Author Topic: Huge Multi-Clan-Team Tournament: Discussion.  (Read 10905 times)

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Offline Thovex

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #30 on: June 15, 2011, 12:54:26 am »
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Attackers = team 1 first round, team 2 second round, etc etc.
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Offline Cosmos_Shielder

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #31 on: June 15, 2011, 08:43:31 am »
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15 rounds on random plains. 3 map changes (as we cannot spawn change on random plains).

Should we designate attackers and defenders? I'm not sure it's necessary on random plains.
15 rounds sound great to me :).
Maybe asking the leader of both team if they agree about the map (random plain with hill at spawn can give a tactical advantage to one of the team.) and if one disagree , then just generate other plain

Offline Astinus

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #32 on: June 15, 2011, 11:26:45 am »
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Actually in crpg you can change spawn in random plain, but why an odd number of rounds? Make it 14 or 16 in just 2 maps
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Offline Thovex

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #33 on: June 15, 2011, 11:53:24 am »
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15 rounds is fine.
7:7 = tie (when it's 14) 8:8 = tie (when it's 16)

at 15 you can never have a tie and always have a definite winner.
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Offline Astinus

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #34 on: June 15, 2011, 11:54:51 am »
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15 rounds is fine.
7:7 = tie (when it's 14) 8:8 = tie (when it's 16)

at 15 you can never have a tie and always have a definite winner.
but you also have a round where a team got advantage, because of the attacker/defender split
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Offline Electro

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #35 on: June 15, 2011, 12:02:33 pm »
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15 rounds is fine.
7:7 = tie (when it's 14) 8:8 = tie (when it's 16)

at 15 you can never have a tie and always have a definite winner.
but you also have a round where a team got advantage, because of the attacker/defender split

that is why i would not like the attacker/defender

we should just keep it "vannila" each team dose what they want if they camp fucking tough luck
you either camp aswell or bum rush them or wait for flags dont whine just do the same as them.
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Offline Thovex

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #36 on: June 15, 2011, 12:05:38 pm »
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Aslong as the time stays on 6 minutes, sure.

With flags we have 2 sides attacking which is fine as well I think
« Last Edit: June 15, 2011, 12:07:07 pm by Thovex »
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Offline okiN

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #37 on: June 15, 2011, 12:28:31 pm »
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but you also have a round where a team got advantage, because of the attacker/defender split

If we do the attacker/defender thing, then we could just decide the last round is freestyle. Problem solved.
Don't.

Offline Thovex

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #38 on: June 15, 2011, 12:30:04 pm »
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:D
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Offline Tristan

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #39 on: June 15, 2011, 01:14:27 pm »
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Added a rule that only 25% of the cav may be more expensive than destrier.

Also I added a clarification that all numbers are rounded down. If we have 50 man battles then you may have 12 horsemen and 12 archers etc.
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Offline Jarlek

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #40 on: June 15, 2011, 01:45:07 pm »
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What about any of these? http://www.mbrepository.com/file.php?id=2534

They are mostly big maps and not that unbalanced. I especially like the River Delta and think it would be perfect for a huge battle. The Bazaar would also be great for flanking tactics and ambushes. What do you think?
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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #41 on: June 15, 2011, 01:46:46 pm »
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i prefer Dune and Quarry they would be my favourite.
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Offline Thovex

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #42 on: June 15, 2011, 01:48:59 pm »
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Dune and Quarry are the not-laggy maps from those.

Also the village one is not that laggy but meh.
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Offline Jarlek

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #43 on: June 15, 2011, 01:49:32 pm »
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Yeah, dune is awesome but it's also a bit small. But with 50 and less players it's one of my favorite maps :D
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Offline Astinus

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #44 on: June 15, 2011, 01:58:37 pm »
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that is why i would not like the attacker/defender

we should just keep it "vannila" each team dose what they want if they camp fucking tough luck
you either camp aswell or bum rush them or wait for flags dont whine just do the same as them.
if we are going to play on random maps, we need attacker/defender, otherwise it could end up in a frustrating match where one team gets better spawn AND flag spawning near it, which is kinda lame imo.

If we are going to use native maps maybe we can play without it, but I think that huge battles need something like that to make it a real battle and not just camp and flag rush party
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