Author Topic: Implement Int and Cha attributes  (Read 808 times)

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Offline Anal Bleeding

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Implement Int and Cha attributes
« on: June 25, 2011, 09:53:09 pm »
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Suggestion: Intelligence gives you more skill points and Charisma gives you cheaper upkeep.
Or it can make you look more sexy for roleplaying in strategus.

Offline Ujin

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Re: Implement Int and Cha attributes
« Reply #1 on: June 25, 2011, 10:06:41 pm »
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no

Offline Bulzur

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Re: Implement Int and Cha attributes
« Reply #2 on: June 25, 2011, 10:15:24 pm »
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Useless attributes in this case.
Charisma : Cheaper upkeep, but you don't have the strength to wear it, or you're too bad with it. It's but a leecher attribute.
Int : You need at least 3 str and agi for whatever skill you need anyway, it's not really an attribute if you only put 1-2 points in it. Rather it exist because you messed up your build.

So : No.
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Offline Anal Bleeding

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Re: Implement Int and Cha attributes
« Reply #3 on: June 26, 2011, 04:33:39 am »
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haters

Offline ArchonAlarion

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Re: Implement Int and Cha attributes
« Reply #4 on: June 26, 2011, 05:21:28 am »
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How about each lvl gives you an attribute point, INT gives you a skill point?

New INT based skills: Engineering (siege equipment), Trade (decreases item price by a bit)

Charisma (increases your chance of favorable autobalance): Leadership (number of alts you can have)

It is definitely possible to make these attributes worthwhile, fair, and interesting.

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Re: Implement Int and Cha attributes
« Reply #5 on: June 26, 2011, 05:47:51 am »
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I wouldn't be surprised if they were implemented in strat In some way.
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Re: Implement Int and Cha attributes
« Reply #6 on: June 26, 2011, 09:23:43 am »
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While I don't think your suggestion would add much gameplay value, I do suggest that c-RPG implement toliet paper and/or adult diapers to help you deal with your leakage problem Mr. Anal.
So with PT >10 stones become simple too effective
:lol:

Offline Warcat

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Re: Implement Int and Cha attributes
« Reply #7 on: June 26, 2011, 10:12:20 am »
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Since you can only have one strat char, I'd be happy to see it implemented. Make leadership skill necessary for larger party size, trade skill, looting, pathfinder, prisoner management all could have their uses.
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Offline Kafein

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Re: Implement Int and Cha attributes
« Reply #8 on: June 26, 2011, 01:01:51 pm »
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haters

This.


Normal people tend to hate complex games yet they still are the most interesting to min-max :cry:


Furthermore, additional attributes like charisma and intelligence could be heavily used in Strategus.

However, they are also useful for cRPG :
Let's say Int is basically a remplacement for "convert attributes to skill points", with a new skill attached to it. Like "Trading" that could reduce the item prices and your upkeep by 5%. It could also reduce a marketplace fee if that is ever implemented.


About Cha, it could be used as a limit for the commander's voice commands (attack, shoot, hold...), influence autobalance (more Cha could mean you gather all the people that have your banner more easily) so it is useful for commanders and nearly no one else.

Offline Gheritarish le Loki

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Re: Implement Int and Cha attributes
« Reply #9 on: June 26, 2011, 01:32:30 pm »
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This.


Normal people tend to hate complex games yet they still are the most interesting to min-max :cry:


Furthermore, additional attributes like charisma and intelligence could be heavily used in Strategus.

However, they are also useful for cRPG :
Let's say Int is basically a remplacement for "convert attributes to skill points", with a new skill attached to it. Like "Trading" that could reduce the item prices and your upkeep by 5%. It could also reduce a marketplace fee if that is ever implemented.


About Cha, it could be used as a limit for the commander's voice commands (attack, shoot, hold...), influence autobalance (more Cha could mean you gather all the people that have your banner more easily) so it is useful for commanders and nearly no one else.

Agree with you int and char could add a certain complexity and depth to the game, but the proposals he mades are just simple and retard.
More there is plenty of thread about this but with better ideas.

Offline Hunter_the_Honourable

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Re: Implement Int and Cha attributes
« Reply #10 on: June 27, 2011, 09:03:03 am »
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This.


Normal people tend to hate complex games yet they still are the most interesting to min-max :cry:


Furthermore, additional attributes like charisma and intelligence could be heavily used in Strategus.

However, they are also useful for cRPG :
Let's say Int is basically a remplacement for "convert attributes to skill points", with a new skill attached to it. Like "Trading" that could reduce the item prices and your upkeep by 5%. It could also reduce a marketplace fee if that is ever implemented.


About Cha, it could be used as a limit for the commander's voice commands (attack, shoot, hold...), influence autobalance (more Cha could mean you gather all the people that have your banner more easily) so it is useful for commanders and nearly no one else.

people will abuse it and put as many points as they can spare in Int so E.G plated charger costs around 3.5K to repair with a few Int points this could drop by allot so its just stupid so no an as for the Cha add on would help with less command spam of stuff like defend the siege tower and shit in battle but making it affect auto balance again just stupid and no so all in all no do not a this
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