Author Topic: [DTV] Sea Raid - new update 15/06  (Read 4961 times)

0 Members and 1 Guest are viewing this topic.

Offline Ozin

  • Duke
  • *******
  • Renown: 584
  • Infamy: 12
  • cRPG Player
  • Mappers Guild
    • View Profile
  • Faction: Nordmen
  • IRC nick: Ozin
[DTV] Sea Raid - new update 15/06
« on: May 19, 2011, 12:02:00 am »
+3
So, Nord village theme, three spawns on beach, one on the hill in the flank. Multiple entrances on each house. Should not be possible to abuse, we haven't been able to in the last rounds of the test. It has been approved as one of the official DTV maps, so admins feel free to add this map to your rotation (a reply in this topic would be appreciated though).

Link: http://www.mbrepository.com/file.php?id=2893
Current version: 1.10

visitors can't see pics , please register or login

(click to show/hide)
« Last Edit: June 15, 2011, 01:01:44 am by Ozin »

Offline Elmiro

  • Peasant
  • *
  • Renown: 3
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: [Defend the Village] Sea Raid
« Reply #1 on: May 19, 2011, 12:23:11 am »
0
It seems a very nice map, I look forward to playing it  :D

Offline Freland

  • Count
  • *****
  • Renown: 172
  • Infamy: 14
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: The Fallen Brigade
  • Game nicks: Freland
  • IRC nick: Freland
Re: [Defend the Village] Sea Raid
« Reply #2 on: May 19, 2011, 09:28:49 am »
0
We definitively need a change of scenery for DTV so your addition is most welcome. Really looking forward to playing this
+1
« Last Edit: May 19, 2011, 11:51:07 am by Freland »
visitors can't see pics , please register or login

each time you click the button, crpg gains popularity :D

Offline Bjarky

  • Earl
  • ******
  • Renown: 352
  • Infamy: 31
  • cRPG Player A Gentleman and a Scholar
  • U got gold? I bring tea, silk, hemp, camels +more!
    • View Profile
  • Faction: Caravan Guild (Leadership member)
  • Game nicks: Guard_BD_Bjarky, Guard_the_Lederhosen
  • IRC nick: bjarky
Re: [Defend the Village] Sea Raid
« Reply #3 on: May 19, 2011, 09:59:55 am »
0
yes, +1 for you, nice work, i'll be happy to see this coming to the servers soon :D

Offline Ozin

  • Duke
  • *******
  • Renown: 584
  • Infamy: 12
  • cRPG Player
  • Mappers Guild
    • View Profile
  • Faction: Nordmen
  • IRC nick: Ozin
Re: [Defend the Village] Sea Raid
« Reply #4 on: May 19, 2011, 10:51:54 am »
0
Thanks all! Map is expected to be up later today, probably only on EU6 for now..

Offline MrShovelFace

  • Baron
  • ****
  • Renown: 119
  • Infamy: 33
  • cRPG Player
  • Nobody cares about who I am or what I think
    • View Profile
Re: [Defend the Village] Sea Raid
« Reply #5 on: May 19, 2011, 10:22:42 pm »
0
a map consisting more than just an extremely random assortment of objects.
Nobody cares about who I am or what I think

Offline Ozin

  • Duke
  • *******
  • Renown: 584
  • Infamy: 12
  • cRPG Player
  • Mappers Guild
    • View Profile
  • Faction: Nordmen
  • IRC nick: Ozin
Re: [DtV - official] Sea Raid
« Reply #6 on: May 22, 2011, 04:23:13 pm »
0
Updated screenshots in first post. After several test rounds on the test server, this map has now been made official, meaning all servers are allowed to add this to their rotation.

This is the third version, which I still consider being in "beta", though it seems quite stable. Version number atm is v0.71
« Last Edit: May 22, 2011, 04:32:37 pm by Ozin »

Offline Toffi

  • Knight
  • ***
  • Renown: 43
  • Infamy: 9
  • cRPG Player
    • View Profile
  • Faction: Caravan Guild (Honoured Guard)
Re: [DtV - official] Sea Raid
« Reply #7 on: May 22, 2011, 07:11:17 pm »
0
looks very cool, authentic, I am definetly looking forward to play on this map and finding different tactics/ places.

Offline Ozin

  • Duke
  • *******
  • Renown: 584
  • Infamy: 12
  • cRPG Player
  • Mappers Guild
    • View Profile
  • Faction: Nordmen
  • IRC nick: Ozin
Re: [DtV - official] Sea Raid
« Reply #8 on: May 22, 2011, 07:58:34 pm »
0
It is currentlyon eu6 only afaik

Offline Fluffy_Muffin

  • Permanently Banned
  • **
  • Renown: 429
  • Infamy: 122
  • cRPG Player
    • View Profile
  • Faction: Tribunal
  • Game nicks: Vivec_the_Poet
  • IRC nick: Umbra
Re: [DtV - official] Sea Raid
« Reply #9 on: May 23, 2011, 02:05:05 am »
0
This map is chalenging, with almost no spot with a single chokepoint.

I like it, its just what DTV needed, now we will see more intricate teamwork meaning more fun not the usual 2 shielders 2 maulers in the cave and everyone else afking bullshit

Defy me, and you will know what it is to stand against a god.

Offline Damsel

  • Baron
  • ****
  • Renown: 85
  • Infamy: 31
  • cRPG Player
    • View Profile
  • Faction: GoW
  • Game nicks: GoW_FarmerAvion
Re: [DtV - official] Sea Raid
« Reply #10 on: May 23, 2011, 09:57:54 pm »
0
Could you perhaps give me the terrain code info in regular because this ("searaiddtv",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000001300591320004ed3b0000386a00006d24000034f8",
    [],[],"outer_terrain_beach"), is not what my files are composed of.
If you are not strong willed, then allow me to change your ways.
visitors can't see pics , please register or login

Offline Airith

  • Peasant
  • *
  • Renown: 9
  • Infamy: 1
  • cRPG Player
  • NA Community Admin
    • View Profile
  • Faction: Among The Shadows
  • Game nicks: Airith_ATS, Solanar_II_ATS
  • IRC nick: Airith
Re: [DtV - official] Sea Raid
« Reply #11 on: May 23, 2011, 11:45:05 pm »
0
Could you perhaps give me the terrain code info in regular because this ("searaiddtv",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000001300591320004ed3b0000386a00006d24000034f8",
    [],[],"outer_terrain_beach"), is not what my files are composed of.
That is the regular for the module system, which is the proper method of adding maps. It's not hard to translate the above into the .txt version which I believe is what you want.
And our time is flyin' see the candle burnin' low
Is the new world rising, from the shambles of the old
~The Rover - Led Zeppelin

Offline Ozin

  • Duke
  • *******
  • Renown: 584
  • Infamy: 12
  • cRPG Player
  • Mappers Guild
    • View Profile
  • Faction: Nordmen
  • IRC nick: Ozin
Re: [DtV - official] Sea Raid
« Reply #12 on: May 24, 2011, 09:07:07 am »
0
Code: [Select]
scn_searaiddtv searaiddtv 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001300591320004ed3b0000386a00006d24000034f8
  0
  0
 outer_terrain_beach

Found this in my scenes.txt

Offline DANK

  • Knight
  • ***
  • Renown: 33
  • Infamy: 5
  • cRPG Player
    • View Profile
    • OotL
  • Faction: OotL
  • Game nicks: Sir_Dank_OotL, OotA_Kush
Re: [DtV - official] Sea Raid
« Reply #13 on: May 24, 2011, 06:05:10 pm »
0
Is there anyway to expand the DTV map list in the admin control panel so we could use all 4 DTV maps?
« Last Edit: May 24, 2011, 06:11:01 pm by DANK »
visitors can't see pics , please register or login

Offline Ozin

  • Duke
  • *******
  • Renown: 584
  • Infamy: 12
  • cRPG Player
  • Mappers Guild
    • View Profile
  • Faction: Nordmen
  • IRC nick: Ozin
Re: [DtV - official] Sea Raid
« Reply #14 on: May 24, 2011, 10:09:53 pm »
0
New version is up on eu6.

v0.81 changes:
- reworked the ai mesh on the beach completely. The far left wave usually flanks now, which was originally intended.
- Reinforced the different buildings
- Removed more exploit
- more, smaller changes

dl link in first post