Author Topic: Siege map: Forest Attack  (Read 4034 times)

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Offline Cohen

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Siege map: Forest Attack
« on: April 06, 2011, 11:13:11 am »
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Just to beginn with, this is my first map, so some opinions and suggestions to improve it are always welcome. 8-)

Forest Attack:
Version: 1.2
Download *updated*: http://www.mbrepository.com/file.php?id=2745

This map generally is a standart siegemap. attackers spawn in a forest near a castle which contains the flag in the middle.
They can access the Castle via a ladder, a "to be opened"-maingate and a backdoor. i added some breakable doors in the way, so it shouldn't just be a rush map.
Also you can access the walls from nearly everywhere inside the castle, via several stairs and things like that, so it should be possible to defend the walls against ladders more easily.
I added quite a lot of small details to this map, because the most ones seem so empty and dead in my opinion. i didn't see any perfomance losses at my Pc though.
The playable part of the map is not that big, so there should be quite some action going on. It's totally sourrounded by invisible walls btw.

"patchnotes 1.1":
  • fixed the size problem, map is now ~ 140 kb instead of 980 kb
  • removed lots of plants and the falling leaf effects to improve performance on weaker machines
  • deleted the inner doors to the gate-winch
  • moved some respawnpoints
  • smoothed the riverbed
  • fixed the invisible walls
  • removed the sword, stone and shining effect
  • some further minor fixes

Patchnotes 1.2
  • sligth balancing with spawnpoints
  • added torches+lights for better nightcombat
  • added the spiketrap of doom ;)
  • fixed minor bugs

Some Screenshots

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

The complete set of Screens you can see here: http://steamcommunity.com/profiles/76561197961053874/screenshots/
« Last Edit: June 06, 2011, 01:28:10 pm by Cohen »
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Offline Reinhardt

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Re: Siege map: Forest Attack
« Reply #1 on: April 06, 2011, 02:31:46 pm »
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Whatever texture pack you're using, I want.


Oh, yeah nice map, too!
"A leader is a dealer in hope."

Offline Cohen

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Re: Siege map: Forest Attack
« Reply #2 on: April 06, 2011, 06:37:34 pm »
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Whatever texture pack you're using, I want.


Oh, yeah nice map, too!

actually i don't know what mod i used, it was too lang ago :( i'm sorry.
i'll ask my clanmates, maybe they do remember.
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Offline Leiknir

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Re: Siege map: Forest Attack
« Reply #3 on: April 07, 2011, 01:32:51 pm »
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Looks nice, uploaded it.
Some early critic:
-There is a hole in your barriers close to the (attackers view) most right windmill. If you want to barrier that much, just use the "scale" field to stretch one barrier, instead of placing multiple small ones. saves work.
- Excalibur in plain sight, hide that thing somewhere in the forest :o
- The riverbed is pretty "rough", you should smooth it a little bit to remove all the spiky things in there
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Offline Cohen

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Re: Siege map: Forest Attack
« Reply #4 on: April 07, 2011, 05:30:39 pm »
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thx for the feedback.
i'll test it for ballance and correct those issues, only with the sword i'm not sure :)
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Offline NuberT

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Re: Siege map: Forest Attack
« Reply #5 on: April 07, 2011, 05:40:25 pm »
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he is probably using this texturepack:

Movie WB Mod (includes taller grass mod):
http://forums.taleworlds.com/index.php/topic,150311.0.html

+

Realistic Colors:
http://www.mbrepository.com/file.php?id=2018

Offline Cohen

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Re: Siege map: Forest Attack
« Reply #6 on: April 08, 2011, 02:51:18 pm »
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yes nubert is right, those are the two.
thx.
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Offline Diomedes

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Re: Siege map: Forest Attack
« Reply #7 on: April 09, 2011, 07:31:29 am »
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The awning on the castle wall near the river is a very vulnerable spot for ladders.  Any ladders placed up there give the attackers both a quick drop down to the flag (-some health) and a great sniping position.  I haven't played the map yet, so this is just what I can see looking at the screenshots.



it's puurdy  :rolleyes:

Offline zagibu

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Re: Siege map: Forest Attack
« Reply #8 on: April 09, 2011, 10:57:13 am »
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Why is the map 1MB large? Because of the texture pack? It took forever to download...
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 Why am I beswung by sharpe and pointed utensyls?

Offline Cohen

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Re: Siege map: Forest Attack
« Reply #9 on: April 10, 2011, 02:31:31 am »
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The awning on the castle wall near the river is a very vulnerable spot for ladders.  Any ladders placed up there give the attackers both a quick drop down to the flag (-some health) and a great sniping position.  I haven't played the map yet, so this is just what I can see looking at the screenshots.

it's puurdy  :rolleyes:
i thougt so too, but actually the defenders seem to be in advantage atm.

Why is the map 1MB large? Because of the texture pack? It took forever to download...

actually i don't really knwo why. it could be, that the actuall mapsize is about 5 times bigger than the played one, or that i simply put in to much details.
i'll try to get the mapsize nearly as small as the actuall played one and remove a large number of details.
i hope i'll get it to work.
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Offline Cohen

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Re: Siege map: Forest Attack
« Reply #10 on: April 13, 2011, 12:36:30 am »
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ok now i know why the file is that big. it's not the great bunch of 3d objects, i simply changed to much on the ground itself. i'll have to look for some acceptable solutions now :(
the best would be a way to get the new terrain code. but i haven't even a clue if this is possible.
« Last Edit: April 13, 2011, 12:49:46 am by Cohen »
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Offline Cohen

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Re: Siege map: Forest Attack
« Reply #11 on: April 18, 2011, 11:40:04 am »
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ok version 1.1 will be uploaded today, if i get to talk to leiknir in irc today.
i still have some questions :)

"patchnotes":
  • fixed the size problem, map is now ~ 140 kb instead of 980 kb
  • removed lots of plants and the falling leaf effects to improve performance on weaker machines
  • deleted the inner doors to the gate-winch
  • moved some respawnpoints
  • changed the frontwall, so you can't enter the windows with ladders
  • smoothed the riverbed
  • fixed the invisible walls
  • removed the sword, stone and shining effect
  • some further minor fixes
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Offline Cohen

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Re: Siege map: Forest Attack
« Reply #12 on: April 18, 2011, 03:23:30 pm »
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download updated. 1.1 is now live.
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Offline Timotheusthereal

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Re: Siege map: Forest Attack
« Reply #13 on: April 18, 2011, 03:28:20 pm »
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WOW nice! Very woodish/english town or warhammer empire town inspired  8-) at least my opnion.

I like those warhammerish emperish towns in the darkwalden there evil dwells  8-)


Offline Leiknir

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Re: Siege map: Forest Attack
« Reply #14 on: April 19, 2011, 01:40:12 am »
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small non fantasy versions is on eu again
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