Poll

Make a choice!

1.) decrease speed/maneuverability, add health.
23 (28.8%)
2.) decrease armor, decrease cost/ balance to armored horse cost
6 (7.5%)
3.) +20 charge damage, half speed reduction for charge.
7 (8.8%)
4.) make a suggestion
14 (17.5%)
5.) increasing armor/hp/charge and reducing maneuver
12 (15%)
6.) "I dont have a suggestion in a suggestions thread, i think they are fine."
18 (22.5%)

Total Members Voted: 80

Author Topic: Save the Horses Suggestion Thread :'(  (Read 4094 times)

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Offline Torben

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Re: Save the Horses Suggestion Thread :'(
« Reply #15 on: June 06, 2011, 11:20:53 pm »
0
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im so happy that guy gets kicked what a fuck
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Offline Chaos

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Re: Save the Horses Suggestion Thread :'(
« Reply #16 on: June 06, 2011, 11:51:39 pm »
0
So unarmored horses should be forced into the same role as armored warhorses, but with less armor and health, right? Of course, because what would we do if archers couldnt draw their bows and leap clear out of the way of a charging horse and lance? Granted the high maneuver horses have ridiculous circle lance capabilities, but leave my unloomed courser alone. As it is, I already get dehorsed and shot by jumping archers every time I miss a lance or fail to 1 hit kill.

Offline Kafein

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Re: Save the Horses Suggestion Thread :'(
« Reply #17 on: June 07, 2011, 12:18:29 am »
0
I've thought a lot about re-working horses, and testing in some mods how they play in single player, etc.
And I've also noticed that speed can stay the same if maneuverability is lowered greatly. It forces cavalry to take more prominent lines, and to slow down if they want to turn sharp corners like in towns. It fixes every stupid issue complaint that people have.

So, I figured something like this works really really well and gives cav a stronger actual cav roll, but has no stupid shit happen.

*leave speed mostly untouched
*Greatly reduce maneuverability
*add more charge damage
*Add more health and armor

*leave their attack/animations/etc alone. The maneuverability will fix any of the stupid issues involving lancemen just sitting outside someone's reach until they  are engaged by somebody.

So, This will make horses more resilient, more capable of doing cavalry charges like cavalry actually did. They would take a couple more hits to go down. They would fill their cavalry roll better. Cav would enjoy it, infantry would enjoy it. Archers Won't care either way, it may take them 2 more arrows to bring down a horse, but they won't get circle-lanced, bump lanced, etc, all day.

This is coming from a mostly infantry player, although I've played cav quite a bit as well. You can't judge something you haven't played!


From a cavalry player, a big (and you'll see I don't lie), big



YES



I expect this could also help balance internal cavalry types. Nerfing HA (more arrows to kill honest people's horses, less maneuvrability) and trololo warp lancers, buffing great lance and 1h cav.

Offline Digglez

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Re: Save the Horses Suggestion Thread :'(
« Reply #18 on: June 07, 2011, 12:32:49 am »
0
if horses receive any maneuverability nerf, than there needs to be a coinciding nerf to loljumpslashing and other stupid infantry antics like slashing or thrusting thru both the horse and player killing them both with 1 hit

Offline Diomedes

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Re: Save the Horses Suggestion Thread :'(
« Reply #19 on: June 07, 2011, 12:46:03 am »
0
I've thought a lot about re-working horses, and testing in some mods how they play in single player, etc.
And I've also noticed that speed can stay the same if maneuverability is lowered greatly. It forces cavalry to take more prominent lines, and to slow down if they want to turn sharp corners like in towns. It fixes every stupid issue complaint that people have.

So, I figured something like this works really really well and gives cav a stronger actual cav roll, but has no stupid shit happen.

*leave speed mostly untouched
*Greatly reduce maneuverability
*add more charge damage
*Add more health and armor

*leave their attack/animations/etc alone. The maneuverability will fix any of the stupid issues involving lancemen just sitting outside someone's reach until they  are engaged by somebody.

So, This will make horses more resilient, more capable of doing cavalry charges like cavalry actually did. They would take a couple more hits to go down. They would fill their cavalry roll better. Cav would enjoy it, infantry would enjoy it. Archers Won't care either way, it may take them 2 more arrows to bring down a horse, but they won't get circle-lanced, bump lanced, etc, all day.

This is coming from a mostly infantry player, although I've played cav quite a bit as well. You can't judge something you haven't played!

+1 and my first born child to you sir.  This is all true, interesting, and certainly worth testing. 

Offline PieParadox

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Re: Save the Horses Suggestion Thread :'(
« Reply #20 on: June 07, 2011, 01:04:52 am »
0
Please just increase the sound of hooves... Fast horses are right next to you before you know it.

DEBUFFS COMPLETED

Offline Chaos

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Re: Save the Horses Suggestion Thread :'(
« Reply #21 on: June 07, 2011, 01:09:06 am »
0
Please just increase the sound of hooves... Fast horses are right next to you before you know it.

DEBUFFS COMPLETED

I wish this was implemented already. On foot I find myself doing full 360 degree turns every few seconds just to make sure cav isnt silently right behind me. Of course this is literally the only advantage and attack method that cavalry would have if maneuver got seriously nerfed, but lets not go that far pretty please. Cavalry charges are boring as hell, its really hard holding W and simultaneously praying that pikes, arrows, and bolts arent about to fuck your shit up.

Offline Rumblood

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Re: Save the Horses Suggestion Thread :'(
« Reply #22 on: June 07, 2011, 05:42:41 am »
0
if horses receive any maneuverability nerf, than there needs to be a coinciding nerf to loljumpslashing and other stupid infantry antics like slashing or thrusting thru both the horse and player killing them both with 1 hit

If you are the victim of either one of these infantry tactics, it is because you are a horrible cavalry player and need to just quit and find a different class to play  :idea:
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Offline Joseph

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Re: Save the Horses Suggestion Thread :'(
« Reply #23 on: June 07, 2011, 06:22:10 am »
0
The deadliest cavalry I've seen so far are the ones that can evade arrows.

 :arrow: Heavy Cavalry is useless in cRPG in my opinion, strategus I'm not sure.
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Offline Chagan_Arslan

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Re: Save the Horses Suggestion Thread :'(
« Reply #24 on: June 07, 2011, 09:32:44 am »
0
im so happy that guy gets kicked what a fuck

well obviously this man got some personal issues and tries to unload his frustration on a horse

and yeah was also happy he got ktfo, or maybe even killed ;]

Offline Tavuk_Bey

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Re: Save the Horses Suggestion Thread :'(
« Reply #25 on: June 07, 2011, 10:12:59 am »
-1
such crap ideas, i say NO for all suggestions.

or, i say yes, but in return,

you have to give me saber throwing and force pushing skill.
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Offline Kafein

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Re: Save the Horses Suggestion Thread :'(
« Reply #26 on: June 07, 2011, 10:18:49 am »
0
well obviously this man got some personal issues and tries to unload his frustration on a horse

and yeah was also happy he got ktfo, or maybe even killed ;]

I suggest you stop the trolling... We all know you are completly biaised and will cry a river if you loose your champion Chaparral 2J, no need to prove it even further.

Offline EponiCo

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Re: Save the Horses Suggestion Thread :'(
« Reply #27 on: June 07, 2011, 10:22:31 am »
0
I wish this was implemented already. On foot I find myself doing full 360 degree turns every few seconds just to make sure cav isnt silently right behind me. Of course this is literally the only advantage and attack method that cavalry would have if maneuver got seriously nerfed, but lets not go that far pretty please. Cavalry charges are boring as hell, its really hard holding W and simultaneously praying that pikes, arrows, and bolts arent about to fuck your shit up.

+1
Eh, the sarranid might still turn out ok, but courser, destrier and the armored horses with a lot less maneuver might as well roll dice if they run into a pike (wich is still able to stop horses with totally unrealistic 180° spinjumpstabs) or a crossbow headshot. I don't know who exactly benefits by compensating that with extra hp/charge damage, the enemies that get under your hooves for unblockable death probably not, neither the people your horse runs over when you are long dead (even now my horses often outlife me if I charge into groups) or the allies you can't avoid for your life.

Offline Kafein

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Re: Save the Horses Suggestion Thread :'(
« Reply #28 on: June 07, 2011, 10:25:04 am »
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+1
Eh, the sarranid might still turn out ok, but courser, destrier and the armored horses with a lot less maneuver might as well roll dice if they run into a pike (wich is still able to stop horses with totally unrealistic 180° spinjumpstabs) or a crossbow headshot. I don't know who exactly benefits by compensating that with extra hp/charge damage, the enemies that get under your hooves for unblockable death probably not, neither the people your horse runs over when you are long dead (even now my horses often outlife me if I charge into groups) or the allies you can't avoid for your life.

Solution : learn to play cav and plan charges ahead, not like people that got used to the OP maneuver horses we got now.

Offline Cyclopsided

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Re: Save the Horses Suggestion Thread :'(
« Reply #29 on: June 07, 2011, 11:08:10 am »
0
If you can't avoid allies you are doing something wrong as cavalry. If so; You are making poor decisions, and that has absolutely nothing to do with maneuver. I very rarely bump team infantry when I am cavalry. I am considerate, as I have played mostly infantry and it sucks to be bumped by your teammates.

Quote
horses with a lot less maneuver might as well roll dice if they run into a pike
They Might roll dice if they run into their hard-counter supposed-to-kill-horses only-thing-a-horseman-worries-about.
That sounds like an issue. You shouldn't be rounding blind corners at full speed on a horse either. That is the only scenario you won't see a pikeman in time to evade it. Pikeman are defensive counters, they can't GO kill you -- you have to go TO them. You have to willingly choose to die to a pike as cav, whether that be you gambling by turning corners at full speed, or charging straight at one thinking you are invincible.

I'm sorry, if you fucked up that bad you should be impaled on that pike if you don't rear your horse in time.


Yeah. You can be full speed and stop your horse by rearing it in this game. Sorry if any of you have been crutching on maneuver so hard you've never had to do it even once.
pretty sure default it is ctrl+J.
« Last Edit: June 07, 2011, 11:19:49 am by Marathon »
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