Under those rules the most effective way to get your stronghold set up quickly would be to have every player in one of the battalions to pool resources, leaders run around building constantly while the battalion members protect thier leader while he builds or go capture mines or whatever. Insta-base.
Sounds like it could promote teamwork, awesome. :)
should be ready in 30 minutes
Good enough time for me to finish that frantic frigates thingy...
Freaking second boss always gets me with those eyes D:
should be ready in 30 minutes
Download now:
http://www.fileserve.com/file/uPHzy87
zip contains a folder cRPG_dev - just place it in warband/Modules/
so in the path is like: warband/Modules/cRPG_dev/
Mirrors for faster download without waiting time:
http://infinitum.dyndns.org/share/dev/cRPG_dev.zip (Espu)
http://miria.no-ip.org/cRPG/cRPG_dev.zip (Mylet)
DOWNLOAD RACE GO!
finished!
excellent
it's back up, and xp&gold is enabled
I like the concept but mabe make the teams start with a small castle also if walls auto attached 2 each other it would be nice^^(click to show/hide)(click to show/hide)(click to show/hide)
I like the concept but mabe make the teams start with a small castle also if walls auto attached 2 each other it would be nice(click to show/hide)(click to show/hide)(click to show/hide)
That's why you're supposed to pay attention to what you're building instead of just slapping stuff up in random order.Yeah its really not that hard, you just have to wait for the surrounding stuff to finish, which can take agonizingly long sometimes for stone buildings.
Yeah its really not that hard, you just have to wait for the surrounding stuff to finish, which can take agonizingly long sometimes for stone buildings.Would it be possible to make a "ghost" image of the how the building would be when they are finished building? That would help a lot I think.
it's the 1-5 commands you can use in SP, should be changeable.Nice! I already have them customized so yay!
-Perhaps the number of mines on the map should be random? Always at least three, but could be possible to have two more?
Would it be possible to make a "ghost" image of the how the building would be when they are finished building? That would help a lot I think.
I would suggest being able to build a building that would allow you to bind a place for respawns, like the Siege Tent. This would make it easier for attacking melee since they wouldnt have to walk all the way across the world, as well as defend mines and such easily.
Maybe the dummy should spawn inside a keep already? Have two keeps and then allow players to build up around it like in the actual game, Stronghold?
It was pretty easy for cavalry to knock down the walls and couch lance the dummy a few times for a quick win.
There used to be eight mines per map, but it was a bit of a nightmare. I mean, did you not see how disorganized and messy the teamwork was? People couldn't focus to properly defend even two or three targets, imagine how bad it will be with more.Yeah, I just made that suggestion before I tried it myself, because a guy complained how difficult it was to make buildings. Now that I tried it myself i realize that it's not really needed. It wasn't that hard to make stuff and most props don't take long to rise up. And for those who DO take a lot of time. Well, you should have enough time to wait for it to get up. If not then you really shouldn't be building right now xD
That might be handy, but it would probably be ridiculously complicated to do, if not impossible. Is it really that hard to just wait for one building to finish before adding an adjacent one?
Yeah, I just made that suggestion before I tried it myself, because a guy complained how difficult it was to make buildings. Now that I tried it myself i realize that it's not really needed. It wasn't that hard to make stuff and most props don't take long to rise up. And for those who DO take a lot of time. Well, you should have enough time to wait for it to get up. If not then you really shouldn't be building right now xD
I really liked the gamemode, but as people said it takes too long for infantry. What I would like is a bit smaller map but with impassable rivers with some natural passings or valleys or something, so that bridges would be a good thing to have. Would also make you able to make watchtowers and the like in strategic locations. This would also make it easier for infntry since they could have a "gather" point without fear of being killed by cav.
Another suggestion is to change most of the props. The native ones are really nice for a scene maker to use but in this gamemode it can be a bit impractical. Maybe change all the walls with a wall that already have a connected staircase (or at least ONE wall with a connected staircase), more than two types of gates and FLECTHERS/SMITHS/STABLES WITH SIGNS SO WE CAN SEE WHICH ONE THEY ARE! I built a fletcher first when i thought it would be a weaponsmith. Not that gamebreaking but slightly annoying. Also the way i found it, all buildings are 5k. What about making palisades/wooden stuff cheaper (like 1k or 2k) and small stone things like stairs a bit cheaper too? Also some way to know how much resources they would take would be nice, but not necessary.
They take longer the farther you are from the dummy, so if you're fortifying the second mine out, it can really be quite slow. However, IMO you shouldn't be setting up an outpost there in the first place unless you have a squad looking out for you.Thanks for the answer. You don't know anything about the "pooling the resources" thing? Would be very helpful.
I think chadz's idea is to have the game mode work with random maps so that there's more variety, but TBH I think it would benefit a lot from maps specifically designed for it.
IMO the props work fine, I just wish you could tilt them more -- been suggested many times. I don't see any reason why you'd need a wall prop with stairs already attached, since adding a staircase is basically the simplest thing ever. The rest of the suggestions are fine, though all pretty old by now. :P
I also have a question. How is resource gathered calculated? What's the flat rate and how much does an normal mine give? An upgraded mine? a 3x mine? a 4x mine? Do you get less the more players are in your team or do all get the same?
Also we tried to pool our resources by going all into battalion 1, but it didn't work. Nobody could also move the battalion flag so maybe non of us was the "leader"? How do one become the leader?
1No idea, it's basically magic AFAIK.1 xD
2Yes, flag controller is the one with build access, and he can use resources of everybody in the battalion. As for how you gain control, aside from "be the first one to use it" I'm really not very sure. That seems to more or less work, though.
3And yeah, building can be a bit of a handful in places, but I've always found some way to work it out with the current props. The two "battlement staircase" props are very useful for tricky slopes. There are a couple of handy corner pieces as well, plus the round tower.
3 True, but the problem was all the props already placed by randomers who had no clue what they were doing (I've had some experience with the scene editor) and had very, well, STUPID distances between props and height differences. Would be nice if this would be either easier OR restricted to certain leaders (battalion commanders?) so there's not that many fail-builds.
3 True, but the problem was all the props already placed by randomers who had no clue what they were doing (I've had some experience with the scene editor) and had very, well, STUPID distances between props and height differences. Would be nice if this would be either easier OR restricted to certain leaders (battalion commanders?) so there's not that many fail-builds.
The batallion commander is the guy who carries the flag (take it, drop it close to you on the ground, so you carry it around)Thanks for the info chadz! And yeah I kinda thought so about the interface suggestions. I'm just so excited about this gamemode and I wanted to be useful xD (stronghold is my favourite games ever and I love every single one of them! Now that you made us able to be a part of that in a FPS game. :D:D:D)
map size: what i agree is that it's currently boring as inf to walk around. my ideas are a cart that you can hop on as infantry, being pulled by a horse and building a church tower (=chapel) as a remote respawn point. if neither of those works, i guess reducing the map size is the only way to fix it. last resort, though
as for the formula:
base money = 1000
every player in the game brings his level in, so, average, level 28*30players, for example
then, mines bring gold: base 800, 1st up: +750, 2nd: +585, 3rd: +420, 4th: +255
also, every construction that's not a building (walls, towers, etc) costs upkeep (1% of total income)
the money is shared between all players in the game. formula might change (heavily) in the future.
as for the other suggestions - many are user interface suggestions which make sense and just have not been added due to lack of time. etc etc
can NA has beta server?
take the official siege down while ur testing and put up a north american stronghold server
(its not like anybody plays on NA official siege)
and besides everyone knows north americans are far better at finding and abusing bugs so we would be far better than euros at beta testing :P
Cant tell if this is a complement or a insult...
wut? don.key is replaced with equus africanus asinus xD
Thanks equus africanus asinus Team for this new awesome mode :)
Test is over for now - can't let it uncontrolled while it's in beta, because there could be nasty exploits that are irreversible.
However, for everyone that has played: Feedback is appreciated.
Can we get random plains aswell as random steppe maps.I have seen both
'twas fun. But even on my rig (4GB Ram, Radeon HD6970, Phenom x2) my framerate dropped from 120 to 40 (and a lot of lag) when placing buildings and/or being near buildings.
Played it, it should be awesome with 120+ players.
However.
- The fps is bad, maybe decrease the building resolution.
- Sometimes you don't spawn with your horse, and it gets repaired either way.
- The Dummy needs more health, takes nothing but almost 4 hit to take it down.
I think it would be nice if we could have a server running it all of the time, just disable xp/gold. It could be updated whenever chadz makes changes etc and that way we'd get a full community opinion on ideas and how things could or should function, rather than just the few opinions of people that just happen to be online when the server comes up.
I think it would be nice if we could have a server running it all of the time, just disable xp/gold. It could be updated whenever chadz makes changes etc and that way we'd get a full community opinion on ideas and how things could or should function, rather than just the few opinions of people that just happen to be online when the server comes up.+1
I think it would be nice if we could have a server running it all of the time, just disable xp/gold. It could be updated whenever chadz makes changes etc and that way we'd get a full community opinion on ideas and how things could or should function, rather than just the few opinions of people that just happen to be online when the server comes up.It'd be better for bug testing too. No better way to find bugs then to get a lot of people to spend a lot of time on it.