Author Topic: [! UPDATED !] Unofficial cRPG fix for the New Warband Version (1.142)  (Read 26443 times)

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Offline ManOfWar

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #15 on: July 01, 2011, 01:24:17 pm »
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Dam I cant find the module. ini folder

in the crpg folder?
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Offline hotcobbler

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #16 on: July 01, 2011, 01:25:31 pm »
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It seems strange that this would work. Does that mean, theoretically, that you could run any version of M&B:W and it would work if you changed that line?
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Offline Dalhi

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #17 on: July 01, 2011, 01:31:29 pm »
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Don't think so, but in last 2 or 3 patches nothing has really changed (I mean in Native) they were just adding some operations and small fixes, mostly in SP.

Offline woody

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #18 on: July 01, 2011, 02:19:05 pm »
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Thanks.

Offline Cupidon

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #19 on: July 01, 2011, 02:50:29 pm »
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Didnt worked for me  :( :cry:
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Offline Garrus

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #20 on: July 01, 2011, 02:53:35 pm »
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Dam I cant find the module. ini folder
in the crpg folder?


<Warband>/Modules/cRPG/module.ini, where
<Warband> := <FullDirectory>/mb_warband.exe

Sometimes <FullDirectory> := "C:/Program Files/Steam/steamapps/common/mountblade warband",
sometimes not  :)


In my example:
<FullDirectory> := "C:/Program Files/Steam/steamapps/common/mountblade warband"
<Executable> := "mb_warband.exe"

There look for the "Modules" path.
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Offline Torben

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #21 on: July 01, 2011, 03:06:10 pm »
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clearly youre the man.  gj.
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Offline Christo

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #22 on: July 01, 2011, 03:10:47 pm »
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Way to go Garrus, way to go.

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Offline Garrus

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #23 on: July 01, 2011, 03:18:13 pm »
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Didnt worked for me  :( :cry:

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Offline Chagan_Arslan

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #24 on: July 01, 2011, 03:19:53 pm »
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works ;]

Offline HentziTheHun

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #25 on: July 01, 2011, 03:37:23 pm »
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I always knew our nation was born to solve this problem.
Thanks Garrus.
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Offline Garrus

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #26 on: July 01, 2011, 04:57:32 pm »
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It seems strange that this would work. Does that mean, theoretically, that you could run any version of M&B:W and it would work if you changed that line?

I renamed a variable name, I didn't touch its value. Syntax changed, semantic behavior doesn't change.
If you intentionally give wrong version, then your client may be incompatible with the server, and it
can end up in wierd situations, if it works at all. I think it will interrupt your connection, but better not try.

cRPG has to match version with cRPG, not Warband inner version.
Mods should not die whenever a little bugfix comes out.
The problem was, that now they made a mistake.
« Last Edit: July 01, 2011, 05:05:03 pm by Garrus »
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Offline cmp

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #27 on: July 01, 2011, 05:09:45 pm »
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Fix or no fix, people should get the old version.
This new patch is severely bugged and using it is not recommended.

Offline Brometheos

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #28 on: July 01, 2011, 05:18:12 pm »
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The fix didn't work for me. I changed the line, saved it, launched the game and got the same "This server is running a newer version of the module..." message.

Offline Overdriven

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #29 on: July 01, 2011, 05:23:34 pm »
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Fix or no fix, people should get the old version.
This new patch is severely bugged and using it is not recommended.

Agreed. Just reading the errors that are coming up in taleworlds from one tiny little patch makes your head spin. Reverting to older version is recommended I think.