Looked at both threads and all the maps. Couldnt tell where this one was. Here is a screeny.
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loginProblems:
1. The stairs are horribly buggy. You MAY be able to run at an angle on the outside wall of the stairs and get up somewhat, but its not properly functional even there. Going up inside stairs is......... impossible. Going down is even buggy.
2. Only time defense can win is if attackers get an unlucky spawn outside... which doesn't make much sense to spawn out there. Its not a map winable by skill, it is just chance if defense gets spawned out or not.
Suggestions:
1. Either move the flag to the first room (ground floor). Which makes for a fairly attainable location (maybe too easy, put extra doors in the hall or more narrow ones for a shield wall position?).
2. Or burn this map in a fiery pit. Definitely remove it as is. MANY people rage and alot spectate or leave when it comes on.
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Next map (name?) its the floating castle with lights.
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loginProblems/Suggestions:
1. Attack spawn is VERY grouped and right at edge. Sometimes u are auto knocked into the air.... and often teammate sintentinally kick u off. BAD spawn arrangement.
2. The floating castle thing isnt very *mount and blade*. But some may like it... The odd walkways.... again often teammates kick or hinder, standing at end of jump so ppl fall, etc etc.
3. Not a totally horrible map, but needs work. Put it in a scenic setting, make a moat (deep enough so u die by falling) and straighten out the walkways... would be better. Most complaints are about the spanw and jumps that I have seen.
4. Uber bright lights.... a bit annoying, especially when u spawn in one and all u see is white blinding you. Not enjoyable.
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Dunno name...
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login1. Seige tower lurches horribly on a extremely unstable ramp of logs. Not only the seige tower has trouble on this but running on it is horrible too....
2. Once the tower reaches the castle, a gap exists that you can get stuck in.
3. When facing the gate house from defense side, the bottom right door glitches out so that it can no longer be used after... dunno. about a minute or enemy gets in the gatehouse? Something causes it to bug.
Actually a pretty good map, just fix these serioius points and its defendable attackable equally. The assaults longer trip round, necesity of grabbing the gate to shorten the run is strategic. Good courtyard area to fight in, multiple access points. Very nice over all.