Author Topic: Siege Map: Sea Raid  (Read 2524 times)

0 Members and 1 Guest are viewing this topic.

Offline Leiknir

  • Baron
  • ****
  • Renown: 81
  • Infamy: 14
  • cRPG Player
    • View Profile
  • Faction: Nordmen of Fenada / SeaRaiders
  • Game nicks: Leiknir
  • IRC nick: Leiknir
Siege Map: Sea Raid
« on: February 24, 2011, 09:26:03 pm »
0
My first attempt fooling around with the map editor, didn't plan to submit this one, but I started to like it after all. Expect some newb errors here and there, I tried to find all of them, but you never know. I did break with the classic siege=castle approach here, replacing the "outer walls" with cliffs, and making the keep a monastry.
The flag is at the chapel, defenders can get on every roof, even without good jump&run skills. Looks slightly ugly with all the ladders, but somehow you have to be able to counter attacker-ladder spam.
Also, dynamic lightning at night! (if it works, never saw it at night yet)

http://www.mbrepository.com/file.php?id=2614

Impressions:
(click to show/hide)

How to play:
(click to show/hide)

v1.1: stupid barrier fixed

v1.2
- Some stuff where you could get stuck
- Floating tree found
- Attacker spawns not in the deep water anymore
- Defender spawns not only in the monastry anymore, but at the barricades and the wine grape field
- Replaced backladder with a shack with 2 doors, so defenders that spawn "outside" can get in without having to use a ladder
- Flag moved, so it's clearer you have to stand at the ground level
- With the spawns moved, and less spawns around the flag area/small alleys, it should become easier to attack even without custom ladders, and maybe force some fighting for the cliffs.
« Last Edit: February 26, 2011, 01:21:31 am by Leiknir »
visitors can't see pics , please register or login

Offline SteelDevil

  • Peasant
  • *
  • Renown: 2
  • Infamy: 0
  • cRPG Player
  • IM NO GODDAMN PEASANT
    • View Profile
  • Game nicks: Hellfire
Re: Siege Map: Sea Raid
« Reply #1 on: February 24, 2011, 09:37:56 pm »
0
cute :p

Offline zagibu

  • cRPG President
  • King
  • **********
  • Renown: 1436
  • Infamy: 228
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Siege Map: Sea Raid
« Reply #2 on: February 24, 2011, 11:31:56 pm »
0
Haha, Searaiders have no chance against Battlemonks.

The map looks very detailed for "fooling around with the editor". Looking forward to playing it.
visitors can't see pics , please register or login
 Why am I beswung by sharpe and pointed utensyls?

Offline Mylet

  • The ugly
  • Knight
  • ***
  • Renown: 56
  • Infamy: 5
  • Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • IRC nick: Mylet
Re: Siege Map: Sea Raid
« Reply #3 on: February 25, 2011, 12:58:34 am »
0
Up on eu5 and eu6.
┐( ̄ー ̄)┌

Offline CtrlAltDe1337

  • Knight
  • ***
  • Renown: 31
  • Infamy: 17
  • cRPG Player
  • Victoria aut mors
    • View Profile
  • Faction: ATS / Northern Empire
  • Game nicks: Kataphraktos, Muffins, CtrlAltDelete, Haleth
Re: Siege Map: Sea Raid
« Reply #4 on: February 25, 2011, 02:42:46 am »
0
Interesting concept, I hope it works out.
Quote from: IRC
<abearirl>crtlaltdel shut up | you are the worst | sperglord | i hate you so much | if i could ban goatee or ban you | i'd ban you
<Wylker|work>man if i was locked in a bunker with einstein, stalin, and CtrlAltDelete and had a gun with only 2 bullets | I'd shoot CtrlAltDelete twice

Offline Leiknir

  • Baron
  • ****
  • Renown: 81
  • Infamy: 14
  • cRPG Player
    • View Profile
  • Faction: Nordmen of Fenada / SeaRaiders
  • Game nicks: Leiknir
  • IRC nick: Leiknir
Re: Siege Map: Sea Raid
« Reply #5 on: February 26, 2011, 01:21:06 am »
0
v1.1 was way too easy to defend due to the defender spawns all being so close to the flag, let's hope this version brings some more balance:

Changes v1.1 to v1.2
- Some stuff where you could get stuck
- Floating tree found
- Attacker spawns not in the deep water anymore
- Defender spawns not only in the monastry anymore, but at the barricades and the wine grape field
- Replaced backladder with a shack with 2 doors, so defenders that spawn "outside" can get in without having to use a ladder
- Flag moved, so it's clearer you have to stand at the ground level
- With the spawns moved, and less spawns around the flag area/small alleys, it should become easier to attack even without custom ladders, and maybe force some fighting for the cliffs.

http://www.mbrepository.com/file.php?id=2614
visitors can't see pics , please register or login

Offline Leiknir

  • Baron
  • ****
  • Renown: 81
  • Infamy: 14
  • cRPG Player
    • View Profile
  • Faction: Nordmen of Fenada / SeaRaiders
  • Game nicks: Leiknir
  • IRC nick: Leiknir
Re: Siege Map: Sea Raid
« Reply #6 on: February 27, 2011, 01:44:20 am »
0
As it was still slightly defender biased, anotehr buff for the attacking site:

Changes v1.2 to v1.3
- Monastry "turned" and moved closer to the main ladders, opening gate should be viable now
- remade defender spawns once more, ~ 1/3 spawns on the cliffs, 1/3 behind the monastry, 1/3 in the monastry
- chapel tower moved, so it's harder to place a perfect ladder
- other small cosmetic changes

http://www.mbrepository.com/file.php?id=2614
visitors can't see pics , please register or login

Offline Leiknir

  • Baron
  • ****
  • Renown: 81
  • Infamy: 14
  • cRPG Player
    • View Profile
  • Faction: Nordmen of Fenada / SeaRaiders
  • Game nicks: Leiknir
  • IRC nick: Leiknir
Re: Siege Map: Sea Raid
« Reply #7 on: February 28, 2011, 03:16:44 am »
0
v1.3 was now on the server for a day, any suggestions? So far I only found minor cosmetic "bugs", even feels balanced, the better team wins.
visitors can't see pics , please register or login

Offline IG_Saint

  • Count
  • *****
  • Renown: 196
  • Infamy: 20
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
    • View Profile
  • Faction: IG
Re: Siege Map: Sea Raid
« Reply #8 on: February 28, 2011, 10:34:21 pm »
0
I love this map, great work, jumping onto a ladder as a defender at the start of the round is just awesome, got 5 rapid succesion kills that way today. Great fun. And the street combat is also just awesome.

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Siege Map: Sea Raid
« Reply #9 on: February 28, 2011, 10:55:33 pm »
0
+1, moar maps from Leiknir! Gameplay over super fancy maps.

Offline Centurion

  • Noble
  • **
  • Renown: 14
  • Infamy: 7
  • cRPG Player
    • View Profile
Re: Siege Map: Sea Raid
« Reply #10 on: February 28, 2011, 11:07:24 pm »
0
Get it on NA siege please luv you :)