Author Topic: Huge Multi-Clan-Team Tournament: Discussion.  (Read 11986 times)

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Offline Polobow

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #15 on: June 14, 2011, 04:46:32 pm »
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Not nord town either, why did someone even suggest that?

Offline Astinus

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #16 on: June 14, 2011, 04:52:53 pm »
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When the map makers made the native maps they designed them for 64 players. That was the maximum allowed number of players at that time. Later on that restriction has been removed.

And by all means, do not take village or port assault. Those maps are terrible for big teams.
I was meaning that you are giving too many credits to map makers, dude they are the same guys that left the ladder bug in port assault after a year and lots of patches... I doubt that they thought about making maps for 64 player or that they have tested those maps by themselves with more than 10 guys.

And Village IS the native map to play in a huge battle, especially if with class restriction the defender can't spawn only ranged. Yes it turns battle into a siege like mode, but with ladders and 3 gates I think it would be awesome in a multiclan environment where commander can simply say "Fallen take gate, AB flank them and then proceed to the barn" and such
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Offline RamsesXXIIX

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #17 on: June 14, 2011, 05:20:20 pm »
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I was meaning that you are giving too many credits to map makers, dude they are the same guys that left the ladder bug in port assault after a year and lots of patches... I doubt that they thought about making maps for 64 player or that they have tested those maps by themselves with more than 10 guys.

And Village IS the native map to play in a huge battle, especially if with class restriction the defender can't spawn only ranged. Yes it turns battle into a siege like mode, but with ladders and 3 gates I think it would be awesome in a multiclan environment where commander can simply say "Fallen take gate, AB flank them and then proceed to the barn" and such

Well, here we disagree. I think the mapmakers used their head when they made the maps, although they made some mistakes.

I also want to play battle. I don't want some semi-siege without respawns. Village with 120 players is for me more like siege.

Offline Tristan

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #18 on: June 14, 2011, 05:34:00 pm »
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It is not going to be siege with assigned attackers and defenders.

I am mostly inclined towards random_plains.
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Offline okiN

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #19 on: June 14, 2011, 05:40:36 pm »
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Random plains is fine, but Astinus is also rightly concerned about the possibility of excessive camping. That can easily happen on random maps: ranged and cav both get a big boost from the openness of the map, and this coupled with the average hilliness of random maps can easily encourage a huge campfest for one or both teams. Waiting for flags isn't really anybody's idea of a good time, I think.
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Offline Tristan

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #20 on: June 14, 2011, 05:42:26 pm »
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So random plains with assigned attackers and defenders?
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Offline Casimir

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #21 on: June 14, 2011, 07:47:37 pm »
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field by river, disallow entrance to the ruins.
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Offline Tristan

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #22 on: June 14, 2011, 07:59:54 pm »
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Didn't write it to begin with but is considering adding a rule that says only 25% of the cav may be better than destrier?!
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Offline Casimir

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #23 on: June 14, 2011, 08:06:52 pm »
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well as it stands 25% of the team could take plated chargers, which would screw the balance a bit. so yeah i'm for the above rule or one similar to it.

p.s. applied for ref if you need one.
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Offline Keshian

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #24 on: June 14, 2011, 08:11:02 pm »
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20 rounds for each match up seems a bit excessive, especially with the number of people playing.  It might be hard to have people hang around for hours for that kind of setup.  Why not best out of 5 for each matchup?
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Offline okiN

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #25 on: June 14, 2011, 08:14:36 pm »
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Best of five is too sudden death, and also over so quickly as to be anticlimactic. Ten rounds played could be good, though, maybe 11 for a tie breaker.
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Offline Tristan

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #26 on: June 14, 2011, 08:15:21 pm »
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20 rounds for each match up seems a bit excessive, especially with the number of people playing.  It might be hard to have people hang around for hours for that kind of setup.  Why not best out of 5 for each matchup?

This might be true as well.

In all honesty I chose 20 round as this has been the standard in the smaller tournaments.

50 vs. 50 would still end in like 6 min.

So 10 rounds would last about an hour. Sounds reasonable.
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Offline Cosmos_Shielder

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #27 on: June 14, 2011, 11:50:49 pm »
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20 round is a lot of fun , don't listen too boring people !

Offline okiN

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #28 on: June 14, 2011, 11:58:23 pm »
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Could perhaps split the difference at 15 rounds? That'd be a neat tie breaking number as well.
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Offline Tristan

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #29 on: June 15, 2011, 12:48:37 am »
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15 rounds on random plains. 3 map changes (as we cannot spawn change on random plains).

Should we designate attackers and defenders? I'm not sure it's necessary on random plains.
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