Author Topic: [Siege Servers] EU_cRPG_2 & EU_cRPG_5  (Read 19744 times)

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Offline Mylet

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[Siege Servers] EU_cRPG_2 & EU_cRPG_5
« on: February 23, 2011, 11:14:43 am »
+1
Use this thread to voice your opinions about the current maps. If a map has got it's own thread, discuss it in there. If you want a specific map hosted on those siege servers, post your suggestion here and let others discuss it.


The following maps are currently in the map rotation: (screenshots in spoilers)

- Hailes Castle: Native siege map, unmodified
 
(click to show/hide)

- Turin Castle:
  Native siege map, I added an invisible barrier above the portcullis, not sure if it was exploitable on this map, but you can never be too careful.
  Unfortunately, the file size of this map is quite large. (download scn_multi_scene_10.sco)
 
(click to show/hide)

- Jameyyed Castle:
  Native siege map, an invisible barrier has been added to prevent laddering over the gate. (download scn_multi_scene_16)
 
(click to show/hide)

- Mahdaar Castle:
  Native siege map, modified with an invisible barrier above the portcullis. (download scn_multi_scene_15.sco)
 
(click to show/hide)

- Brunwud Castle:
  Native siege map, I put the castle inside the keep to make it easier for the defending side to hold it. (download scn_multi_scene_13.sco)
 
(click to show/hide)

- Rudkhan Castle:
  Native siege map. The sally door has been removed, the ladder to the wall from the courtyard has been moved to that place.
  Another staircase has been added near the ladder to the right of the gate.
  The attackers spawn closer to the gate and the siege towers, more defenders spawn near the gate. (download scn_multi_scene_8.sco)
 
(click to show/hide)


- Holmet Castle: by zagibu, currently version 4 [Slot "Blank 30"]
(click to show/hide)

- Khirin Castle: by zagibu, currently version 5 [Slot "Blank 31"]
(click to show/hide)

- Greipenfurt Castle: by zagibu, currently version 2 [Slot "Blank 32"]
(click to show/hide)

- Sea Raid by Leiknir, currently version 1.3 [Slot "Blank 33"]
(click to show/hide)

- Jammadi Castle by zagibu, currently version 4 [Slot "Blank 34"]
(click to show/hide)

- Citadel by Vanguard Warden, currently version 1.1 [slot "Blank 35"]
(click to show/hide)

- Ridoma Castle by zagibu, currently version 2 [slot "Blank 36"]
(click to show/hide)

- Hrafninn Castle by Leiknir, currently version 1 [slot "Blank 37"]
(click to show/hide)

- Winter Castle by Camaris, currently version 1.5 [slot "Blank 38"]
(click to show/hide)

- Heisenberg Castle by Arked, currently version 2 [slot "Blank 39"]
(click to show/hide)

- Forest Attack by Cohen, currently version 1.2 [slot "Blank 40"]
(click to show/hide)

- Foothold by Ozin, currently version 2 [slot "Blank 41"]
(click to show/hide)

- Warkworth Castle by Peasant_Woman, currently version 1.4 [slot "Blank 42"]
(click to show/hide)

- The_Hill by Jacko, currently version 1.2.1 [slot "Blank 43"]
(click to show/hide)



actual map rotation:
  • Hailes Castle
  • Foothold
  • Jammadi Castle
  • Ridoma Castle
  • Rudkhan Castle
  • Sea Raid
  • The Hill
  • Hrafninn Castle
  • Turin Castle
  • Holmet Castle
  • Winter Castle
  • Brunwud Castle
  • Khirin Castle
  • Heisenberg Castle
  • Mahdaar Castle
  • Greipenfurt Castle
  • Forest Attack
  • Jameyyed Castle
  • Citadel
  • Warkworth Castle
« Last Edit: August 08, 2011, 06:06:32 am by Mylet »
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Offline Freland

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Re: [Siege Servers] EU_cRPG_5 & EU_cRPG_6
« Reply #1 on: February 23, 2011, 11:57:50 am »
0
I think Hailes Castle is a tad too easy as attacker.

- As a defender you can spawn on the wall over the house. AFAIK there is no way to get directly to the flag from there. Either you jump off the house and loose half of your hp or you have to go all the way across the wall to reach the stairs which takes quite long. Perhaps add a ladder next to the house?
- maybe sorround the flag with a wall with a breakable door? (would look artifical though)
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Offline Wookimonsta

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Re: [Siege Servers] EU_cRPG_5 & EU_cRPG_6
« Reply #2 on: February 23, 2011, 01:26:24 pm »
0
on Hailes Castles there are a few ways to get to the flag quickly.
For the sake of argument consider the Gate to be facing North.
If you are on the house in the rear, got the Northwestern most corner (where the tree is i think) and you can jump down without damage. Alternatively, you can jump off the walls next to the gatehouse onto the thatch roofs without taking any damage either.
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Offline Freland

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Re: [Siege Servers] EU_cRPG_5 & EU_cRPG_6
« Reply #3 on: February 23, 2011, 01:30:06 pm »
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Thanks for the hints Wookie.
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Offline Punisher

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Re: [Siege Servers] EU_cRPG_5 & EU_cRPG_6
« Reply #4 on: February 23, 2011, 02:58:50 pm »
0
A bit off-topic but the EU1 & EU2 maps need urgent attention, from all the tons of custom maps out there we have mostly native random village maps, that are mostly crap, unbalanced and sometimes with bugged spawns. NA servers have far better maps, so does EU4 I don't know why we don't get them on EU1. But it doesn't surprise me considering Jameyyed Castle hasn't been removed from rotation and it's been several months since it appeared.

Offline Camaris

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Re: [Siege Servers] EU_cRPG_5 & EU_cRPG_6
« Reply #5 on: February 26, 2011, 11:09:40 am »
0
on Hailes Castles there are a few ways to get to the flag quickly.
For the sake of argument consider the Gate to be facing North.
If you are on the house in the rear, got the Northwestern most corner (where the tree is i think) and you can jump down without damage. Alternatively, you can jump off the walls next to the gatehouse onto the thatch roofs without taking any damage either.

Yeah i dont think its to hard if people really defend the gatehouse.
It gets very difficult if attackers glitch ladders into the gateroom so they can jump in
there wihtout getting damage from the room above....

Solution: Place a grid in the hole so you can shoot down but cant jump down anymore from above.

Offline BlackMilk

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Re: [Siege Servers] EU_cRPG_5 & EU_cRPG_6
« Reply #6 on: February 26, 2011, 11:11:52 am »
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I played on SeaRaid and there was no chance to defend this castle. It takes one Ladder to get to the flag and capture it...

Offline Bjarky

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Re: [Siege Servers] EU_cRPG_5 & EU_cRPG_6
« Reply #7 on: February 26, 2011, 09:10:03 pm »
0
played it last night, we defended it pretty well even though people were using ladders at the back.

Offline Karmazyn

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Re: [Siege Servers] EU_cRPG_5 & EU_cRPG_6
« Reply #8 on: March 04, 2011, 07:20:02 pm »
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Eu siege server 5 and 6
There are all the time new people and they all the time download maps at map start and while a round. From time to time the game play is slow-motion/lag/spikes… 
Maybe it’s just me?
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Offline BlackMilk

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Re: [Siege Servers] EU_cRPG_5 & EU_cRPG_6
« Reply #9 on: March 04, 2011, 07:23:19 pm »
0
Eu siege server 5 and 6
There are all the time new people and they all the time download maps at map start and while a round. From time to time the game play is slow-motion/lag/spikes… 
Maybe it’s just me?
probably not.


Offline EgelanOLD

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Re: [Siege Servers] EU_cRPG_5 & EU_cRPG_6
« Reply #10 on: March 08, 2011, 05:59:45 pm »
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Last time on these sweet servers i see pass, which i dont know. Some one know this password? =(

Offline Pinx0

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Re: [Siege Servers] EU_cRPG_5 & EU_cRPG_6
« Reply #11 on: March 08, 2011, 07:18:02 pm »
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Last time on these sweet servers i see pass, which i dont know. Some one know this password? =(
+1

Offline EgelanOLD

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Re: [Siege Servers] EU_cRPG_5 & EU_cRPG_6
« Reply #12 on: March 08, 2011, 07:46:38 pm »
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+1
This isnt joke man! I need this password =)

Offline Bjarky

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Re: [Siege Servers] EU_cRPG_5 & EU_cRPG_6
« Reply #13 on: March 08, 2011, 07:58:43 pm »
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only admins are allowed to have that password mate ;)

Offline EgelanOLD

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Re: [Siege Servers] EU_cRPG_5 & EU_cRPG_6
« Reply #14 on: March 09, 2011, 02:55:52 pm »
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I saw 70 people there. 3 hours - 60 people. You all are EPIC MUCH play or you all know pass =) Just say this to me ;D