http://nacrpg.net/serverStats.php?order=KDR&search=no&mode=all®ion=NA&page=1Using the battle stats:
Not a single archer on that list. Maybe 2 shielders. Everyone else is 2h or polearm. I'm sure the EU servers are no different. Logical response? NERF RANGED!
I really don't get it. Pretty soon the only viable ranged weapon will be the pike.
Using the battle stats:
There are 2 HORSE archers between 25-50, because its much easier to avoid dying as a horse archer, which boosts your k/d ratio by keeping deaths to a minimum. Damatacus, Fallen_Loki, and I are in 50-75 range, but I know both Damatacus and I get a lot of kills from melee, so the first true foot archer is Fallen_Loki in 75th place. Thats 74 people doing 2hander/polearm/lancing/xbow/throwing before you get to even 1 archer. How the hell is that overpowered.
So, xbows currently outrange archers in long range accuracy, while being able to wear heavy armor, so you need to reduce shoot speed of bows so they can glance or do 1/50th of an xbowman's health with his good armor because of the extremely low shoot speed (a strong bow will then have only half again the shoot speed of a thrown shuriken), while they still 1-2 shot you in your weak archer armor. And by the way realism argument: bows using tensile strength should not have barely above the shoot speed of a thrown throwing star, that is completely unrealistic if you are going to argue realsim.
We are high on chromosomes. No shot speed nerf for xbows though.
successfull troll is successfull...
"The problem is none of you has an idea what those numbers mean ingame.
Hey, relax guys, we just gotta arch all of our shots to the moon to shoot any real distance, and that will be easy to shoot cav down with! Horse Archer hunting will be a breeze!
I am so glad I am going 9PD with my next build. I look forward to seeing just how much chaos I can create with the new arcing shots.
Good news is that indirect fire will be viable though, lulz. Medieval Mortar teams here we go!
Only time will tell of how the new patch will work. *shrugs*
Regardless, my Main will be an Archer till the day I die, regardless of any buffs or nerfs, and I shall use the Warbow until I die too...
Which will be soon and frequentifwhen this goes through.
Because of a commendable lobbying effort performed by DaveUKR who was outraged by the fact that currently a longbow shoots faster projectiles than his beloved MW arbalest, we decided to do some research about real bow starting velocities and came to the conclusion that 60m/s is a good value for longbow at minimum PD. This value is at 80m/s in the current version. So all bows got a more realistic v0, including the PD bonus they receive to speed. In compensation the accuracy of bows were increased.
Less shot speed, more accu -> player skill more important. Of course alot of players can't accept this.
That's fine, if you're going for realism...
Maybe you missed the part where he says the purpose of it is making player skill count more.
And maybe you missed the part where he said "So all bows got a more realistic v0."Maybe you missed the part where he says the purpose of it is making player skill count more.
Maybe you missed the part where he says the purpose of it is making player skill count more.
Less shot speed, more accu -> player skill more important. Of course alot of players can't accept this.
Medieval Mortar teams here we go!
Because of a commendable lobbying effort performed by DaveUKR who was outraged by the fact that currently a longbow shoots faster projectiles than his beloved MW arbalest, we decided to do some research about real bow starting velocities and came to the conclusion that 60m/s is a good value for longbow at minimum PD. This value is at 80m/s in the current version. So all bows got a more realistic v0, including the PD bonus they receive to speed. In compensation the accuracy of bows were increased.
Less shot speed, more accu -> player skill more important. Of course alot of players can't accept this.
Now all archers need to learn how to use bows to aim all over again. Great job :!:
The best way to use a bow now is going to be to hold your arrow until they are directly in your face about to strike because there's no way you can hit anyone dodging running around. Obviously this makes sense now that we are worried about realism.
Even if i do that i still need fucking 15 arrows to kill Templar_PolePoop
Is the new patch out? did you make some test? did you play with this new patch?
or are you just crying about something write on this forum or on irc?
Once again, majority of our community (atleast archers) fail to see a greatest goal.
You all know that chadz doesn't fuckin' care of cRPG, he's only dream is Strategus, and i'm sure that all of the tweak (or nerf) have been done to fit Strategus.
I remember old Strat battles, it was archerfest, chadz said that he didn't want that anymore...
I'm looking forward to see a big battle with this new change, and i hope that Strat battles will allow more tactics that just archers kitting.
Wow, you do realize that was over 4 patches ago, each one nerfing archery more and more??
And the skill argument, why dont we reduce shoot speed to 1 as it it will require real skill to hit accurately then? This is way to biga nerf and will not add to real skill becasue the arrows will travels incredbily slow that any idiot with any skill can dodge them. Archer duels will be meaningless, and archers will do even worse than now (and theya lready ahve some of the lowest k/ds of any class).
You aren't meant to kill tincans with a Strong bow.
Perhaps it's time to learn how to shoot in volleys.
*runs away*
Perhaps it's time to learn how to shoot in volleys.
*runs away*
balance is also about having a sensible mix of classes. (amount of players playing each class)
I.ex Archery may well be as efficient as 2h atm, but people have a tendency to pick it up faster. It might be easier, it might be that more people simply want to play archer, idk.
Fact is that at least on EU there are tons of Archers atm. When it reaches a certain threshold of arrowspam, other classes become near-unplayable. The same goes for cav..
So if there is a shift in the playerbase, as to what class they are playing, it changes the game. Then it is time for a nerf.. I feel that way very clearly with cav at the moment, and to a certain degree with archers+xbows. Shielders and 2h I feel are pretty much balanced out, considering the other advantages a shield brings. (both on a skill level, and ranged protection)
To balance things out atm here is "my recipe" in order of importance:
1. Nerf cav maneuverability, and a little bit of their top speed, so they can't be more mobile than infantry no matter the terrain.
2. Nerf Archery a tiny bit. Perhaps a very few points in damage, and/or projectile speed.
3. Give back simple anti-cav weapons that are sheathable. (light, but long enough spears. Should stop cav, but not be better than pure infantry spears. The bamboo is a weapon of the type im thinking of, but we need a euro version of it.)
oh my god this made archery amazing
+100 awesome points for the shootspeed change. Made archery much more skill based and I greatly approve. More tactics possible, etc. It was a good move.
However, Whatever broke the damage to be so high [soak/reduce something or other] and enable me to 2 or 3 shot everything needs to be fixed though.
I was topping the scoreboards with an 18/21 Dedicated [no melee, I let myself die to melee if they catch me without teammates] archer. An Archer I just created and don't have practice with. I play melee characters...
Some screens here of K/D. Didn't screenshot when I was with the fallen archers and they were the entire top 7 of the team with melee nowhere close.(click to show/hide)
On the bright side, every time The Fallen Death Squad hits a server, our team does not have to worry about the new upkeep with the permanent X5. Enjoy people!