cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Konrax on October 16, 2011, 12:05:35 am

Title: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Konrax on October 16, 2011, 12:05:35 am
Alright so spears and pike class weapons are just way too out of control now and it needs to be addressed.

I want to just get out of the way right now that no I can not possibly block down, I have no idea how to do that or what buttons to click on the mouse in order to do it.

Now that the formalities are out of the way, I would like to discuss spear and pike class weapons and their EZ mode battlefield functionality.

As it stands now, one handed weapons are much more difficult to stab with compared to spears and pikes BECAUSE 1h weapons get stuck on everything, if you are too close it stops the attack ect ect. Pikes and spears on the other hand have the hit box for the stab all the way across the weapon and are able to stab past a person and then move the weapon to score a hit way too easily (and highly unrealistically). Combine the speed, damage, stun, and length you easily get the most effective melee weapon overall. Even with 6 wpf in polearm I can pick up a spear or pike and start scoring kills left and right.

What I would like to see is that the spears hotbox for stabs is only on the tip of the weapon, the rest of the weapon should also have a hitbox but not be able to score damage from it.

Moving a pike or spear while thrusting is also completely bs, these weapons should not be able to change the trajectory of their attacks once released (At least the thrust).

Lastly I think that stabbing at a shield with a spear or pike should cause a weapon delay after the swing. This does two things, it adds a melee counter to these weapons, and it also makes having a shield more viable on the battlefield. From a realism point of view it would be as if the weapon got stuck in the shield for a few moments. (I know realistically that the shield and the spear would both be out of commission if the weapon were to get stuck.)

So what does the community think of these suggestions to spear/pike class weapons?
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Digglez on October 16, 2011, 12:31:01 am
Lastly I think that stabbing at a shield with a spear or pike should cause a weapon delay after the swing.
So what does the community think of these suggestions to spear/pike class weapons?

I'm not a fan of the pike wiggle but its really the only way to get real solid hits with these weapons.

just FYI, spears cannot block overheads after thrusting into shields...thats somewhat of a built in counter just so you know. use it to your advantage, lop some pikie head off.

the main problems I see...

1) Awlpike is overpowered and thus now accounts for about 75% of all spear users, not counting dedicated longspear/pike users
2) Polestun needs to be removed
3) Regular spear needs to rear horses


SOLUTIONS
1) Restrict turning ability when weapon is thrust (either very small turning ability or none at all).  Idealy, the length of the weapon would dictate how much you can turn with it..the longer the less turning ability.  Increase length of weapons by 50-100 more to offset this restriction
2) Reduce dmg on awlpike significantly to bring it into line with other weapons like warspear/red tassel.
3) Disable ability to attack while jumping with any weapon 150 length or longer
4) Bring polearm weapon stun into line with other weapons.  Ridiculous that someone can dance around you and keep you permastunned.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: San on October 16, 2011, 12:44:45 am
Agree with everyone above me. I use the awlpike and even at 90 wpf, I feel as though I can outspeed anything I want even though I release after the opponent started his swing.

I don't need to properly aim at my opponent because even a tickle will stun them for 1-2 seconds, more than enough for a teammate to cross a large portion of the map to hit the enemy.

Fix please. Otherwise I'll still be utilizing this powerful weapon (I'll use it even when nerfed).
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Christo on October 16, 2011, 12:46:47 am
So, your problem is that a weapon type that IS specializing in stabbing, is good for stabbing?

 :lol:

I agree about the hitbox problems, but those weps should be the kings of stabbing.

Your super-duper 1h sword with super forcefield shouldn't be awesome at everything. Yet they are.. almost.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Christo on October 16, 2011, 12:51:09 am
Lastly I think that stabbing at a shield with a spear or pike should cause a weapon delay after the swing. This does two things, it adds a melee counter to these weapons, and it also makes having a shield more viable on the battlefield. From a realism point of view it would be as if the weapon got stuck in the shield for a few moments. (I know realistically that the shield and the spear would both be out of commission if the weapon were to get stuck.)

So what does the community think of these suggestions to spear/pike class weapons?

Quite one-sided for your 1h preferance.

You know what's bullshit? That shielders just shrug off axe hits like it's nothing, and continue to spam or facehug you.
I say add this only if there is also a delay for shielders when they get hit in their shields. When something huge hits that, it hurts your arm, or you need to heavily concentrate on deflecting it.

Obvious1hlobbyismisobvious.

Epic: My first double post ever. /champagne. 
Forgot to take the quote code out to modify. Silly me.  :mrgreen:
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: San on October 16, 2011, 01:23:02 am
Shrug off axe hits? My knightly heater breaks in 2-3 hits by an axe if the axe user holds properly. My shield breaks almost every match. Shields already block slower than without a shield it feels, so it's fine.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Christo on October 16, 2011, 02:09:11 am
I mean, he says that he wants spear-type weapons get "stunned" if they hit a shield, totally kicking the table, then this should work both ways.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Konrax on October 16, 2011, 02:30:33 am
Quite one-sided for your 1h preferance.

You know what's bullshit? That shielders just shrug off axe hits like it's nothing, and continue to spam or facehug you.
I say add this only if there is also a delay for shielders when they get hit in their shields. When something huge hits that, it hurts your arm, or you need to heavily concentrate on deflecting it.

Obvious1hlobbyismisobvious.

Epic: My first double post ever. /champagne. 
Forgot to take the quote code out to modify. Silly me.  :mrgreen:

Yes it is "Obvious1hlobbyismisobvious" because currently 1h/shield is the least viable melee build imho. Only the husc gives you "forcefield" protection and currently it appears that range weapons can still hit me quite easily with my shield up (MP Knightly Heater). Throngs of spears with a bit of melee support that can virtually hit targets very far away from them quickly, stun them, and do devastating damage needs to be addressed. Getting even close enough to a pike is tough as a shielder since you move much slower, and being able to turn around, run a couple feet and jump spin stab with a weapon that long is just OP.

At the end of the day a shield gives you two major things, protection from range (hardly what I would call a counter to range) and the ability to block multiple enemies at once from a frontal arc.

The counter to shields are shield breakers, and crushthrough weapons, which counter shields much more effectively than shields counter range, so for the sake of utility shield needs to play a roll in countering some kind of melee weapon type to give it an appealing dynamic that would render it useful again.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Patricia on October 16, 2011, 03:28:21 am
Today, on my thrower with 1 polearm proficiency, I caught Beeper_of_Chaos between me and another guy, we were both using war spear, Beeper was polestunned in place until he died after about 10 hits.


Polestun is balanced and totally not overpowered or anything, keep it as is, please.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: San on October 16, 2011, 03:34:17 am
My suggestion for now.

Just fix polestun.

Then people shall decide whether specific polearms might be too weak/strong, since polestun by itself affects so many items. I do think the awlpike is still crazy good. The thing about reducing speed/power, is that it won't matter as long as polestun is still in effect.

A few weeks ago,  I was using that thing at 1 wpf and it was still really helpful just because it was free polestun on people so my teammates can get kills on much more skilled opponents.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Zisa on October 16, 2011, 03:37:54 am
haha stun mechanic -- so lame.

stabs of all sorts are a piss off. They last too long and can drag into the opponent - that's polearms, swords, lances.

I think you are mostly full of poo when you equate shields vs range vs shield breakers.

I agree with remove stun option.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Konrax on October 16, 2011, 03:59:00 am
I think you are mostly full of poo when you equate shields vs range vs shield breakers.

What does shield counter then?

I'm just trying to compare different counters in the game to eachother.

Shields are deff not as good at countering range (their supposed role) as crushthrough weapons are at killing shielders. Not meaning to say nerf hammers or anything, just that the shield should be more effective at its purpose (or give it other roles to compensate).
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Zisa on October 16, 2011, 05:34:03 am
What does shield counter then?

I'm just trying to compare different counters in the game to eachother.

Shields are deff not as good at countering range (their supposed role) as crushthrough weapons are at killing shielders. Not meaning to say nerf hammers or anything, just that the shield should be more effective at its purpose (or give it other roles to compensate).
It's not their only supposed role - this has been covered ad nauseum.
You said crushthrough and shieldbreakers... crushthrough is not anti shield specifically - it will piss off anyone. Shield breakers take time.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Konrax on October 16, 2011, 05:58:14 am
It's not their only supposed role - this has been covered ad nauseum.
You said crushthrough and shieldbreakers... crushthrough is not anti shield specifically - it will piss off anyone. Shield breakers take time.

Okay I agree with your point, but there really is no definitive melee counter to long pikes, and if you use say the long awlpike you can get athletics 8 pretty easily if you go with PS5 and easily dance around your enemies.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Camaris on October 16, 2011, 09:57:58 am
What does shield counter then?

I'm just trying to compare different counters in the game to eachother.

Shields are deff not as good at countering range (their supposed role) as crushthrough weapons are at killing shielders. Not meaning to say nerf hammers or anything, just that the shield should be more effective at its purpose (or give it other roles to compensate).
The only thing shields are not good at is vs horses.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Xant on October 16, 2011, 10:11:35 am
and axes..
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: BcBKC on October 16, 2011, 10:21:10 am
They just need to remove polestun already.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Jarlek on October 16, 2011, 12:50:14 pm
O WOE to this discussion of the OP'ness of spears (and pikes) where no-one, NO-ONE(!), speaks about the futility of the spear&shields! 'Twas a sad day indeed.

Serious time: Remove polestun for every polearm except the spears (with shield), pikes/longspear/halberd/bill and the forks/tridents. That would be nice.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Gravoth_iii on October 16, 2011, 01:25:31 pm
If you remove polestun from spears they will become useless (except for the longspear and pike), i can agree to removing stuns from other polearms such as poleaxes, and GLA. Without polestun on my War spear it would become useless, it is already weak in comparison to LHB, but the good thing with it is that if you are lucky you can score 2 hits with a polestun, while sideswings deal no damage with only like 20 blunt or w/e it is.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: ThePoopy on October 16, 2011, 04:54:38 pm
remove all stunlock
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Dezilagel on October 16, 2011, 06:00:40 pm
Yes polestun is bs, that has been said 1000 times already and I'm sure that almost everyone agrees that is the case. Once it's possible (clientside wse?), I'm sure it will be fixed.

However... This is the kind of bullshit lobbyism that I really can't stand, I have a 1h alt and I do just as fine vs spears as vs everything else. If you can't combat spears then that's your fault - practice more, l2p or whatever you want to call it.

Handy protip (I believe this has been said already): If someone stabs your shield/heavy 1h then you will most likely have enough time to get a free hit in due to the thrust-stun/1h speed = autowin vs. most spears/pikes.

Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Konrax on October 16, 2011, 06:40:42 pm
Yes polestun is bs, that has been said 1000 times already and I'm sure that almost everyone agrees that is the case. Once it's possible (clientside wse?), I'm sure it will be fixed.

However... This is the kind of bullshit lobbyism that I really can't stand, I have a 1h alt and I do just as fine vs spears as vs everything else. If you can't combat spears then that's your fault - practice more, l2p or whatever you want to call it.

Handy protip (I believe this has been said already): If someone stabs your shield/heavy 1h then you will most likely have enough time to get a free hit in due to the thrust-stun/1h speed = autowin vs. most spears/pikes.

Once again shields move slower, they don't have nearly the range, and it usually entails running into a crowd of enemies to try and kill said pikemaster.

You can easily get swung at 3 or 4 times by the time you get within striking range of a pike.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Dezilagel on October 16, 2011, 06:55:16 pm
Once again shields move slower, they don't have nearly the range, and it usually entails running into a crowd of enemies to try and kill said pikemaster.

You can easily get swung at 3 or 4 times by the time you get within striking range of a pike.

And how in any way is this easier to do as a 2h...?

I would argue shielders have the easiest vs pikemen - omniblock allows them to dash into a crowd of enemies/absorb pikehits in a way 2h never will.

Pikes are support weps. That's what they do and they are naturally really good at it, but with the removal of the overhead, they are not nearly as powerful anymore.

One more protip: If you want to move faster as a shielder, fast shield + clickblock is your friend. Too many shielders suffer from the "turtle syndrome" of holding their rmb way too much.

(Besides, you completely dodged half my point, so I'm going to assume that you agree and will hit the duel server instead of whining from now on...?)
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Konrax on October 16, 2011, 07:21:49 pm
And how in any way is this easier to do as a 2h...?

I would argue shielders have the easiest vs pikemen - omniblock allows them to dash into a crowd of enemies/absorb pikehits in a way 2h never will.

Pikes are support weps. That's what they do and they are naturally really good at it, but with the removal of the overhead, they are not nearly as powerful anymore.

One more protip: If you want to move faster as a shielder, fast shield + clickblock is your friend. Too many shielders suffer from the "turtle syndrome" of holding their rmb way too much.

(Besides, you completely dodged half my point, so I'm going to assume that you agree and will hit the duel server instead of whining from now on...?)

Well 2h has the luxury of moving faster, having better range, swinging faster, and doing more damage, so if you can block down you do have a better chance of killing a pike.

The shield does help if your on the approach and there are multiple enemies, however depending on the shield if there is more than one pike its quite easy to get a good angle and score a hit.

Lastly to anyone who said it's balanced is clearly an OP power gamer who strokes their epeen with the k/d ratio because being able to score hits at point blank with a pike is just ridiculous.

If that is the ONLY thing changes with pike and long spear weapons I would be happy, the weapon since its so long and fast should have a minimum threshold that it can score a hit so it truly becomes a support weapon and not the super melee weapon in group battles.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Dezilagel on October 16, 2011, 11:42:18 pm
Well 2h has the luxury of moving faster, having better range, swinging faster, and doing more damage, so if you can block down you do have a better chance of killing a pike.

2h do not swing faster than 1h. 1h do not move slower per se than 2h, sure the shield weighs you down but unless you're carrying a steel shield or similar it shouldn't have that much of an impact. Another option is to forgo the shield entierly (which is what I've done on my 1h). Also, regarding that. You do know that having a long, heavy weapon slows you down a lot right? (And shielders don't have so much use of wearing heavy armor).

Besides, if you have trouble dealing with pikes in 1v1... Then that's really your problem.

The shield does help if your on the approach and there are multiple enemies, however depending on the shield if there is more than one pike its quite easy to get a good angle and score a hit.

Well, you know, you might actually have to turn your shield in order to face the incoming attacks. It's hard, I know.

Lastly to anyone who said it's balanced is clearly an OP power gamer who strokes their epeen with the k/d ratio because being able to score hits at point blank with a pike is just ridiculous.

Yes, by using the spin-thrust you can quite easily score hit's pointblank in a 1v1 with a pike. But when you have teammates around (which you should have, soloing with only a pike is generally not a good idea) spinthrusting is a death sentence as your "swoop" is very likely to hit a teammate thanks to the length of the weapon.

...and as said earlier, if you get beaten by pikes in 1v1 then you're really the one who's doing something very wrong.


Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Konrax on October 17, 2011, 12:03:07 am
If you play on the NA servers you will see that in battle its the pikes that dominate the scoreboard.

There are those who use the long awlpike for example who are extremely good and difficult to kill 1v1.

If you put points into shield, that means you have less points to convert to get more athletics, so yes 2h and polearm users tend to be faster than their shield toting counterparts.

I really don't see how you can call these items balanced, removing the overhead I think is just the start, but you can still use the overhead on other weapons that could be classed as the same.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Jarlek on October 17, 2011, 12:30:25 am
2h do not swing faster than 1h. 1h do not move slower per se than 2h, sure the shield weighs you down but unless you're carrying a steel shield or similar it shouldn't have that much of an impact. Another option is to forgo the shield entierly (which is what I've done on my 1h). Also, regarding that. You do know that having a long, heavy weapon slows you down a lot right? (And shielders don't have so much use of wearing heavy armor).

-snip-

Acutally 1hs are MUCH slower (movement) than pole/2h. This comes from 2h things.
1. Shield weight. Almost all shields weight more than a weapon, many even double the ammount. Most 2h/poles are 3-4 weight, lighter ones 2-3, with the execption of the mauls which are 7-8. In comparison. Most of the shields are 6-8 and heavy shields (huscarl, steel, heavy heater) are all 8 or above weight. In addition comes the weight of the 1h weapon which leads us too...
2. 1h weapon weight affects speed (movement) MORE than the weight of a 2h/pole. WaltF4 tested this. A weight 2 1h and a weight 2 2h on identical characters will move faster with the 2h than the 1h. This is from the engine and haven't been changed in cRPG (or at least not told by the devs). So even though 1h's are "lighter" than 2h/pole (normal 1-2, heavy 2-3) they still slow you down almost as much as 2h/pole.

Both of these things make 1h much slower than 2h/pole. The extra slowing down from just being 1h makes them almost even and the HUGE weight of shields makes it almost laughable the speed difference.

Just wanted to point this out.

PS: and to what you were saying. A 1h no shield would normally be faster or at least as fast as a 22h/pole, but would still have less damage and reach. Nvm this anyway as I was just gonna point out the different speeds.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Leshma on October 17, 2011, 12:46:02 am
I hate pikes and would like to see them removed but sadly this is medieval war simulator so those will stay. Yeah I would really like them removed, along with ranged :D
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Dezilagel on October 17, 2011, 12:55:58 am
Acutally 1hs are MUCH slower (movement) than pole/2h. This comes from 2h things.
1. Shield weight. Almost all shields weight more than a weapon, many even double the ammount. Most 2h/poles are 3-4 weight, lighter ones 2-3, with the execption of the mauls which are 7-8. In comparison. Most of the shields are 6-8 and heavy shields (huscarl, steel, heavy heater) are all 8 or above weight. In addition comes the weight of the 1h weapon which leads us too...

Yep, but then having your weight put into your shield is beneficial since it stuns your opponent for longer when you block (thrusting a shielder who knows what he's doing just nets him a free hit). Also, 6 weight (knightly heather, which is what I'd use as an offensive shielder) is not that much, and can (should) be compensated for by using lighter armor - after all, armor is not as useful to a shielder (this is from personal experience).

2. 1h weapon weight affects speed (movement) MORE than the weight of a 2h/pole. WaltF4 tested this. A weight 2 1h and a weight 2 2h on identical characters will move faster with the 2h than the 1h. This is from the engine and haven't been changed in cRPG (or at least not told by the devs). So even though 1h's are "lighter" than 2h/pole (normal 1-2, heavy 2-3) they still slow you down almost as much as 2h/pole.

Yeah, forgot about this. I don't know the exact formula, but considering that 2h/poles are generally heavier and much longer (I think paul was the one who said that weapon length has a big impact on running speed) I doubt that in the end 1h would be equally "heavy".

PS: and to what you were saying. A 1h no shield would normally be faster or at least as fast as a 22h/pole, but would still have less damage and reach.

With the increasing amount of loomed armor, I find that the headhits from my 1h alt's animations makes him kill heavily armed foes just as fast (in as many hits) as my pole main. Hardcore tincans are actually faster to kill for my 1h.

Also, the increased blocking skill makes the speed/similar looking animations of the 1h more powerful than ever. 1h maces are wonderful tools for killing skilled players.

But as you said, that is beside the point.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

In the end, I can't really believe your claim that "1hs are MUCH slower" than 2h is true.

Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Jarlek on October 17, 2011, 01:36:13 am
Yep, but then having your weight put into your shield is beneficial since it stuns your opponent for longer when you block (thrusting a shielder who knows what he's doing just nets him a free hit). Also, 6 weight (knightly heather, which is what I'd use as an offensive shielder) is not that much, and can (should) be compensated for by using lighter armor - after all, armor is not as useful to a shielder (this is from personal experience).
"Weapon stun" comes from blocking a weapon that weighs more than yours. Blocking with a shield never creates "weapon stun". What you are talking about is the "stab stun" which comes from someone blocking your stab. It is a longer recovery for that, regardless of what weapon you use and what blocked you (possible exception of hitting ground/objects). And 6 weight (WITHOUT a weapon mind) is still almost three (3!) times as heavy as the greatswords. There are NO 2h that weights more than the LIGHT shields apart from the mauls. And the Medium/heavy shields are all more weight except the Great Maul which is heavier than the medium shields and the same/less than the heavy shields. The weight difference is just so big, you clearly can see that? Having lighter armour is a must, which is kinda unfair since you still have it release the block and your shield being completely transparent to attack.

Quote
Yeah, forgot about this. I don't know the exact formula, but considering that 2h/poles are generally heavier and much longer (I think paul was the one who said that weapon length has a big impact on running speed) I doubt that in the end 1h would be equally "heavy".
They wouldn't be equally "heavy", I mentioned that. But add in that you have a shield that already makes you weight 3-4 times as much as a 2h, it really is imbalancing to the movement speed. We can all agree that it is not needed anymore, can we?

Quote
With the increasing amount of loomed armor, I find that the headhits from my 1h alt's animations makes him kill heavily armed foes just as fast (in as many hits) as my pole main. Hardcore tincans are actually faster to kill for my 1h.
I agree. The mace is a wonderful weapon to fight tincans with and with a daring facehug making it easier to do the "knockdown, hit, kick and get third hit free" 1h's can be better to take tincans. But they still do overall less damage and the loomed armour gives 2h, and to a less degree poles, a better chance since they have higher base damage and thus gain more from PS AND have a less chance to glance. What I posted about earlier (the sweetspot of the animations) is still an issue and should really be the same for all weapon categories. Different topic btw, so if you wanna continue discuss that, let's make a new thread.

Quote
Also, the increased blocking skill makes the speed/similar looking animations of the 1h more powerful than ever. 1h maces are wonderful tools for killing skilled players.


But as you said, that is beside the point.
True. Maces are awesome anti-tincan. This is something they are together with morningstar and bec. The designated tincan opener. On a realistic view, they were also made for that exact purpose. To try to negate the protection armour gave and to get a cheap, fast and efficient anti-armour weapon. In-game they are also balanced by being short (70/71) and doing low damage (highest is Iberian mace with 28, almost nothing compared to it's equivalent weapons and compare it to the Studded Warclub, a cheap 2, it's almost the same for the high tier 1h as the bottom tier 2h). These weapons are also some of the reason I want to buff raw cut damage and boost armours defence against cut even more. High damage on cut, low damage on blunt, but blunt and pierce being the only thing that can properly pierce armour while cut is fucked. Would make people carry backup weapons (FUCK YEAH KHYBER KNIFE :D too bad the stats sucks. Have you SEEN the sweet ass drawing animation? Go buy one RIGHT NOW and bask in it's awesomeness!).
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Quote
In the end, I can't really believe your claim that "1hs are MUCH slower" than 2h is true.
Well they ARE a lot slower. You might have mixed it up with swing/weapon speeds, they are fairly even there (although the early animation BS makes spam possible and a "technique" BAH!) but when it comes to MOVEMENT speed the difference is just bullshit. Your original message that I was arguing was that:
(click to show/hide)
...that "you're only slower if you are using a steel shield or similar it doesn't really affect you" is what made me facepalm. I have in light mail and 6 athl been outrun by a greatsword guy in full plate, just because of my shield. Have you really not noticed this? Just take some tests if you want to, I can help you if you want. The speed difference is there and it is big. Even with the "light" shields.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: POOPHAMMER on October 28, 2011, 05:53:58 am
The new trend seems to be squads of 10+ people with pikes, making fighting anything almost impossible. Try to fight someone and the next thing you know you have the pike squad gang raping you from every angle, that combined with the polestun from it is just ridiculous.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Zisa on October 28, 2011, 05:56:10 am
The new trend seems to be squads of 10+ people with pikes, making fighting anything almost impossible. Try to fight someone and the next thing you know you have the pike squad gang raping you from every angle, that combined with the polestun from it is just ridiculous.
armored dickheads.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Anwyl on October 28, 2011, 06:43:31 am
The new trend seems to be squads of 10+ people with pikes, making fighting anything almost impossible. Try to fight someone and the next thing you know you have the pike squad gang raping you from every angle, that combined with the polestun from it is just ridiculous.

A bunch of people with an effective tactic working together?!

Heresy!
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Tzar on October 28, 2011, 07:29:07 am
A bunch of people with an effective tactic working together?!

Heresy!

Boring gameplay tbh...

Mightaswell play windows minesweeper then run out from spawn to get either ganked by a bunch of glitching noobs with 300 lenght polestunning pikes going trough team their teammates or Armor melting ak47´s bows....within 1 / 2 min of the round.... yawns....   :?


Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Anwyl on October 28, 2011, 07:32:18 am
Boring gameplay tbh...

Mightaswell play windows minesweeper then run out from spawn to get either ganked by a bunch of glitching noobs with 300 lenght polestunning pikes going trough team their teammates or Armor melting ak47´s bows....within 1 / 2 min of the round.... yawns....   :?

Your complaint is that people are too good at killing you and you are too bad at staying alive?

Try something else maybe.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Relit on October 28, 2011, 07:46:59 am
A good counter to swarms of pikes/long spears, are shielders, especially ones who work together. Also concentrated archer fire and throwing.

Honestly it just takes teamwork. Which is hard to find in cRPG, but it is out there.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Tzar on October 28, 2011, 11:13:30 am
Your complaint is that people are too good at killing you and you are too bad at staying alive?

Try something else maybe.

Like what? plz do tell us how to survive gettin ganked when their is 3 people with a 300 lenght pike with polestun hitting trough their own team mates to get to you?

Problem is that so many people abuse the fact that u can hit trough team mates with the pike that its gettin a bit out of hand on the battle servers...

In short you cant avoid em...

Anyways never seen you before maybe your too busy playing on the siege servers to notice this thing happen

A good counter to swarms of pikes/long spears, are shielders, especially ones who work together. Also concentrated archer fire and throwing.

Honestly it just takes teamwork. Which is hard to find in cRPG, but it is out there.

True  :)
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: IR_Kuoin on October 28, 2011, 11:22:59 am
Downblock to block down. Nab
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Paul on October 28, 2011, 11:39:07 am
As far as I know polestagger will be removed from every polearm but 1handable spears. Cmp can make a (serverside) flag for that ability with WSE if I am not mistaken. Dunno where it is on his prio list though.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Vibe on October 28, 2011, 11:43:33 am
As far as I know polestagger will be removed from every polearm but 1handable spears. Cmp can make a (serverside) flag for that ability with WSE if I am not mistaken. Dunno where it is on his prio list though.

Yay
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Vexus on October 28, 2011, 01:00:55 pm
IMO all 200+ length spears should get unbalanced it's not realistic or let's say balanced that they can spam thrusts so fast with no penalty.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: POOPHAMMER on October 28, 2011, 01:16:00 pm
IMO all 200+ length spears should get unbalanced it's not realistic or let's say balanced that they can spam thrusts so fast with no penalty.

They should remove blocking from the pike and long spear again
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Tzar on October 28, 2011, 02:43:54 pm
As far as I know polestagger will be removed from every polearm but 1handable spears. Cmp can make a (serverside) flag for that ability with WSE if I am not mistaken. Dunno where it is on his prio list though.

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Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: IR_Kuoin on October 28, 2011, 03:43:41 pm


I came here because when I saw that the latest post was tzar i could look at this avatar...
 :shock:
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Wookimonsta on October 28, 2011, 04:09:59 pm
As far as I know polestagger will be removed from every polearm but 1handable spears. Cmp can make a (serverside) flag for that ability with WSE if I am not mistaken. Dunno where it is on his prio list though.

i smell a troll
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Penitent on October 28, 2011, 05:37:06 pm
Nothing wrong with polestun..it happens pretty rarely.

But we should stop the "shaft-stabs" where the pikes/spears can stab you even though the tip of the weapon has passed...this is a major glaring issue.

Also, turn radius while stabbing should be reduced.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Oberyn on October 28, 2011, 05:38:18 pm
zomg no polestagger for lances? At least keep it for light lance, it is a reasonably good hoplite weapon, and useable with 1h.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Relit on October 28, 2011, 06:07:20 pm
Removing the stagger from the Pike/Long spear would not bother me all that much. Taking away the ability to block would be especially bad in my case, since I do not carry a backup.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Xant on October 28, 2011, 06:07:26 pm
Nothing wrong with polestun..it happens pretty rarely.

It happens every time you get hit by a polearm that doesn't have the knockdown tag........
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: WaltF4 on October 28, 2011, 06:46:00 pm
The longer stagger animation does not always occur.

On a normal hit(1h, 2h) strike and strike2 animations are called. They got a duration of about 0.5 to 0.6s depending on hit location. They are the same as in Native and can be checked with the Native MS in the animations.py. On a polearm hit there is a 50% chance that strike3 are called instead and they got a duration of 0.8 to 1s. The code says that polearms with the knockdown flag never call the strike3 animation.

The attack must also exceed a damage threshold, but it is a relatively low amount of damage.

1.) 50% if raw_damage > 15



Want to be heroes will still get stun locked and die hopelessly to mobs of pikemen without polestun.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Frankysan on October 28, 2011, 06:59:14 pm
yummy yummy this  :cry: post made me all wet. I actually hope you remove the stun, just to nerf 2h the day after to balance melee again  :twisted:
my raccomandation: LEAVE POLEARMS ALOstab from pikes is support only, if you fail 1on1 on a piker you are doing it wrong..about the ganks from 5 pikers well...you would survive 5 shielders with elite scimitar?
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Xant on October 28, 2011, 07:04:02 pm
The longer stagger animation does not always occur.

I know, but the stagger still always occurs. It just isn't always long enough to allow the same person to get in two consecutive attacks.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Thucydides on October 28, 2011, 11:22:48 pm
hah no wonder i always stagger when i hold my attacks
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Dezilagel on October 29, 2011, 01:25:30 am
Long stagger chance (the one that allows an additional hit) is like 50% afaik, provided you deal enough damage with the swing.

Also, if keeping it on all spear/shield PLEASE remove it from the scythe anyway.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Jarlek on October 29, 2011, 02:29:40 am
Long stagger chance (the one that allows an additional hit) is like 50% afaik, provided you deal enough damage with the swing.

Also, if keeping it on all spear/shield PLEASE remove it from the scythe anyway.
It has 14 stab. Why would that be too good of a stun?
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Dezilagel on October 29, 2011, 04:54:43 pm
Read again, he said that polestun will be removed from all except "1handable spears", i.e. spears will still have polestun in 2h mode.

Now, because the scythe can be used in one hand... Figure it out for yourself.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Jarlek on October 29, 2011, 05:16:44 pm
Read again, he said that polestun will be removed from all except "1handable spears", i.e. spears will still have polestun in 2h mode.

Now, because the scythe can be used in one hand... Figure it out for yourself.
You're right. He said it would only be for those that can be used in 1h. Guess I remembered wrong.

But you also need to read again. Cause he said SPEARS that could be used in 1h will keep it.
Since a scythe is not a spear... Figure it out yourself.

Guess we both have to remember to read more carefully/remember stuff better.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Konrax on October 29, 2011, 06:10:26 pm
Played battle yesterday and almost all the ground melee were using some form of pike/spear weapon in huge groups.

This mod has turned into a pokefest, and the only way it could get any more homo is if you could bend over and moon your enemy william wallace style while taking a pike into the brown zone.

Would be nice if the mod would return to genuine melee combat again and not this pikefest.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Zisa on October 29, 2011, 06:17:43 pm
As far as I know polestagger will be removed from every polearm but 1handable spears. Cmp can make a (serverside) flag for that ability with WSE if I am not mistaken. Dunno where it is on his prio list though.
Hope that is a troll.

Not sure why 1handable spears would keep it, unless to make everyone rage including pole dancers.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Tzar on November 06, 2011, 12:36:54 pm
So paul any update on how the polearm user cmp is comming along with removing polestun bundle of sticksry ??  :mrgreen:
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Xant on November 06, 2011, 12:39:45 pm
I greet you well, adventurer. Cmp wants to express his love and best wishes to you and asked me to tell you that it is coming along well. I also seem to recall him asking that you come to IRC and engage in a private conversation with him. He'd like to know more about you.

Idlewind.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Tzar on November 06, 2011, 12:55:56 pm
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Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Vibe on November 07, 2011, 11:24:04 am
Planned removal of polestun is February 2013
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Xant on November 07, 2011, 11:28:06 am
Nonsense, I have it from a reliable source that it's in fact december 2010.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Lech on November 07, 2011, 01:27:54 pm
Nonsense, I have it from a reliable source that it's in fact december 2010.

Bull, it's november 2010.
Title: Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
Post by: Jarlek on November 08, 2011, 12:40:44 am
Bull, it's november 2010.
Christmas 1999