Author Topic: NA Siege Map Discussion  (Read 5675 times)

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Offline lenjurik

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Re: NA Siege Map Discussion
« Reply #15 on: June 25, 2011, 08:32:05 am »
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There's a new map with a spiral staircase that leads up the flag room as the only entrance.  it's bugged and everyone moving up it moves at a snail's pace.  it's an autowin for defenders...the two times i've come across it the attackers have simply given up

Offline ICEMAN1779

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Re: NA Siege Map Discussion
« Reply #16 on: June 25, 2011, 09:03:53 am »
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Offline Voodoox

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Re: NA Siege Map Discussion
« Reply #17 on: June 25, 2011, 05:50:34 pm »
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im working on a pretty sweet map well balanced should be completed sometime today ill post pics when its done

Offline zagibu

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Re: NA Siege Map Discussion
« Reply #18 on: June 26, 2011, 12:46:39 pm »
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How do you know it is well balanced when it isn't even complete yet?
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Offline BcBKC

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Re: NA Siege Map Discussion
« Reply #19 on: June 26, 2011, 11:17:04 pm »
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There's a new map with a spiral staircase that leads up the flag room as the only entrance.  it's bugged and everyone moving up it moves at a snail's pace.  it's an autowin for defenders...the two times i've come across it the attackers have simply given up
Agreed. Stair case is bugged and you move very slow up it. The stair case is to long and the room below it offers a choke point that is just to good. A few guys with shields and crush through weapons and the attackers have no chance. I've only seen attackers win once, and that was because most of the defenders spawned outside and weren't paying attention at all.

Offline Shablagoo

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Re: NA Siege Map Discussion
« Reply #20 on: June 27, 2011, 03:06:45 am »
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Yeah most attacking teams don't even get to the bugged staircase.  I'm not sure how someone could even make a cursory glance of that map and not realize it's completely broken. 

On a side not, I'm really tired of poorly designed maps that place defender spawn points in such a way that the attacking team is constantly being backstabbed.  You see this a lot on some of the smaller native maps with no area behind or to the sides of the flag for defenders to spawn.  Maybe it works for 15 vs 15 but once you have 40 players on those maps it becomes a joke. 

Offline Voodoox

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Re: NA Siege Map Discussion
« Reply #21 on: June 27, 2011, 06:16:56 pm »
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I don't know if its actually balanced, but it seems balanced to me is what i meant. Here is a screen-shot of what i'm working on. There's a door hidden on the left by the tree in the picture, but when you enter it there is a staircase to the right that goes to the upper level.  Attackers spawn right across the draw bridge and if the gates open they pretty much have the win, but if gates closed they are bottle-necked so defenders have the win most likely. there is a second door on the right is acessable by a very narrow ledge (2 person wide) with archer cover, so it will be hard to open. I'm thinking of putting maybe a wood wall to block arrows there, but not sure yet.  In addition the flag is up above with 2 staircases. (choke-points a little after the top of each) Most of the village to the left is quarantined so you cant go back there and leech (only a small section open to get up the staircase down there) Any suggestions?
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 any comments welcome
« Last Edit: June 27, 2011, 06:59:12 pm by Voodoox »

Offline zagibu

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Re: NA Siege Map Discussion
« Reply #22 on: June 27, 2011, 06:52:20 pm »
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The map certainly looks interesting. I have only an unrelated suggestion: use punctuation. It's not hard and it makes your posts look less like the drivel of a small boy with ADHD.
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Offline Voodoox

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Re: NA Siege Map Discussion
« Reply #23 on: June 27, 2011, 06:55:28 pm »
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lol  :D Sorry im at work posting between calls so ill fix it.  8-)


... added punctuation
« Last Edit: June 27, 2011, 06:59:32 pm by Voodoox »

Offline MrShovelFace

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Re: NA Siege Map Discussion
« Reply #24 on: June 28, 2011, 03:03:12 am »
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well i think we should remove all the extra basic maps.

IE a wall around a courtyard with a flag in the middle
I dont appeciate maps looking identical to every single player castle in native, jammayed aside

Expecially the maps that have the most generic possible methods of assault for attackers. HERP LETS CLIMB UP THIS LADDER AND GO ONTO A WALL DERP, waait havent i done this b4
« Last Edit: June 28, 2011, 03:04:52 am by MrShovelFace »
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Offline ICEMAN1779

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Re: NA Siege Map Discussion
« Reply #25 on: June 29, 2011, 08:29:06 am »
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Bodiam Castle Last Updated: Jun 28, 2011, 10:57:42 pm :!: Updated. Fixed the siege tower, Added some textures, Fixed a door that would brake upsidedown, Fix a door that would not work at all sometimes buged, Fixed a hole that you could get stuck in by the siege ramp, fixed the man made wood ramp so its much easer to walk on.
 
Tir Asleen Last Updated: Jun 28, 2011, 10:57:42 pm :!: Updated. Removed a staircase inside the castle, Added five doors, Added 4 pillers near the winch for the gate, Moved all defenders entry points.
 
Tintagel Last Updated: Jun 28, 2011, 10:57:42 pm :!: Updated. All defenders now spawn inside the castle, Fixed the long staircase. You can now move up and down it much faster, Fixed a bug where a defender would spawn in the middel of nowhere.
 
Nockmaar Last Updated: Jun 28, 2011, 10:57:42 pm :!: Updated. Heavy edit inside tower...Stairs are fixed, The Stairs have been greatly upsized, All new rooms, Added 3 doors, Moved all defenders entry points,Moved attackers ladder, Added some miner props.
 
Champion Haven Last Updated: Jun 15, 2011, 11:22:53 pm :arrow: No update...
 
Goodrich Castle Last Updated: Jun 11, 2011, 12:27:17 am :!: Updated. Deleted a ladder, Moved some defenders entry pionts, Fixed the two doors for the gatehouse.
 
My scene 17 Last Updated: May 31, 2011, 01:15:34 am :arrow: No update...

Pics are not updated except Nockmaar. Awaiting on Airith... :mrgreen:
Link http://www.mbrepository.com/file.php?id=2968
« Last Edit: June 29, 2011, 08:49:32 am by ICEMAN1779 »
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Offline Voodoox

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Re: NA Siege Map Discussion
« Reply #26 on: June 29, 2011, 05:10:52 pm »
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i also just submitted
New island siege map Flags at the top of the fortress 5 ways in 
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1.door far right side
2.door far left side
3.doorX2 rear by flag (top of hill)
4.siege ladder (just left of gate)
5.Gate

players will have to fight there way up a gentle incline then steep at end 
screen shots below enjoy

(click to show/hide)
(click to show/hide)
(click to show/hide)

DOWNLOAD LINK http://www.mbrepository.com/file.php?id=2999

Offline Thranduil

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Re: NA Siege Map Discussion
« Reply #27 on: July 03, 2011, 05:58:38 am »
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i also just submitted
New island siege map Flags at the top of the fortress 5 ways in 
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1.door far right side
2.door far left side
3.doorX2 rear by flag (top of hill)
4.siege ladder (just left of gate)
5.Gate

players will have to fight there way up a gentle incline then steep at end 
screen shots below enjoy

(click to show/hide)
(click to show/hide)
(click to show/hide)

DOWNLOAD LINK http://www.mbrepository.com/file.php?id=2999

A little advice about the barriers:  place a fence or something along the large barrier to show where it is, and with smaller barriers it is nice to have a cart or barrel stack or something you know you can't get past as a hint that a barrier is there.  Trust me on this, people get really pissed off in a fight when for now visible reason they can't move in a direction anymore and it gets them killed.
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Offline Voodoox

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Re: NA Siege Map Discussion
« Reply #28 on: July 03, 2011, 07:11:13 pm »
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ok thats actualluy a good point will do  once people know its there tho they wont try to go in to the town i was just using it to block off areas of the map that are not useful to the goal to stop leechers

Offline ICEMAN1779

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Re: NA Siege Map Discussion
« Reply #29 on: July 05, 2011, 08:46:28 am »
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Guys.... I have came a long way from map making. Please give me some intell...... On the patch for all the maps that i have put in. Please dont criticize me. Just some suggestions would be great!

Map i have made and have patched
http://www.mbrepository.com/file.php?id=2968



Thanks
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