum 25% of the playerbase made up of cav in one game.
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Could there be something done about that? Its so fucking annoying to get a couched lance in the back right at spawn. Especially some GK's are really proud of this lame "tactic".
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Free kils. If a team can't handle the cav coming after them early then that's not our problem.
I've started doing that wait on spawn afk thing more with my hoplite. Gotten so many easy free kills myself doing that.
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http://forum.c-rpg.net/index.php/topic,16078.0.html
spread the word.
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You can spawn for the whole first minute of the game. If we say that a mounted guy can move 4x faster then running infantry you would need to make the travel distance from one spawn to the other on foot 4 minutes total to never be killed by an enemy cavalry at your own spawn when you spawned. Imagine how long it would take to find that lone new player that is lost in the end.
I'm actually guessing they move faster then 4x also so this is probably not doable at all unless you just lower the spawn time but then you just miss the round and the possibility of a multiplier for that round. So would be even worse for you. So yeah don't really see a way out of this problem without creating new ones.
But yeah we could make the maps a bit bigger if there was for example made a winning condition that if one side has 5x more troops then the other they win the round then and there. But then we would miss those epic comeback moments.
Guess I could go all day with if that and if this :P
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I would just love to see some kind of initial invulnerability after spawning for several seconds, UNLESS you spawn on a horse or move away a certain distance from your spawn point.
This would also prevent those ugly situations on small maps, where the teams spawn in line of sight to each other, and arrows start hitting immediately. There is nothing more frustrating than spawning and receiving a headshot. I want to PLAY the game, not sit in spectator without own fault.
I hate cav making afk or autowalker kills, not because I think their victims don't deserve it, but simply because I don't grudge them those easy kills. Infantry has to work hard to get a 23:2 ratio. Cavalry doesn't, it's easymode, and I played cavalry for a long time and had good stats, so don't tell me anything about it. Cavalry is more about knowledge and experience than about skill and reflexes, which are way more difficult to obtain, and thus I think it's unfair if cavalry has good stats.
Not that I would care about good stats, but many other players do. And when we are playing on that snowy map with the river in a kind of valley, seperating the two teams from each other, and houses on the slopes, I usually (acutally ALWAYS) spawn on the disadvantaged side of the map, the one without that house with the big roof (I guess this side loses 75% of all rounds). And as to be expected, my team, due to poorly placed spawn points, rushes forward like lemmings, crosses the river, and gets raped on the other side by the enemies, because latter stay together more by default due to the map design and their archers can shoot the infantry from above.
We lose one round after another, and one of my teammates write: "I don't know why we get raped always that much. What should we do?" and I answer "You are charging them uphill, while their archers can shoot you into your sides or back. Just wait on our side of the river, they will come." but a cavalry player writes "just charge harder" or something like this. "Joker, you have 1:3, you know shit about the game. Listen to ABSDEFG_cav, he is right" Was the answer I got. If I could have killed by pressing a button, I would have pressed that goddamn button. :mad:
(I was playing pikeman, and my team failed to stick together, so whenever I chose to follow someone he got chopped down, my protection was gone and I got raped with my own pike sticking out of my ass)
So if we would get the scoreboard removed, I guess a lot of cav players would become more reasonable while playing, because their kill greed would be lowered. And then you could clearly see who really made the kills for helping his team, and who only wanted to amass frags. Because latter will stop with certain behaviours.
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Horses need to randomly explode, killing their riders in a glorious fireball for the amusement of all. This of course would automatically result in a horse upkeep bill every time it happened.