Author Topic: just a thought on builds, the basics  (Read 3839 times)

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Offline icejaff

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Re: just a thought on builds, the basics
« Reply #15 on: June 23, 2011, 07:16:43 am »
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Im basicly an agiltiy build 24 agility, but my 15 strength gives me the power I need to overpower my enemies :D
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Offline Tears of Destiny

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Re: just a thought on builds, the basics
« Reply #16 on: June 23, 2011, 07:18:44 am »
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Blocking is for n00bs.

I just ran my 24/5 poleaxe character for a few hours at that or worse in stats, and I was still somehow rocking a 4 kill 2 death on most maps... and I have been awake for a little over 40 hours now. Just ignore that half of those kills were cav players, and I rest my case!

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Offline tankmen

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Re: just a thought on builds, the basics
« Reply #17 on: June 23, 2011, 07:38:33 am »
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But yeah, so many players are just on autopilot grind mode... it is sad that crpg is that way. they aren't enjoying the battle, they are 'putting up with it' as they grind.
Pathetic. Should never be that way.
Instant level 30 is the best thing to have happened to this mod imo. Grinders can grind past for heirlooms and levels, ok. Sure. They can 'play' on autopilot and zone out too...
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Offline Dezilagel

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Re: just a thought on builds, the basics
« Reply #18 on: June 23, 2011, 08:59:15 pm »
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Balanced builds are ftw imo, but atm pure str is much more powerful than pure agi idd.

I think that removing the hp gain from str, buffing if, and increasing the power of ath would go a long way towards making agi more attractive.
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Offline Thucydides

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Re: just a thought on builds, the basics
« Reply #19 on: June 23, 2011, 11:41:22 pm »
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Balanced builds are ftw imo, but atm pure str is much more powerful than pure agi idd.

I think that removing the hp gain from str, buffing if, and increasing the power of ath would go a long way towards making agi more attractive.

god no, please don't buff athletics or speed, we don't need bundle of sticks archers running away and kiting even more than now.

Agi is weak, but thats because of the backpeddling spammers and kiting archers who actually crutch on their speed like how STR users crutch armor. However, STR builds actually get hit and they stand their ground to fight, unlike agi builds who run as soon as they get into trouble. This would lead to even MORE range spam since melee would be a last resort since everyone has enough WPF and speed to run away+have a range weapon.

If you really want to buff AGI then buff WPF, but do not, under any circumstances, buff the speed of AGI characters.

hell you could even add damage bonus to agi or something, i don't care.

Offline Gorath

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Re: just a thought on builds, the basics
« Reply #20 on: June 24, 2011, 07:51:28 am »
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god no, please don't buff athletics or speed, we don't need bundle of sticks archers running away and kiting even more than now.


Then add a tag to bows that makes people run slower while they're in the inventory.  Some of us would LIKE to use speed and dodging combined with our blocking skills in melee instead of insane HP and massive heavy armor.  Some of us would like to wear medium armor as a melee fighter as our "heavy" armor and be noticably faster than str builders.

I do see your point however.  Fucking ranged players ruin EVERYTHING once again.   :evil:
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Offline Dezilagel

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Re: just a thought on builds, the basics
« Reply #21 on: June 24, 2011, 12:13:20 pm »
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god no, please don't buff athletics or speed, we don't need bundle of sticks archers running away and kiting even more than now.

Agi is weak, but thats because of the backpeddling spammers and kiting archers who actually crutch on their speed like how STR users crutch armor. However, STR builds actually get hit and they stand their ground to fight, unlike agi builds who run as soon as they get into trouble. This would lead to even MORE range spam since melee would be a last resort since everyone has enough WPF and speed to run away+have a range weapon.

If you really want to buff AGI then buff WPF, but do not, under any circumstances, buff the speed of AGI characters.

hell you could even add damage bonus to agi or something, i don't care.

Point taken (f***ing f@gchers...), but I think it could be solved.

Buffing weapon swing speed is not the way I think, since fooling someone just by having an extremely fast weapon is also a form of "crutching", and movement speed is where I would really like to see agi chars have the upper hand in combat.

Maybe decrease default damage and increase the power of PD?

I dunno, but somehow I think this needs to be adressed.
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Offline Tristan

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Re: just a thought on builds, the basics
« Reply #22 on: June 24, 2011, 12:21:40 pm »
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It might be considered making the wpf tax somewhat less in order to make weapon master more attractive.

Or make Weapon Master skill itself add some speed bonus to swings...

Dunno...

But I went from 18/18 to 21/15 or 24/15 as shielder. And most people I know have lowered agility in favor of str.
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Offline Osiris

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Re: just a thought on builds, the basics
« Reply #23 on: June 24, 2011, 01:04:48 pm »
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hmm most of the people topping the eu lists are afaik running 21-18 or 18-21 O.o (cav excluded) and when i went on an NA server with 60 people i only saw 2 plate guys and most were in normal armour so i must be missing something
« Last Edit: June 24, 2011, 01:05:54 pm by Osiris »
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Offline Goretooth

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Re: just a thought on builds, the basics
« Reply #24 on: June 24, 2011, 01:52:31 pm »
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Balanced builds are ftw imo, but atm pure str is much more powerful than pure agi idd.

I think that removing the hp gain from str, buffing if, and increasing the power of ath would go a long way towards making agi more attractive.
a buff for me? thank you sept wouldn't that make us run faster then cav?
« Last Edit: June 24, 2011, 01:53:35 pm by Goretooth »
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Offline john_pullinger

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Re: just a thought on builds, the basics
« Reply #25 on: June 24, 2011, 02:27:28 pm »
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Lexor is my agility build. He whiffles ever so much with his hammer or light spiked club. It takes about 6 hits on a thinly armoured guy for me to actually kill him, and I'm not the best melee fighter so they usually chop my arm off before that ever happens. x_x

Cobalt is my strength build. I've had a lucky spree with him a couple of times just spamming his axe and wading into the enemy, but his swings are slow as heck and he can't get a very high weapon proficiency. I created him for the sole purpose of blowing up shields in one hit, he only has 6 agility and is going for 12 power strike by level 30.

Lexor gets at most two kills on a good map and usually gets none. I've had over 9 with Cobalt before. STR builds have an easier time in melee, for certain.

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Re: just a thought on builds, the basics
« Reply #26 on: June 24, 2011, 02:45:47 pm »
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STR builds are dominating mostly because they have the same speed as anyone with athletics while back peddling.

Also they can jump backwards and swing at the same speed as anyone with athletics.

To fix it they need to buff athletics by making them improve both of those things (backpeddling and jumping).  And nerf pure str builds from using it so effectively like they are now.
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Offline marco1391

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Re: just a thought on builds, the basics
« Reply #27 on: June 24, 2011, 03:22:31 pm »
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I would add a bonus on agi like it is in native, something like +8 wpp to spend for any point in agi above 12
 

Offline Cyclopsided

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Re: just a thought on builds, the basics
« Reply #28 on: June 24, 2011, 03:26:07 pm »
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Backpeddling and jumping backwards should never be a viable tactic in melee combat.
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Offline Goretooth

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Re: just a thought on builds, the basics
« Reply #29 on: June 24, 2011, 03:34:08 pm »
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No one does well doing that.
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