cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Draulius on August 02, 2011, 05:54:22 am

Title: Current Upkeep System Doesn't Belong In C-RPG
Post by: Draulius on August 02, 2011, 05:54:22 am
I think Upkeep should be removed or altered greatly. In it's current state, it does not belong in the game, it's just a flawed and imbalanced feature. It makes matches frustrating, losing & dying not fun, and it makes this game all about luck (whether or not you get the better team, flip a coin. i'm forced to leave matches otherwise). I just can't play anymore because of this, it's not entertaining nor does it improve my gaming experience. I don't want to downgrade or lose my gear just because I put time into into the game, and kept fighting even though I was losing, in fact I should be rewarded for that. We don't deserve this garbage, there's plenty of better alternatives. It's such a chore.

Advancing my character should be fun, but instead it's difficult and hardly possible. I shouldn't have to save my money through 4 generations to be able to even bankroll a full plate armor set. THAT ISN'T FUN, who the heck thought this was a good idea? Remember when C-RPG was laid back and enjoyable? Now we have to put up with this and it ruins the game for many! Trust me, I really tried to get into C-RPG and tolerate this but I can't anymore. This is the reason I quit months ago, and it still remains! Ridiculous.
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Tears of Destiny on August 02, 2011, 06:17:10 am
You can sustain 23 k per multiplier in the long run, and your average is about 1.9

I don't understand how people are having problems...

I start gen 1 characters all the time, yet I have no problem getting my ideal gear and sustaining it once I hit level 30...
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Draulius on August 02, 2011, 06:36:14 am
Good for you. Now back to the REAL discussion ...
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Gorath on August 02, 2011, 07:00:22 am
I don't understand how people are having problems...

You have to remember that this is still entirely luck.  Averages are great and all, but they also mean that someone is running around for 10 rounds without a single piece of his black armor/plated charger combo breaking ever.

On the other side, the gen 1 newbie who just bought tunic over mail had it, his weapon, his gloves and his shield all break in the last 5 rounds causing him to go bankrupt.

Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Tears of Destiny on August 02, 2011, 07:03:40 am
Newbie should not be living a paycheck-to-paycheck life style as it is risky just like real life...

Always have a reserve of 30K or more... 50K if cav...

Not that hard to amass, especially since newbies no longer pay upkeep if Gen 1 and 25th level or lower...
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Draulius on August 02, 2011, 07:07:41 am
Newbie should not be living a paycheck-to-paycheck life style as it is risky just like real life...

Always have a reserve of 30K or more... 50K if cav...

Not that hard to amass, especially since newbies no longer pay upkeep if Gen 1 and 25th level or lower...
Not everyone was around when you didn't have to pay Upkeep below level 25. Plus, even if you did stack up cash, it will slowly lower overtime until you're back where you started. Then you're forced to use low-tier gear for a while...definitely not fun. RPG's are about advancing your character, not going back and fourth to avoid random bill payments as a poor excuse for 'balance'.
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Tears of Destiny on August 02, 2011, 07:09:32 am
Not everyone was around when you didn't have to pay Upkeep below level 25. Plus, even if you did stack up cash, it will slowly lower overtime until you're back where you started. Then you're forced to use low-tier gear for a while...definitely not fun. RPG's are about advancing your character, not going back and fourth to avoid random bill payments.


Then I must be the luckiest son of a bitch to ever walk c-RPG for all 13 of my characters never had money problems and still they sustain up to 38K worth of gear (Just played my Tears_of_Revelations character earlier with Poleaxe, Barbutte, Black coat of plates, Black Wisby Gauntlets, Light Strange boots, started with 36K dipped to 33K and ended the night at 40K)...


EDIT: Tell me exactly what you are trying to use, and what your gold reserve is ideally, and if you play Siege more often or if you play Battle or if you play DtV. You are doing something wrong or have higher expectations then the game is geared for... c-RPG is not supposed to have nothing but plate users as this is supposed to be a medieval skirmish not a bunch of knights beating each other up where you see someone in plate and say "meh, okay big whoop everyone has that."
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Duster on August 02, 2011, 07:26:48 am

Then I must be the luckiest son of a bitch to ever walk c-RPG for all 13 of my characters never had money problems and still they sustain up to 38K worth of gear (Just played my Tears_of_Revelations character earlier with Poleaxe, Barbutte, Black coat of plates, Black Wisby Gauntlets, Light Strange boots, started with 36K dipped to 33K and ended the night at 40K)...


EDIT: Tell me exactly what you are trying to use, and what your gold reserve is ideally, and if you play Siege more often or if you play Battle or if you play DtV. You are doing something wrong or have higher expectations then the game is geared for... c-RPG is not supposed to have nothing but plate users as this is supposed to be a medieval skirmish not a bunch of knights beating each other up where you see someone in plate and say "meh, okay big whoop everyone has that."


I thing people forget being in a faction helps a shitton in gaining gold. If I were factionless, I would throw on the banner of a successful clan to piggy back off their multipliers.
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Tears of Destiny on August 02, 2011, 07:32:33 am

I thing people forget being in a faction helps a shitton in gaining gold. If I were factionless, I would throw on the banner of a successful clan to piggy back off their multipliers.

Tears_of_Revelations uses a Yellow Bear banner as she is clanless... though I admit for her entire first generation and most of this one she used The Scorpion Banner which helped for obvious reasons...
But yes, you do have a very good point that clans do generate higher income then normal... Interesting, considering so much of c-RPG is built to support them.

My point still stands though...

My STR One Hander who has ALWAYS used the Teutonic Banner (which is unheard of on the NA community so I can't piggy back on anyone) has a Winged Great Helm, Heraldic Mail with Tabard (the most expensive one), Arabian Cavalry Sword, either a Knightly Heater Shield or a Heavy heater Shield, Mail Chausses and Mail Mittens... Still made enough money (using the system before free upkeep for low levels) to amass to not only sustain but ALSO buy a better set for me to swap out for high multipliers of X3 or higher (Shynbaulds, Gilded Hourglass Gauntlets and Heraldic Transitional Armour)... In his "default" style he still has great gear and looks pretty damn cool to boot. Gen 1 btw, and only level 27 at the moment...
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Duster on August 02, 2011, 07:59:15 am
Reminds me of the teutonic knight from Age of Empires 2, heheh
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Spawny on August 02, 2011, 10:23:03 am

I thing people forget being in a faction helps a shitton in gaining gold. If I were factionless, I would throw on the banner of a successful clan to piggy back off their multipliers.

Works to a certain degree. Although I must say siege games are loads of fun when there's 2 or more clans around with more than 5 members.
Had a few matches with Fallen vs HRE, Greys vs Risen and more stuff like that. Makes it all that more interesting.
BUT, sometimes they get stacked and you have an HRE/Greys vs random comp and you roll a x5 for a while.

Get's really interesting when there's just 1 clan on the server and you can piggy back ride a x5 for hours on end.
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Draulius on August 02, 2011, 10:57:15 am
I'm wearing mid-end gear and losing money due to the teams I get. It's a 50/50 chance you'll have a team that wins, but even when you DO the multiplier doesn't last long. You lose money because you happen to be on a worse team, and that's not your fault, so in the end it just feels really unfair. Sometimes you just have to leave the game, and that's a sign of a poorly implemented feature. I decide to put time into this server and I get punished for it, that's ironic. Randomness is the basis of this entire system, so it's the inaccuracy of that which makes it fail. With this damned upkeep I can never just relax and have fun, it's always breathing down my neck when I try to play.

That's why your story with C-RPG is entirely different from mine. It's not my inexperience, it's just LUCK.
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Jacko on August 02, 2011, 11:23:50 am
Yeah, from the start I was going to argue with you, but it's obvious it wont do any good, so I'll simply say:

Adapt.

L2P.
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Blondin on August 02, 2011, 11:45:36 am
It's obvious that you don't see the entire mechanic in his global view, you failled to understand the interest of upkeep, if there was no upkeep you will be crying in the forum that it's unfair because veteran pwn your ass with their plate armor, plate charger and uber weapons.

Did you play before upkeep?
if not, then you have nothing to compare and you should learn form veteran that told you that upkeep is good.
Since gen 1 under lvl25 don't pay upkeep anymore, there is really no reason to cry about upkeep.

You speak about luck, but you should learn how to create luck, try to lead your team to victory, for example when you play siege don't stay on the wall meanwhile attackers are at your flag, warm other ppl to go back to flag, etc... when you are in battle, stay in the group and keep the front line, don't go in the open to be rape by cav... luck is luck but you can do things that give you more luck to achieve victory, i don't say it's easy, i don't say it works all the time.

It's the minority that whine about upkeep, majority find upkeep to be the best thing happend in cRPG.
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Draulius on August 02, 2011, 11:54:41 am
It's obvious that you don't see the entire mechanic in his global view, you failled to understand the interest of upkeep, if there was no upkeep you will be crying in the forum that it's unfair because veteran pwn your ass with their plate armor, plate charger and uber weapons.

Did you play before upkeep?
if not, then you have nothing to compare and you should learn form veteran that told you that upkeep is good.
Since gen 1 under lvl25 don't pay upkeep anymore, there is really no reason to cry about upkeep.

You speak about luck, but you should learn how to create luck, try to lead your team to victory, for example when you play siege don't stay on the wall meanwhile attackers are at your flag, warm other ppl to go back to flag, etc... when you are in battle, stay in the group and keep the front line, don't go in the open to be rape by cav... luck is luck but you can do things that give you more luck to achieve victory, i don't say it's easy, i don't say it works all the time.

It's the minority that whine about upkeep, majority find upkeep to be the best thing happend in cRPG.
I played before Upkeep and I didn't complain, it was good easy fun as it should be. All Upkeep is, is a huge setback which is unfriendly to new players. I know there's no upkeep below level 25 in generation 1, but even if you have money piled up you will slowly lose it over time if you attempt even decent equipment. Sometimes attempting to command my team doesn't work, because the game also heavily relies on stats and equipment, something the opposite team may be superior in regardless. Loss is inevitable sometimes, and for this I blame the auto-balance. But the auto-balance only adds fuel to the fire that is Upkeep.
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Blondin on August 02, 2011, 11:58:22 am
I played before Upkeep and I didn't complain, it was good easy fun as it should be. All Upkeep is, is a huge setback which is unfriendly to new players. I know there's no upkeep below level 25 in generation 1, but even if you have money piled up you will slowly lose it over time if you attempt even decent equipment. Sometimes attempting to command my team doesn't work, because the game also heavily relies on stats and equipment, something the opposite team may be superior in regardless. Loss is inevitable sometimes, and for this I blame the auto-balance. But the auto-balance only adds fuel to the fire that is Upkeep.

I don't understand you, you said you don't want a game that relies on equipment but you don't want upkeep?

Illogical, so or you are dumb or you are a troll, in both case i have no hope for you!

I'm out! have a nice day sir.
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Draulius on August 02, 2011, 12:17:39 pm
I don't understand you, you said you don't want a game that relies on equipment but you don't want upkeep?

Illogical, so or you are dumb or you are a troll, in both case i have no hope for you!

I'm out! have a nice day sir.
Stop putting words in my mouth. I don't want Upkeep, but C-RPG can use a different system to balance equipment.
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Jacko on August 02, 2011, 12:24:25 pm
Upkeep works perfectly well.

Not how YOU want it to work, but well enough. It gives new players and low level players a Chance, which was more then they had pre upkeep.

Just out of curiosity, what are you wearing that makes you quit the game all the time?
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Draulius on August 02, 2011, 01:20:08 pm
Upkeep works perfectly well.

Not how YOU want it to work, but well enough. It gives new players and low level players a Chance, which was more then they had pre upkeep.

Just out of curiosity, what are you wearing that makes you quit the game all the time?

My gear is worth 31k. I'd be fine if I didn't always get bad teams. High multipliers for me are once in a blue moon. I hate the reliance of luck with the new system. That's what ruins it for me.
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: [ptx] on August 02, 2011, 01:25:11 pm
This guy is a "trolling" moron. Refer to "Cavalry still overpowered" thread.
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Draulius on August 02, 2011, 01:29:49 pm
This guy is a "trolling" moron. Refer to "Cavalry still overpowered" thread.
That's rather presumptuous of you. I'm trying to have a good discussion about the balance of this game and you come and insult me! I should report you now...
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Overdriven on August 02, 2011, 02:21:38 pm
That's rather presumptuous of you. I'm trying to have a good discussion about the balance of this game and you come and insult me! I should report you now...

Scary :P
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Draulius on August 02, 2011, 03:20:09 pm
Scary :P
You're next, pal! Stop spamming my interesting discussion with off-topic trash!
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Overdriven on August 02, 2011, 03:31:56 pm
You're next, pal! Stop spamming my interesting discussion with off-topic trash!

I made a solid argument in the other thread...and btw I can already tell you what chadz and co answer to you would be. But seeing as you're clueless:

First of all, I don't care if people think it's a grinding game or not. For me, it isn't. If everyone except me plays to grind, I'm still happy with it, because I'm not bothered with it. I can play and have fun. It's a sandbox game, you can do whatever you like and is possible within the rules. We define the rules.

The majority is fine with the upkeep. It is, as always, a loud minority that tries to lobby.

I know you are upset, because you cannot afford the best equipment possible anymore. Or at least not all of the time. But I have to tell you, that was never intended. It is a bug, if you will.

People got so used to wearing the most expensive stuff all the time. It was our fault for not dealing with this earlier, because this is not how we want to see our game go. While we are not that much into reality in detail, we want to preserve a "global realism". And as many people have stated, wars and skirmishes weren't fought by platers, it was fought by poor people. Before the latest patch, I was wearing everything. I had high end armor, even gauntlets, an occasional horse, a big ass polearm and a secondary polearm that was faster. And I was still earning money.

This was not intended. I'd say it's different now (it isn't really because the upkeep increase was like 5 to 10% from the previous cost), but our idea is that you have to make a choice. Go for armor strength or for weapon strenght. Not both. If you want both, pay for it.

So, we know many of the choices are not popular. I understand it. But you have to understand we are not here to please the community first and foremost. We don't get paid, the reason we're doing is is because we want to create a game WE want to play.

So I will tell you how we decide what stays and what goes:
Would the feature/balance change make the game better if there was a wipe tomorrow. If all players would just start tomorrow and haven't played the game before. Would you, if you would have never heard of the mod, the game, be like "what, your average gear is now only (x) gold? This game would be much better if it were (x*1.1) gold!". I doubt it. (Don't answer, it's a rhetorical question)

That's what we think when doing changes. Not if it pisses off the current community. Of course this often does not work with how the game currently works. People got used to what they can wear, and they are defending this. It's understandable, really. But not what we thrive for.

This is a beta. Of a mod. People forget that because the community is pretty big, and that's cool, really. But just trying to halt developement because you got settled with the old rules is not going to help anyone. This isn't a promotional beta, it's a REAL beta. This means things changes. If you can't adapt and wait for us to screen the results to see if the changes are good for the game or not, this game won't make you happy. Because this definately wasn't the last change.

Also, we are currently considering removing upkeep for players < Gen1Level25.

Tl;dr:
give us some time to valuate how it works out.

That on topic enough for ya?
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Tears of Destiny on August 02, 2011, 04:50:35 pm
Here, have a couple more quotes.

Why upkeep was increased:
Upkeep was increased because there is now a way to influence it with personal skill, thus resulting in a higher multiplicator for better players.

Also, we wanted to see lower priced equipment in general.

Good players adapt, weak players lobby.  :wink:

edit:Gold is one of many variables in items. Many items are better than what they cost, but the overall stats are weaker. Which is interesting.

Why the old way of no upkeep was discarded;
Of course not everyone was having heavy armor. Not yet. But every day some people got to the "endgame" stage. More and more people were leaving the game because it was just boring the shit out of most people. Grind grind grind, buy armor, grind grind grind, buy weapon, etc etc. To be a tincan it didn't matter if you were good or had skills or wit or whatever. You just had to play for 1000 hours. Woah, great goal there, really.

I can assure you, without upkeep, cRPG would have been dead by now. Running around as an unstoppable tincan sounds like fun. Until you are forced to do it to keep up with the others.


End result?
Wear cheaper gear until you get good enough to infuence battles enough (or earn the "Thy Valour Has Been Rewarded" text regularly) to wear better gear.
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Christo on August 02, 2011, 04:55:09 pm
Upkeep System Doesn't Belong In C-RPG.

No, you.
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Draulius on August 02, 2011, 05:01:10 pm
No, you.
Aaand, reported.

@everyoneelse

Please formulate your own opinion and try to contribute to the discussion, instead of copy-pasting Chad. Thank you. He's considering changing it for a reason, because there are problems with it and that's why I'm bringing them up now.
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Overdriven on August 02, 2011, 05:02:18 pm
Aaand, reported.

 :lol: Troll...

Like that you didn't reply to the other stuff.
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Draulius on August 02, 2011, 05:02:55 pm
:lol: Troll
You're on the highway to getting banned, spammer.
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Overdriven on August 02, 2011, 05:03:25 pm
You're on the highway to getting banned, spammer.

You never replied to the chadz quotes which me and Tears posted. Now who's spamming?

And you said he's considering changing it. chadz never said that...he said it's here to stay but they will tweak it. Your suggestion was to remove it completely, which chadz has said multiple times is not going to happen.
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Draulius on August 02, 2011, 05:04:01 pm
You never replied to the chadz quotes which I posted. Now who's spamming?
Yes I did, I just edited my post back there to reply to them.
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: [ptx] on August 02, 2011, 05:04:26 pm
You're on the highway to getting banned, spammer.
No, you.
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: cmp on August 02, 2011, 05:04:52 pm
Stop spamming my reports.
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Gorath on August 02, 2011, 05:05:27 pm
Stop spamming my reports.

Stop reporting our spam!
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Draulius on August 02, 2011, 05:05:55 pm
No, you.
Please stop, my precious thread is going off-track. There are things to be discussed and we are not discussing them.
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Overdriven on August 02, 2011, 05:07:23 pm
Please stop, my precious thread is going off-track. There are things to be discussed and we are not discussing them.

No there is nothing to discuss. You want it removed, chadz said not going to happen after the last patch. What's else is there to say? Everyone here has argued against you. If you don't like what the devs are doing, then go and take your gaming somewhere else. As chadz said, he is making the mod the way he wants it to be. Nothing you can say will change that. They may tweak upkeep a bit, but I'd imagine the new strat is their prime concern at the moment considering that crpg is fairly well balanced at the moment, with only some smaller tweaks needed.

There was a reason chadz posted that extensive post, and it was to stop all the 'remove upkeep' threads that were springing up. You can argue against him, the other devs and the majority of the player base all you want, but it's going to change nout.
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Draulius on August 02, 2011, 05:08:52 pm
No there is nothing to discuss. You want it removed, chadz said not going to happen after the last patch. What's else is there to say? Everyone here has argued against you. If you don't like what the devs are doing, then go and take your gaming somewhere else. As chadz said, he is making the mod the way he wants it to be. Nothing you can say will change that.
It's not final. There's still tweaks that could be done to the Upkeep, obviously. It's still problematic! My thread is hungry for replies and you're not letting him eat! You horrible person.
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Overdriven on August 02, 2011, 05:10:05 pm
It's not final. There's still tweaks that could be done to the Upkeep, obviously. It's still problematic! My thread is hungry for replies and you're not letting him eat! You horrible person.

If you think there are tweaks, go and make separate threads for them. Not one titled 'Upkeep System Doesn't Belong in C-RPG'.

I'll see you in those new threads.
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Draulius on August 02, 2011, 05:12:09 pm
If you think there are tweaks, go and make separate threads for them. Not one titled 'Upkeep System Doesn't Belong in C-RPG'.

I'll see you in those new threads.
I fixed the topic title for you, then. And by tweaks, I meant there's still fixes that could be done. The system right now is obviously imperfect. That's why I made this thread, but apparently you think it's already final and you're trying to end any discussion. Why? Chad never said more won't be done, in fact he said the opposite.
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Overdriven on August 02, 2011, 05:14:40 pm
I fixed the topic title for you, then. And by tweaks, I meant there's still fixes that could be done. The system right now is obviously imperfect. That's why I made this thread, but apparently you think it's already final and trying to end any discussion. Why?

I said it was final because you said nothing about tweaks. You wanted upkeep completely removed or essentially completely revamped. There's a reason why your post is hidden with -14 on it.

Several people posted decent replies to you. But you're the kind of person who isn't happy unless they are running around all the time in expensive gear.

Yes there are tweaks needed, and there are plenty of more constructive threads related to this. But go ahead and suggest some tweaks. Tweaks are completely different to 'remove it or change it completely'. Which was your original argument.
Title: Re: Current Upkeep System Doesn't Belong In C-RPG
Post by: Blondin on August 02, 2011, 05:18:14 pm
Frankly Overdriven, i think your patience should be praised, you are amazing, dunno how you do it.
But the guy, seriously, he is stronger than all Balton, Michael and co.
I'll try to be like you one last time:

Draulius, you don't want upkeep anymore, and you said it needs tweaking, what do you suggest?
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Draulius on August 02, 2011, 05:19:51 pm
I said it was final because you said nothing about tweaks. You wanted upkeep completely removed or essentially completely revamped. There's a reason why your post is hidden with -14 on it.

Several people posted decent replies to you. But you're the kind of person who isn't happy unless they are running around all the time in expensive gear.

Yes there are tweaks needed, and there are plenty of more constructive threads related to this. But go ahead and suggest some tweaks. Tweaks are completely different to 'remove it or change it completely'. Which was your original argument.
Or "tweak it completely". Same thing. Still relevant.

Anyway, I find it funny you ruin my thread, and THEN you try and force me to make up for the discussion you just destroyed. You're a big bully, that's what you are. I bet those -14 votes are for you. If you have nothing good to say, then say nothing at all!
Title: Re: Current Upkeep System Doesn't Belong In C-RPG
Post by: Overdriven on August 02, 2011, 05:24:30 pm
Frankly Overdriven, i think your patience should be praised, you are amazing, dunno how you do it.
But the guy, seriously, he is stronger than all Balton, Michael and co.
I'll try to be like you one last time:

Draulius, you don't want upkeep anymore, and you said it needs tweaking, what do you suggest?

Ah I'm bored at home (finished work last week) and my girlfriend is seeing her friends today. So I have spare time to waste  :lol: I can argue with this guy all day.

Or 'tweak' it completely. Same thing.

Anyway, I find it funny you ruin my thread, and THEN you try and force me to make up for the discussion you just destroyed. You're a big bully, that's what you are. I bet those -14 votes are for you. If you have nothing good to say, then say nothing at all!

People like you fuel my aggressive forum posting. It's nice to get it out of the way in stupid threads so that when I find a constructive thread I can argue sensibly  :)

How would -14 votes be for me? They would be on my post if they were. And you can only vote once. So that's 14 different people hating your post so much they decided to - it (you can view the list of the voters). That's something fairly rare btw. It's not common for that many people to - a post. It's reserved for those which are just nonsense.

I didn't ruin your thread. I posted chadz reply to anyone who wants the upkeep system completely changed or removed.

Small tweaks are needed. Everyone knows that, this is a mod still in development after all. But go ahead and be constructive and suggest some tweaks. Otherwise no one is going to take you seriously. Rather than just moaning about the fact you can't wear your best gear 24/7.
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Gheritarish le Loki on August 02, 2011, 05:26:47 pm
If you have nothing good to say, then say nothing at all!

It seems you should have better not write in this forum, because except crying and whining you have nothing to say.

Ok, now, everybody is waiting for your suggestion.


Ps. : as you didn't answer to all the post asking for you to give us your suggestion, i bet you will not answer to this last one...

Edit : it's -15 now...
Title: Re: Current Upkeep System Doesn't Belong In C-RPG
Post by: Draulius on August 02, 2011, 05:27:37 pm
Ah I'm bored at home (finished work last week) and my girlfriend is seeing her friends today. So I have spare time to waste  :lol: I can argue with this guy all day.

People like you fuel my aggressive forum posting. It's nice to get it out of the way in stupid threads so that when I find a constructive thread I can argue sensibly  :)

How would -14 votes be for me? They would be on my post if they were. And you can only vote once. So that's 14 different people hating your post so much they decided to - it (you can view the list of the voters). That's something fairly rare btw. It's not common for that many people to - a post. It's reserved for those which are just nonsense.

I didn't ruin your thread. I posted chadz reply to anyone who wants the upkeep system completely changed or removed.

Small tweaks are needed. Everyone knows that, this is a mod still in development after all. But go ahead and be constructive and suggest some tweaks. Otherwise no one is going to take you seriously. Rather than just moaning about the fact you can't wear your best gear 24/7.
I never said I was bothered by not wearing the best gear.

Here's what I suggest: There should be a reward for winning a whole game. Not a round, but an entire game. It'd also help get rid of quitters. Also, the Upkeep could be reduced by a small fraction.
Title: Re: Current Upkeep System Doesn't Belong In C-RPG
Post by: Overdriven on August 02, 2011, 05:34:20 pm
I never said I was bothered by not wearing the best gear.

Here's what I suggest: Rewards for winning a game. You earn multipliers by winning rounds currently, sure, but what about actually staying and winning the whole game? I've always found it strange that it means nothing. There should atleast be a small gold and experience reward, and it will discourage quitting. Also, Upkeep could be lowered by a small fraction since I find that I can even lose money with mid-tier gear.

Yes you did.

I don't want to downgrade or lose my gear just because I put time into into the game, and kept fighting even though I was losing, in fact I should be rewarded for that. We don't deserve this garbage, there's plenty of better alternatives. It's such a chore.

Advancing my character should be fun, but instead it's difficult and hardly possible. I shouldn't have to save my money through 4 generations to be able to even bankroll a full plate armor set.

As people have said, you can roll in 48k worth of gear on what is considered the average multiplier of 1.9 (something like that) without losing money. You won't make it either. But my shielder uses 32k of gear and makes money:

Piggface Klappvisier
White Mail with Surcoat
Mail Mittens
Iron Greaves
Long Espada Eslavona
White Heavy Norman Shield

My HA uses 33k of equipment. With this build I always have a buffer of 15k for the bad days. If it gets below that I switch equipment. But even with this I get enough x5 to make money to the point where I now have 40k saved:

Barbed arrows x3
Masterwork Horn Bow
Champion Courser
Steppe Armour
Nomad Boots
Leather Gloves

My 2h uses 16k of equipment:

Kerghit War Helmet
Mail Chausses
Sarranid Guard Armour
Dadao

So my question is, what gear are you trying to use? Please post a list, because unless you are very unlucky, or have some misconceptions about what 'mid tier gear' is, I don't see how you can be losing money.
Title: Re: Current Upkeep System Doesn't Belong In C-RPG
Post by: Dexxtaa on August 02, 2011, 05:39:34 pm
Play Native. There's no upkeep there.

Also, I'm wearing

Sugarloaf helm
Green Corazzina
Splinted Greaves with Spurs
Gilded Hourglass gaunts
Bec de Corbin
Long Spear

almost all the time.

I'm still turning a profit (albeit a little small)

I like to derp around in cloth cos it fucks with people, too.
Title: Re: Current Upkeep System Doesn't Belong In C-RPG
Post by: Gheritarish le Loki on August 02, 2011, 05:40:57 pm
Here's what I suggest: Rewards for winning a whole game. You earn multipliers by winning rounds currently, sure, but what about actually staying and winning an entire match (your team having the most wins)? I've always found it strange that it means nothing. There should atleast be a small gold and experience reward, and it will discourage quitting. Also, Upkeep could be lowered by a small fraction since I find that I can even lose money with mid-tier gear.

I must be dumber than you because i don't understand a shit of what you say... damm...

First suggestion :
The team that win the entire game just win a bigger multiplyer (so you suggest something that already exist?).

Second suggestion :
reduce upkeep... Wow what a suggestion nobody ever think of this, you are a genius mate!


ok, here a quote of yours :
I don't want Upkeep, but C-RPG can use a different system to balance equipment.

can you enlight me with "a different system to balance equipment"?
Cause the 2 suggestion you made are not relative to this supreme quote....
Title: Re: Current Upkeep System Doesn't Belong In C-RPG
Post by: Draulius on August 02, 2011, 06:03:15 pm
I must be dumber than you because i don't understand a shit of what you say... damm...

First suggestion :
The team that win the entire game just win a bigger multiplyer (so you suggest something that already exist?).

Second suggestion :
reduce upkeep... Wow what a suggestion nobody ever think of this, you are a genius mate!


ok, here a quote of yours :
can you enlight me with "a different system to balance equipment"?
Cause the 2 suggestion you made are not relative to this supreme quote....
I'm saying; there should be a reward for winning a whole game. Not a round, but an entire game. It'd also help get rid of quitters.

And yes, the Upkeep could be reduced a tiny fraction. It's simple, but simple things work.
Title: Re: Current Upkeep System Doesn't Belong In C-RPG
Post by: rustyspoon on August 02, 2011, 06:16:11 pm
Currently, I'm happy overall with upkeep. My original problem with it was that it was too punishing towards noobies and chadz fixed that in the last patch.

If anything though; upkeep needs to be increased on higher-end gear...
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Christo on August 02, 2011, 06:38:06 pm
Aaand, reported.

For what? Stating my opinion? Don't make me laugh.

You moron.

Get a brain. If your post gets a -15 rating, then you're likely WRONG.

 :idea:
Title: Re: Current Upkeep System Doesn't Belong In C-RPG
Post by: Mala on August 02, 2011, 09:32:00 pm
Currently, I'm happy overall with upkeep. My original problem with it was that it was too punishing towards noobies and chadz fixed that in the last patch.

If anything though; upkeep needs to be increased on higher-end gear...

Too punishing? I don“t know, the low tier items are not that expensive, so you could earn easily some money and grow with the upkeep system.
That is why i think that the current system is a bit worse than the old one.
Now you pay nothing, earn a lot of money and spend it for some good gear until you turn lvl 25.
And then, waam huge repair bills and your funds melt like butter in the sun.
Title: Re: Current Upkeep System Doesn't Belong In C-RPG
Post by: _JoG_ on August 02, 2011, 11:13:06 pm
Too punishing? I donґt know, the low tier items are not that expensive, so you could earn easily some money and grow with the upkeep system.
That is why i think that the current system is a bit worse than the old one.
Now you pay nothing, earn a lot of money and spend it for some good gear until you turn lvl 25.
And then, waam huge repair bills and your funds melt like butter in the sun.
According to cRPG calculator (http://infinitum.dyndns.org/crpg/calc.htm), in order to get to lvl 25, the player has to earn 1 584 752 xp. Considering the player is gen 1, he/she gets 50 gold per 1000 xp, thus he/she would accumulate ~79k gold by that time. I guess that's more than enough to buy two sets of armor and weapons (the light one to gain money, and the heavy one to stay at zero balance) plus have around 20k gold to pay the initial upkeep money. I don't think it's THAT bad considering most of my alts have way less than that.
Title: Re: Current Upkeep System Doesn't Belong In C-RPG
Post by: Tears of Destiny on August 02, 2011, 11:15:15 pm
According to cRPG calculator (http://infinitum.dyndns.org/crpg/calc.htm), in order to get to lvl 25, the player has to earn 1 584 752 xp. Considering the player is gen 1, he/she gets 50 gold per 1000 xp, thus he/she would accumulate ~79k gold by that time. I guess it's more than enough to buy two sets of armor and weapons (the light one to gain money, and the heavy one to stay at zero balance) plus have around 20k gold to pay the initial upkeep money. I don't think it's THAT bad

Hence my lack of sympathy. The new free upkeep system has fixed the problem of new players earning things slowly, and they can get a decent set of armour and gear by the time they need to start paying for stuff and have that reserve that they need.

My main concern right now is that it is not advertised well enough to new players that repairs will start once they hit that magic level.
Title: Re: Current Upkeep System Doesn't Belong In C-RPG
Post by: Seawied on August 03, 2011, 12:22:13 am
According to cRPG calculator (http://infinitum.dyndns.org/crpg/calc.htm), in order to get to lvl 25, the player has to earn 1 584 752 xp. Considering the player is gen 1, he/she gets 50 gold per 1000 xp, thus he/she would accumulate ~79k gold by that time. I guess that's more than enough to buy two sets of armor and weapons (the light one to gain money, and the heavy one to stay at zero balance) plus have around 20k gold to pay the initial upkeep money. I don't think it's THAT bad considering most of my alts have way less than that.

Good to know. I was wondering what the exact amount of gold aquired by level 25.

I'm a bit disappointed that I did all my grinding on one of my cav characters last generation. That extra gold would have been very useful.
Title: Re: Current Upkeep System Doesn't Belong In C-RPG
Post by: Blondin on August 03, 2011, 12:30:41 am
Good to know. I was wondering what the exact amount of gold aquired by level 25.

I'm a bit disappointed that I did all my grinding on one of my cav characters last generation. That extra gold would have been very useful.

Don't be disapointed, it's only for gen 1.
Title: Re: Current Upkeep System Doesn't Belong In C-RPG
Post by: Seawied on August 03, 2011, 03:33:35 am
Still, would have meant my buffer would be a lot bigger right now  :evil:
Title: Re: Upkeep System Doesn't Belong In C-RPG
Post by: Draulius on August 03, 2011, 05:04:39 am
For what? Stating my opinion? Don't make me laugh.

You moron.

Get a brain. If your post gets a -15 rating, then you're likely WRONG.

 :idea:
Or I just have an unpopular opinion. Big difference.