i hate you
Was already proposed as an alternative to the turning nerf, got rejected by item balancers.
Was already proposed as an alternative to the turning nerf, got rejected by item balancers.Truly shows that the Item balancers do not actually play the game.
Truly shoes that the Item balancers do not actually play the game.
Truly shoes that the Item balancers do not actually play the game.
at least none of em player lancers, amirite?usorite
Then for an important kicker: (ever so slightly) buff lance reach. The 40 degree change could remain, yet cav should have a better chance against 2h swords and shorter weapons head on. This makes different horses appeal to different roles more clearly.
- I like the 40 degree change partially because it opened up the niche for 1-h cav a bit more, making lancers (in theory) better against infantry in charges while 1-h can focus on the archer hunting/backstabbing bit yet also play sort of a 'anti lancer' role if they can out maneuver. Reverting this will shift cav back to the cookie cutter lancer.
lances were 3-4m in length, not 190cm! i hate that. cav should be feared when they charge strait at you, unless you have a long spear or pike ofc. but 2handers should be able to outrange them(i'm 1handed cav BTW)
2h should be able to outrange em?shouldn't, sorry
lances were 3-4m in length, not 190cm!In both Native and crpg the real knightly lances are of that length. I guess, great lance is >3 m long.
I'm a cav build and I say nohe what is your way? is it efficient?
i took a long time to adapt, i raged, i QQed and stuff. but now i found how to do a face on charge on aware infantry men. and now that I'v got it, I enjoy pwning 2 handers that think I'm some random cav noob charging them.
and they'r butthurt from a face on charge :mrgreen:
In both Native and crpg the real knightly lances are of that length. I guess, great lance is >3 m long.all lances should be a lot longer, about 320 qau what length says, to be fair and realistic, though horses should be more noticable :/
Heavy lance is about 2.5 m long, maybe even longer.
The "length" parameter of the polearms (190 cm for a heavy lance) does not mean that the model is indeed 1.9 m long. Learn it finally!
And what's wrong with 40 degree angle restriction? I've played on my onehander cav char using a regular lance with 6 wpf in polearms quite effectively despite that restriction.
all lances should be a lot longer, about 320 qau what length says, to be fair and realisticThe lances are fair and realistic as they are.
The lances are fair and realistic as they are.if we talk about realsim qau lances the should be droped or broken on impact, longer, equiped with a greaper, handle and belt. i know a thing or 2 about lances too m8 :wink:
When speaking about "realism", I could write a paragraph or two explaining how the length and shape of the lance evolved during the centuries, telling what the "length" parameter actually means in Warband, and summarizing everything to point out why "heavy lance" cannot be longer that 190 and why 240 is ok for the "great lance". Of course, I could do that but I'm just sick and tired to pick sensible arguments for thewhiny kidspeople who obviously will not listen to them because all they know is "all lances should be (sic!) a lot longer".
So here is what I suggest:
3) Increase the horses hp and armor. The idea being that if we turn horses into attackers, they need to be able to absorb more ranged fire.
4) This one i'm not sure about, but it seems like a good idea. Increase the horses charge by a large percentage. I know
The lances are fair and realistic as they are.
When speaking about "realism", I could write a paragraph or two explaining how the length and shape of the lance evolved during the centuries, telling what the "length" parameter actually means in Warband, and summarizing everything to point out why "heavy lance" cannot be longer that 190 and why 240 is ok for the "great lance". Of course, I could do that but I'm just sick and tired to pick sensible arguments for thewhiny kidspeople who obviously will not listen to them because all they know is "all lances should be (sic!) a lot longer".
However, horse charge damage and survivability should probably be doubled or tripled at least. Everyone carries xbows that oneshot horses orthrowing junksubmachine guns these days. That's the real problem besides 2h being hard targets.
i dare to disagree, i am getting bumped by teammates for 1/4 - 1/3 of my HP on some of my chars, and my xbower for sure does not oneshot horse unless he charges straight at me and i hit him in full speed, when i hit a horse to side, he goes on usually...(do not generalize MW arbalest with all xbows, i have regular heavy and i barely oneshot horse, unless the conditions i said)
I'm a lancer and I kill aware 2h people with my lance more often than they kill me or my horsei have to disagreee about the outrange part. lets say a 2hander has a danish GS, 120 length. when he stabs at your horse, he gains 50 additional length, that makes 170, the lancer has 190. but, the lancer still has to reach beyond his horse which is more than 20 length, the 2hander doesn't, he only has to hit the horses head. so 2handers do outrange lances
They think they will outrange me, but lances still have like a picometer more reach, thus 2h usually die trying.
However, horse charge damage and survivability should probably be doubled or tripled at least. Everyone carries xbows that oneshot horses orthrowing junksubmachine guns these days. That's the real problem besides 2h being hard targets.
I think the only thing left to do to horses is maybe increase the angle of use by maybe 10 degrees each side or so... It would make the world of difference because that would be all thats needed to just give the horseman the range advantaged over lolstab.not possible to add 10 degrees, it's hardcoded, 90(native) or 40(stolen from couching). but what they can do is increase the length of lances so the outcoming angle is larger.
Also in relation (but not same subject) the war spear and anything under 150 length should be allowed to have maybe 70 degrees of angle at least if not more. These are shorter polearms and should not come under the constraints of the lances imo.
i have to disagreee about the outrange part. lets say a 2hander has a danish GS, 120 length. when he stabs at your horse, he gains 50 additional length, that makes 170, the lancer has 190. but, the lancer still has to reach beyond his horse which is more than 20 length, the 2hander doesn't, he only has to hit the horses head. so 2handers do outrange lances
Except 2h stabs gain around 75-80 range and 1h polearm stabs 50. So it's 200 (2h) vs 240 (pole). So it's actually pretty close.not from the other attacks
i have to disagreee about the outrange part. lets say a 2hander has a danish GS, 120 length. when he stabs at your horse, he gains 50 additional length, that makes 170, the lancer has 190. but, the lancer still has to reach beyond his horse which is more than 20 length, the 2hander doesn't, he only has to hit the horses head. so 2handers do outrange lances
You just confused me of why you added the reach animation bonus to the sword but not the lance :?knew i forgot something :)
Amount of reach added to weapon length due to animation. [disclaimer this has slightly out dated values for two handed stabby stab, it should be a wee bit shorter]
1h
Overhead = +0
Left-to-right = +0
Right-to-left = +19
Thrust = +61
2h
Overhead = +15
Left-to-right = +17
Right-to-left = +13
Thrust = +80
2h Polearms
Overhead = -15
Left-to-right = -7
Right-to-left = -2
Thrust = +19
1h Polearms
Thrust = +50
Since the lance is used in one hand, it too gains +50 reach.
not from the other attacks
What other attacks? I said the exact same thing as tears..but ToD is awsome and you're not :lol: