Then add a tag to bows that makes people run slower while they're in the inventory. Some of us would LIKE to use speed and dodging combined with our blocking skills in melee instead of insane HP and massive heavy armor. Some of us would like to wear medium armor as a melee fighter as our "heavy" armor and be noticably faster than str builders.
I do see your point however. Fucking ranged players ruin EVERYTHING once again.
I would love to see a speed nerf to archers even without the agi boost, but the natural counter to agi builds are range or teamwork. I wonder if a buff in AGI would lead to even more legolas archers because of the ability to 1-2 hit those speed demons, since a str build would be left in the dust because of the crazy speed.
I find that in battle, high agi toons run away and try to isolate people into 1v1 duels. This is annoying as fuck and not really what i consider a real battle, soloing people isn't fighting like soldiers. I worry that this would be even more prevalent with a buff to agi, especially combined with the increased number of range.
I acknowledge that atm STR is better overall compared to AGI, but being a str build means you cannot retreat, and are limited tactically compared to AGI toons. At the same time, they hit harder and take more damage, they rely more on teamwork and brute force rather than movement to gain the upper hand